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authorAndrea Gelmini <andrea.gelmini@gelma.net>2020-02-09 11:09:59 +0100
committerJulien Nabet <serval2412@yahoo.fr>2020-02-09 12:23:30 +0100
commit36c456b2df199a6112a4efe18ea740d9e687495d (patch)
treea79271d57b1353eee3d2ca461cce0045c8608338
parent79ec299fa61edfe466587158c73c39e95fc645ce (diff)
Fix typo
Change-Id: I76476242083a71a3d564ae89971a926254975979 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/88312 Tested-by: Julien Nabet <serval2412@yahoo.fr> Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
-rw-r--r--include/drawinglayer/primitive2d/shadowprimitive2d.hxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/drawinglayer/primitive2d/shadowprimitive2d.hxx b/include/drawinglayer/primitive2d/shadowprimitive2d.hxx
index 895db4c25cf9..b60ed35e2617 100644
--- a/include/drawinglayer/primitive2d/shadowprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/shadowprimitive2d.hxx
@@ -36,7 +36,7 @@ namespace drawinglayer
for 2D objects. It decomposes to a TransformPrimitive2D embedded
into a ModifiedColorPrimitive2D.
- It's for primtive usage convenience, so that not everyone has
+ It's for primitive usage convenience, so that not everyone has
to implement the generic shadow construction by himself.
The same geometry as sequence of primitives is used as geometry and