summaryrefslogtreecommitdiff
path: root/pixman/src/pixregion.c
diff options
context:
space:
mode:
Diffstat (limited to 'pixman/src/pixregion.c')
-rw-r--r--pixman/src/pixregion.c2547
1 files changed, 0 insertions, 2547 deletions
diff --git a/pixman/src/pixregion.c b/pixman/src/pixregion.c
deleted file mode 100644
index 5c1400f63..000000000
--- a/pixman/src/pixregion.c
+++ /dev/null
@@ -1,2547 +0,0 @@
-/***********************************************************
-
-Copyright 1987, 1988, 1989, 1998 The Open Group
-
-Permission to use, copy, modify, distribute, and sell this software and its
-documentation for any purpose is hereby granted without fee, provided that
-the above copyright notice appear in all copies and that both that
-copyright notice and this permission notice appear in supporting
-documentation.
-
-The above copyright notice and this permission notice shall be included in
-all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
-AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
-CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
-Except as contained in this notice, the name of The Open Group shall not be
-used in advertising or otherwise to promote the sale, use or other dealings
-in this Software without prior written authorization from The Open Group.
-
-
-Copyright 1987, 1988, 1989 by
-Digital Equipment Corporation, Maynard, Massachusetts.
-
- All Rights Reserved
-
-Permission to use, copy, modify, and distribute this software and its
-documentation for any purpose and without fee is hereby granted,
-provided that the above copyright notice appear in all copies and that
-both that copyright notice and this permission notice appear in
-supporting documentation, and that the name of Digital not be
-used in advertising or publicity pertaining to distribution of the
-software without specific, written prior permission.
-
-DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
-ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
-DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
-ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
-WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
-ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
-SOFTWARE.
-
-******************************************************************/
-
-#include <stdlib.h>
-#include <limits.h>
-#include <string.h>
-
-#include "pixregionint.h"
-#include <slim_internal.h>
-
-#if defined (__GNUC__) && !defined (NO_INLINES)
-#define INLINE __inline
-#else
-#define INLINE
-#endif
-
-#undef assert
-#ifdef DEBUG
-#define assert(expr) {if (!(expr)) \
- FatalError("Assertion failed file %s, line %d: expr\n", \
- __FILE__, __LINE__); }
-#else
-#define assert(expr)
-#endif
-
-#define good(reg) assert(PixRegionValidRegion(reg))
-
-#define MIN(a,b) ((a) < (b) ? (a) : (b))
-#define MAX(a,b) ((a) > (b) ? (a) : (b))
-
-static PixRegionBox PixRegionEmptyBox = {0, 0, 0, 0};
-static PixRegionData PixRegionEmptyData = {0, 0};
-
-static PixRegionData PixRegionBrokenData = {0, 0};
-static PixRegion PixRegionBrokenRegion = { { 0, 0, 0, 0 }, &PixRegionBrokenData };
-
-static PixRegionStatus
-PixRegionBreak (PixRegion *pReg);
-
-static void
-PixRegionInit (PixRegion *region, PixRegionBox *rect);
-
-static void
-PixRegionUninit (PixRegion *region);
-
-slim_hidden_proto(PixRegionCreateSimple)
-slim_hidden_proto(PixRegionCopy)
-slim_hidden_proto(PixRegionUnion)
-
-/*
- * The functions in this file implement the Region abstraction used extensively
- * throughout the X11 sample server. A Region is simply a set of disjoint
- * (non-overlapping) rectangles, plus an "extent" rectangle which is the
- * smallest single rectangle that contains all the non-overlapping rectangles.
- *
- * A Region is implemented as a "y-x-banded" array of rectangles. This array
- * imposes two degrees of order. First, all rectangles are sorted by top side
- * y coordinate first (y1), and then by left side x coordinate (x1).
- *
- * Furthermore, the rectangles are grouped into "bands". Each rectangle in a
- * band has the same top y coordinate (y1), and each has the same bottom y
- * coordinate (y2). Thus all rectangles in a band differ only in their left
- * and right side (x1 and x2). Bands are implicit in the array of rectangles:
- * there is no separate list of band start pointers.
- *
- * The y-x band representation does not minimize rectangles. In particular,
- * if a rectangle vertically crosses a band (the rectangle has scanlines in
- * the y1 to y2 area spanned by the band), then the rectangle may be broken
- * down into two or more smaller rectangles stacked one atop the other.
- *
- * ----------- -----------
- * | | | | band 0
- * | | -------- ----------- --------
- * | | | | in y-x banded | | | | band 1
- * | | | | form is | | | |
- * ----------- | | ----------- --------
- * | | | | band 2
- * -------- --------
- *
- * An added constraint on the rectangles is that they must cover as much
- * horizontal area as possible: no two rectangles within a band are allowed
- * to touch.
- *
- * Whenever possible, bands will be merged together to cover a greater vertical
- * distance (and thus reduce the number of rectangles). Two bands can be merged
- * only if the bottom of one touches the top of the other and they have
- * rectangles in the same places (of the same width, of course).
- *
- * Adam de Boor wrote most of the original region code. Joel McCormack
- * substantially modified or rewrote most of the core arithmetic routines, and
- * added PixRegionValidate in order to support several speed improvements to
- * PixRegionValidateTree. Bob Scheifler changed the representation to be more
- * compact when empty or a single rectangle, and did a bunch of gratuitous
- * reformatting. Carl Worth did further gratuitous reformatting while re-merging
- * the server and client region code into libpixregion.
- */
-
-/* true iff two Boxes overlap */
-#define EXTENTCHECK(r1,r2) \
- (!( ((r1)->x2 <= (r2)->x1) || \
- ((r1)->x1 >= (r2)->x2) || \
- ((r1)->y2 <= (r2)->y1) || \
- ((r1)->y1 >= (r2)->y2) ) )
-
-/* true iff (x,y) is in Box */
-#define INBOX(r,x,y) \
- ( ((r)->x2 > x) && \
- ((r)->x1 <= x) && \
- ((r)->y2 > y) && \
- ((r)->y1 <= y) )
-
-/* true iff Box r1 contains Box r2 */
-#define SUBSUMES(r1,r2) \
- ( ((r1)->x1 <= (r2)->x1) && \
- ((r1)->x2 >= (r2)->x2) && \
- ((r1)->y1 <= (r2)->y1) && \
- ((r1)->y2 >= (r2)->y2) )
-
-#define allocData(n) malloc(PIXREGION_SZOF(n))
-#define freeData(reg) if ((reg)->data && (reg)->data->size) free((reg)->data)
-
-#define RECTALLOC_BAIL(pReg,n,bail) \
-if (!(pReg)->data || (((pReg)->data->numRects + (n)) > (pReg)->data->size)) \
- if (!PixRegionRectAlloc(pReg, n)) { goto bail; }
-
-#define RECTALLOC(pReg,n) \
-if (!(pReg)->data || (((pReg)->data->numRects + (n)) > (pReg)->data->size)) \
- if (!PixRegionRectAlloc(pReg, n)) { return PixRegionStatusFailure; }
-
-#define ADDRECT(pNextRect,nx1,ny1,nx2,ny2) \
-{ \
- pNextRect->x1 = nx1; \
- pNextRect->y1 = ny1; \
- pNextRect->x2 = nx2; \
- pNextRect->y2 = ny2; \
- pNextRect++; \
-}
-
-#define NEWRECT(pReg,pNextRect,nx1,ny1,nx2,ny2) \
-{ \
- if (!(pReg)->data || ((pReg)->data->numRects == (pReg)->data->size))\
- { \
- if (!PixRegionRectAlloc(pReg, 1)) \
- return PixRegionStatusFailure; \
- pNextRect = PIXREGION_TOP(pReg); \
- } \
- ADDRECT(pNextRect,nx1,ny1,nx2,ny2); \
- pReg->data->numRects++; \
- assert(pReg->data->numRects<=pReg->data->size); \
-}
-
-
-#define DOWNSIZE(reg,numRects) \
-if (((numRects) < ((reg)->data->size >> 1)) && ((reg)->data->size > 50)) \
-{ \
- PixRegionData * NewData; \
- NewData = (PixRegionData *)realloc((reg)->data, PIXREGION_SZOF(numRects)); \
- if (NewData) \
- { \
- NewData->size = (numRects); \
- (reg)->data = NewData; \
- } \
-}
-
-
-#ifdef DEBUG
-int
-PixRegionPrintRegion(rgn)
- PixRegion * rgn;
-{
- int num, size;
- int i;
- PixRegionBox * rects;
-
- num = PIXREGION_NUM_RECTS(rgn);
- size = PIXREGION_SIZE(rgn);
- rects = PIXREGION_RECTS(rgn);
- ErrorF("num: %d size: %d\n", num, size);
- ErrorF("extents: %d %d %d %d\n",
- rgn->extents.x1, rgn->extents.y1, rgn->extents.x2, rgn->extents.y2);
- for (i = 0; i < num; i++)
- ErrorF("%d %d %d %d \n",
- rects[i].x1, rects[i].y1, rects[i].x2, rects[i].y2);
- ErrorF("\n");
- return(num);
-}
-
-
-PixRegionStatus
-PixRegionsEqual(reg1, reg2)
- PixRegion * reg1;
- PixRegion * reg2;
-{
- int i;
- PixRegionBox * rects1, rects2;
-
- if (reg1->extents.x1 != reg2->extents.x1) return PixRegionStatusFailure;
- if (reg1->extents.x2 != reg2->extents.x2) return PixRegionStatusFailure;
- if (reg1->extents.y1 != reg2->extents.y1) return PixRegionStatusFailure;
- if (reg1->extents.y2 != reg2->extents.y2) return PixRegionStatusFailure;
- if (PIXREGION_NUM_RECTS(reg1) != PIXREGION_NUM_RECTS(reg2)) return PixRegionStatusFailure;
-
- rects1 = PIXREGION_RECTS(reg1);
- rects2 = PIXREGION_RECTS(reg2);
- for (i = 0; i != PIXREGION_NUM_RECTS(reg1); i++) {
- if (rects1[i].x1 != rects2[i].x1) return PixRegionStatusFailure;
- if (rects1[i].x2 != rects2[i].x2) return PixRegionStatusFailure;
- if (rects1[i].y1 != rects2[i].y1) return PixRegionStatusFailure;
- if (rects1[i].y2 != rects2[i].y2) return PixRegionStatusFailure;
- }
- return PixRegionStatusSuccess;
-}
-
-PixRegionStatus
-PixRegionValidRegion(reg)
- PixRegion * reg;
-{
- int i, numRects;
-
- if ((reg->extents.x1 > reg->extents.x2) ||
- (reg->extents.y1 > reg->extents.y2))
- return PixRegionStatusFailure;
- numRects = PIXREGION_NUM_RECTS(reg);
- if (!numRects)
- return ((reg->extents.x1 == reg->extents.x2) &&
- (reg->extents.y1 == reg->extents.y2) &&
- (reg->data->size || (reg->data == &PixRegionEmptyData)));
- else if (numRects == 1)
- return (!reg->data);
- else
- {
- PixRegionBox * pboxP, pboxN;
- PixRegionBox box;
-
- pboxP = PIXREGION_RECTS(reg);
- box = *pboxP;
- box.y2 = pboxP[numRects-1].y2;
- pboxN = pboxP + 1;
- for (i = numRects; --i > 0; pboxP++, pboxN++)
- {
- if ((pboxN->x1 >= pboxN->x2) ||
- (pboxN->y1 >= pboxN->y2))
- return PixRegionStatusFailure;
- if (pboxN->x1 < box.x1)
- box.x1 = pboxN->x1;
- if (pboxN->x2 > box.x2)
- box.x2 = pboxN->x2;
- if ((pboxN->y1 < pboxP->y1) ||
- ((pboxN->y1 == pboxP->y1) &&
- ((pboxN->x1 < pboxP->x2) || (pboxN->y2 != pboxP->y2))))
- return PixRegionStatusFailure;
- }
- return ((box.x1 == reg->extents.x1) &&
- (box.x2 == reg->extents.x2) &&
- (box.y1 == reg->extents.y1) &&
- (box.y2 == reg->extents.y2));
- }
-}
-
-#endif /* DEBUG */
-
-
-/* Create a new empty region */
-PixRegion *
-PixRegionCreate (void)
-{
- return PixRegionCreateSimple (NULL);
-}
-
-/*****************************************************************
- * PixRegionCreateSimple (extents)
- * This routine creates a PixRegion for a simple
- * rectangular region.
- *****************************************************************/
-PixRegion *
-PixRegionCreateSimple (PixRegionBox *extents)
-{
- PixRegion *region;
-
- region = malloc (sizeof (PixRegion));
- if (region == NULL)
- return &PixRegionBrokenRegion;
-
- PixRegionInit (region, extents);
-
- return region;
-}
-slim_hidden_def(PixRegionCreateSimple);
-
-/*****************************************************************
- * RegionInit(pReg, rect, size)
- * Outer region rect is statically allocated.
- *****************************************************************/
-
-static void
-PixRegionInit(PixRegion *region, PixRegionBox *extents)
-{
- if (extents)
- {
- region->extents = *extents;
- region->data = NULL;
- }
- else
- {
- region->extents = PixRegionEmptyBox;
- region->data = &PixRegionEmptyData;
- }
-}
-
-static void
-PixRegionUninit (PixRegion *region)
-{
- good (region);
- freeData (region);
-}
-
-void
-PixRegionDestroy (PixRegion *region)
-{
- PixRegionUninit (region);
-
- if (region != &PixRegionBrokenRegion)
- free (region);
-}
-
-int
-PixRegionNumRects (PixRegion *region)
-{
- return PIXREGION_NUM_RECTS (region);
-}
-
-PixRegionBox *
-PixRegionRects (PixRegion *region)
-{
- return PIXREGION_RECTS (region);
-}
-
-static PixRegionStatus
-PixRegionBreak (PixRegion *region)
-{
- freeData (region);
- region->extents = PixRegionEmptyBox;
- region->data = &PixRegionBrokenData;
- return PixRegionStatusFailure;
-}
-
-static PixRegionStatus
-PixRegionRectAlloc(PixRegion * region, int n)
-{
- PixRegionData *data;
-
- if (!region->data)
- {
- n++;
- region->data = allocData(n);
- if (!region->data)
- return PixRegionBreak (region);
- region->data->numRects = 1;
- *PIXREGION_BOXPTR(region) = region->extents;
- }
- else if (!region->data->size)
- {
- region->data = allocData(n);
- if (!region->data)
- return PixRegionBreak (region);
- region->data->numRects = 0;
- }
- else
- {
- if (n == 1)
- {
- n = region->data->numRects;
- if (n > 500) /* XXX pick numbers out of a hat */
- n = 250;
- }
- n += region->data->numRects;
- data = (PixRegionData *)realloc(region->data, PIXREGION_SZOF(n));
- if (!data)
- return PixRegionBreak (region);
- region->data = data;
- }
- region->data->size = n;
- return PixRegionStatusSuccess;
-}
-
-PixRegionStatus
-PixRegionCopy(PixRegion *dst, PixRegion *src)
-{
- good(dst);
- good(src);
- if (dst == src)
- return PixRegionStatusSuccess;
- dst->extents = src->extents;
- if (!src->data || !src->data->size)
- {
- freeData(dst);
- dst->data = src->data;
- return PixRegionStatusSuccess;
- }
- if (!dst->data || (dst->data->size < src->data->numRects))
- {
- freeData(dst);
- dst->data = allocData(src->data->numRects);
- if (!dst->data)
- return PixRegionBreak (dst);
- dst->data->size = src->data->numRects;
- }
- dst->data->numRects = src->data->numRects;
- memmove((char *)PIXREGION_BOXPTR(dst),(char *)PIXREGION_BOXPTR(src),
- dst->data->numRects * sizeof(PixRegionBox));
- return PixRegionStatusSuccess;
-}
-slim_hidden_def(PixRegionCopy);
-
-
-/*======================================================================
- * Generic Region Operator
- *====================================================================*/
-
-/*-
- *-----------------------------------------------------------------------
- * PixRegionCoalesce --
- * Attempt to merge the boxes in the current band with those in the
- * previous one. We are guaranteed that the current band extends to
- * the end of the rects array. Used only by PixRegionOp.
- *
- * Results:
- * The new index for the previous band.
- *
- * Side Effects:
- * If coalescing takes place:
- * - rectangles in the previous band will have their y2 fields
- * altered.
- * - region->data->numRects will be decreased.
- *
- *-----------------------------------------------------------------------
- */
-INLINE static int
-PixRegionCoalesce (
- PixRegion * region, /* Region to coalesce */
- int prevStart, /* Index of start of previous band */
- int curStart) /* Index of start of current band */
-{
- PixRegionBox * pPrevBox; /* Current box in previous band */
- PixRegionBox * pCurBox; /* Current box in current band */
- int numRects; /* Number rectangles in both bands */
- int y2; /* Bottom of current band */
- /*
- * Figure out how many rectangles are in the band.
- */
- numRects = curStart - prevStart;
- assert(numRects == region->data->numRects - curStart);
-
- if (!numRects) return curStart;
-
- /*
- * The bands may only be coalesced if the bottom of the previous
- * matches the top scanline of the current.
- */
- pPrevBox = PIXREGION_BOX(region, prevStart);
- pCurBox = PIXREGION_BOX(region, curStart);
- if (pPrevBox->y2 != pCurBox->y1) return curStart;
-
- /*
- * Make sure the bands have boxes in the same places. This
- * assumes that boxes have been added in such a way that they
- * cover the most area possible. I.e. two boxes in a band must
- * have some horizontal space between them.
- */
- y2 = pCurBox->y2;
-
- do {
- if ((pPrevBox->x1 != pCurBox->x1) || (pPrevBox->x2 != pCurBox->x2)) {
- return (curStart);
- }
- pPrevBox++;
- pCurBox++;
- numRects--;
- } while (numRects);
-
- /*
- * The bands may be merged, so set the bottom y of each box
- * in the previous band to the bottom y of the current band.
- */
- numRects = curStart - prevStart;
- region->data->numRects -= numRects;
- do {
- pPrevBox--;
- pPrevBox->y2 = y2;
- numRects--;
- } while (numRects);
- return prevStart;
-}
-
-
-/* Quicky macro to avoid trivial reject procedure calls to PixRegionCoalesce */
-
-#define Coalesce(newReg, prevBand, curBand) \
- if (curBand - prevBand == newReg->data->numRects - curBand) { \
- prevBand = PixRegionCoalesce(newReg, prevBand, curBand); \
- } else { \
- prevBand = curBand; \
- }
-
-/*-
- *-----------------------------------------------------------------------
- * PixRegionAppendNonO --
- * Handle a non-overlapping band for the union and subtract operations.
- * Just adds the (top/bottom-clipped) rectangles into the region.
- * Doesn't have to check for subsumption or anything.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * region->data->numRects is incremented and the rectangles overwritten
- * with the rectangles we're passed.
- *
- *-----------------------------------------------------------------------
- */
-
-INLINE static PixRegionStatus
-PixRegionAppendNonO (
- PixRegion * region,
- PixRegionBox * r,
- PixRegionBox * rEnd,
- int y1,
- int y2)
-{
- PixRegionBox * pNextRect;
- int newRects;
-
- newRects = rEnd - r;
-
- assert(y1 < y2);
- assert(newRects != 0);
-
- /* Make sure we have enough space for all rectangles to be added */
- RECTALLOC(region, newRects);
- pNextRect = PIXREGION_TOP(region);
- region->data->numRects += newRects;
- do {
- assert(r->x1 < r->x2);
- ADDRECT(pNextRect, r->x1, y1, r->x2, y2);
- r++;
- } while (r != rEnd);
-
- return PixRegionStatusSuccess;
-}
-
-#define FindBand(r, rBandEnd, rEnd, ry1) \
-{ \
- ry1 = r->y1; \
- rBandEnd = r+1; \
- while ((rBandEnd != rEnd) && (rBandEnd->y1 == ry1)) { \
- rBandEnd++; \
- } \
-}
-
-#define AppendRegions(newReg, r, rEnd) \
-{ \
- int newRects; \
- if ((newRects = rEnd - r)) { \
- RECTALLOC(newReg, newRects); \
- memmove((char *)PIXREGION_TOP(newReg),(char *)r, \
- newRects * sizeof(PixRegionBox)); \
- newReg->data->numRects += newRects; \
- } \
-}
-
-/*-
- *-----------------------------------------------------------------------
- * PixRegionOp --
- * Apply an operation to two regions. Called by PixRegionUnion, PixRegionInverse,
- * PixRegionSubtract, PixRegionIntersect.... Both regions MUST have at least one
- * rectangle, and cannot be the same object.
- *
- * Results:
- * PixRegionStatusSuccess if successful.
- *
- * Side Effects:
- * The new region is overwritten.
- * pOverlap set to PixRegionStatusSuccess if overlapFunc ever returns PixRegionStatusSuccess.
- *
- * Notes:
- * The idea behind this function is to view the two regions as sets.
- * Together they cover a rectangle of area that this function divides
- * into horizontal bands where points are covered only by one region
- * or by both. For the first case, the nonOverlapFunc is called with
- * each the band and the band's upper and lower extents. For the
- * second, the overlapFunc is called to process the entire band. It
- * is responsible for clipping the rectangles in the band, though
- * this function provides the boundaries.
- * At the end of each band, the new region is coalesced, if possible,
- * to reduce the number of rectangles in the region.
- *
- *-----------------------------------------------------------------------
- */
-
-typedef PixRegionStatus (*OverlapProcPtr)(
- PixRegion *region,
- PixRegionBox *r1,
- PixRegionBox *r1End,
- PixRegionBox *r2,
- PixRegionBox *r2End,
- short y1,
- short y2,
- int *pOverlap);
-
-static PixRegionStatus
-PixRegionOp(
- PixRegion * newReg, /* Place to store result */
- PixRegion * reg1, /* First region in operation */
- PixRegion * reg2, /* 2d region in operation */
- OverlapProcPtr overlapFunc, /* Function to call for over-
- * lapping bands */
- int appendNon1, /* Append non-overlapping bands */
- /* in region 1 ? */
- int appendNon2, /* Append non-overlapping bands */
- /* in region 2 ? */
- int *pOverlap)
-{
- PixRegionBox * r1; /* Pointer into first region */
- PixRegionBox * r2; /* Pointer into 2d region */
- PixRegionBox * r1End; /* End of 1st region */
- PixRegionBox * r2End; /* End of 2d region */
- short ybot; /* Bottom of intersection */
- short ytop; /* Top of intersection */
- PixRegionData * oldData; /* Old data for newReg */
- int prevBand; /* Index of start of
- * previous band in newReg */
- int curBand; /* Index of start of current
- * band in newReg */
- PixRegionBox * r1BandEnd; /* End of current band in r1 */
- PixRegionBox * r2BandEnd; /* End of current band in r2 */
- short top; /* Top of non-overlapping band */
- short bot; /* Bottom of non-overlapping band*/
- int r1y1; /* Temps for r1->y1 and r2->y1 */
- int r2y1;
- int newSize;
- int numRects;
-
- /*
- * Break any region computed from a broken region
- */
- if (PIXREGION_NAR (reg1) || PIXREGION_NAR(reg2))
- return PixRegionBreak (newReg);
-
- /*
- * Initialization:
- * set r1, r2, r1End and r2End appropriately, save the rectangles
- * of the destination region until the end in case it's one of
- * the two source regions, then mark the "new" region empty, allocating
- * another array of rectangles for it to use.
- */
-
- r1 = PIXREGION_RECTS(reg1);
- newSize = PIXREGION_NUM_RECTS(reg1);
- r1End = r1 + newSize;
- numRects = PIXREGION_NUM_RECTS(reg2);
- r2 = PIXREGION_RECTS(reg2);
- r2End = r2 + numRects;
- assert(r1 != r1End);
- assert(r2 != r2End);
-
- oldData = (PixRegionData *)NULL;
- if (((newReg == reg1) && (newSize > 1)) ||
- ((newReg == reg2) && (numRects > 1)))
- {
- oldData = newReg->data;
- newReg->data = &PixRegionEmptyData;
- }
- /* guess at new size */
- if (numRects > newSize)
- newSize = numRects;
- newSize <<= 1;
- if (!newReg->data)
- newReg->data = &PixRegionEmptyData;
- else if (newReg->data->size)
- newReg->data->numRects = 0;
- if (newSize > newReg->data->size)
- if (!PixRegionRectAlloc(newReg, newSize))
- return PixRegionStatusFailure;
-
- /*
- * Initialize ybot.
- * In the upcoming loop, ybot and ytop serve different functions depending
- * on whether the band being handled is an overlapping or non-overlapping
- * band.
- * In the case of a non-overlapping band (only one of the regions
- * has points in the band), ybot is the bottom of the most recent
- * intersection and thus clips the top of the rectangles in that band.
- * ytop is the top of the next intersection between the two regions and
- * serves to clip the bottom of the rectangles in the current band.
- * For an overlapping band (where the two regions intersect), ytop clips
- * the top of the rectangles of both regions and ybot clips the bottoms.
- */
-
- ybot = MIN(r1->y1, r2->y1);
-
- /*
- * prevBand serves to mark the start of the previous band so rectangles
- * can be coalesced into larger rectangles. qv. PixRegionCoalesce, above.
- * In the beginning, there is no previous band, so prevBand == curBand
- * (curBand is set later on, of course, but the first band will always
- * start at index 0). prevBand and curBand must be indices because of
- * the possible expansion, and resultant moving, of the new region's
- * array of rectangles.
- */
- prevBand = 0;
-
- do {
- /*
- * This algorithm proceeds one source-band (as opposed to a
- * destination band, which is determined by where the two regions
- * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
- * rectangle after the last one in the current band for their
- * respective regions.
- */
- assert(r1 != r1End);
- assert(r2 != r2End);
-
- FindBand(r1, r1BandEnd, r1End, r1y1);
- FindBand(r2, r2BandEnd, r2End, r2y1);
-
- /*
- * First handle the band that doesn't intersect, if any.
- *
- * Note that attention is restricted to one band in the
- * non-intersecting region at once, so if a region has n
- * bands between the current position and the next place it overlaps
- * the other, this entire loop will be passed through n times.
- */
- if (r1y1 < r2y1) {
- if (appendNon1) {
- top = MAX(r1y1, ybot);
- bot = MIN(r1->y2, r2y1);
- if (top != bot) {
- curBand = newReg->data->numRects;
- PixRegionAppendNonO(newReg, r1, r1BandEnd, top, bot);
- Coalesce(newReg, prevBand, curBand);
- }
- }
- ytop = r2y1;
- } else if (r2y1 < r1y1) {
- if (appendNon2) {
- top = MAX(r2y1, ybot);
- bot = MIN(r2->y2, r1y1);
- if (top != bot) {
- curBand = newReg->data->numRects;
- PixRegionAppendNonO(newReg, r2, r2BandEnd, top, bot);
- Coalesce(newReg, prevBand, curBand);
- }
- }
- ytop = r1y1;
- } else {
- ytop = r1y1;
- }
-
- /*
- * Now see if we've hit an intersecting band. The two bands only
- * intersect if ybot > ytop
- */
- ybot = MIN(r1->y2, r2->y2);
- if (ybot > ytop) {
- curBand = newReg->data->numRects;
- (* overlapFunc)(newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot,
- pOverlap);
- Coalesce(newReg, prevBand, curBand);
- }
-
- /*
- * If we've finished with a band (y2 == ybot) we skip forward
- * in the region to the next band.
- */
- if (r1->y2 == ybot) r1 = r1BandEnd;
- if (r2->y2 == ybot) r2 = r2BandEnd;
-
- } while (r1 != r1End && r2 != r2End);
-
- /*
- * Deal with whichever region (if any) still has rectangles left.
- *
- * We only need to worry about banding and coalescing for the very first
- * band left. After that, we can just group all remaining boxes,
- * regardless of how many bands, into one final append to the list.
- */
-
- if ((r1 != r1End) && appendNon1) {
- /* Do first nonOverlap1Func call, which may be able to coalesce */
- FindBand(r1, r1BandEnd, r1End, r1y1);
- curBand = newReg->data->numRects;
- PixRegionAppendNonO(newReg, r1, r1BandEnd, MAX(r1y1, ybot), r1->y2);
- Coalesce(newReg, prevBand, curBand);
- /* Just append the rest of the boxes */
- AppendRegions(newReg, r1BandEnd, r1End);
-
- } else if ((r2 != r2End) && appendNon2) {
- /* Do first nonOverlap2Func call, which may be able to coalesce */
- FindBand(r2, r2BandEnd, r2End, r2y1);
- curBand = newReg->data->numRects;
- PixRegionAppendNonO(newReg, r2, r2BandEnd, MAX(r2y1, ybot), r2->y2);
- Coalesce(newReg, prevBand, curBand);
- /* Append rest of boxes */
- AppendRegions(newReg, r2BandEnd, r2End);
- }
-
- if (oldData)
- free(oldData);
-
- if (!(numRects = newReg->data->numRects))
- {
- freeData(newReg);
- newReg->data = &PixRegionEmptyData;
- }
- else if (numRects == 1)
- {
- newReg->extents = *PIXREGION_BOXPTR(newReg);
- freeData(newReg);
- newReg->data = (PixRegionData *)NULL;
- }
- else
- {
- DOWNSIZE(newReg, numRects);
- }
-
- return PixRegionStatusSuccess;
-}
-
-/*-
- *-----------------------------------------------------------------------
- * PixRegionSetExtents --
- * Reset the extents of a region to what they should be. Called by
- * PixRegionSubtract and PixRegionIntersect as they can't figure it out along the
- * way or do so easily, as PixRegionUnion can.
- *
- * Results:
- * None.
- *
- * Side Effects:
- * The region's 'extents' structure is overwritten.
- *
- *-----------------------------------------------------------------------
- */
-static void
-PixRegionSetExtents (PixRegion *region)
-{
- PixRegionBox *box, *boxEnd;
-
- if (!region->data)
- return;
- if (!region->data->size)
- {
- region->extents.x2 = region->extents.x1;
- region->extents.y2 = region->extents.y1;
- return;
- }
-
- box = PIXREGION_BOXPTR(region);
- boxEnd = PIXREGION_END(region);
-
- /*
- * Since box is the first rectangle in the region, it must have the
- * smallest y1 and since boxEnd is the last rectangle in the region,
- * it must have the largest y2, because of banding. Initialize x1 and
- * x2 from box and boxEnd, resp., as good things to initialize them
- * to...
- */
- region->extents.x1 = box->x1;
- region->extents.y1 = box->y1;
- region->extents.x2 = boxEnd->x2;
- region->extents.y2 = boxEnd->y2;
-
- assert(region->extents.y1 < region->extents.y2);
- while (box <= boxEnd) {
- if (box->x1 < region->extents.x1)
- region->extents.x1 = box->x1;
- if (box->x2 > region->extents.x2)
- region->extents.x2 = box->x2;
- box++;
- };
-
- assert(region->extents.x1 < region->extents.x2);
-}
-
-/*======================================================================
- * Region Intersection
- *====================================================================*/
-/*-
- *-----------------------------------------------------------------------
- * PixRegionIntersectO --
- * Handle an overlapping band for PixRegionIntersect.
- *
- * Results:
- * PixRegionStatusSuccess if successful.
- *
- * Side Effects:
- * Rectangles may be added to the region.
- *
- *-----------------------------------------------------------------------
- */
-/*ARGSUSED*/
-static PixRegionStatus
-PixRegionIntersectO (
- PixRegion * region,
- PixRegionBox * r1,
- PixRegionBox * r1End,
- PixRegionBox * r2,
- PixRegionBox * r2End,
- short y1,
- short y2,
- int *pOverlap)
-{
- int x1;
- int x2;
- PixRegionBox * pNextRect;
-
- pNextRect = PIXREGION_TOP(region);
-
- assert(y1 < y2);
- assert(r1 != r1End && r2 != r2End);
-
- do {
- x1 = MAX(r1->x1, r2->x1);
- x2 = MIN(r1->x2, r2->x2);
-
- /*
- * If there's any overlap between the two rectangles, add that
- * overlap to the new region.
- */
- if (x1 < x2)
- NEWRECT(region, pNextRect, x1, y1, x2, y2);
-
- /*
- * Advance the pointer(s) with the leftmost right side, since the next
- * rectangle on that list may still overlap the other region's
- * current rectangle.
- */
- if (r1->x2 == x2) {
- r1++;
- }
- if (r2->x2 == x2) {
- r2++;
- }
- } while ((r1 != r1End) && (r2 != r2End));
-
- return PixRegionStatusSuccess;
-}
-
-
-PixRegionStatus
-PixRegionIntersect(newReg, reg1, reg2)
- PixRegion * newReg; /* destination Region */
- PixRegion * reg1;
- PixRegion * reg2; /* source regions */
-{
- good(reg1);
- good(reg2);
- good(newReg);
- /* check for trivial reject */
- if (PIXREGION_NIL(reg1) || PIXREGION_NIL(reg2) ||
- !EXTENTCHECK(&reg1->extents, &reg2->extents))
- {
- /* Covers about 20% of all cases */
- freeData(newReg);
- newReg->extents.x2 = newReg->extents.x1;
- newReg->extents.y2 = newReg->extents.y1;
- if (PIXREGION_NAR(reg1) || PIXREGION_NAR(reg2))
- {
- newReg->data = &PixRegionBrokenData;
- return PixRegionStatusFailure;
- }
- else
- newReg->data = &PixRegionEmptyData;
- }
- else if (!reg1->data && !reg2->data)
- {
- /* Covers about 80% of cases that aren't trivially rejected */
- newReg->extents.x1 = MAX(reg1->extents.x1, reg2->extents.x1);
- newReg->extents.y1 = MAX(reg1->extents.y1, reg2->extents.y1);
- newReg->extents.x2 = MIN(reg1->extents.x2, reg2->extents.x2);
- newReg->extents.y2 = MIN(reg1->extents.y2, reg2->extents.y2);
- freeData(newReg);
- newReg->data = (PixRegionData *)NULL;
- }
- else if (!reg2->data && SUBSUMES(&reg2->extents, &reg1->extents))
- {
- return PixRegionCopy(newReg, reg1);
- }
- else if (!reg1->data && SUBSUMES(&reg1->extents, &reg2->extents))
- {
- return PixRegionCopy(newReg, reg2);
- }
- else if (reg1 == reg2)
- {
- return PixRegionCopy(newReg, reg1);
- }
- else
- {
- /* General purpose intersection */
- int overlap; /* result ignored */
- if (!PixRegionOp(newReg, reg1, reg2, PixRegionIntersectO, PixRegionStatusFailure, PixRegionStatusFailure,
- &overlap))
- return PixRegionStatusFailure;
- PixRegionSetExtents(newReg);
- }
-
- good(newReg);
- return(PixRegionStatusSuccess);
-}
-
-#define MERGERECT(r) \
-{ \
- if (r->x1 <= x2) { \
- /* Merge with current rectangle */ \
- if (r->x1 < x2) *pOverlap = PixRegionStatusSuccess; \
- if (x2 < r->x2) x2 = r->x2; \
- } else { \
- /* Add current rectangle, start new one */ \
- NEWRECT(region, pNextRect, x1, y1, x2, y2); \
- x1 = r->x1; \
- x2 = r->x2; \
- } \
- r++; \
-}
-
-/*======================================================================
- * Region Union
- *====================================================================*/
-
-/*-
- *-----------------------------------------------------------------------
- * PixRegionUnionO --
- * Handle an overlapping band for the union operation. Picks the
- * left-most rectangle each time and merges it into the region.
- *
- * Results:
- * PixRegionStatusSuccess if successful.
- *
- * Side Effects:
- * region is overwritten.
- * pOverlap is set to PixRegionStatusSuccess if any boxes overlap.
- *
- *-----------------------------------------------------------------------
- */
-static PixRegionStatus
-PixRegionUnionO (
- PixRegion *region,
- PixRegionBox *r1,
- PixRegionBox *r1End,
- PixRegionBox *r2,
- PixRegionBox *r2End,
- short y1,
- short y2,
- int *pOverlap)
-{
- PixRegionBox * pNextRect;
- int x1; /* left and right side of current union */
- int x2;
-
- assert (y1 < y2);
- assert(r1 != r1End && r2 != r2End);
-
- pNextRect = PIXREGION_TOP(region);
-
- /* Start off current rectangle */
- if (r1->x1 < r2->x1)
- {
- x1 = r1->x1;
- x2 = r1->x2;
- r1++;
- }
- else
- {
- x1 = r2->x1;
- x2 = r2->x2;
- r2++;
- }
- while (r1 != r1End && r2 != r2End)
- {
- if (r1->x1 < r2->x1) MERGERECT(r1) else MERGERECT(r2);
- }
-
- /* Finish off whoever (if any) is left */
- if (r1 != r1End)
- {
- do
- {
- MERGERECT(r1);
- } while (r1 != r1End);
- }
- else if (r2 != r2End)
- {
- do
- {
- MERGERECT(r2);
- } while (r2 != r2End);
- }
-
- /* Add current rectangle */
- NEWRECT(region, pNextRect, x1, y1, x2, y2);
-
- return PixRegionStatusSuccess;
-}
-
-/* Convenience function for performing union of region with a single rectangle */
-PixRegionStatus
-PixRegionUnionRect(PixRegion *dest, PixRegion *source,
- int x, int y, unsigned int width, unsigned int height)
-{
- PixRegion region;
-
- if (!width || !height)
- return PixRegionStatusFailure;
- region.data = NULL;
- region.extents.x1 = x;
- region.extents.y1 = y;
- region.extents.x2 = x + width;
- region.extents.y2 = y + height;
-
- return PixRegionUnion (dest, source, &region);
-}
-
-PixRegionStatus
-PixRegionUnion(PixRegion *newReg, PixRegion *reg1, PixRegion *reg2)
-{
- int overlap; /* result ignored */
-
- /* Return PixRegionStatusSuccess if some overlap between reg1, reg2 */
- good(reg1);
- good(reg2);
- good(newReg);
- /* checks all the simple cases */
-
- /*
- * Region 1 and 2 are the same
- */
- if (reg1 == reg2)
- {
- return PixRegionCopy(newReg, reg1);
- }
-
- /*
- * Region 1 is empty
- */
- if (PIXREGION_NIL(reg1))
- {
- if (PIXREGION_NAR(reg1))
- return PixRegionBreak (newReg);
- if (newReg != reg2)
- return PixRegionCopy(newReg, reg2);
- return PixRegionStatusSuccess;
- }
-
- /*
- * Region 2 is empty
- */
- if (PIXREGION_NIL(reg2))
- {
- if (PIXREGION_NAR(reg2))
- return PixRegionBreak (newReg);
- if (newReg != reg1)
- return PixRegionCopy(newReg, reg1);
- return PixRegionStatusSuccess;
- }
-
- /*
- * Region 1 completely subsumes region 2
- */
- if (!reg1->data && SUBSUMES(&reg1->extents, &reg2->extents))
- {
- if (newReg != reg1)
- return PixRegionCopy(newReg, reg1);
- return PixRegionStatusSuccess;
- }
-
- /*
- * Region 2 completely subsumes region 1
- */
- if (!reg2->data && SUBSUMES(&reg2->extents, &reg1->extents))
- {
- if (newReg != reg2)
- return PixRegionCopy(newReg, reg2);
- return PixRegionStatusSuccess;
- }
-
- if (!PixRegionOp(newReg, reg1, reg2, PixRegionUnionO, PixRegionStatusSuccess, PixRegionStatusSuccess, &overlap))
- return PixRegionStatusFailure;
-
- newReg->extents.x1 = MIN(reg1->extents.x1, reg2->extents.x1);
- newReg->extents.y1 = MIN(reg1->extents.y1, reg2->extents.y1);
- newReg->extents.x2 = MAX(reg1->extents.x2, reg2->extents.x2);
- newReg->extents.y2 = MAX(reg1->extents.y2, reg2->extents.y2);
- good(newReg);
- return PixRegionStatusSuccess;
-}
-slim_hidden_def(PixRegionUnion);
-
-
-/*======================================================================
- * Batch Rectangle Union
- *====================================================================*/
-
-/*-
- *-----------------------------------------------------------------------
- * PixRegionAppend --
- *
- * "Append" the rgn rectangles onto the end of dstrgn, maintaining
- * knowledge of YX-banding when it's easy. Otherwise, dstrgn just
- * becomes a non-y-x-banded random collection of rectangles, and not
- * yet a true region. After a sequence of appends, the caller must
- * call PixRegionValidate to ensure that a valid region is constructed.
