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authorTor Lillqvist <tml@collabora.com>2015-11-25 13:24:09 +0200
committerTor Lillqvist <tml@collabora.com>2015-11-25 13:31:32 +0200
commita0d112a53023758a28d180ffd12766b4d325bf52 (patch)
tree16255fc9bbc6bfd2c29354bb3c7aa2f5b23edd98
parent49c2b9808df8a6b197dec666dfc0cda6321a4306 (diff)
tdf#95783: Don't calculate width of text with glyph fallback as way too wide
The old code in MultiSalLayout::GetTextBreak() only makes sense if the base level character width is zero where a fallback level has a non-zero character width, and vice versa. But this is not the case for Windows, at least not any more now when using UniscribeLayout and not SimpleWinLayout. This simple change fixes that: Only use the width from a fallback level if the width at the base level is zero. Hopefully it does not cause regressions for other documents or on other platforms. (But, I repeat, I find it hard to believe that the intent of the code could really have been to ever add two or more non-zero widths for the same character from different levels of fallback and use that.) Change-Id: Ic66c55db4b7463f9e04fcedec76f1c44f5e62e03
-rw-r--r--vcl/source/gdi/sallayout.cxx9
1 files changed, 6 insertions, 3 deletions
diff --git a/vcl/source/gdi/sallayout.cxx b/vcl/source/gdi/sallayout.cxx
index e17184ce5871..50bef0594c0e 100644
--- a/vcl/source/gdi/sallayout.cxx
+++ b/vcl/source/gdi/sallayout.cxx
@@ -1865,9 +1865,12 @@ sal_Int32 MultiSalLayout::GetTextBreak( DeviceCoordinate nMaxWidth, DeviceCoordi
fUnitMul /= rLayout.GetUnitsPerPixel();
for( int i = 0; i < nCharCount; ++i )
{
- DeviceCoordinate w = pCharWidths[ i + nCharCount ];
- w = (DeviceCoordinate)(w * fUnitMul + 0.5);
- pCharWidths[ i ] += w;
+ if( pCharWidths[ i ] == 0 )
+ {
+ DeviceCoordinate w = pCharWidths[ i + nCharCount ];
+ w = (DeviceCoordinate)(w * fUnitMul + 0.5);
+ pCharWidths[ i ] = w;
+ }
}
}