diff options
Diffstat (limited to 'shared/intel_depthstencil.c')
-rw-r--r-- | shared/intel_depthstencil.c | 111 |
1 files changed, 45 insertions, 66 deletions
diff --git a/shared/intel_depthstencil.c b/shared/intel_depthstencil.c index 90baecd..354b3bf 100644 --- a/shared/intel_depthstencil.c +++ b/shared/intel_depthstencil.c @@ -25,21 +25,21 @@ * **************************************************************************/ -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "depthstencil.h" -#include "fbobject.h" -#include "framebuffer.h" -#include "hash.h" -#include "mtypes.h" -#include "renderbuffer.h" +#include "main/glheader.h" +#include "main/imports.h" +#include "main/context.h" +#include "main/depthstencil.h" +#include "main/fbobject.h" +#include "main/framebuffer.h" +#include "main/hash.h" +#include "main/mtypes.h" +#include "main/renderbuffer.h" #include "intel_context.h" #include "intel_fbo.h" #include "intel_depthstencil.h" #include "intel_regions.h" - +#include "intel_span.h" /** * The GL_EXT_framebuffer_object allows the user to create their own @@ -86,68 +86,36 @@ * */ - - -static void -map_regions(GLcontext * ctx, - struct intel_renderbuffer *depthRb, - struct intel_renderbuffer *stencilRb) -{ - struct intel_context *intel = intel_context(ctx); - if (depthRb && depthRb->region) { - intel_region_map(intel, depthRb->region); - depthRb->pfMap = depthRb->region->map; - depthRb->pfPitch = depthRb->region->pitch; - } - if (stencilRb && stencilRb->region) { - intel_region_map(intel, stencilRb->region); - stencilRb->pfMap = stencilRb->region->map; - stencilRb->pfPitch = stencilRb->region->pitch; - } -} - -static void -unmap_regions(GLcontext * ctx, - struct intel_renderbuffer *depthRb, - struct intel_renderbuffer *stencilRb) -{ - struct intel_context *intel = intel_context(ctx); - if (depthRb && depthRb->region) { - intel_region_unmap(intel, depthRb->region); - depthRb->pfMap = NULL; - depthRb->pfPitch = 0; - } - if (stencilRb && stencilRb->region) { - intel_region_unmap(intel, stencilRb->region); - stencilRb->pfMap = NULL; - stencilRb->pfPitch = 0; - } -} - - - /** * Undo the pairing/interleaving between depth and stencil buffers. * irb should be a depth/stencil or stencil renderbuffer. */ void -intel_unpair_depth_stencil(GLcontext * ctx, struct intel_renderbuffer *irb) +intel_unpair_depth_stencil(GLcontext *ctx, struct intel_renderbuffer *irb) { + struct intel_context *intel = intel_context(ctx); + struct gl_renderbuffer *rb = &irb->Base; + if (irb->PairedStencil) { /* irb is a depth/stencil buffer */ struct gl_renderbuffer *stencilRb; struct intel_renderbuffer *stencilIrb; - ASSERT(irb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); stencilRb = _mesa_lookup_renderbuffer(ctx, irb->PairedStencil); stencilIrb = intel_renderbuffer(stencilRb); if (stencilIrb) { /* need to extract stencil values from the depth buffer */ - ASSERT(stencilIrb->PairedDepth == irb->Base.Name); - map_regions(ctx, irb, stencilIrb); - _mesa_extract_stencil(ctx, &irb->Base, &stencilIrb->Base); - unmap_regions(ctx, irb, stencilIrb); + ASSERT(stencilIrb->PairedDepth == rb->Name); + intel_renderbuffer_map(intel, rb); + intel_renderbuffer_map(intel, stencilRb); +#if 0 + /* disable for now */ + _mesa_extract_stencil(ctx, rb, stencilRb); +#endif + intel_renderbuffer_unmap(intel, stencilRb); + intel_renderbuffer_unmap(intel, rb); stencilIrb->PairedDepth = 0; } irb->PairedStencil = 0; @@ -157,17 +125,22 @@ intel_unpair_depth_stencil(GLcontext * ctx, struct intel_renderbuffer *irb) struct gl_renderbuffer *depthRb; struct intel_renderbuffer *depthIrb; - ASSERT(irb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT || - irb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(rb->_ActualFormat == GL_STENCIL_INDEX8_EXT || + rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT); depthRb = _mesa_lookup_renderbuffer(ctx, irb->PairedDepth); depthIrb = intel_renderbuffer(depthRb); if (depthIrb) { /* need to extract stencil values from the depth buffer */ - ASSERT(depthIrb->PairedStencil == irb->Base.Name); - map_regions(ctx, depthIrb, irb); - _mesa_extract_stencil(ctx, &depthIrb->Base, &irb->Base); - unmap_regions(ctx, depthIrb, irb); + ASSERT(depthIrb->PairedStencil == rb->Name); + intel_renderbuffer_map(intel, rb); + intel_renderbuffer_map(intel, depthRb); +#if 0 + /* disable for now */ + _mesa_extract_stencil(ctx, depthRb, rb); +#endif + intel_renderbuffer_unmap(intel, depthRb); + intel_renderbuffer_unmap(intel, rb); depthIrb->PairedStencil = 0; } irb->PairedDepth = 0; @@ -194,6 +167,7 @@ void intel_validate_paired_depth_stencil(GLcontext * ctx, struct gl_framebuffer *fb) { + struct intel_context *intel = intel_context(ctx); struct intel_renderbuffer *depthRb, *stencilRb; depthRb = intel_get_renderbuffer(fb, BUFFER_DEPTH); @@ -209,8 +183,11 @@ intel_validate_paired_depth_stencil(GLcontext * ctx, } else { /* Separate depth/stencil buffers, need to interleave now */ - ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_COMPONENT); - ASSERT(stencilRb->Base._BaseFormat == GL_STENCIL_INDEX); + ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_COMPONENT || + depthRb->Base._BaseFormat == GL_DEPTH_STENCIL); + ASSERT(stencilRb->Base._BaseFormat == GL_STENCIL_INDEX || + stencilRb->Base._BaseFormat == GL_DEPTH_STENCIL); + /* may need to interleave depth/stencil now */ if (depthRb->PairedStencil == stencilRb->Base.Name) { /* OK, the depth and stencil buffers are already interleaved */ @@ -230,9 +207,11 @@ intel_validate_paired_depth_stencil(GLcontext * ctx, stencilRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); /* establish new pairing: interleave stencil into depth buffer */ - map_regions(ctx, depthRb, stencilRb); + intel_renderbuffer_map(intel, &depthRb->Base); + intel_renderbuffer_map(intel, &stencilRb->Base); _mesa_insert_stencil(ctx, &depthRb->Base, &stencilRb->Base); - unmap_regions(ctx, depthRb, stencilRb); + intel_renderbuffer_unmap(intel, &stencilRb->Base); + intel_renderbuffer_unmap(intel, &depthRb->Base); depthRb->PairedStencil = stencilRb->Base.Name; stencilRb->PairedDepth = depthRb->Base.Name; } |