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author | Bartosz Kosiorek <gang65@poczta.onet.pl> | 2017-11-18 23:47:03 +0100 |
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committer | Bartosz Kosiorek <gang65@poczta.onet.pl> | 2017-11-21 12:50:49 +0100 |
commit | 7c1577ae16cd7ae402d1f61d831232c783bb9df6 (patch) | |
tree | 540e9a891ed4df90f979ae913fab93fee15881f0 | |
parent | cf39dec92d7c757c9bb5c0d95c0929d9f4e7ceb7 (diff) |
tdf#112500 Store world transform during graphic save
Change-Id: Iefa51dcca6d6b896fbd41cefc0a115c501c45675
Reviewed-on: https://gerrit.libreoffice.org/44923
Tested-by: Jenkins <ci@libreoffice.org>
Reviewed-by: Patrick Jaap <patrick.jaap@tu-dresden.de>
Reviewed-by: Bartosz Kosiorek <gang65@poczta.onet.pl>
-rw-r--r-- | drawinglayer/source/tools/emfphelperdata.cxx | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/drawinglayer/source/tools/emfphelperdata.cxx b/drawinglayer/source/tools/emfphelperdata.cxx index d3c7fbc98718..bd1f9e9b071a 100644 --- a/drawinglayer/source/tools/emfphelperdata.cxx +++ b/drawinglayer/source/tools/emfphelperdata.cxx @@ -329,6 +329,8 @@ namespace emfplushelper } wmfemfhelper::PropertyHolder state = mrPropertyHolders.Current(); + // tdf#112500 We need to save world transform somehow, during graphic state push + state.setTransformation(maWorldTransform); map[ index ] = state; } |