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authorAnssi Hannula <anssi.hannula@iki.fi>2010-09-05 13:04:17 +0300
committerAaron Plattner <aplattner@nvidia.com>2010-09-07 10:22:30 -0700
commit581d8bbcd36b85fb368446180053204118829fc1 (patch)
tree2af3ae87572b01b17e86ad07a313cf7c911fbc90
parent7a10510e181fdbc45943debd769c5bc6e963d802 (diff)
vdpau.h: Clarify video mixer field amount recommendation
Reviewed-by: Stephen Warren <swarren@nvidia.com> Signed-off-by: Anssi Hannula <anssi.hannula@iki.fi> Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
-rw-r--r--include/vdpau/vdpau.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/vdpau/vdpau.h b/include/vdpau/vdpau.h
index 022a113..58d5083 100644
--- a/include/vdpau/vdpau.h
+++ b/include/vdpau/vdpau.h
@@ -474,7 +474,7 @@
* determining the minimum required number of surfaces for optimal operation,
* and the maximum number of useful surfaces, beyond which surfaces are not
* used. It is recommended that in all cases other than plain bob/weave, at
- * least 2 past and 1 future frame be provided.
+ * least 2 past and 1 future field be provided.
*
* Note that it is entirely possible, in general, for any of the
* \ref VdpVideoMixer "VdpVideoMixer" post-processing steps other than