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authorsteph@localhost.localdomain <steph@localhost.localdomain>2010-04-24 22:21:46 -0700
committersteph@localhost.localdomain <steph@localhost.localdomain>2010-04-24 22:21:46 -0700
commitfecfd13ce4d8e0f157f654d63d8a8ab25e87a137 (patch)
treeb501bcef71a964de9cc8edc32c57a2573b800d6b
parent7a532c4aab03d6aa940d13984c2673865618b3cb (diff)
Fix figure.
-rw-r--r--linuxgraphicsdrivers.lyx63
1 files changed, 34 insertions, 29 deletions
diff --git a/linuxgraphicsdrivers.lyx b/linuxgraphicsdrivers.lyx
index b89bff1..96bc603 100644
--- a/linuxgraphicsdrivers.lyx
+++ b/linuxgraphicsdrivers.lyx
@@ -472,14 +472,14 @@ cdots$};
\backslash
-node[mynode, text width = 10cm, below=2cm of GPU] (bus) {Bus};
+node[mynode, text width = 12cm, below=2cm of GPU] (bus) {Bus};
\end_layout
\begin_layout Plain Layout
\backslash
-draw[myarrowtwoside] (CPU.south) -> ++(0,-2) (bus);
+draw[myarrowtwoside] (CPU.south) -> ++(0,-2.2) (bus);
\end_layout
\begin_layout Plain Layout
@@ -1743,7 +1743,7 @@ Finally, one last important point to make about memory is the notion of
\end_layout
\begin_layout Section
-The Graphics Card
+Anatomy of the Graphics Card
\end_layout
\begin_layout Standard
@@ -2674,6 +2674,37 @@ tiled textures
Overlays and hardware sprites
\end_layout
+\begin_layout Subsubsection*
+Scanout
+\end_layout
+
+\begin_layout Standard
+The last stage of a graphics display is presenting the information onto
+ a display device, or screen.
+\end_layout
+
+\begin_layout Standard
+Display devices are the last link of the graphics chain.
+ They are charged with presenting the pictures to the user.
+\end_layout
+
+\begin_layout Standard
+digital vs analog signal
+\end_layout
+
+\begin_layout Standard
+hsync, vsync
+\end_layout
+
+\begin_layout Standard
+sync on green
+\end_layout
+
+\begin_layout Standard
+Connectors and encoders: CRTC,TMDS, LVDS, DVI-I, DVI-A, DVI-D, VGA (D-SUB
+ 15 is the proper name)
+\end_layout
+
\begin_layout Section
Programming the card
\end_layout
@@ -2762,32 +2793,6 @@ Interrupts are a way for hardware peripherals in general, and GPUs in particular
\end_layout
\begin_layout Section
-Display devices (aka screens)
-\end_layout
-
-\begin_layout Standard
-Display devices are the last link of the graphics chain.
- They are charged with presenting the pictures to the user.
-\end_layout
-
-\begin_layout Standard
-digital vs analog signal
-\end_layout
-
-\begin_layout Standard
-hsync, vsync
-\end_layout
-
-\begin_layout Standard
-sync on green
-\end_layout
-
-\begin_layout Standard
-Connectors and encoders: CRTC,TMDS, LVDS, DVI-I, DVI-A, DVI-D, VGA (D-SUB
- 15 is the proper name)
-\end_layout
-
-\begin_layout Section
Graphics Hardware Examples
\end_layout