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authorMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-05-28 18:08:45 +0200
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-05-28 23:10:18 +0200
commit6b446f95dd77156eac972416072d505a2adf7181 (patch)
tree0a0460a87974234ab86c677c5a90519625ffa0c2 /chart2/opengl
parent3d549ff9b4460b520cd9c3a3c02d81a8d1dffb0a (diff)
remove tab in shader
Change-Id: I8641b8c0b478dd23d312fb4e8eed8aa98eb7035e
Diffstat (limited to 'chart2/opengl')
-rw-r--r--chart2/opengl/shape3DVertexShaderBatch.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/chart2/opengl/shape3DVertexShaderBatch.glsl b/chart2/opengl/shape3DVertexShaderBatch.glsl
index 8c27c7a9f0a3..e0a1d304cf73 100644
--- a/chart2/opengl/shape3DVertexShaderBatch.glsl
+++ b/chart2/opengl/shape3DVertexShaderBatch.glsl
@@ -28,7 +28,7 @@ void main()
normalCameraspace = normalize(mat3(V) * normalMatrix * vertexNormalModelspace);
- fragBarColor = barColor;
+ fragBarColor = barColor;
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */