diff options
author | Tomaž Vajngerl <tomaz.vajngerl@collabora.co.uk> | 2016-10-28 23:24:30 +0200 |
---|---|---|
committer | Tomaž Vajngerl <quikee@gmail.com> | 2016-10-29 21:47:41 +0000 |
commit | 69b6ab1f8de08b3418fd42d56076a73d40a29229 (patch) | |
tree | b9d3ced7be6ab7c70388a91cd8b56b68d3651d07 | |
parent | a86144696df87cd81795e071a30b74af127c7948 (diff) |
tdf#100164 change scaling unit to precentage for *.5x factors
Currently we support DPI scaling by a integer factor. This commit
changes that to percentage so we can have scaling factors like
1.5x or 1.25x. This is useful with 2.7k monitors that are in
between standard DPI and HiDPI. Thresholding was adjusted to scale
to 1.5x when DPI is between 120 and 168 DPI.
The old method GetDPIScaleFactor has been changed to return a
float value insted of int. Sometimes it is however more accurate
to use GetDPIScalePercentage which was added in this commit.
Change-Id: Iaecee793ff3d5084d00adeebbcf5d7368c580882
Reviewed-on: https://gerrit.libreoffice.org/30379
Reviewed-by: Tomaž Vajngerl <quikee@gmail.com>
Tested-by: Tomaž Vajngerl <quikee@gmail.com>
-rw-r--r-- | include/vcl/outdev.hxx | 12 | ||||
-rw-r--r-- | vcl/source/gdi/virdev.cxx | 4 | ||||
-rw-r--r-- | vcl/source/image/ImplImageTree.cxx | 16 | ||||
-rw-r--r-- | vcl/source/outdev/outdev.cxx | 2 | ||||
-rw-r--r-- | vcl/source/outdev/textline.cxx | 16 | ||||
-rw-r--r-- | vcl/source/window/window.cxx | 16 |
6 files changed, 40 insertions, 26 deletions
diff --git a/include/vcl/outdev.hxx b/include/vcl/outdev.hxx index e21f0cb7647a..6b396fa16f67 100644 --- a/include/vcl/outdev.hxx +++ b/include/vcl/outdev.hxx @@ -365,7 +365,7 @@ private: long mnOutHeight; sal_Int32 mnDPIX; sal_Int32 mnDPIY; - sal_Int32 mnDPIScaleFactor; ///< For Hi-DPI displays, we want to draw everything mnDPIScaleFactor-times larger + sal_Int32 mnDPIScalePercentage; ///< For Hi-DPI displays, we want to draw elements for a percentage larger /// font specific text alignment offsets in pixel units mutable long mnTextOffX; mutable long mnTextOffY; @@ -533,7 +533,15 @@ public: SAL_DLLPRIVATE void SetDPIX( sal_Int32 nDPIX ) { mnDPIX = nDPIX; } SAL_DLLPRIVATE void SetDPIY( sal_Int32 nDPIY ) { mnDPIY = nDPIY; } - sal_Int32 GetDPIScaleFactor() const { return mnDPIScaleFactor; } + float GetDPIScaleFactor() const + { + return mnDPIScalePercentage / 100.0f; + } + + sal_Int32 GetDPIScalePercentage() const + { + return mnDPIScalePercentage; + } OutDevType GetOutDevType() const { return meOutDevType; } diff --git a/vcl/source/gdi/virdev.cxx b/vcl/source/gdi/virdev.cxx index 4d5c197d99fa..2e80762581bd 100644 --- a/vcl/source/gdi/virdev.cxx +++ b/vcl/source/gdi/virdev.cxx @@ -181,7 +181,7 @@ void VirtualDevice::ImplInitVirDev( const OutputDevice* pOutDev, mpFontCache = pSVData->maGDIData.mpScreenFontCache; mnDPIX = pOutDev->mnDPIX; mnDPIY = pOutDev->mnDPIY; - mnDPIScaleFactor = pOutDev->mnDPIScaleFactor; + mnDPIScalePercentage = pOutDev->mnDPIScalePercentage; maFont = pOutDev->maFont; if( maTextColor != pOutDev->maTextColor ) @@ -486,7 +486,7 @@ void VirtualDevice::ImplSetReferenceDevice( RefDevMode i_eRefDevMode, sal_Int32 { mnDPIX = i_nDPIX; mnDPIY = i_nDPIY; - mnDPIScaleFactor = 1; + mnDPIScalePercentage = 100; EnableOutput( false ); // prevent output on reference device mbScreenComp = false; diff --git a/vcl/source/image/ImplImageTree.cxx b/vcl/source/image/ImplImageTree.cxx index a112ddb2bcb7..c101e5b7ed11 100644 --- a/vcl/source/image/ImplImageTree.cxx +++ b/vcl/source/image/ImplImageTree.cxx @@ -124,9 +124,9 @@ void loadImageFromStream(std::shared_ptr<SvStream> const & xStream, OUString con if (eFlags & ImageLoadFlags::IgnoreDarkTheme) bConvertToDarkTheme = false; - sal_Int32 aScaleFactor = Application::GetDefaultDevice()->GetDPIScaleFactor(); + float aScaleFactor = Application::GetDefaultDevice()->GetDPIScaleFactor(); if (eFlags & ImageLoadFlags::IgnoreScalingFactor) - aScaleFactor = 1; + aScaleFactor = 1.0f; if (rPath.endsWith(".png")) { @@ -149,7 +149,7 @@ void loadImageFromStream(std::shared_ptr<SvStream> const & xStream, OUString con if (bConvertToDarkTheme) rBitmap = BitmapProcessor::createLightImage(rBitmap); - if (aScaleFactor > 1) + if (aScaleFactor > 1.0f) rBitmap.Scale(double(aScaleFactor), double(aScaleFactor), BmpScaleFlag::Fast); } @@ -284,13 +284,15 @@ OUString createVariant(const ImageLoadFlags eFlags) if (eFlags & ImageLoadFlags::IgnoreDarkTheme) bConvertToDarkTheme = false; - sal_Int32 aScaleFactor = Application::GetDefaultDevice()->GetDPIScaleFactor(); + sal_Int32 aScalePercentage = Application::GetDefaultDevice()->GetDPIScalePercentage(); if (eFlags & ImageLoadFlags::IgnoreScalingFactor) - aScaleFactor = 1; + aScalePercentage = 100; OUString aVariant; - if (aScaleFactor == 2) - aVariant = "2x"; + if (aScalePercentage == 100 && !bConvertToDarkTheme) + return aVariant; + + aVariant = OUString::number(aScalePercentage); if (bConvertToDarkTheme) aVariant += "-dark"; diff --git a/vcl/source/outdev/outdev.cxx b/vcl/source/outdev/outdev.cxx index 8555f5cd12d4..5cb45be03b09 100644 --- a/vcl/source/outdev/outdev.cxx +++ b/vcl/source/outdev/outdev.cxx @@ -68,7 +68,7 @@ OutputDevice::OutputDevice() : mnOutHeight = 0; mnDPIX = 0; mnDPIY = 0; - mnDPIScaleFactor = 1; + mnDPIScalePercentage = 100; mnTextOffX = 0; mnTextOffY = 0; mnOutOffOrigX = 0; diff --git a/vcl/source/outdev/textline.cxx b/vcl/source/outdev/textline.cxx index cdf40b3d6d2a..d742e8fcf098 100644 --- a/vcl/source/outdev/textline.cxx +++ b/vcl/source/outdev/textline.cxx @@ -1017,20 +1017,20 @@ void OutputDevice::DrawWaveLine( const Point& rStartPos, const Point& rEndPos ) aStartPt.RotateAround( nEndX, nEndY, -nOrientation ); } - long nWaveHeight; - - nWaveHeight = 3; + long nWaveHeight = 3; nStartY++; nEndY++; - if (mnDPIScaleFactor > 1) + float fScaleFactor = GetDPIScaleFactor(); + + if (fScaleFactor > 1.0f) { - nWaveHeight *= mnDPIScaleFactor; + nWaveHeight *= fScaleFactor; - nStartY += mnDPIScaleFactor - 1; // Shift down additional pixel(s) to create more visual separation. + nStartY += fScaleFactor - 1; // Shift down additional pixel(s) to create more visual separation. // odd heights look better than even - if (mnDPIScaleFactor % 2 == 0) + if (nWaveHeight % 2 == 0) { nWaveHeight--; } @@ -1044,7 +1044,7 @@ void OutputDevice::DrawWaveLine( const Point& rStartPos, const Point& rEndPos ) } ImplDrawWaveLine(nStartX, nStartY, 0, 0, nEndX-nStartX, nWaveHeight, - mnDPIScaleFactor, nOrientation, GetLineColor()); + fScaleFactor, nOrientation, GetLineColor()); if( mpAlphaVDev ) mpAlphaVDev->DrawWaveLine( rStartPos, rEndPos ); diff --git a/vcl/source/window/window.cxx b/vcl/source/window/window.cxx index 2c97ee561662..9170c6b31a06 100644 --- a/vcl/source/window/window.cxx +++ b/vcl/source/window/window.cxx @@ -869,7 +869,7 @@ void Window::ReleaseGraphics( bool bRelease ) static sal_Int32 CountDPIScaleFactor(sal_Int32 nDPI) { - sal_Int32 nResult = 1; + sal_Int32 nResult = 100; #ifndef MACOSX // Setting of HiDPI is unfortunately all only a heuristic; and to add @@ -877,8 +877,12 @@ static sal_Int32 CountDPIScaleFactor(sal_Int32 nDPI) // the DPI and whatnot // eg. fdo#77059 - set the value from which we do consider the // screen hi-dpi to greater than 168 - if (nDPI > 168) - nResult = std::max(sal_Int32(1), (nDPI + 48) / 96); + if (nDPI > 216) // 96 * 2 + 96 / 4 + nResult = 250; + else if (nDPI > 168) // 96 * 2 - 96 / 4 + nResult = 200; + else if (nDPI > 120) // 96 * 1.5 - 96 / 4 + nResult = 150; #else (void)nDPI; #endif @@ -1130,7 +1134,7 @@ void Window::ImplInit( vcl::Window* pParent, WinBits nStyle, SystemParentData* p } // setup the scale factor for Hi-DPI displays - mnDPIScaleFactor = CountDPIScaleFactor(mpWindowImpl->mpFrameData->mnDPIY); + mnDPIScalePercentage = CountDPIScaleFactor(mpWindowImpl->mpFrameData->mnDPIY); mnDPIX = mpWindowImpl->mpFrameData->mnDPIX; mnDPIY = mpWindowImpl->mpFrameData->mnDPIY; @@ -1316,7 +1320,7 @@ void Window::ImplInitResolutionSettings() mnDPIY = mpWindowImpl->mpFrameData->mnDPIY; // setup the scale factor for Hi-DPI displays - mnDPIScaleFactor = CountDPIScaleFactor(mpWindowImpl->mpFrameData->mnDPIY); + mnDPIScalePercentage = CountDPIScaleFactor(mpWindowImpl->mpFrameData->mnDPIY); const StyleSettings& rStyleSettings = mxSettings->GetStyleSettings(); SetPointFont(*this, rStyleSettings.GetAppFont()); } @@ -1324,7 +1328,7 @@ void Window::ImplInitResolutionSettings() { mnDPIX = mpWindowImpl->mpParent->mnDPIX; mnDPIY = mpWindowImpl->mpParent->mnDPIY; - mnDPIScaleFactor = mpWindowImpl->mpParent->mnDPIScaleFactor; + mnDPIScalePercentage = mpWindowImpl->mpParent->mnDPIScalePercentage; } // update the recalculated values for logical units |