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author | Andrea Gelmini <andrea.gelmini@gelma.net> | 2020-02-09 11:09:59 +0100 |
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committer | Julien Nabet <serval2412@yahoo.fr> | 2020-02-09 12:23:30 +0100 |
commit | 36c456b2df199a6112a4efe18ea740d9e687495d (patch) | |
tree | a79271d57b1353eee3d2ca461cce0045c8608338 | |
parent | 79ec299fa61edfe466587158c73c39e95fc645ce (diff) |
Fix typo
Change-Id: I76476242083a71a3d564ae89971a926254975979
Reviewed-on: https://gerrit.libreoffice.org/c/core/+/88312
Tested-by: Julien Nabet <serval2412@yahoo.fr>
Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
-rw-r--r-- | include/drawinglayer/primitive2d/shadowprimitive2d.hxx | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/drawinglayer/primitive2d/shadowprimitive2d.hxx b/include/drawinglayer/primitive2d/shadowprimitive2d.hxx index 895db4c25cf9..b60ed35e2617 100644 --- a/include/drawinglayer/primitive2d/shadowprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/shadowprimitive2d.hxx @@ -36,7 +36,7 @@ namespace drawinglayer for 2D objects. It decomposes to a TransformPrimitive2D embedded into a ModifiedColorPrimitive2D. - It's for primtive usage convenience, so that not everyone has + It's for primitive usage convenience, so that not everyone has to implement the generic shadow construction by himself. The same geometry as sequence of primitives is used as geometry and |