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2012-02-28
Started on the wayland platform
joel@teichroeb.net
10
-0
/
+1073
2012-02-04
Make mouse relative mode save the original co-ordinates to restore them
Wim Looman
2
-2
/
+8
2012-02-03
Change SDL_SetCursor to set the cursor back to the default cursor when the
Wim Looman
3
-12
/
+12
2012-02-03
Fix null reference exception.
Wim Looman
1
-1
/
+1
2012-02-20
Fixed bug 1423 - Finger touch events don't report pressure
Sam Lantinga
1
-2
/
+6
2012-02-20
Fixed bug 1426 - SDL_SemWaitTimeout returns -1 and sets error instead of SDL_...
Sam Lantinga
1
-1
/
+5
2012-02-20
Add OpenGL 3.X context creation support
Sam Lantinga
4
-21
/
+127
2012-02-20
Fixed bug 1424 - Handling of alpha channel in Altivec accelerated blit functions
Sam Lantinga
1
-0
/
+8
2012-02-20
Fix for double free when quitting on iOS
Sam Lantinga
2
-51
/
+51
2012-02-15
Fixed bug 1419 - SDL_libgl2D.c breaks ndk-build
Sam Lantinga
2
-0
/
+9
2012-02-15
FreeBSD compile fix
Sam Lantinga
1
-1
/
+1
2012-02-12
Updated Nintendo DS support
Sam Lantinga
4
-16
/
+533
2012-02-12
Fixed bug 1417 - Android_JNI_FileClose local reference bug
Sam Lantinga
1
-19
/
+57
2012-02-07
Fixed bug 1412 - Patch - Software renderer crash
Sam Lantinga
1
-0
/
+1
2012-02-07
Removed GLX_BUFFER_SIZE attribute; it doesn't do anything with GLX_RGBA.
Ryan C. Gordon
1
-5
/
+0
2012-02-07
Replaced some assert macros with SDL_assert.
Ryan C. Gordon
7
-33
/
+31
2012-02-03
Fixed bug 1403 - Creating a window with resizable flags may crash
Sam Lantinga
1
-1
/
+2
2012-01-31
Fixed OpenGL ES 1.1 on Android
Sam Lantinga
1
-0
/
+3
2012-01-30
Fixed magenta texture on iOS with OpenGL ES 2.0
Sam Lantinga
2
-2
/
+10
2012-01-28
Added glGenFramebuffers() to the function pointer list
Sam Lantinga
4
-2
/
+4
2012-01-28
Fixed setting the orthographic projection when the viewport changes.
Sam Lantinga
1
-3
/
+4
2012-01-25
* On iOS, fix support for the case where [UIScreen scale] is not 1.0 (retina)
Tim Angus
8
-95
/
+225
2012-01-22
Sanity check the window width and height
Sam Lantinga
1
-0
/
+8
2012-01-22
Fixed setting the window visibility on iOS and Android
Sam Lantinga
2
-1
/
+4
2012-01-22
Fixed loading textures when the window starts hidden.
Sam Lantinga
7
-30
/
+76
2012-01-22
Added a convenience function SDL_CreateWindowAndRenderer()
Sam Lantinga
1
-0
/
+20
2012-01-22
Removed the SDL 1.2 compatibility API... we'll see how painful this is.
Sam Lantinga
2
-1831
/
+0
2012-01-22
Renamed SetTargetTexture() to SetRenderTarget()
Sam Lantinga
7
-19
/
+19
2012-01-21
Reorganized the render target code, moving the viewport handling to the gener...
Sam Lantinga
7
-342
/
+260
2012-01-21
We've already crashed by this point if we don't have a renderer. The calling...
Sam Lantinga
1
-1
/
+0
2012-01-21
Added the correct version.rc to the Visual Studio build.
Sam Lantinga
1
-1
/
+1
2012-01-19
Added a renderer flag to expose whether a renderer supports render to texture.
Sam Lantinga
5
-10
/
+10
2012-01-19
Fix for building with Visual Studio
Sam Lantinga
1
-1
/
+1
2012-01-18
Implementation of render targets, by Mason Wheeler and Gabriel Jacobo
Sam Lantinga
8
-44
/
+644
2012-01-18
Fixed bug 1372 - OSX Window Maximize/Resize Doesn't Update Window Position
Sam Lantinga
1
-1
/
+7
2012-01-16
Fixed blit mapping problem when surfaces are freed and then newly allocated a...
Sam Lantinga
1
-0
/
+17
2012-01-15
Fixed bug 1371 - DX joystick axis ordering fix
Sam Lantinga
1
-0
/
+54
2012-01-15
Check for sem_timedwait(), which isn't available on some systems (including O...
Sam Lantinga
1
-0
/
+14
2012-01-14
Make sure that we use consistent configuration options on platforms like Wind...
Sam Lantinga
4
-2
/
+4
2012-01-14
Fixed bug 1238 - SDL_SetKeyboardFocus may send events to already destroyed wi...
Sam Lantinga
1
-3
/
+11
2012-01-13
Fixed bug 1368 - Enabling joystick subsystem cause an infinite loop
Sam Lantinga
3
-10
/
+23
2012-01-12
Better interpolation for the x4 upsampling case
Sam Lantinga
2
-844
/
+844
2012-01-12
Fixed issue where there was a garbage sample at the end of the buffer.
Sam Lantinga
1
-1
/
+2
2012-01-10
Fixed bug 1331 - SDL_CreateTextureFromSurface fails for OpenGL + Win XP 64 NV...
Sam Lantinga
1
-4
/
+9
2012-01-08
Fixed memory corruption in the upsampling code, caught by valgrind
Sam Lantinga
2
-101
/
+101
2012-01-08
Fixed bug 1091 - Hardcoded size in SDL_audiocvt.c may lead to heap/stack corr...
Sam Lantinga
1
-1
/
+1
2012-01-08
Fixed bug 1014 - SDL_ConvertAudio crashes
Sam Lantinga
2
-304
/
+304
2012-01-08
Made the application activity events consistent between iOS and Android
Sam Lantinga
2
-3
/
+5
2012-01-08
X11 OpenGL ES minor corrections
Sam Lantinga
5
-13
/
+55
2011-08-26
* Take a global reference to the activity to prevent the reference being GCed
Tim Angus
1
-1
/
+1
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