- *
- * Results:
- * PixRegionStatusSuccess if successful.
- *
- * Side Effects:
- * dstrgn is modified if rgn has rectangles.
- *
- */
-PixRegionStatus
-PixRegionAppend(dstrgn, rgn)
- PixRegion * dstrgn;
- PixRegion * rgn;
-{
- int numRects, dnumRects, size;
- PixRegionBox *new, *old;
- int prepend;
-
- if (PIXREGION_NAR(rgn))
- return PixRegionBreak (dstrgn);
-
- if (!rgn->data && (dstrgn->data == &PixRegionEmptyData))
- {
- dstrgn->extents = rgn->extents;
- dstrgn->data = (PixRegionData *)NULL;
- return PixRegionStatusSuccess;
- }
-
- numRects = PIXREGION_NUM_RECTS(rgn);
- if (!numRects)
- return PixRegionStatusSuccess;
- prepend = PixRegionStatusFailure;
- size = numRects;
- dnumRects = PIXREGION_NUM_RECTS(dstrgn);
- if (!dnumRects && (size < 200))
- size = 200; /* XXX pick numbers out of a hat */
- RECTALLOC(dstrgn, size);
- old = PIXREGION_RECTS(rgn);
- if (!dnumRects)
- dstrgn->extents = rgn->extents;
- else if (dstrgn->extents.x2 > dstrgn->extents.x1)
- {
- PixRegionBox *first, *last;
-
- first = old;
- last = PIXREGION_BOXPTR(dstrgn) + (dnumRects - 1);
- if ((first->y1 > last->y2) ||
- ((first->y1 == last->y1) && (first->y2 == last->y2) &&
- (first->x1 > last->x2)))
- {
- if (rgn->extents.x1 < dstrgn->extents.x1)
- dstrgn->extents.x1 = rgn->extents.x1;
- if (rgn->extents.x2 > dstrgn->extents.x2)
- dstrgn->extents.x2 = rgn->extents.x2;
- dstrgn->extents.y2 = rgn->extents.y2;
- }
- else
- {
- first = PIXREGION_BOXPTR(dstrgn);
- last = old + (numRects - 1);
- if ((first->y1 > last->y2) ||
- ((first->y1 == last->y1) && (first->y2 == last->y2) &&
- (first->x1 > last->x2)))
- {
- prepend = PixRegionStatusSuccess;
- if (rgn->extents.x1 < dstrgn->extents.x1)
- dstrgn->extents.x1 = rgn->extents.x1;
- if (rgn->extents.x2 > dstrgn->extents.x2)
- dstrgn->extents.x2 = rgn->extents.x2;
- dstrgn->extents.y1 = rgn->extents.y1;
- }
- else
- dstrgn->extents.x2 = dstrgn->extents.x1;
- }
- }
- if (prepend)
- {
- new = PIXREGION_BOX(dstrgn, numRects);
- if (dnumRects == 1)
- *new = *PIXREGION_BOXPTR(dstrgn);
- else
- memmove((char *)new,(char *)PIXREGION_BOXPTR(dstrgn),
- dnumRects * sizeof(PixRegionBox));
- new = PIXREGION_BOXPTR(dstrgn);
- }
- else
- new = PIXREGION_BOXPTR(dstrgn) + dnumRects;
- if (numRects == 1)
- *new = *old;
- else
- memmove((char *)new, (char *)old, numRects * sizeof(PixRegionBox));
- dstrgn->data->numRects += numRects;
- return PixRegionStatusSuccess;
-}
-
-
-#define ExchangeRects(a, b) \
-{ \
- PixRegionBox t; \
- t = rects[a]; \
- rects[a] = rects[b]; \
- rects[b] = t; \
-}
-
-static void
-QuickSortRects(
- PixRegionBox rects[],
- int numRects)
-{
- int y1;
- int x1;
- int i, j;
- PixRegionBox *r;
-
- /* Always called with numRects > 1 */
-
- do
- {
- if (numRects == 2)
- {
- if (rects[0].y1 > rects[1].y1 ||
- (rects[0].y1 == rects[1].y1 && rects[0].x1 > rects[1].x1))
- ExchangeRects(0, 1);
- return;
- }
-
- /* Choose partition element, stick in location 0 */
- ExchangeRects(0, numRects >> 1);
- y1 = rects[0].y1;
- x1 = rects[0].x1;
-
- /* Partition array */
- i = 0;
- j = numRects;
- do
- {
- r = &(rects[i]);
- do
- {
- r++;
- i++;
- } while (i != numRects &&
- (r->y1 < y1 || (r->y1 == y1 && r->x1 < x1)));
- r = &(rects[j]);
- do
- {
- r--;
- j--;
- } while (y1 < r->y1 || (y1 == r->y1 && x1 < r->x1));
- if (i < j)
- ExchangeRects(i, j);
- } while (i < j);
-
- /* Move partition element back to middle */
- ExchangeRects(0, j);
-
- /* Recurse */
- if (numRects-j-1 > 1)
- QuickSortRects(&rects[j+1], numRects-j-1);
- numRects = j;
- } while (numRects > 1);
-}
-
-/*-
- *-----------------------------------------------------------------------
- * PixRegionValidate --
- *
- * Take a ``region'' which is a non-y-x-banded random collection of
- * rectangles, and compute a nice region which is the union of all the
- * rectangles.
- *
- * Results:
- * PixRegionStatusSuccess if successful.
- *
- * Side Effects:
- * The passed-in ``region'' may be modified.
- * pOverlap set to PixRegionStatusSuccess if any retangles overlapped, else PixRegionStatusFailure;
- *
- * Strategy:
- * Step 1. Sort the rectangles into ascending order with primary key y1
- * and secondary key x1.
- *
- * Step 2. Split the rectangles into the minimum number of proper y-x
- * banded regions. This may require horizontally merging
- * rectangles, and vertically coalescing bands. With any luck,
- * this step in an identity tranformation (ala the Box widget),
- * or a coalescing into 1 box (ala Menus).
- *
- * Step 3. Merge the separate regions down to a single region by calling
- * PixRegionUnion. Maximize the work each PixRegionUnion call does by using
- * a binary merge.
