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authorAndrea Gelmini <andrea.gelmini@gelma.net>2015-10-02 10:52:20 +0200
committerSamuel Mehrbrodt <Samuel.Mehrbrodt@cib.de>2015-10-02 08:54:51 +0000
commit2957be02c5c4847046b9d192c7a76717c8849559 (patch)
treec46be85eb3a51dbbce048227282ca748ddf77676 /canvas
parent34ab9e2e1790f053910a71cf7b8a7e2f054ddd34 (diff)
Fix typos
Change-Id: I776c517ba87838c0c3391f79010a30fa7fe2abd3 Reviewed-on: https://gerrit.libreoffice.org/18939 Reviewed-by: Samuel Mehrbrodt <Samuel.Mehrbrodt@cib.de> Tested-by: Samuel Mehrbrodt <Samuel.Mehrbrodt@cib.de>
Diffstat (limited to 'canvas')
-rw-r--r--canvas/source/opengl/ogl_canvascustomsprite.cxx2
-rw-r--r--canvas/source/tools/spriteredrawmanager.cxx2
-rw-r--r--canvas/source/vcl/spritecanvashelper.cxx2
-rw-r--r--canvas/workben/canvasdemo.cxx4
4 files changed, 5 insertions, 5 deletions
diff --git a/canvas/source/opengl/ogl_canvascustomsprite.cxx b/canvas/source/opengl/ogl_canvascustomsprite.cxx
index dfd1ba1ef902..b410c561ba8d 100644
--- a/canvas/source/opengl/ogl_canvascustomsprite.cxx
+++ b/canvas/source/opengl/ogl_canvascustomsprite.cxx
@@ -153,7 +153,7 @@ namespace oglcanvas
IBufferContextSharedPtr pBufferContext;
if( mfAlpha != 1.0 || mxClip.is() )
{
- // drats. Need to render to temp surface before, and then
+ // drafts. Need to render to temp surface before, and then
// composite that to screen
// TODO(P3): buffer texture
diff --git a/canvas/source/tools/spriteredrawmanager.cxx b/canvas/source/tools/spriteredrawmanager.cxx
index aa44097b3ea5..92b15f1d8718 100644
--- a/canvas/source/tools/spriteredrawmanager.cxx
+++ b/canvas/source/tools/spriteredrawmanager.cxx
@@ -221,7 +221,7 @@ namespace canvas
// call. Then, we store that state locally. This prolly goes
// in line with the problem of having sprite state available
// for the frame before the last frame; plus, it avoids
- // frequent locks of the object mutices
+ // frequent locks of the object mutexes
SpriteWeakOrder aSpriteComparator;
// put all sprites that have changed content into update areas
diff --git a/canvas/source/vcl/spritecanvashelper.cxx b/canvas/source/vcl/spritecanvashelper.cxx
index fd4bb1d6bf68..68a2c68de93a 100644
--- a/canvas/source/vcl/spritecanvashelper.cxx
+++ b/canvas/source/vcl/spritecanvashelper.cxx
@@ -436,7 +436,7 @@ namespace vclcanvas
// no need to clip output to actual update region - there will
// always be ALL sprites contained in the rectangular update
- // area containd in rTotalArea (that's the way
+ // area contained in rTotalArea (that's the way
// B2DConnectedRanges work). If rTotalArea appears to be
// smaller than the sprite - then this sprite carries a clip,
// and the update will be constrained to that rect.
diff --git a/canvas/workben/canvasdemo.cxx b/canvas/workben/canvasdemo.cxx
index 15bef7d12444..7f93115a175d 100644
--- a/canvas/workben/canvasdemo.cxx
+++ b/canvas/workben/canvasdemo.cxx
@@ -686,8 +686,8 @@ void DemoApp::Main()
DemoApp aDemoApp;
// TODO
-// - bouncing clip-rectangle mode - bounce a clip-rect around the window ...
+// - bouncing clip-rectangle mode - bounce a clip-rect around the window...
// - complete all of pre-existing canvas bits
-// - affine transform tweakage ...
+// - affine transform tweakage...
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */