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authorJunyan He <junyan.he@linux.intel.com>2012-06-04 07:22:27 +0800
committerZhigang Gong <zhigang.gong@linux.intel.com>2012-06-12 17:31:13 +0800
commit2133d22a7e57d0151051106fa15464218ae88385 (patch)
tree7e26e80249a8d67a72aeda8e151635a4bdb1b1cd
parent445ee22ac67976d8226f2ba743a3a6897781c404 (diff)
Modilfy the composite logic to two phases
We seperate the composite to two phases, firstly to select the shader according to source type and logic op, setting the right parameters. Then we emit the vertex array to generate the dest result. The reason why we do this is that the shader may be used to composite no only rect, trapezoid and triangle render function can also use it to render triangles and polygens. The old function glamor_composite_with_shader do the whole two phases work and can not match the new request. Signed-off-by: Junyan He <junyan.he@linux.intel.com>
-rw-r--r--src/glamor_gradient.c1
-rw-r--r--src/glamor_priv.h21
-rw-r--r--src/glamor_render.c184
-rw-r--r--src/glamor_trapezoid.c9
4 files changed, 134 insertions, 81 deletions
diff --git a/src/glamor_gradient.c b/src/glamor_gradient.c
index e02c12c..444ba6c 100644
--- a/src/glamor_gradient.c
+++ b/src/glamor_gradient.c
@@ -788,7 +788,6 @@ _glamor_gradient_set_pixmap_destination(ScreenPtr screen,
glamor_pixmap_private *pixmap_priv;
PixmapPtr pixmap = NULL;
glamor_gl_dispatch *dispatch = NULL;
- float tmp;
pixmap = glamor_get_drawable_pixmap(dst_picture->pDrawable);
pixmap_priv = glamor_get_pixmap_private(pixmap);
diff --git a/src/glamor_priv.h b/src/glamor_priv.h
index b842d9b..362abae 100644
--- a/src/glamor_priv.h
+++ b/src/glamor_priv.h
@@ -127,6 +127,12 @@ enum shader_in {
SHADER_IN_COUNT,
};
+struct shader_key {
+ enum shader_source source;
+ enum shader_mask mask;
+ enum shader_in in;
+};
+
enum gradient_shader {
SHADER_GRADIENT_LINEAR,
SHADER_GRADIENT_RADIAL,
@@ -158,6 +164,8 @@ enum glamor_gl_flavor {
#define GLAMOR_NUM_GLYPH_CACHE_FORMATS 2
+#define GLAMOR_COMPOSITE_VBO_VERT_CNT 1024
+
typedef struct {
PicturePtr picture; /* Where the glyphs of the cache are stored */
GlyphPtr *glyphs;
@@ -704,6 +712,15 @@ void glamor_composite_rects (CARD8 op,
xRectangle *rects);
void glamor_init_trapezoid_shader(ScreenPtr screen);
void glamor_fini_trapezoid_shader(ScreenPtr screen);
+PicturePtr glamor_convert_gradient_picture(ScreenPtr screen,
+ PicturePtr source,
+ int x_source,
+ int y_source, int width, int height);
+void glamor_setup_composite_vbo(ScreenPtr screen, int n_verts);
+void glamor_emit_composite_vert(ScreenPtr screen,
+ const float *src_coords,
+ const float *mask_coords,
+ const float *dst_coords, int i);
/* glamor_trapezoid.c */
void glamor_trapezoids(CARD8 op,
@@ -939,10 +956,10 @@ glamor_poly_line(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
#define GLAMOR_PIXMAP_DYNAMIC_UPLOAD
#ifndef GLAMOR_GLES2
#define GLAMOR_GRADIENT_SHADER
-//#define GLAMOR_TRAPEZOID_SHADER
+#define GLAMOR_TRAPEZOID_SHADER
#endif
#define GLAMOR_TEXTURED_LARGE_PIXMAP 1
-#if 1
+#if 0
#define MAX_FBO_SIZE 32 /* For test purpose only. */
#endif
diff --git a/src/glamor_render.c b/src/glamor_render.c
index da9d847..a228a22 100644
--- a/src/glamor_render.c
+++ b/src/glamor_render.c
@@ -43,11 +43,6 @@
//#define DEBUGRegionPrint(x) do {} while (0)
#define DEBUGRegionPrint RegionPrint
#endif
-struct shader_key {
- enum shader_source source;
- enum shader_mask mask;
- enum shader_in in;
-};
struct blendinfo {
Bool dest_alpha;
@@ -385,8 +380,6 @@ glamor_lookup_composite_shader(ScreenPtr screen, struct
return shader;
}
-#define GLAMOR_COMPOSITE_VBO_VERT_CNT 1024
-
static void
glamor_init_eb(unsigned short *eb, int vert_cnt)
{
@@ -735,7 +728,7 @@ cleanup_region:
return ret;
}
-static void
+void
glamor_setup_composite_vbo(ScreenPtr screen, int n_verts)
{
glamor_screen_private *glamor_priv =
@@ -795,7 +788,7 @@ glamor_setup_composite_vbo(ScreenPtr screen, int n_verts)
glamor_put_dispatch(glamor_priv);
}
-static void
+void
glamor_emit_composite_vert(ScreenPtr screen,
const float *src_coords,
const float *mask_coords,
@@ -963,44 +956,36 @@ glamor_set_normalize_tcoords_generic(glamor_pixmap_private *priv,
texcoords);
}
-static Bool
-glamor_composite_with_shader(CARD8 op,
- PicturePtr source,
- PicturePtr mask,
- PicturePtr dest,
- glamor_pixmap_private *source_pixmap_priv,
- glamor_pixmap_private *mask_pixmap_priv,
- glamor_pixmap_private *dest_pixmap_priv,
- int nrect,
- glamor_composite_rect_t * rects)
+Bool glamor_composite_choose_shader(CARD8 op,
+ PicturePtr source,
+ PicturePtr mask,
+ PicturePtr dest,
+ glamor_pixmap_private *source_pixmap_priv,
+ glamor_pixmap_private *mask_pixmap_priv,
+ glamor_pixmap_private *dest_pixmap_priv,
+ struct shader_key *s_key,
+ PictFormatShort *psaved_source_format)
{
ScreenPtr screen = dest->pDrawable->pScreen;
glamor_screen_private *glamor_priv = dest_pixmap_priv->base.glamor_priv;
- glamor_gl_dispatch *dispatch;
PixmapPtr dest_pixmap = dest_pixmap_priv->base.pixmap;
- PixmapPtr source_pixmap = NULL, mask_pixmap = NULL;
- GLfloat dst_xscale, dst_yscale;
- GLfloat mask_xscale = 1, mask_yscale = 1, src_xscale = 1, src_yscale = 1;
- struct shader_key key;
- glamor_composite_shader *shader;
- float vertices[8], source_texcoords[8], mask_texcoords[8];
- int dest_x_off, dest_y_off;
- int source_x_off, source_y_off;
- int mask_x_off, mask_y_off;
+ PixmapPtr source_pixmap = NULL;
+ PixmapPtr mask_pixmap = NULL;
enum glamor_pixmap_status source_status = GLAMOR_NONE;
enum glamor_pixmap_status mask_status = GLAMOR_NONE;
PictFormatShort saved_source_format = 0;
- float src_matrix[9], mask_matrix[9];
- float *psrc_matrix = NULL, *pmask_matrix = NULL;
- GLfloat source_solid_color[4], mask_solid_color[4];
- int vert_stride = 4;
- int nrect_max;
+ struct shader_key key;
+ GLfloat source_solid_color[4];
+ GLfloat mask_solid_color[4];
+ glamor_composite_shader *shader = NULL;
+ glamor_gl_dispatch *dispatch = NULL;
Bool ret = FALSE;
if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dest_pixmap_priv)) {
glamor_fallback("dest has no fbo.\n");
goto fail;
}
+
memset(&key, 0, sizeof(key));
if (!source) {
key.source = SHADER_SOURCE_SOLID;
@@ -1023,10 +1008,11 @@ glamor_composite_with_shader(CARD8 op,
} else {
key.source = SHADER_SOURCE_TEXTURE_ALPHA;
}
+
if (mask) {
if (!mask->pDrawable) {
if (mask->pSourcePict->type ==
- SourcePictTypeSolidFill) {
+ SourcePictTypeSolidFill) {
key.mask = SHADER_MASK_SOLID;
glamor_get_rgba_from_pixel
(mask->pSourcePict->solidFill.color,
@@ -1045,14 +1031,13 @@ glamor_composite_with_shader(CARD8 op,
if (op == PictOpClear)
key.mask = SHADER_MASK_NONE;
else if (op == PictOpSrc || op == PictOpAdd
- || op == PictOpIn || op == PictOpOut
- || op == PictOpOverReverse)
+ || op == PictOpIn || op == PictOpOut
+ || op == PictOpOverReverse)
key.in = SHADER_IN_CA_SOURCE;
else if (op == PictOpOutReverse || op == PictOpInReverse) {
key.in = SHADER_IN_CA_ALPHA;
} else {
- glamor_fallback
- ("Unsupported component alpha op: %d\n", op);
+ glamor_fallback("Unsupported component alpha op: %d\n", op);
goto fail;
}
}
@@ -1069,6 +1054,7 @@ glamor_composite_with_shader(CARD8 op,
glamor_fallback("mask alphaMap\n");
goto fail;
}
+
if (key.source == SHADER_SOURCE_TEXTURE ||
key.source == SHADER_SOURCE_TEXTURE_ALPHA) {
source_pixmap = source_pixmap_priv->base.pixmap;
@@ -1090,6 +1076,7 @@ glamor_composite_with_shader(CARD8 op,
#endif
}
}
+
if (key.mask == SHADER_MASK_TEXTURE ||
key.mask == SHADER_MASK_TEXTURE_ALPHA) {
mask_pixmap = mask_pixmap_priv->base.pixmap;
@@ -1106,26 +1093,25 @@ glamor_composite_with_shader(CARD8 op,
#endif
}
}
+
#ifdef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
if (source_status == GLAMOR_UPLOAD_PENDING
- && mask_status == GLAMOR_UPLOAD_PENDING
- && source_pixmap == mask_pixmap) {
+ && mask_status == GLAMOR_UPLOAD_PENDING
+ && source_pixmap == mask_pixmap) {
if (source->format != mask->format) {
saved_source_format = source->format;
- if (!combine_pict_format
- (&source->format, source->format,
- mask->format, key.in)) {
- glamor_fallback
- ("combine source %x mask %x failed.\n",
- source->format, mask->format);
+ if (!combine_pict_format(&source->format, source->format,
+ mask->format, key.in)) {
+ glamor_fallback("combine source %x mask %x failed.\n",
+ source->format, mask->format);
goto fail;
}
if (source->format != saved_source_format) {
- //glamor_picture_format_fixup(source,
- // source_pixmap_priv);
+ glamor_picture_format_fixup(source,
+ source_pixmap_priv);
}
/* XXX
* By default, glamor_upload_picture_to_texture will wire alpha to 1
@@ -1144,11 +1130,11 @@ glamor_composite_with_shader(CARD8 op,
*
**/
if (!PICT_FORMAT_A(saved_source_format)
- && PICT_FORMAT_A(mask->format))
+ && PICT_FORMAT_A(mask->format))
key.source = SHADER_SOURCE_TEXTURE;
if (!PICT_FORMAT_A(mask->format)
- && PICT_FORMAT_A(saved_source_format))
+ && PICT_FORMAT_A(saved_source_format))
key.mask = SHADER_MASK_TEXTURE;
mask_status = GLAMOR_NONE;
@@ -1156,16 +1142,14 @@ glamor_composite_with_shader(CARD8 op,
source_status = glamor_upload_picture_to_texture(source);
if (source_status != GLAMOR_UPLOAD_DONE) {
- glamor_fallback
- ("Failed to upload source texture.\n");
+ glamor_fallback("Failed to upload source texture.\n");
goto fail;
}
} else {
if (source_status == GLAMOR_UPLOAD_PENDING) {
source_status = glamor_upload_picture_to_texture(source);
if (source_status != GLAMOR_UPLOAD_DONE) {
- glamor_fallback
- ("Failed to upload source texture.\n");
+ glamor_fallback("Failed to upload source texture.\n");
goto fail;
}
}
@@ -1173,8 +1157,7 @@ glamor_composite_with_shader(CARD8 op,
if (mask_status == GLAMOR_UPLOAD_PENDING) {
mask_status = glamor_upload_picture_to_texture(mask);
if (mask_status != GLAMOR_UPLOAD_DONE) {
- glamor_fallback
- ("Failed to upload mask texture.\n");
+ glamor_fallback("Failed to upload mask texture.\n");
goto fail;
}
}
@@ -1206,8 +1189,8 @@ glamor_composite_with_shader(CARD8 op,
shader = glamor_lookup_composite_shader(screen, &key);
if (shader->prog == 0) {
- glamor_fallback
- ("no shader program for this render acccel mode\n");
+ glamor_fallback("no shader program for this"
+ "render acccel mode\n");
goto fail;
}
@@ -1216,33 +1199,92 @@ glamor_composite_with_shader(CARD8 op,
if (key.source == SHADER_SOURCE_SOLID) {
glamor_set_composite_solid(dispatch, source_solid_color,
- shader->source_uniform_location);
+ shader->source_uniform_location);
} else {
glamor_set_composite_texture(screen, 0, source,
- source_pixmap_priv, shader->source_wh,
- shader->source_repeat_mode);
+ source_pixmap_priv, shader->source_wh,
+ shader->source_repeat_mode);
}
+
if (key.mask != SHADER_MASK_NONE) {
if (key.mask == SHADER_MASK_SOLID) {
glamor_set_composite_solid(dispatch,
- mask_solid_color,
- shader->mask_uniform_location);
+ mask_solid_color,
+ shader->mask_uniform_location);
} else {
glamor_set_composite_texture(screen, 1, mask,
- mask_pixmap_priv, shader->mask_wh,
- shader->mask_repeat_mode);
+ mask_pixmap_priv, shader->mask_wh,
+ shader->mask_repeat_mode);
}
}
+ glamor_put_dispatch(glamor_priv);
+ ret = TRUE;
+ memcpy(s_key, &key, sizeof(key));
+ *psaved_source_format = saved_source_format;
+ goto done;
+
+fail:
+ if (saved_source_format)
+ source->format = saved_source_format;
+done:
+ return ret;
+}
+
+static Bool
+glamor_composite_with_shader(CARD8 op,
+ PicturePtr source,
+ PicturePtr mask,
+ PicturePtr dest,
+ glamor_pixmap_private *source_pixmap_priv,
+ glamor_pixmap_private *mask_pixmap_priv,
+ glamor_pixmap_private *dest_pixmap_priv,
+ int nrect, glamor_composite_rect_t * rects)
+{
+ ScreenPtr screen = dest->pDrawable->pScreen;
+ glamor_screen_private *glamor_priv = dest_pixmap_priv->base.glamor_priv;
+ PixmapPtr dest_pixmap = dest_pixmap_priv->base.pixmap;
+ PixmapPtr source_pixmap = NULL;
+ PixmapPtr mask_pixmap = NULL;
+ glamor_gl_dispatch *dispatch = NULL;
+ GLfloat dst_xscale, dst_yscale;
+ GLfloat mask_xscale = 1, mask_yscale = 1,
+ src_xscale = 1, src_yscale = 1;
+ struct shader_key key;
+ float vertices[8], source_texcoords[8], mask_texcoords[8];
+ int dest_x_off, dest_y_off;
+ int source_x_off, source_y_off;
+ int mask_x_off, mask_y_off;
+ PictFormatShort saved_source_format = 0;
+ float src_matrix[9], mask_matrix[9];
+ float *psrc_matrix = NULL, *pmask_matrix = NULL;
+ int vert_stride = 4;
+ int nrect_max;
+ Bool ret = FALSE;
+
+ if(!glamor_composite_choose_shader(op, source, mask, dest,
+ source_pixmap_priv, mask_pixmap_priv,
+ dest_pixmap_priv,
+ &key, &saved_source_format)) {
+ glamor_fallback("glamor_composite_choose_shader failed\n");
+ return ret;
+ }
+
+ dispatch = glamor_get_dispatch(glamor_priv);
+
glamor_priv->has_source_coords = key.source != SHADER_SOURCE_SOLID;
glamor_priv->has_mask_coords = (key.mask != SHADER_MASK_NONE &&
key.mask != SHADER_MASK_SOLID);
+ dest_pixmap = glamor_get_drawable_pixmap(dest->pDrawable);
+ dest_pixmap_priv = glamor_get_pixmap_private(dest_pixmap);
glamor_get_drawable_deltas(dest->pDrawable, dest_pixmap,
&dest_x_off, &dest_y_off);
pixmap_priv_get_dest_scale(dest_pixmap_priv, &dst_xscale, &dst_yscale);
if (glamor_priv->has_source_coords) {
+ source_pixmap = glamor_get_drawable_pixmap(source->pDrawable);
+ source_pixmap_priv = glamor_get_pixmap_private(source_pixmap);
glamor_get_drawable_deltas(source->pDrawable,
source_pixmap, &source_x_off,
&source_y_off);
@@ -1256,6 +1298,8 @@ glamor_composite_with_shader(CARD8 op,
}
if (glamor_priv->has_mask_coords) {
+ mask_pixmap = glamor_get_drawable_pixmap(mask->pDrawable);
+ mask_pixmap_priv = glamor_get_pixmap_private(mask_pixmap);
glamor_get_drawable_deltas(mask->pDrawable, mask_pixmap,
&mask_x_off, &mask_y_off);
pixmap_priv_get_scale(mask_pixmap_priv, &mask_xscale,
@@ -1350,16 +1394,10 @@ glamor_composite_with_shader(CARD8 op,
glamor_put_dispatch(glamor_priv);
ret = TRUE;
- goto done;
-
-fail:
- if (saved_source_format)
- source->format = saved_source_format;
-done:
return ret;
}
-static PicturePtr
+PicturePtr
glamor_convert_gradient_picture(ScreenPtr screen,
PicturePtr source,
int x_source,
diff --git a/src/glamor_trapezoid.c b/src/glamor_trapezoid.c
index e65f7e3..f0c0b8b 100644
--- a/src/glamor_trapezoid.c
+++ b/src/glamor_trapezoid.c
@@ -395,7 +395,6 @@ _glamor_generate_trapezoid_with_shader(ScreenPtr screen, PicturePtr picture,
BoxRec one_trap_bound;
float vertices[8];
float tex_vertices[8];
- float tmp;
int i;
glamor_priv = glamor_get_screen_private(screen);
@@ -410,8 +409,8 @@ _glamor_generate_trapezoid_with_shader(ScreenPtr screen, PicturePtr picture,
}
/* First, clear all to zero */
- if (!glamor_solid(pixmap, 0, 0, pixmap_priv->container->drawable.width,
- pixmap_priv->container->drawable.height,
+ if (!glamor_solid(pixmap, 0, 0, pixmap_priv->base.pixmap->drawable.width,
+ pixmap_priv->base.pixmap->drawable.height,
GXclear, 0xFFFFFFFF, 0)) {
DEBUGF("glamor_solid failed, fallback\n");
return FALSE;
@@ -490,8 +489,8 @@ _glamor_generate_trapezoid_with_shader(ScreenPtr screen, PicturePtr picture,
xFixedToInt(ptrap->right.p2.y), ptrap->right.p2.y);
miTrapezoidBounds(1, ptrap, &one_trap_bound);
- glamor_set_tcoords_tri_strip((pixmap_priv->container->drawable.width),
- (pixmap_priv->container->drawable.height),
+ glamor_set_tcoords_tri_strip((pixmap_priv->base.pixmap->drawable.width),
+ (pixmap_priv->base.pixmap->drawable.height),
(one_trap_bound.x1),
(one_trap_bound.y1),
(one_trap_bound.x2),