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r600-sb
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2013-04-18
r600g/sb: initial code commit for the optimizing shader backend
r600-sb
Vadim Girlin
65
-120/+18564
2013-04-18
r600g: always create reverse lookup isa tables
Vadim Girlin
1
-10/+2
2013-04-18
gallium: handle drirc disable_glsl_line_continuations option
Vadim Girlin
4
-1/+8
2013-04-18
llvmpipe: Take in consideration all current constant buffers when mapping.
José Fonseca
1
-3/+9
2013-04-18
nv50: add remaining RGBX formats
Christoph Bumiller
1
-4/+12
2013-04-18
st/mesa: optionally apply texture swizzle to border color v2
Christoph Bumiller
20
-7/+115
2013-04-18
nv50: set BORDER_COLOR_SRGB in sampler objects
Christoph Bumiller
2
-19/+35
2013-04-18
nv50: fix 4th component of Lx_SINT/UINT formats
Christoph Bumiller
1
-6/+6
2013-04-18
r600g: Fix build with --enable-opencl
Tom Stellard
1
-1/+2
2013-04-18
mesa: enable GL_ARB_texture_float if TEXTURE_FLOAT_ENABLED is defined
Brian Paul
1
-1/+3
2013-04-18
gallivm: change cubemaps / derivatives handling, take 55
Roland Scheidegger
3
-104/+119
2013-04-18
gallivm: Add no_rho_approx debug option
Roland Scheidegger
3
-118/+185
2013-04-18
llvmpipe: Support half integer pixel center fs coord.
José Fonseca
4
-3/+28
2013-04-18
llvmpipe: Remove the static interpolation.
José Fonseca
3
-384/+19
2013-04-18
gallivm: Drop pos arg from lp_build_tgsi_soa.
José Fonseca
4
-8/+2
2013-04-18
docs: update release notes for 9.2
Andreas Boll
1
-3/+8
2013-04-18
ralloc: Move declarations before statements.
José Fonseca
1
-2/+4
2013-04-18
configure: enable vdpau and xvmc detection, with gallium
Emil Velikov
1
-2/+8
2013-04-18
i965: Check reg.nr for BRW_ARF_NULL instead of reg.file.
Matt Turner
1
-1/+1
2013-04-18
i965: Implement work-around for CMP with null dest on Haswell.
Matt Turner
1
-0/+12
2013-04-18
i915g: Release old fragment shader sampler views with current pipe
Stuart Abercrombie
1
-3/+8
2013-04-18
i965/vec4: Fix hypothetical use of uninitialized data in attribute_map[].
Paul Berry
1
-0/+11
2013-04-17
ralloc: don't write to memory in case of alloc fail.
Dave Airlie
1
-0/+2
2013-04-17
mesa: generate glGetInteger/Boolean/Float/Doublev() code for all APIs
Brian Paul
4
-35/+7
2013-04-17
mesa: remove mfeatures.h
Brian Paul
1
-53/+0
2013-04-17
mesa: remove #include "mfeatures.h" from numerous source files
Brian Paul
123
-127/+0
2013-04-17
glapi: no longer emit #include "mfeatures.h" in generated files
Brian Paul
3
-8/+0
2013-04-17
mesa: remove FEATURE_remap_table from remap.[ch]
Brian Paul
2
-40/+0
2013-04-17
glapi: remove FEATURE_remap_table test (it's always defined)
Brian Paul
1
-15/+0
2013-04-17
draw/so: respect leading/provoking vertex info
Zack Rusin
1
-1/+1
2013-04-17
softpipe/so: use the correct variable for reporting stream out
Zack Rusin
1
-5/+15
2013-04-17
gallivm/gs: fix indirect addressing in geometry shaders
Zack Rusin
3
-6/+30
2013-04-17
st/wgl: fix issue with SwapBuffers of minimized windows
Brian Paul
2
-9/+15
2013-04-17
intel: Don't dereference a NULL pointer of calloc fails
Ian Romanick
1
-0/+4
2013-04-17
i965: Trim trailing whitespace in brw_defines.h.
Eric Anholt
1
-144/+144
2013-04-17
r200: fix build failure introduced with cbbcb0247e6aa8d7adc274a94206ee02f9c70bea
Laurent Carlier
1
-1/+1
2013-04-17
st/mesa: clean up formatting in st_cb_msaa.c
Brian Paul
1
-12/+18
2013-04-17
mesa: remove gl_context::_TriangleCaps
Brian Paul
2
-8/+4
2013-04-17
mesa: remove DD_TRI_LIGHT_TWOSIDE flag
Brian Paul
10
-71/+22
2013-04-17
mesa: remove DD_TRI_UNFILLED flag
Brian Paul
10
-32/+41
2013-04-17
mesa: remove DD_TRI_SMOOTH flag
Brian Paul
4
-7/+2
2013-04-17
mesa: remove DD_TRI_STIPPLE flag
Brian Paul
5
-6/+3
2013-04-17
mesa: remove DD_TRI_OFFSET flag
Brian Paul
4
-26/+5
2013-04-17
mesa: remove DD_POINT_ATTEN flag
Brian Paul
5
-18/+5
2013-04-17
mesa: remove DD_POINT_SMOOTH flag
Brian Paul
6
-8/+3
2013-04-17
mesa: remove DD_LINE_STIPPLE flag
Brian Paul
5
-13/+4
2013-04-17
mesa: remove DD_SEPARATE_SPECULAR flag
Brian Paul
6
-21/+7
2013-04-17
mesa: remove unused DD_LINE_SMOOTH flag
Brian Paul
4
-6/+1
2013-04-17
draw/gs: make sure geometry shaders don't overflow
Zack Rusin
5
-11/+81
2013-04-17
draw/gs: Return early if the passed geometry shader is null
Zack Rusin
1
-0/+3
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