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authorMarkus Mohrhard <markus.mohrhard@googlemail.com>2014-11-10 04:06:25 +0100
committerMarkus Mohrhard <markus.mohrhard@collabora.co.uk>2014-11-10 07:59:57 +0100
commit556ddb68dca3515597517bb25a7463dcc68fdc2e (patch)
tree2c679fd323da874a7ee46ee53cf0da324beef332
parentce8e2735dd2a3eb925209ba4cdfc3eba8a62cf9f (diff)
only use OpenGL for window devices for now
That fixes the build problems that I have seen. Change-Id: Ida89aa153d73ce4e07e3f0e0499df567e4df5009
-rw-r--r--vcl/win/source/gdi/salgdi.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/vcl/win/source/gdi/salgdi.cxx b/vcl/win/source/gdi/salgdi.cxx
index d9d333d5eecd..4e3b76f93455 100644
--- a/vcl/win/source/gdi/salgdi.cxx
+++ b/vcl/win/source/gdi/salgdi.cxx
@@ -590,7 +590,7 @@ WinSalGraphics::WinSalGraphics(WinSalGraphics::Type eType, bool bScreen, HWND hW
mnPenWidth(GSL_PEN_WIDTH)
{
static bool bOpenGLPossible = OpenGLHelper::supportsVCLOpenGL();
- bool bUseOpenGL = bOpenGLPossible && !mbPrinter ? officecfg::Office::Common::VCL::UseOpenGL::get() : false;
+ bool bUseOpenGL = bOpenGLPossible && mbWindow ? officecfg::Office::Common::VCL::UseOpenGL::get() : false;
if (bUseOpenGL)
mpImpl.reset(new WinOpenGLSalGraphicsImpl(*this));
else