- *
- *-----------------------------------------------------------------------
- */
-
-PixRegionStatus
-PixRegionValidate(badreg, pOverlap)
- PixRegion * badreg;
- int *pOverlap;
-{
- /* Descriptor for regions under construction in Step 2. */
- typedef struct {
- PixRegion reg;
- int prevBand;
- int curBand;
- } RegionInfo;
-
- int numRects; /* Original numRects for badreg */
- RegionInfo *ri; /* Array of current regions */
- int numRI; /* Number of entries used in ri */
- int sizeRI; /* Number of entries available in ri */
- int i; /* Index into rects */
- int j; /* Index into ri */
- RegionInfo *rit; /* &ri[j] */
- PixRegion * reg; /* ri[j].reg */
- PixRegionBox * box; /* Current box in rects */
- PixRegionBox * riBox; /* Last box in ri[j].reg */
- PixRegion * hreg; /* ri[j_half].reg */
- int ret = PixRegionStatusSuccess;
-
- *pOverlap = PixRegionStatusFailure;
- if (!badreg->data)
- {
- good(badreg);
- return PixRegionStatusSuccess;
- }
- numRects = badreg->data->numRects;
- if (!numRects)
- {
- if (PIXREGION_NAR(badreg))
- return PixRegionStatusFailure;
- good(badreg);
- return PixRegionStatusSuccess;
- }
- if (badreg->extents.x1 < badreg->extents.x2)
- {
- if ((numRects) == 1)
- {
- freeData(badreg);
- badreg->data = (PixRegionData *) NULL;
- }
- else
- {
- DOWNSIZE(badreg, numRects);
- }
- good(badreg);
- return PixRegionStatusSuccess;
- }
-
- /* Step 1: Sort the rects array into ascending (y1, x1) order */
- QuickSortRects(PIXREGION_BOXPTR(badreg), numRects);
-
- /* Step 2: Scatter the sorted array into the minimum number of regions */
-
- /* Set up the first region to be the first rectangle in badreg */
- /* Note that step 2 code will never overflow the ri[0].reg rects array */
- ri = (RegionInfo *) malloc(4 * sizeof(RegionInfo));
- if (!ri)
- return PixRegionBreak (badreg);
- sizeRI = 4;
- numRI = 1;
- ri[0].prevBand = 0;
- ri[0].curBand = 0;
- ri[0].reg = *badreg;
- box = PIXREGION_BOXPTR(&ri[0].reg);
- ri[0].reg.extents = *box;
- ri[0].reg.data->numRects = 1;
-
- /* Now scatter rectangles into the minimum set of valid regions. If the
- next rectangle to be added to a region would force an existing rectangle
- in the region to be split up in order to maintain y-x banding, just
- forget it. Try the next region. If it doesn't fit cleanly into any
- region, make a new one. */
-
- for (i = numRects; --i > 0;)
- {
- box++;
- /* Look for a region to append box to */
- for (j = numRI, rit = ri; --j >= 0; rit++)
- {
- reg = &rit->reg;
- riBox = PIXREGION_END(reg);
-
- if (box->y1 == riBox->y1 && box->y2 == riBox->y2)
- {
- /* box is in same band as riBox. Merge or append it */
- if (box->x1 <= riBox->x2)
- {
- /* Merge it with riBox */
- if (box->x1 < riBox->x2) *pOverlap = PixRegionStatusSuccess;
- if (box->x2 > riBox->x2) riBox->x2 = box->x2;
- }
- else
- {
- RECTALLOC_BAIL(reg, 1, bail);
- *PIXREGION_TOP(reg) = *box;
- reg->data->numRects++;
- }
- goto NextRect; /* So sue me */
- }
- else if (box->y1 >= riBox->y2)
- {
- /* Put box into new band */
- if (reg->extents.x2 < riBox->x2) reg->extents.x2 = riBox->x2;
- if (reg->extents.x1 > box->x1) reg->extents.x1 = box->x1;
- Coalesce(reg, rit->prevBand, rit->curBand);
- rit->curBand = reg->data->numRects;
- RECTALLOC_BAIL(reg, 1, bail);
- *PIXREGION_TOP(reg) = *box;
- reg->data->numRects++;
- goto NextRect;
- }
- /* Well, this region was inappropriate. Try the next one. */
- } /* for j */
-
- /* Uh-oh. No regions were appropriate. Create a new one. */
- if (sizeRI == numRI)
- {
- /* Oops, allocate space for new region information */
- sizeRI <<= 1;
- rit = (RegionInfo *) realloc(ri, sizeRI * sizeof(RegionInfo));
- if (!rit)
- goto bail;
- ri = rit;
- rit = &ri[numRI];
- }
- numRI++;
- rit->prevBand = 0;
- rit->curBand = 0;
- rit->reg.extents = *box;
- rit->reg.data = (PixRegionData *)NULL;
- if (!PixRegionRectAlloc(&rit->reg, (i+numRI) / numRI)) /* MUST force allocation */
- goto bail;
-NextRect: ;
- } /* for i */
-
- /* Make a final pass over each region in order to Coalesce and set
- extents.x2 and extents.y2 */
-
- for (j = numRI, rit = ri; --j >= 0; rit++)
- {
- reg = &rit->reg;
- riBox = PIXREGION_END(reg);
- reg->extents.y2 = riBox->y2;
- if (reg->extents.x2 < riBox->x2) reg->extents.x2 = riBox->x2;
- Coalesce(reg, rit->prevBand, rit->curBand);
- if (reg->data->numRects == 1) /* keep unions happy below */
- {
- freeData(reg);
- reg->data = (PixRegionData *)NULL;
- }
- }
-
- /* Step 3: Union all regions into a single region */
- while (numRI > 1)
- {
- int half = numRI/2;
- for (j = numRI & 1; j < (half + (numRI & 1)); j++)
- {
- reg = &ri[j].reg;
- hreg = &ri[j+half].reg;
- if (!PixRegionOp(reg, reg, hreg, PixRegionUnionO, PixRegionStatusSuccess, PixRegionStatusSuccess, pOverlap))
- ret = PixRegionStatusFailure;
- if (hreg->extents.x1 < reg->extents.x1)
- reg->extents.x1 = hreg->extents.x1;
- if (hreg->extents.y1 < reg->extents.y1)
- reg->extents.y1 = hreg->extents.y1;
- if (hreg->extents.x2 > reg->extents.x2)
- reg->extents.x2 = hreg->extents.x2;
- if (hreg->extents.y2 > reg->extents.y2)
- reg->extents.y2 = hreg->extents.y2;
- freeData(hreg);
- }
- numRI -= half;
- }
- *badreg = ri[0].reg;
- free(ri);
- good(badreg);
- return ret;
-bail:
- for (i = 0; i < numRI; i++)
- freeData(&ri[i].reg);
- free (ri);
- return PixRegionBreak (badreg);
-}
-
-/* XXX: Need to fix this to not use any X data structure
-PixRegion *
-PixRegionRectsToRegion(nrects, prect, ctype)
- int nrects;
- xRectangle *prect;
- int ctype;
-{
- PixRegion * region;
- PixRegionData * pData;
- PixRegionBox * box;
- int i;
- int x1, y1, x2, y2;
-
- region = PixRegionCreate(NullBox, 0);
- if (PIXREGION_NAR (region))
- return region;
- if (!nrects)
- return region;
- if (nrects == 1)
- {
- x1 = prect->x;
- y1 = prect->y;
- if ((x2 = x1 + (int) prect->width) > SHRT_MAX)
- x2 = SHRT_MAX;
- if ((y2 = y1 + (int) prect->height) > SHRT_MAX)
- y2 = SHRT_MAX;
- if (x1 != x2 && y1 != y2)
- {
- region->extents.x1 = x1;
- region->extents.y1 = y1;
- region->extents.x2 = x2;
- region->extents.y2 = y2;
- region->data = (PixRegionData *)NULL;
- }
- return region;
- }
- pData = allocData(nrects);
- if (!pData)
- {
- PixRegionBreak (region);
- return region;
- }
- box = (PixRegionBox *) (pData + 1);
- for (i = nrects; --i >= 0; prect++)
- {
- x1 = prect->x;
- y1 = prect->y;
- if ((x2 = x1 + (int) prect->width) > SHRT_MAX)
- x2 = SHRT_MAX;
- if ((y2 = y1 + (int) prect->height) > SHRT_MAX)
- y2 = SHRT_MAX;
- if (x1 != x2 && y1 != y2)
- {
- box->x1 = x1;
- box->y1 = y1;
- box->x2 = x2;
- box->y2 = y2;
- box++;
- }
- }
- if (box != (PixRegionBox *) (pData + 1))
- {
- pData->size = nrects;
- pData->numRects = box - (PixRegionBox *) (pData + 1);
- region->data = pData;
- if (ctype != CT_YXBANDED)
- {
- int overlap;
- region->extents.x1 = region->extents.x2 = 0;
- PixRegionValidate(region, &overlap);
- }
- else
- PixRegionSetExtents(region);
- good(region);
- }
- else
- {
- free (pData);
- }
- return region;
-}
-*/
-
-/*======================================================================
- * Region Subtraction
- *====================================================================*/
-
-
-/*-
- *-----------------------------------------------------------------------
- * PixRegionSubtractO --
- * Overlapping band subtraction. x1 is the left-most point not yet
- * checked.
- *
- * Results:
- * PixRegionStatusSuccess if successful.
- *
- * Side Effects:
- * region may have rectangles added to it.
- *
- *-----------------------------------------------------------------------
- */
-/*ARGSUSED*/
-static PixRegionStatus
-PixRegionSubtractO (
- PixRegion * region,
- PixRegionBox * r1,
- PixRegionBox * r1End,
- PixRegionBox * r2,
- PixRegionBox * r2End,
- short y1,
- short y2,
- int *pOverlap)
-{
- PixRegionBox * pNextRect;
- int x1;
-
- x1 = r1->x1;
-
- assert(y1<y2);
- assert(r1 != r1End && r2 != r2End);
-
- pNextRect = PIXREGION_TOP(region);
-
- do
- {
- if (r2->x2 <= x1)
- {
- /*
- * Subtrahend entirely to left of minuend: go to next subtrahend.
- */
- r2++;
- }
- else if (r2->x1 <= x1)
- {
- /*
- * Subtrahend preceeds minuend: nuke left edge of minuend.
- */
- x1 = r2->x2;
- if (x1 >= r1->x2)
- {
- /*
- * Minuend completely covered: advance to next minuend and
- * reset left fence to edge of new minuend.
- */
- r1++;
- if (r1 != r1End)
- x1 = r1->x1;
- }
- else
- {
- /*
- * Subtrahend now used up since it doesn't extend beyond
- * minuend
- */
- r2++;
- }
- }
- else if (r2->x1 < r1->x2)
- {
- /*
- * Left part of subtrahend covers part of minuend: add uncovered
- * part of minuend to region and skip to next subtrahend.
- */
- assert(x1<r2->x1);
- NEWRECT(region, pNextRect, x1, y1, r2->x1, y2);
-
- x1 = r2->x2;
- if (x1 >= r1->x2)
- {
- /*
- * Minuend used up: advance to new...
- */
- r1++;
- if (r1 != r1End)
- x1 = r1->x1;
- }
- else
- {
- /*
- * Subtrahend used up
- */
- r2++;
- }
- }
- else
- {
- /*
- * Minuend used up: add any remaining piece before advancing.
- */
- if (r1->x2 > x1)
- NEWRECT(region, pNextRect, x1, y1, r1->x2, y2);
- r1++;
- if (r1 != r1End)
- x1 = r1->x1;
- }
- } while ((r1 != r1End) && (r2 != r2End));
-
-
- /*
- * Add remaining minuend rectangles to region.
- */
- while (r1 != r1End)
- {
- assert(x1<r1->x2);
- NEWRECT(region, pNextRect, x1, y1, r1->x2, y2);
- r1++;
- if (r1 != r1End)
- x1 = r1->x1;
- }
- return PixRegionStatusSuccess;
-}
-
-/*-
- *-----------------------------------------------------------------------
- * PixRegionSubtract --
- * Subtract regS from regM and leave the result in regD.
- * S stands for subtrahend, M for minuend and D for difference.
- *
- * Results:
- * PixRegionStatusSuccess if successful.
- *
- * Side Effects:
- * regD is overwritten.
