diff options
author | Michael Meeks <michael.meeks@collabora.com> | 2017-10-18 15:24:44 +0100 |
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committer | Michael Meeks <michael.meeks@collabora.com> | 2017-10-19 15:06:44 +0200 |
commit | 856d734ee1665b6aa7304847c3a923af09066016 (patch) | |
tree | 10025e65b0eef854b9b353fc49d14035fe15d978 | |
parent | 8cf0b4b4cd748094889a6a9ac6883dd457113b74 (diff) |
tdf#113225 - reset framebuffer count when resetting OpenGLContext
Otherwise we can fail to allocate a new one when we need it post reset.
http://crashreport.libreoffice.org/stats/crash_details/e4f26191-15d5-441a-868f-9ada21ef4424
Change-Id: Icc5ec6c51338e18a0a1bc890f56670e8fe9c73ea
Reviewed-on: https://gerrit.libreoffice.org/43508
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
-rw-r--r-- | vcl/source/opengl/OpenGLContext.cxx | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx index d5ade0408fc5..b49774171a38 100644 --- a/vcl/source/opengl/OpenGLContext.cxx +++ b/vcl/source/opengl/OpenGLContext.cxx @@ -404,6 +404,7 @@ void OpenGLContext::reset() delete pFramebuffer; pFramebuffer = pPrevFramebuffer; } + mnFramebufferCount = 0; mpFirstFramebuffer = nullptr; mpLastFramebuffer = nullptr; } |