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authorLuboš Luňák <l.lunak@collabora.com>2020-10-16 15:00:00 +0200
committerLuboš Luňák <l.lunak@collabora.com>2020-10-20 19:21:06 +0200
commitb8a609e798a83a40e5ceb5873d6a95dfd93bfb83 (patch)
tree9eeba3207b19f645a5092f4c298efa26d14e53c2 /canvas/source/vcl/spritedevicehelper.cxx
parent15a040d925bc9640e34ab728d683b22c47d3514f (diff)
do not disable AA in vclcanvas if Skia is used
Perhaps AA may not look good with GDI or Xlib VCL, but with Skia it is fine (and if it's not, I'll fix it). Also avoid the repeated copy&paste. Change-Id: I7aa60ae1e1c8a2ab4fa93d08ab0dfeb23c9c2cb7 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/104437 Tested-by: Jenkins Reviewed-by: Luboš Luňák <l.lunak@collabora.com>
Diffstat (limited to 'canvas/source/vcl/spritedevicehelper.cxx')
-rw-r--r--canvas/source/vcl/spritedevicehelper.cxx12
1 files changed, 2 insertions, 10 deletions
diff --git a/canvas/source/vcl/spritedevicehelper.cxx b/canvas/source/vcl/spritedevicehelper.cxx
index f123b31e4cfb..150e3fcb42af 100644
--- a/canvas/source/vcl/spritedevicehelper.cxx
+++ b/canvas/source/vcl/spritedevicehelper.cxx
@@ -25,6 +25,7 @@
#include <tools/stream.hxx>
#include "spritedevicehelper.hxx"
+#include "impltools.hxx"
using namespace ::com::sun::star;
@@ -44,16 +45,7 @@ namespace vclcanvas
mpBackBuffer = std::make_shared<BackBuffer>( rOutDev );
mpBackBuffer->setSize( rOutDev.GetOutputSizePixel() );
- // #i95645#
-#if defined( MACOSX )
- // use AA on VCLCanvas for Mac
- mpBackBuffer->getOutDev().SetAntialiasing( AntialiasingFlags::Enable | mpBackBuffer->getOutDev().GetAntialiasing() );
-#else
- // switch off AA for WIN32 and UNIX, the VCLCanvas does not look good with it and
- // is not required to do AA. It would need to be adapted to use it correctly
- // (especially gradient painting). This will need extra work.
- mpBackBuffer->getOutDev().SetAntialiasing(mpBackBuffer->getOutDev().GetAntialiasing() & ~AntialiasingFlags::Enable);
-#endif
+ tools::SetDefaultDeviceAntiAliasing( &mpBackBuffer->getOutDev());
}
bool SpriteDeviceHelper::showBuffer( bool, bool )