- *
- *-----------------------------------------------------------------------
- */
-PixRegionStatus
-PixRegionSubtract(regD, regM, regS)
- PixRegion * regD;
- PixRegion * regM;
- PixRegion * regS;
-{
- int overlap; /* result ignored */
-
- good(regM);
- good(regS);
- good(regD);
- /* check for trivial rejects */
- if (PIXREGION_NIL(regM) || PIXREGION_NIL(regS) ||
- !EXTENTCHECK(&regM->extents, &regS->extents))
- {
- if (PIXREGION_NAR (regS))
- return PixRegionBreak (regD);
- return PixRegionCopy(regD, regM);
- }
- else if (regM == regS)
- {
- freeData(regD);
- regD->extents.x2 = regD->extents.x1;
- regD->extents.y2 = regD->extents.y1;
- regD->data = &PixRegionEmptyData;
- return PixRegionStatusSuccess;
- }
-
- /* Add those rectangles in region 1 that aren't in region 2,
- do yucky substraction for overlaps, and
- just throw away rectangles in region 2 that aren't in region 1 */
- if (!PixRegionOp(regD, regM, regS, PixRegionSubtractO, PixRegionStatusSuccess, PixRegionStatusFailure, &overlap))
- return PixRegionStatusFailure;
-
- /*
- * Can't alter RegD's extents before we call PixRegionOp because
- * it might be one of the source regions and PixRegionOp depends
- * on the extents of those regions being unaltered. Besides, this
- * way there's no checking against rectangles that will be nuked
- * due to coalescing, so we have to examine fewer rectangles.
- */
- PixRegionSetExtents(regD);
- good(regD);
- return PixRegionStatusSuccess;
-}
-
-/*======================================================================
- * Region Inversion
- *====================================================================*/
-
-/*-
- *-----------------------------------------------------------------------
- * PixRegionInverse --
- * Take a region and a box and return a region that is everything
- * in the box but not in the region. The careful reader will note
- * that this is the same as subtracting the region from the box...
- *
- * Results:
- * PixRegionStatusSuccess.
- *
- * Side Effects:
- * newReg is overwritten.
- *
- *-----------------------------------------------------------------------
- */
-PixRegionStatus
-PixRegionInverse(newReg, reg1, invRect)
- PixRegion * newReg; /* Destination region */
- PixRegion * reg1; /* Region to invert */
- PixRegionBox * invRect; /* Bounding box for inversion */
-{
- PixRegion invReg; /* Quick and dirty region made from the
- * bounding box */
- int overlap; /* result ignored */
-
- good(reg1);
- good(newReg);
- /* check for trivial rejects */
- if (PIXREGION_NIL(reg1) || !EXTENTCHECK(invRect, &reg1->extents))
- {
- if (PIXREGION_NAR(reg1))
- return PixRegionBreak (newReg);
- newReg->extents = *invRect;
- freeData(newReg);
- newReg->data = (PixRegionData *)NULL;
- return PixRegionStatusSuccess;
- }
-
- /* Add those rectangles in region 1 that aren't in region 2,
- do yucky substraction for overlaps, and
- just throw away rectangles in region 2 that aren't in region 1 */
- invReg.extents = *invRect;
- invReg.data = (PixRegionData *)NULL;
- if (!PixRegionOp(newReg, &invReg, reg1, PixRegionSubtractO, PixRegionStatusSuccess, PixRegionStatusFailure, &overlap))
- return PixRegionStatusFailure;
-
- /*
- * Can't alter newReg's extents before we call PixRegionOp because
- * it might be one of the source regions and PixRegionOp depends
- * on the extents of those regions being unaltered. Besides, this
- * way there's no checking against rectangles that will be nuked
- * due to coalescing, so we have to examine fewer rectangles.
- */
- PixRegionSetExtents(newReg);
- good(newReg);
- return PixRegionStatusSuccess;
-}
-
-/*
- * RectIn(region, rect)
- * This routine takes a pointer to a region and a pointer to a box
- * and determines if the box is outside/inside/partly inside the region.
- *
- * The idea is to travel through the list of rectangles trying to cover the
- * passed box with them. Anytime a piece of the rectangle isn't covered
- * by a band of rectangles, partOut is set PixRegionStatusSuccess. Any time a rectangle in
- * the region covers part of the box, partIn is set PixRegionStatusSuccess. The process ends
- * when either the box has been completely covered (we reached a band that
- * doesn't overlap the box, partIn is PixRegionStatusSuccess and partOut is false), the
- * box has been partially covered (partIn == partOut == PixRegionStatusSuccess -- because of
- * the banding, the first time this is true we know the box is only
- * partially in the region) or is outside the region (we reached a band
- * that doesn't overlap the box at all and partIn is false)
- */
-
-int
-PixRegionRectIn(region, prect)
- PixRegion * region;
- PixRegionBox * prect;
-{
- int x;
- int y;
- PixRegionBox * pbox;
- PixRegionBox * pboxEnd;
- int partIn, partOut;
- int numRects;
-
- good(region);
- numRects = PIXREGION_NUM_RECTS(region);
- /* useful optimization */
- if (!numRects || !EXTENTCHECK(&region->extents, prect))
- return(rgnOUT);
-
- if (numRects == 1)
- {
- /* We know that it must be rgnIN or rgnPART */
- if (SUBSUMES(&region->extents, prect))
- return(rgnIN);
- else
- return(rgnPART);
- }
-
- partOut = PixRegionStatusFailure;
- partIn = PixRegionStatusFailure;
-
- /* (x,y) starts at upper left of rect, moving to the right and down */
- x = prect->x1;
- y = prect->y1;
-
- /* can stop when both partOut and partIn are PixRegionStatusSuccess, or we reach prect->y2 */
- for (pbox = PIXREGION_BOXPTR(region), pboxEnd = pbox + numRects;
- pbox != pboxEnd;
- pbox++)
- {
-
- if (pbox->y2 <= y)
- continue; /* getting up to speed or skipping remainder of band */
-
- if (pbox->y1 > y)
- {
- partOut = PixRegionStatusSuccess; /* missed part of rectangle above */
- if (partIn || (pbox->y1 >= prect->y2))
- break;
- y = pbox->y1; /* x guaranteed to be == prect->x1 */
- }
-
- if (pbox->x2 <= x)
- continue; /* not far enough over yet */
-
- if (pbox->x1 > x)
- {
- partOut = PixRegionStatusSuccess; /* missed part of rectangle to left */
- if (partIn)
- break;
- }
-
- if (pbox->x1 < prect->x2)
- {
- partIn = PixRegionStatusSuccess; /* definitely overlap */
- if (partOut)
- break;
- }
-
- if (pbox->x2 >= prect->x2)
- {
- y = pbox->y2; /* finished with this band */
- if (y >= prect->y2)
- break;
- x = prect->x1; /* reset x out to left again */
- }
- else
- {
- /*
- * Because boxes in a band are maximal width, if the first box
- * to overlap the rectangle doesn't completely cover it in that
- * band, the rectangle must be partially out, since some of it
- * will be uncovered in that band. partIn will have been set true
- * by now...
- */
- partOut = PixRegionStatusSuccess;
- break;
- }
- }
-
- return(partIn ? ((y < prect->y2) ? rgnPART : rgnIN) : rgnOUT);
-}
-
-/* PixRegionTranslate (region, x, y)
- translates in place
-*/
-
-void
-PixRegionTranslate (PixRegion * region, int x, int y)
-{
- int x1, x2, y1, y2;
- int nbox;
- PixRegionBox * pbox;
-
- good(region);
- region->extents.x1 = x1 = region->extents.x1 + x;
- region->extents.y1 = y1 = region->extents.y1 + y;
- region->extents.x2 = x2 = region->extents.x2 + x;
- region->extents.y2 = y2 = region->extents.y2 + y;
- if (((x1 - SHRT_MIN)|(y1 - SHRT_MIN)|(SHRT_MAX - x2)|(SHRT_MAX - y2)) >= 0)
- {
- if (region->data && (nbox = region->data->numRects))
- {
- for (pbox = PIXREGION_BOXPTR(region); nbox--; pbox++)
- {
- pbox->x1 += x;
- pbox->y1 += y;
- pbox->x2 += x;
- pbox->y2 += y;
- }
- }
- return;
- }
- if (((x2 - SHRT_MIN)|(y2 - SHRT_MIN)|(SHRT_MAX - x1)|(SHRT_MAX - y1)) <= 0)
- {
- region->extents.x2 = region->extents.x1;
- region->extents.y2 = region->extents.y1;
- freeData(region);
- region->data = &PixRegionEmptyData;
- return;
- }
- if (x1 < SHRT_MIN)
- region->extents.x1 = SHRT_MIN;
- else if (x2 > SHRT_MAX)
- region->extents.x2 = SHRT_MAX;
- if (y1 < SHRT_MIN)
- region->extents.y1 = SHRT_MIN;
- else if (y2 > SHRT_MAX)
- region->extents.y2 = SHRT_MAX;
- if (region->data && (nbox = region->data->numRects))
- {
- PixRegionBox * pboxout;
-
- for (pboxout = pbox = PIXREGION_BOXPTR(region); nbox--; pbox++)
- {
- pboxout->x1 = x1 = pbox->x1 + x;
- pboxout->y1 = y1 = pbox->y1 + y;
- pboxout->x2 = x2 = pbox->x2 + x;
- pboxout->y2 = y2 = pbox->y2 + y;
- if (((x2 - SHRT_MIN)|(y2 - SHRT_MIN)|
- (SHRT_MAX - x1)|(SHRT_MAX - y1)) <= 0)
- {
- region->data->numRects--;
- continue;
- }
- if (x1 < SHRT_MIN)
- pboxout->x1 = SHRT_MIN;
- else if (x2 > SHRT_MAX)
- pboxout->x2 = SHRT_MAX;
- if (y1 < SHRT_MIN)
- pboxout->y1 = SHRT_MIN;
- else if (y2 > SHRT_MAX)
- pboxout->y2 = SHRT_MAX;
- pboxout++;
- }
- if (pboxout != pbox)
- {
- if (region->data->numRects == 1)
- {
- region->extents = *PIXREGION_BOXPTR(region);
- freeData(region);
- region->data = (PixRegionData *)NULL;
- }
- else
- PixRegionSetExtents(region);
- }
- }
-}
-
-/* XXX: Do we need this?
