diff options
author | steph@localhost.localdomain <steph@localhost.localdomain> | 2010-04-24 22:21:46 -0700 |
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committer | steph@localhost.localdomain <steph@localhost.localdomain> | 2010-04-24 22:21:46 -0700 |
commit | fecfd13ce4d8e0f157f654d63d8a8ab25e87a137 (patch) | |
tree | b501bcef71a964de9cc8edc32c57a2573b800d6b | |
parent | 7a532c4aab03d6aa940d13984c2673865618b3cb (diff) |
Fix figure.
-rw-r--r-- | linuxgraphicsdrivers.lyx | 63 |
1 files changed, 34 insertions, 29 deletions
diff --git a/linuxgraphicsdrivers.lyx b/linuxgraphicsdrivers.lyx index b89bff1..96bc603 100644 --- a/linuxgraphicsdrivers.lyx +++ b/linuxgraphicsdrivers.lyx @@ -472,14 +472,14 @@ cdots$}; \backslash -node[mynode, text width = 10cm, below=2cm of GPU] (bus) {Bus}; +node[mynode, text width = 12cm, below=2cm of GPU] (bus) {Bus}; \end_layout \begin_layout Plain Layout \backslash -draw[myarrowtwoside] (CPU.south) -> ++(0,-2) (bus); +draw[myarrowtwoside] (CPU.south) -> ++(0,-2.2) (bus); \end_layout \begin_layout Plain Layout @@ -1743,7 +1743,7 @@ Finally, one last important point to make about memory is the notion of \end_layout \begin_layout Section -The Graphics Card +Anatomy of the Graphics Card \end_layout \begin_layout Standard @@ -2674,6 +2674,37 @@ tiled textures Overlays and hardware sprites \end_layout +\begin_layout Subsubsection* +Scanout +\end_layout + +\begin_layout Standard +The last stage of a graphics display is presenting the information onto + a display device, or screen. +\end_layout + +\begin_layout Standard +Display devices are the last link of the graphics chain. + They are charged with presenting the pictures to the user. +\end_layout + +\begin_layout Standard +digital vs analog signal +\end_layout + +\begin_layout Standard +hsync, vsync +\end_layout + +\begin_layout Standard +sync on green +\end_layout + +\begin_layout Standard +Connectors and encoders: CRTC,TMDS, LVDS, DVI-I, DVI-A, DVI-D, VGA (D-SUB + 15 is the proper name) +\end_layout + \begin_layout Section Programming the card \end_layout @@ -2762,32 +2793,6 @@ Interrupts are a way for hardware peripherals in general, and GPUs in particular \end_layout \begin_layout Section -Display devices (aka screens) -\end_layout - -\begin_layout Standard -Display devices are the last link of the graphics chain. - They are charged with presenting the pictures to the user. -\end_layout - -\begin_layout Standard -digital vs analog signal -\end_layout - -\begin_layout Standard -hsync, vsync -\end_layout - -\begin_layout Standard -sync on green -\end_layout - -\begin_layout Standard -Connectors and encoders: CRTC,TMDS, LVDS, DVI-I, DVI-A, DVI-D, VGA (D-SUB - 15 is the proper name) -\end_layout - -\begin_layout Section Graphics Hardware Examples \end_layout |