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authorLuboš Luňák <l.lunak@collabora.com>2021-03-04 15:35:44 +0100
committerXisco Fauli <xiscofauli@libreoffice.org>2021-03-10 10:17:32 +0100
commit3d343f870df96a96f133429c9df0d0d4488137db (patch)
tree3d11eba908c037b34cef1085b7fee6e4b552c9e8 /drawinglayer
parente0348118fc7ce7591782b4929c338d4832f3365d (diff)
make RenderMaskPrimitive2DPixel() clip using clipping (tdf#140797)
The original implementation had this peculiar idea of implementing clipping using transparency, which slows everything down, because contents need to be copied and then alpha-blended. Keep that only for when edges of the clip are to be smoothed. As a side-effect this also seems to fix tdf#115843 again. The commit also adjusts the test for tdf#133477 to not rely on the rounding introduced by the optimization from tdf#115843. Change-Id: Iebae5996159cf9f17066205985c5b591abdae105 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/111966 Tested-by: Jenkins Reviewed-by: Luboš Luňák <l.lunak@collabora.com> (cherry picked from commit 6b8c157a0b4f37a09fdbf656919b2df06a3abc3e) Reviewed-on: https://gerrit.libreoffice.org/c/core/+/112217 Reviewed-by: Xisco Fauli <xiscofauli@libreoffice.org> Signed-off-by: Xisco Fauli <xiscofauli@libreoffice.org> Reviewed-on: https://gerrit.libreoffice.org/c/core/+/112249
Diffstat (limited to 'drawinglayer')
-rw-r--r--drawinglayer/source/processor2d/vclprocessor2d.cxx31
1 files changed, 17 insertions, 14 deletions
diff --git a/drawinglayer/source/processor2d/vclprocessor2d.cxx b/drawinglayer/source/processor2d/vclprocessor2d.cxx
index e937ac0e8fad..3b469af3a145 100644
--- a/drawinglayer/source/processor2d/vclprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclprocessor2d.cxx
@@ -757,7 +757,7 @@ void VclProcessor2D::RenderPolyPolygonGraphicPrimitive2D(
}
}
-// mask group. Force output to VDev and create mask from given mask
+// mask group
void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
{
if (rMaskCandidate.getChildren().empty())
@@ -769,6 +769,17 @@ void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive
return;
aMask.transform(maCurrentTransformation);
+
+ // Unless smooth edges are needed, simply use clipping.
+ if (basegfx::utils::isRectangle(aMask) || !getOptionsDrawinglayer().IsAntiAliasing())
+ {
+ mpOutputDevice->Push(PushFlags::CLIPREGION);
+ mpOutputDevice->IntersectClipRegion(vcl::Region(aMask));
+ process(rMaskCandidate.getChildren());
+ mpOutputDevice->Pop();
+ return;
+ }
+
const basegfx::B2DRange aRange(basegfx::utils::getRange(aMask));
impBufferDevice aBufferDevice(*mpOutputDevice, aRange);
@@ -785,19 +796,11 @@ void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive
// back to old OutDev
mpOutputDevice = pLastOutputDevice;
- // if the mask fills the whole area we can skip
- // creating a transparent vd and filling it.
- if (!basegfx::utils::isRectangle(aMask))
- {
- // draw mask
- // with AA, use 8bit AlphaMask to get nice borders; no AA -> use 1bit mask
- VirtualDevice& rMask = getOptionsDrawinglayer().IsAntiAliasing()
- ? aBufferDevice.getTransparence()
- : aBufferDevice.getMask();
- rMask.SetLineColor();
- rMask.SetFillColor(COL_BLACK);
- rMask.DrawPolyPolygon(aMask);
- }
+ // draw mask
+ VirtualDevice& rMask = aBufferDevice.getTransparence();
+ rMask.SetLineColor();
+ rMask.SetFillColor(COL_BLACK);
+ rMask.DrawPolyPolygon(aMask);
// dump buffer to outdev
aBufferDevice.paint();