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authorweigao <weigao@multicorewareinc.com>2014-08-09 20:33:08 +0800
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-08-13 06:21:34 +0200
commit0cb5939f72288d175f2977d4c832ab7ff1edbf18 (patch)
treefba4a515dc22ce7eaf894d4f5b6e979a694f2660 /chart2/opengl
parentb80cd0c555a203eae63d97fdd8d55a6f5364f875 (diff)
modify screen text color to blue
Change-Id: I80435a980550a2b74657442ef1b44ca8e3825a97
Diffstat (limited to 'chart2/opengl')
-rw-r--r--chart2/opengl/screenTextFragmentShader.glsl3
1 files changed, 2 insertions, 1 deletions
diff --git a/chart2/opengl/screenTextFragmentShader.glsl b/chart2/opengl/screenTextFragmentShader.glsl
index 7e2bd26e1069..1354bf17a129 100644
--- a/chart2/opengl/screenTextFragmentShader.glsl
+++ b/chart2/opengl/screenTextFragmentShader.glsl
@@ -9,10 +9,11 @@
varying vec2 vTexCoord;
uniform sampler2D TextTex;
+uniform vec4 textColor;
void main()
{
vec3 color = texture2D(TextTex, vTexCoord).rgb;
- gl_FragColor = vec4(color, 1.0 - color.r);
+ gl_FragColor = vec4(textColor.rgb, 1.0 - color.r);
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */