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2012-02-28Started on the wayland platformjoel@teichroeb.net10-0/+1073
2012-02-04Make mouse relative mode save the original co-ordinates to restore themWim Looman2-2/+8
2012-02-03Change SDL_SetCursor to set the cursor back to the default cursor when theWim Looman3-12/+12
2012-02-03Fix null reference exception.Wim Looman1-1/+1
2012-02-20Fixed bug 1423 - Finger touch events don't report pressureSam Lantinga1-2/+6
2012-02-20Fixed bug 1426 - SDL_SemWaitTimeout returns -1 and sets error instead of SDL_...Sam Lantinga1-1/+5
2012-02-20Add OpenGL 3.X context creation supportSam Lantinga4-21/+127
2012-02-20Fixed bug 1424 - Handling of alpha channel in Altivec accelerated blit functionsSam Lantinga1-0/+8
2012-02-20Fix for double free when quitting on iOSSam Lantinga2-51/+51
2012-02-15Fixed bug 1419 - SDL_libgl2D.c breaks ndk-buildSam Lantinga2-0/+9
2012-02-15FreeBSD compile fixSam Lantinga1-1/+1
2012-02-12Updated Nintendo DS supportSam Lantinga4-16/+533
2012-02-12Fixed bug 1417 - Android_JNI_FileClose local reference bugSam Lantinga1-19/+57
2012-02-07Fixed bug 1412 - Patch - Software renderer crashSam Lantinga1-0/+1
2012-02-07Removed GLX_BUFFER_SIZE attribute; it doesn't do anything with GLX_RGBA.Ryan C. Gordon1-5/+0
2012-02-07Replaced some assert macros with SDL_assert.Ryan C. Gordon7-33/+31
2012-02-03Fixed bug 1403 - Creating a window with resizable flags may crashSam Lantinga1-1/+2
2012-01-31Fixed OpenGL ES 1.1 on AndroidSam Lantinga1-0/+3
2012-01-30Fixed magenta texture on iOS with OpenGL ES 2.0Sam Lantinga2-2/+10
2012-01-28Added glGenFramebuffers() to the function pointer listSam Lantinga4-2/+4
2012-01-28Fixed setting the orthographic projection when the viewport changes.Sam Lantinga1-3/+4
2012-01-25* On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)Tim Angus8-95/+225
2012-01-22Sanity check the window width and heightSam Lantinga1-0/+8
2012-01-22Fixed setting the window visibility on iOS and AndroidSam Lantinga2-1/+4
2012-01-22Fixed loading textures when the window starts hidden.Sam Lantinga7-30/+76
2012-01-22Added a convenience function SDL_CreateWindowAndRenderer()Sam Lantinga1-0/+20
2012-01-22Removed the SDL 1.2 compatibility API... we'll see how painful this is.Sam Lantinga2-1831/+0
2012-01-22Renamed SetTargetTexture() to SetRenderTarget()Sam Lantinga7-19/+19
2012-01-21Reorganized the render target code, moving the viewport handling to the gener...Sam Lantinga7-342/+260
2012-01-21We've already crashed by this point if we don't have a renderer. The calling...Sam Lantinga1-1/+0
2012-01-21Added the correct version.rc to the Visual Studio build.Sam Lantinga1-1/+1
2012-01-19Added a renderer flag to expose whether a renderer supports render to texture.Sam Lantinga5-10/+10
2012-01-19Fix for building with Visual StudioSam Lantinga1-1/+1
2012-01-18Implementation of render targets, by Mason Wheeler and Gabriel JacoboSam Lantinga8-44/+644
2012-01-18Fixed bug 1372 - OSX Window Maximize/Resize Doesn't Update Window PositionSam Lantinga1-1/+7
2012-01-16Fixed blit mapping problem when surfaces are freed and then newly allocated a...Sam Lantinga1-0/+17
2012-01-15Fixed bug 1371 - DX joystick axis ordering fixSam Lantinga1-0/+54
2012-01-15Check for sem_timedwait(), which isn't available on some systems (including O...Sam Lantinga1-0/+14
2012-01-14Make sure that we use consistent configuration options on platforms like Wind...Sam Lantinga4-2/+4
2012-01-14Fixed bug 1238 - SDL_SetKeyboardFocus may send events to already destroyed wi...Sam Lantinga1-3/+11
2012-01-13Fixed bug 1368 - Enabling joystick subsystem cause an infinite loopSam Lantinga3-10/+23
2012-01-12Better interpolation for the x4 upsampling caseSam Lantinga2-844/+844
2012-01-12Fixed issue where there was a garbage sample at the end of the buffer.Sam Lantinga1-1/+2
2012-01-10Fixed bug 1331 - SDL_CreateTextureFromSurface fails for OpenGL + Win XP 64 NV...Sam Lantinga1-4/+9
2012-01-08Fixed memory corruption in the upsampling code, caught by valgrindSam Lantinga2-101/+101
2012-01-08Fixed bug 1091 - Hardcoded size in SDL_audiocvt.c may lead to heap/stack corr...Sam Lantinga1-1/+1
2012-01-08Fixed bug 1014 - SDL_ConvertAudio crashesSam Lantinga2-304/+304
2012-01-08Made the application activity events consistent between iOS and AndroidSam Lantinga2-3/+5
2012-01-08X11 OpenGL ES minor correctionsSam Lantinga5-13/+55
2011-08-26* Take a global reference to the activity to prevent the reference being GCedTim Angus1-1/+1