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authorMichael Meeks <michael.meeks@collabora.com>2017-10-18 15:24:44 +0100
committerMichael Meeks <michael.meeks@collabora.com>2017-10-19 15:06:44 +0200
commit856d734ee1665b6aa7304847c3a923af09066016 (patch)
tree10025e65b0eef854b9b353fc49d14035fe15d978
parent8cf0b4b4cd748094889a6a9ac6883dd457113b74 (diff)
tdf#113225 - reset framebuffer count when resetting OpenGLContext
Otherwise we can fail to allocate a new one when we need it post reset. http://crashreport.libreoffice.org/stats/crash_details/e4f26191-15d5-441a-868f-9ada21ef4424 Change-Id: Icc5ec6c51338e18a0a1bc890f56670e8fe9c73ea Reviewed-on: https://gerrit.libreoffice.org/43508 Tested-by: Jenkins <ci@libreoffice.org> Reviewed-by: Michael Meeks <michael.meeks@collabora.com>
-rw-r--r--vcl/source/opengl/OpenGLContext.cxx1
1 files changed, 1 insertions, 0 deletions
diff --git a/vcl/source/opengl/OpenGLContext.cxx b/vcl/source/opengl/OpenGLContext.cxx
index d5ade0408fc5..b49774171a38 100644
--- a/vcl/source/opengl/OpenGLContext.cxx
+++ b/vcl/source/opengl/OpenGLContext.cxx
@@ -404,6 +404,7 @@ void OpenGLContext::reset()
delete pFramebuffer;
pFramebuffer = pPrevFramebuffer;
}
+ mnFramebufferCount = 0;
mpFirstFramebuffer = nullptr;
mpLastFramebuffer = nullptr;
}