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authorMichael Meeks <michael.meeks@collabora.com>2015-08-28 11:34:11 +0100
committerMichael Meeks <michael.meeks@collabora.com>2015-08-28 11:34:54 +0100
commit43cb8fe05bff630331c6137dc6c2b3f2d9df9e64 (patch)
treebfae1235f85dd33a7353ee84ab663f3df79de794
parentb051c3716a8275e8ce7cbc4ba233ad5a075d386f (diff)
tdf#93529 - use debug messages while rendering to break up the trace.
Change-Id: I56629a721202d7a04bd493d4604278dea85b4212
-rw-r--r--vcl/opengl/framebuffer.cxx8
-rw-r--r--vcl/opengl/gdiimpl.cxx46
2 files changed, 27 insertions, 27 deletions
diff --git a/vcl/opengl/framebuffer.cxx b/vcl/opengl/framebuffer.cxx
index c4dfb05ae4b1..87af985f4ba4 100644
--- a/vcl/opengl/framebuffer.cxx
+++ b/vcl/opengl/framebuffer.cxx
@@ -22,7 +22,7 @@ OpenGLFramebuffer::OpenGLFramebuffer() :
mpNextFramebuffer( NULL )
{
glGenFramebuffers( 1, &mnId );
- SAL_INFO( "vcl.opengl", "Created framebuffer " << (int)mnId );
+ VCL_GL_INFO( "vcl.opengl", "Created framebuffer " << (int)mnId );
}
OpenGLFramebuffer::~OpenGLFramebuffer()
@@ -33,14 +33,14 @@ OpenGLFramebuffer::~OpenGLFramebuffer()
void OpenGLFramebuffer::Bind()
{
glBindFramebuffer( GL_FRAMEBUFFER, mnId );
- SAL_INFO( "vcl.opengl", "Binding framebuffer " << (int)mnId );
+ VCL_GL_INFO( "vcl.opengl", "Binding framebuffer " << (int)mnId );
CHECK_GL_ERROR();
}
void OpenGLFramebuffer::Unbind()
{
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
- SAL_INFO( "vcl.opengl", "Binding default framebuffer" );
+ VCL_GL_INFO( "vcl.opengl", "Binding default framebuffer" );
CHECK_GL_ERROR();
}
@@ -59,7 +59,7 @@ void OpenGLFramebuffer::AttachTexture( const OpenGLTexture& rTexture )
if( rTexture.Id() == mnAttachedTexture )
return;
- SAL_INFO( "vcl.opengl", "Attaching texture " << rTexture.Id() << " to framebuffer " << (int)mnId );
+ VCL_GL_INFO( "vcl.opengl", "Attaching texture " << rTexture.Id() << " to framebuffer " << (int)mnId );
mnAttachedTexture = rTexture.Id();
mnWidth = rTexture.GetWidth();
mnHeight = rTexture.GetHeight();
diff --git a/vcl/opengl/gdiimpl.cxx b/vcl/opengl/gdiimpl.cxx
index ac6624f68f58..286fa7f53984 100644
--- a/vcl/opengl/gdiimpl.cxx
+++ b/vcl/opengl/gdiimpl.cxx
@@ -270,7 +270,7 @@ const vcl::Region& OpenGLSalGraphicsImpl::getClipRegion() const
bool OpenGLSalGraphicsImpl::setClipRegion( const vcl::Region& rClip )
{
- SAL_INFO( "vcl.opengl", "::setClipRegion " << rClip );
+ VCL_GL_INFO( "vcl.opengl", "::setClipRegion " << rClip );
maClipRegion = rClip;
mbUseStencil = false;
@@ -286,7 +286,7 @@ bool OpenGLSalGraphicsImpl::setClipRegion( const vcl::Region& rClip )
// set the clip region to empty
void OpenGLSalGraphicsImpl::ResetClipRegion()
{
- SAL_INFO( "vcl.opengl", "::ResetClipRegion" );
+ VCL_GL_INFO( "vcl.opengl", "::ResetClipRegion" );
maClipRegion.SetEmpty();
mbUseScissor = false;
mbUseStencil = false;
@@ -1216,7 +1216,7 @@ void OpenGLSalGraphicsImpl::DrawRadialGradient( const Gradient& rGradient, const
// draw --> LineColor and FillColor and RasterOp and ClipRegion
void OpenGLSalGraphicsImpl::drawPixel( long nX, long nY )
{
- SAL_INFO( "vcl.opengl", "::drawPixel" );
+ VCL_GL_INFO( "vcl.opengl", "::drawPixel" );
if( mnLineColor != SALCOLOR_NONE )
{
PreDraw();
@@ -1228,7 +1228,7 @@ void OpenGLSalGraphicsImpl::drawPixel( long nX, long nY )
void OpenGLSalGraphicsImpl::drawPixel( long nX, long nY, SalColor nSalColor )
{
- SAL_INFO( "vcl.opengl", "::drawPixel" );
+ VCL_GL_INFO( "vcl.opengl", "::drawPixel" );
if( nSalColor != SALCOLOR_NONE )
{
PreDraw();
@@ -1240,7 +1240,7 @@ void OpenGLSalGraphicsImpl::drawPixel( long nX, long nY, SalColor nSalColor )
void OpenGLSalGraphicsImpl::drawLine( long nX1, long nY1, long nX2, long nY2 )
{
- SAL_INFO( "vcl.opengl", "::drawLine" );
+ VCL_GL_INFO( "vcl.opengl", "::drawLine" );
if( mnLineColor != SALCOLOR_NONE )
{
PreDraw();
@@ -1252,7 +1252,7 @@ void OpenGLSalGraphicsImpl::drawLine( long nX1, long nY1, long nX2, long nY2 )
void OpenGLSalGraphicsImpl::drawRect( long nX, long nY, long nWidth, long nHeight )
{
- SAL_INFO( "vcl.opengl", "::drawRect" );
+ VCL_GL_INFO( "vcl.opengl", "::drawRect" );
PreDraw();
if( UseSolid( mnFillColor ) )
@@ -1286,7 +1286,7 @@ void OpenGLSalGraphicsImpl::drawRect( long nX, long nY, long nWidth, long nHeigh
void OpenGLSalGraphicsImpl::drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry )
{
- SAL_INFO( "vcl.opengl", "::drawPolyLine" );
+ VCL_GL_INFO( "vcl.opengl", "::drawPolyLine" );
if( mnLineColor != SALCOLOR_NONE && nPoints > 1 )
{
@@ -1299,7 +1299,7 @@ void OpenGLSalGraphicsImpl::drawPolyLine( sal_uInt32 nPoints, const SalPoint* pP
void OpenGLSalGraphicsImpl::drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry )
{
- SAL_INFO( "vcl.opengl", "::drawPolygon" );
+ VCL_GL_INFO( "vcl.opengl", "::drawPolygon" );
if( nPoints == 0 )
return;
if( nPoints == 1 )
@@ -1327,7 +1327,7 @@ void OpenGLSalGraphicsImpl::drawPolygon( sal_uInt32 nPoints, const SalPoint* pPt
void OpenGLSalGraphicsImpl::drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry )
{
- SAL_INFO( "vcl.opengl", "::drawPolyPolygon" );
+ VCL_GL_INFO( "vcl.opengl", "::drawPolyPolygon" );
if( nPoly <= 0 )
return;
@@ -1364,7 +1364,7 @@ void OpenGLSalGraphicsImpl::drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32*
bool OpenGLSalGraphicsImpl::drawPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPolygon, double fTransparency )
{
- SAL_INFO( "vcl.opengl", "::drawPolyPolygon trans " << fTransparency );
+ VCL_GL_INFO( "vcl.opengl", "::drawPolyPolygon trans " << fTransparency );
if( rPolyPolygon.count() <= 0 )
return true;
@@ -1393,7 +1393,7 @@ bool OpenGLSalGraphicsImpl::drawPolyLine(
basegfx::B2DLineJoin eLineJoin,
com::sun::star::drawing::LineCap eLineCap)
{
- SAL_INFO( "vcl.opengl", "::drawPolyLine trans " << fTransparency );
+ VCL_GL_INFO( "vcl.opengl", "::drawPolyLine trans " << fTransparency );
if( mnLineColor == SALCOLOR_NONE )
return true;
@@ -1503,7 +1503,7 @@ void OpenGLSalGraphicsImpl::copyArea(
long nSrcWidth, long nSrcHeight,
sal_uInt16 /*nFlags*/ )
{
- SAL_INFO( "vcl.opengl", "::copyArea " << nSrcX << "," << nSrcY << " >> " << nDestX << "," << nDestY << " (" << nSrcWidth << "," << nSrcHeight << ")" );
+ VCL_GL_INFO( "vcl.opengl", "::copyArea " << nSrcX << "," << nSrcY << " >> " << nDestX << "," << nDestY << " (" << nSrcWidth << "," << nSrcHeight << ")" );
OpenGLTexture aTexture;
SalTwoRect aPosAry(0, 0, nSrcWidth, nSrcHeight, nDestX, nDestY, nSrcWidth, nSrcHeight);
@@ -1519,7 +1519,7 @@ void OpenGLSalGraphicsImpl::copyArea(
// CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
void OpenGLSalGraphicsImpl::DoCopyBits( const SalTwoRect& rPosAry, OpenGLSalGraphicsImpl& rImpl )
{
- SAL_INFO( "vcl.opengl", "::copyBits" );
+ VCL_GL_INFO( "vcl.opengl", "::copyBits" );
if( &rImpl == this &&
(rPosAry.mnSrcWidth == rPosAry.mnDestWidth) &&
@@ -1556,7 +1556,7 @@ void OpenGLSalGraphicsImpl::drawBitmap( const SalTwoRect& rPosAry, const SalBitm
const OpenGLSalBitmap& rBitmap = static_cast<const OpenGLSalBitmap&>(rSalBitmap);
OpenGLTexture& rTexture = rBitmap.GetTexture();
- SAL_INFO( "vcl.opengl", "::drawBitmap" );
+ VCL_GL_INFO( "vcl.opengl", "::drawBitmap" );
PreDraw();
DrawTexture( rTexture, rPosAry );
PostDraw();
@@ -1572,7 +1572,7 @@ void OpenGLSalGraphicsImpl::drawBitmap(
OpenGLTexture& rTexture( rBitmap.GetTexture() );
OpenGLTexture& rMaskTex( rMask.GetTexture() );
- SAL_INFO( "vcl.opengl", "::drawBitmap with MASK" );
+ VCL_GL_INFO( "vcl.opengl", "::drawBitmap with MASK" );
PreDraw();
DrawTextureWithMask( rTexture, rMaskTex, rPosAry );
PostDraw();
@@ -1586,7 +1586,7 @@ void OpenGLSalGraphicsImpl::drawMask(
const OpenGLSalBitmap& rBitmap = static_cast<const OpenGLSalBitmap&>(rSalBitmap);
OpenGLTexture& rTexture( rBitmap.GetTexture() );
- SAL_INFO( "vcl.opengl", "::drawMask" );
+ VCL_GL_INFO( "vcl.opengl", "::drawMask" );
PreDraw();
DrawMask( rTexture, nMaskColor, rPosAry );
PostDraw();
@@ -1595,7 +1595,7 @@ void OpenGLSalGraphicsImpl::drawMask(
SalBitmap* OpenGLSalGraphicsImpl::getBitmap( long nX, long nY, long nWidth, long nHeight )
{
OpenGLSalBitmap* pBitmap = new OpenGLSalBitmap;
- SAL_INFO( "vcl.opengl", "::getBitmap " << nX << "," << nY <<
+ VCL_GL_INFO( "vcl.opengl", "::getBitmap " << nX << "," << nY <<
" " << nWidth << "x" << nHeight );
//TODO really needed?
PreDraw();
@@ -1687,7 +1687,7 @@ bool OpenGLSalGraphicsImpl::blendBitmap(
const OpenGLSalBitmap& rBitmap = static_cast<const OpenGLSalBitmap&>(rSalBitmap);
OpenGLTexture& rTexture( rBitmap.GetTexture() );
- SAL_INFO( "vcl.opengl", "::blendBitmap" );
+ VCL_GL_INFO( "vcl.opengl", "::blendBitmap" );
PreDraw();
glEnable( GL_BLEND );
glBlendFunc( GL_ZERO, GL_SRC_COLOR );
@@ -1710,7 +1710,7 @@ bool OpenGLSalGraphicsImpl::blendAlphaBitmap(
OpenGLTexture& rMask( rMaskBitmap.GetTexture() );
OpenGLTexture& rAlpha( rAlphaBitmap.GetTexture() );
- SAL_INFO( "vcl.opengl", "::blendAlphaBitmap" );
+ VCL_GL_INFO( "vcl.opengl", "::blendAlphaBitmap" );
PreDraw();
DrawBlendedTexture( rTexture, rMask, rAlpha, rPosAry );
PostDraw();
@@ -1739,7 +1739,7 @@ bool OpenGLSalGraphicsImpl::drawAlphaBitmap(
OpenGLTexture& rTexture( rBitmap.GetTexture() );
OpenGLTexture& rAlphaTex( rAlpha.GetTexture() );
- SAL_INFO( "vcl.opengl", "::drawAlphaBitmap" );
+ VCL_GL_INFO( "vcl.opengl", "::drawAlphaBitmap" );
PreDraw();
DrawTextureWithMask( rTexture, rAlphaTex, rPosAry );
PostDraw();
@@ -1762,7 +1762,7 @@ bool OpenGLSalGraphicsImpl::drawTransformedBitmap(
if( pMaskBitmap != NULL )
aMask = pMaskBitmap->GetTexture();
- SAL_INFO( "vcl.opengl", "::drawTransformedBitmap" );
+ VCL_GL_INFO( "vcl.opengl", "::drawTransformedBitmap" );
PreDraw();
DrawTransformedTexture( rTexture, aMask, rNull, rX, rY );
PostDraw();
@@ -1781,7 +1781,7 @@ bool OpenGLSalGraphicsImpl::drawAlphaRect(
long nWidth, long nHeight,
sal_uInt8 nTransparency )
{
- SAL_INFO( "vcl.opengl", "::drawAlphaRect" );
+ VCL_GL_INFO( "vcl.opengl", "::drawAlphaRect" );
if( mnFillColor != SALCOLOR_NONE && nTransparency < 100 )
{
PreDraw();
@@ -1798,7 +1798,7 @@ bool OpenGLSalGraphicsImpl::drawGradient(const tools::PolyPolygon& rPolyPoly,
{
Rectangle aBoundRect( rPolyPoly.GetBoundRect() );
- SAL_INFO( "vcl.opengl", "::drawGradient" );
+ VCL_GL_INFO( "vcl.opengl", "::drawGradient" );
if( aBoundRect.IsEmpty() )
return true;