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authorNoel Grandin <noel.grandin@collabora.co.uk>2017-11-21 11:52:40 +0200
committerNoel Grandin <noel.grandin@collabora.co.uk>2017-11-22 08:33:08 +0100
commitf1a55c4bfc6afcd9fd316e055e626097e0666ea8 (patch)
tree732404505e1ab4f41342322a2be37148dbe453ba /chart2
parent02393281b6964b6657985a453c6f1a43ac77411c (diff)
TypedWhichId for SDRATTR* constants (3)
Change-Id: Iea72cb3a4bbf693096de46269f58259b5952eedb Reviewed-on: https://gerrit.libreoffice.org/45024 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Noel Grandin <noel.grandin@collabora.co.uk>
Diffstat (limited to 'chart2')
-rw-r--r--chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx48
1 files changed, 24 insertions, 24 deletions
diff --git a/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx b/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
index b76f03807c22..0c63a6f003c2 100644
--- a/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
+++ b/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
@@ -331,44 +331,44 @@ IMPL_LINK_NOARG(ThreeD_SceneIllumination_TabPage, PreviewChangeHdl, SvxLightCtl3
const SfxItemSet a3DLightAttributes(m_pCtl_Preview->GetSvx3DLightControl().Get3DAttributes());
LightSourceInfo* pInfo = &m_pLightSourceInfoList[0];
- pInfo->aLightSource.nDiffuseColor = static_cast<const SvxColorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().GetColor();
- pInfo->aLightSource.bIsEnabled = static_cast<const SfxBoolItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue();
- pInfo->aLightSource.aDirection = B3DVectorToDirection3D(static_cast<const SvxB3DVectorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue());
+ pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1).GetValue().GetColor();
+ pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_1).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1).GetValue());
pInfo = &m_pLightSourceInfoList[1];
- pInfo->aLightSource.nDiffuseColor = static_cast<const SvxColorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().GetColor();
- pInfo->aLightSource.bIsEnabled = static_cast<const SfxBoolItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue();
- pInfo->aLightSource.aDirection = B3DVectorToDirection3D(static_cast<const SvxB3DVectorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue());
+ pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2).GetValue().GetColor();
+ pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_2).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2).GetValue());
pInfo = &m_pLightSourceInfoList[2];
- pInfo->aLightSource.nDiffuseColor = static_cast<const SvxColorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().GetColor();
- pInfo->aLightSource.bIsEnabled = static_cast<const SfxBoolItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue();
- pInfo->aLightSource.aDirection = B3DVectorToDirection3D(static_cast<const SvxB3DVectorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue());
+ pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3).GetValue().GetColor();
+ pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_3).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3).GetValue());
pInfo = &m_pLightSourceInfoList[3];
- pInfo->aLightSource.nDiffuseColor = static_cast<const SvxColorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().GetColor();
- pInfo->aLightSource.bIsEnabled = static_cast<const SfxBoolItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue();
- pInfo->aLightSource.aDirection = B3DVectorToDirection3D(static_cast<const SvxB3DVectorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue());
+ pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4).GetValue().GetColor();
+ pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_4).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4).GetValue());
pInfo = &m_pLightSourceInfoList[4];
- pInfo->aLightSource.nDiffuseColor = static_cast<const SvxColorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().GetColor();
- pInfo->aLightSource.bIsEnabled = static_cast<const SfxBoolItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue();
- pInfo->aLightSource.aDirection = B3DVectorToDirection3D(static_cast<const SvxB3DVectorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue());
+ pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5).GetValue().GetColor();
+ pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_5).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5).GetValue());
pInfo = &m_pLightSourceInfoList[5];
- pInfo->aLightSource.nDiffuseColor = static_cast<const SvxColorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().GetColor();
- pInfo->aLightSource.bIsEnabled = static_cast<const SfxBoolItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue();
- pInfo->aLightSource.aDirection = B3DVectorToDirection3D(static_cast<const SvxB3DVectorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue());
+ pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue().GetColor();
+ pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_6).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6).GetValue());
pInfo = &m_pLightSourceInfoList[6];
- pInfo->aLightSource.nDiffuseColor = static_cast<const SvxColorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().GetColor();
- pInfo->aLightSource.bIsEnabled = static_cast<const SfxBoolItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue();
- pInfo->aLightSource.aDirection = B3DVectorToDirection3D(static_cast<const SvxB3DVectorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue());
+ pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7).GetValue().GetColor();
+ pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_7).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7).GetValue());
pInfo = &m_pLightSourceInfoList[7];
- pInfo->aLightSource.nDiffuseColor = static_cast<const SvxColorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().GetColor();
- pInfo->aLightSource.bIsEnabled = static_cast<const SfxBoolItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue();
- pInfo->aLightSource.aDirection = B3DVectorToDirection3D(static_cast<const SvxB3DVectorItem&>(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue());
+ pInfo->aLightSource.nDiffuseColor = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8).GetValue().GetColor();
+ pInfo->aLightSource.bIsEnabled = a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_8).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8).GetValue());
applyLightSourcesToModel();
}