-static PixRegionStatus
-PixRegionDataCopy(PixRegion * dst, PixRegion * src)
-{
- good(dst);
- good(src);
- if (dst->data)
- return PixRegionStatusSuccess;
- if (dst == src)
- return PixRegionStatusSuccess;
- if (!src->data || !src->data->size)
- {
- freeData(dst);
- dst->data = (PixRegionData *)NULL;
- return PixRegionStatusSuccess;
- }
- if (!dst->data || (dst->data->size < src->data->numRects))
- {
- freeData(dst);
- dst->data = allocData(src->data->numRects);
- if (!dst->data)
- return PixRegionBreak (dst);
- }
- dst->data->size = src->data->size;
- dst->data->numRects = src->data->numRects;
- return PixRegionStatusSuccess;
-}
-*/
-
-void
-PixRegionReset(PixRegion *region, PixRegionBox *box)
-{
- good(region);
- assert(box->x1<=box->x2);
- assert(box->y1<=box->y2);
- region->extents = *box;
- freeData(region);
- region->data = (PixRegionData *)NULL;
-}
-
-int
-PixRegionPointInRegion(region, x, y, box)
- PixRegion * region;
- int x, y;
- PixRegionBox * box; /* "return" value */
-{
- PixRegionBox *pbox, *pboxEnd;
- int numRects;
-
- good(region);
- numRects = PIXREGION_NUM_RECTS(region);
- if (!numRects || !INBOX(&region->extents, x, y))
- return(PixRegionStatusFailure);
- if (numRects == 1)
- {
- *box = region->extents;
- return(PixRegionStatusSuccess);
- }
- for (pbox = PIXREGION_BOXPTR(region), pboxEnd = pbox + numRects;
- pbox != pboxEnd;
- pbox++)
- {
- if (y >= pbox->y2)
- continue; /* not there yet */
- if ((y < pbox->y1) || (x < pbox->x1))
- break; /* missed it */
- if (x >= pbox->x2)
- continue; /* not there yet */
- *box = *pbox;
- return(PixRegionStatusSuccess);
- }
- return(PixRegionStatusFailure);
-}
-
-int
-PixRegionNotEmpty(region)
- PixRegion * region;
-{
- good(region);
- return(!PIXREGION_NIL(region));
-}
-
-/* XXX: Do we need this?
-static int
-PixRegionBroken(PixRegion * region)
-{
- good(region);
- return (PIXREGION_NAR(region));
-}
-*/
-
-void
-PixRegionEmpty(region)
- PixRegion * region;
-{
- good(region);
- freeData(region);
- region->extents.x2 = region->extents.x1;
- region->extents.y2 = region->extents.y1;
- region->data = &PixRegionEmptyData;
-}
-
-PixRegionBox *
-PixRegionExtents(region)
- PixRegion * region;
-{
- good(region);
- return(&region->extents);
-}
-
-#define ExchangeSpans(a, b) \
-{ \
- PixRegionPoint tpt; \
- int tw; \
- \
- tpt = spans[a]; spans[a] = spans[b]; spans[b] = tpt; \
- tw = widths[a]; widths[a] = widths[b]; widths[b] = tw; \
-}
-
-/* ||| I should apply the merge sort code to rectangle sorting above, and see
- if mapping time can be improved. But right now I've been at work 12 hours,
- so forget it.
-*/
-
-static void QuickSortSpans(
- PixRegionPoint spans[],
- int widths[],
- int numSpans)
-{
- int y;
- int i, j, m;
- PixRegionPoint *r;
-
- /* Always called with numSpans > 1 */
- /* Sorts only by y, doesn't bother to sort by x */
-
- do
- {
- if (numSpans < 9)
- {
- /* Do insertion sort */
- int yprev;
-
- yprev = spans[0].y;
- i = 1;
- do
- { /* while i != numSpans */
- y = spans[i].y;
- if (yprev > y)
- {
- /* spans[i] is out of order. Move into proper location. */
- PixRegionPoint tpt;
- int tw, k;
-
- for (j = 0; y >= spans[j].y; j++) {}
- tpt = spans[i];
- tw = widths[i];
- for (k = i; k != j; k--)
- {
- spans[k] = spans[k-1];
- widths[k] = widths[k-1];
- }
- spans[j] = tpt;
- widths[j] = tw;
- y = spans[i].y;
- } /* if out of order */
- yprev = y;
- i++;
- } while (i != numSpans);
- return;
- }
-
- /* Choose partition element, stick in location 0 */
- m = numSpans / 2;
- if (spans[m].y > spans[0].y) ExchangeSpans(m, 0);
- if (spans[m].y > spans[numSpans-1].y) ExchangeSpans(m, numSpans-1);
- if (spans[m].y > spans[0].y) ExchangeSpans(m, 0);
- y = spans[0].y;
-
- /* Partition array */
- i = 0;
- j = numSpans;
- do
- {
- r = &(spans[i]);
- do
- {
- r++;
- i++;
- } while (i != numSpans && r->y < y);
- r = &(spans[j]);
- do
- {
- r--;
- j--;
- } while (y < r->y);
- if (i < j)
- ExchangeSpans(i, j);
- } while (i < j);
-
- /* Move partition element back to middle */
- ExchangeSpans(0, j);
-
- /* Recurse */
- if (numSpans-j-1 > 1)
- QuickSortSpans(&spans[j+1], &widths[j+1], numSpans-j-1);
- numSpans = j;
- } while (numSpans > 1);
-}
-
-#define NextBand() \
-{ \
- clipy1 = pboxBandStart->y1; \
- clipy2 = pboxBandStart->y2; \
- pboxBandEnd = pboxBandStart + 1; \
- while (pboxBandEnd != pboxLast && pboxBandEnd->y1 == clipy1) { \
- pboxBandEnd++; \
- } \
- for (; ppt != pptLast && ppt->y < clipy1; ppt++, pwidth++) {} \
-}
-
-/*
- Clip a list of scanlines to a region. The caller has allocated the
- space. FSorted is non-zero if the scanline origins are in ascending
- order.
- returns the number of new, clipped scanlines.
-*/
-
-#ifdef XXX_DO_WE_NEED_THIS
-static int
-PixRegionClipSpans(
- PixRegion *prgnDst,
- PixRegionPoint *ppt,
- int *pwidth,
- int nspans,
- PixRegionPoint *pptNew,
- int *pwidthNew,
- int fSorted)
-{
- PixRegionPoint *pptLast;
- int *pwidthNewStart; /* the vengeance of Xerox! */
- int y, x1, x2;
- int numRects;
-
- good(prgnDst);
- pptLast = ppt + nspans;
- pwidthNewStart = pwidthNew;
-
- if (!prgnDst->data)
- {
- /* Do special fast code with clip boundaries in registers(?) */
- /* It doesn't pay much to make use of fSorted in this case,
- so we lump everything together. */
-
- int clipx1, clipx2, clipy1, clipy2;
-
- clipx1 = prgnDst->extents.x1;
- clipy1 = prgnDst->extents.y1;
- clipx2 = prgnDst->extents.x2;
- clipy2 = prgnDst->extents.y2;
-
- for (; ppt != pptLast; ppt++, pwidth++)
- {
- y = ppt->y;
- x1 = ppt->x;
- if (clipy1 <= y && y < clipy2)
- {
- x2 = x1 + *pwidth;
- if (x1 < clipx1) x1 = clipx1;
- if (x2 > clipx2) x2 = clipx2;
- if (x1 < x2)
- {
- /* part of span in clip rectangle */
- pptNew->x = x1;
- pptNew->y = y;
- *pwidthNew = x2 - x1;
- pptNew++;
- pwidthNew++;
- }
- }
- } /* end for */
-
- }
- else if ((numRects = prgnDst->data->numRects))
- {
- /* Have to clip against many boxes */
- PixRegionBox *pboxBandStart, *pboxBandEnd;
- PixRegionBox *pbox;
- PixRegionBox *pboxLast;
- int clipy1, clipy2;
-
- /* In this case, taking advantage of sorted spans gains more than
- the sorting costs. */
- if ((! fSorted) && (nspans > 1))
- QuickSortSpans(ppt, pwidth, nspans);
-
- pboxBandStart = PIXREGION_BOXPTR(prgnDst);
- pboxLast = pboxBandStart + numRects;
-
- NextBand();
-
- for (; ppt != pptLast; )
- {
- y = ppt->y;
- if (y < clipy2)
- {
- /* span is in the current band */
- pbox = pboxBandStart;
- x1 = ppt->x;
- x2 = x1 + *pwidth;
- do
- { /* For each box in band */
- int newx1, newx2;
-
- newx1 = x1;
- newx2 = x2;
- if (newx1 < pbox->x1) newx1 = pbox->x1;
- if (newx2 > pbox->x2) newx2 = pbox->x2;
- if (newx1 < newx2)
- {
- /* Part of span in clip rectangle */
- pptNew->x = newx1;
- pptNew->y = y;
- *pwidthNew = newx2 - newx1;
- pptNew++;
- pwidthNew++;
- }
- pbox++;
- } while (pbox != pboxBandEnd);
- ppt++;
- pwidth++;
- }
- else
- {
- /* Move to next band, adjust ppt as needed */
- pboxBandStart = pboxBandEnd;
- if (pboxBandStart == pboxLast)
- break; /* We're completely done */
- NextBand();
- }
- }
- }
- return (pwidthNew - pwidthNewStart);
-}
-
-/* find the band in a region with the most rectangles */
-static int
-PixRegionFindMaxBand(PixRegion * prgn)
-{
- int nbox;
- PixRegionBox * pbox;
- int nThisBand;
- int nMaxBand = 0;
- short yThisBand;
-
- good(prgn);
- nbox = PIXREGION_NUM_RECTS(prgn);
- pbox = PIXREGION_RECTS(prgn);
-
- while(nbox > 0)
- {
- yThisBand = pbox->y1;
- nThisBand = 0;
- while((nbox > 0) && (pbox->y1 == yThisBand))
- {
- nbox--;
- pbox++;
- nThisBand++;
- }
- if (nThisBand > nMaxBand)
- nMaxBand = nThisBand;
- }
- return (nMaxBand);
-}
-#endif /* XXX_DO_WE_NEED_THIS */