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authorLuboš Luňák <l.lunak@collabora.com>2021-03-04 15:35:44 +0100
committerLuboš Luňák <l.lunak@collabora.com>2021-03-08 13:46:36 +0100
commit6b8c157a0b4f37a09fdbf656919b2df06a3abc3e (patch)
tree52451b3b5152511cb4fb68a2f09867bc9db85592
parentdb2e9619397f1e53232824a649b5ad0ba3dd368a (diff)
make RenderMaskPrimitive2DPixel() clip using clipping (tdf#140797)
The original implementation had this peculiar idea of implementing clipping using transparency, which slows everything down, because contents need to be copied and then alpha-blended. Keep that only for when edges of the clip are to be smoothed. As a side-effect this also seems to fix tdf#115843 again. The commit also adjusts the test for tdf#133477 to not rely on the rounding introduced by the optimization from tdf#115843. Change-Id: Iebae5996159cf9f17066205985c5b591abdae105 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/111966 Tested-by: Jenkins Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
-rw-r--r--drawinglayer/source/processor2d/vclprocessor2d.cxx31
-rw-r--r--sw/qa/extras/uiwriter/uiwriter3.cxx4
2 files changed, 20 insertions, 15 deletions
diff --git a/drawinglayer/source/processor2d/vclprocessor2d.cxx b/drawinglayer/source/processor2d/vclprocessor2d.cxx
index c2c835e5291d..80c7fbdb6556 100644
--- a/drawinglayer/source/processor2d/vclprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclprocessor2d.cxx
@@ -751,7 +751,7 @@ void VclProcessor2D::RenderPolyPolygonGraphicPrimitive2D(
}
}
-// mask group. Force output to VDev and create mask from given mask
+// mask group
void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
{
if (rMaskCandidate.getChildren().empty())
@@ -763,6 +763,17 @@ void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive
return;
aMask.transform(maCurrentTransformation);
+
+ // Unless smooth edges are needed, simply use clipping.
+ if (basegfx::utils::isRectangle(aMask) || !getOptionsDrawinglayer().IsAntiAliasing())
+ {
+ mpOutputDevice->Push(PushFlags::CLIPREGION);
+ mpOutputDevice->IntersectClipRegion(vcl::Region(aMask));
+ process(rMaskCandidate.getChildren());
+ mpOutputDevice->Pop();
+ return;
+ }
+
const basegfx::B2DRange aRange(basegfx::utils::getRange(aMask));
impBufferDevice aBufferDevice(*mpOutputDevice, aRange);
@@ -779,19 +790,11 @@ void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive
// back to old OutDev
mpOutputDevice = pLastOutputDevice;
- // if the mask fills the whole area we can skip
- // creating a transparent vd and filling it.
- if (!basegfx::utils::isRectangle(aMask))
- {
- // draw mask
- // with AA, use 8bit AlphaMask to get nice borders; no AA -> use 1bit mask
- VirtualDevice& rMask = getOptionsDrawinglayer().IsAntiAliasing()
- ? aBufferDevice.getTransparence()
- : aBufferDevice.getMask();
- rMask.SetLineColor();
- rMask.SetFillColor(COL_BLACK);
- rMask.DrawPolyPolygon(aMask);
- }
+ // draw mask
+ VirtualDevice& rMask = aBufferDevice.getTransparence();
+ rMask.SetLineColor();
+ rMask.SetFillColor(COL_BLACK);
+ rMask.DrawPolyPolygon(aMask);
// dump buffer to outdev
aBufferDevice.paint();
diff --git a/sw/qa/extras/uiwriter/uiwriter3.cxx b/sw/qa/extras/uiwriter/uiwriter3.cxx
index fac99e50ffc9..63a322af868e 100644
--- a/sw/qa/extras/uiwriter/uiwriter3.cxx
+++ b/sw/qa/extras/uiwriter/uiwriter3.cxx
@@ -2555,12 +2555,14 @@ CPPUNIT_TEST_FIXTURE(SwUiWriterTest3, testTdf133477)
aStream.Seek(STREAM_SEEK_TO_BEGIN);
// Read it back and check the color of the first pixel.
+ // (Actually check at one-pixel offset, because imprecise shape positioning may
+ // result in blending with background for the first pixel).
Graphic aGraphic;
TypeSerializer aSerializer(aStream);
aSerializer.readGraphic(aGraphic);
BitmapEx aBitmap = aGraphic.GetBitmapEx();
- CPPUNIT_ASSERT_EQUAL(Color(0, 102, 204), aBitmap.GetPixelColor(0, 0));
+ CPPUNIT_ASSERT_EQUAL(Color(0, 102, 204), aBitmap.GetPixelColor(1, 1));
}
CPPUNIT_TEST_FIXTURE(SwUiWriterTest3, testTdf137964)