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authorTor Lillqvist <tml@collabora.com>2014-10-03 14:51:51 +0300
committerTor Lillqvist <tml@collabora.com>2014-10-03 15:00:24 +0300
commit8717cbc9848efc1ee1284fac15ffc5c4ff080297 (patch)
tree57956d2835e023a92687615eaedb57862cd393ce /canvas
parentfd26de3b4a4e8be165f7627cb22029841ba4ab31 (diff)
GLSL files should go into $(LIBO_ETC_FOLDER)/opengl
(And not $(LIBO_BIN_FOLDER)/opengl. Note that on Linux and Windows, LIBO_ETC_FOLDER and LIBO_BIN_FOLDER are the same, "program".) That's where getShaderFolder() in vcl/source/opengl/OpenGLHelper.cxx looks for them. Also, as they are data and not executable code, to conform to strict OS X code signing and sandboxing requirements, they definitely should not be in $(LIBO_BIN_FOLDER) Change-Id: I902e08f7a1f142697df827d50e0bda74be918eb4
Diffstat (limited to 'canvas')
-rw-r--r--canvas/Package_opengl.mk2
1 files changed, 1 insertions, 1 deletions
diff --git a/canvas/Package_opengl.mk b/canvas/Package_opengl.mk
index af256bffa190..5e54b735e12f 100644
--- a/canvas/Package_opengl.mk
+++ b/canvas/Package_opengl.mk
@@ -9,7 +9,7 @@
$(eval $(call gb_Package_Package,canvas_opengl_shader,$(SRCDIR)/canvas/opengl))
-$(eval $(call gb_Package_add_files,canvas_opengl_shader,$(LIBO_BIN_FOLDER)/opengl,\
+$(eval $(call gb_Package_add_files,canvas_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\
dummyVertexShader.glsl \
linearMultiColorGradientFragmentShader.glsl \
linearTwoColorGradientFragmentShader.glsl \