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2012-01-30Updated Android Makefile for SDL2Sam Lantinga1-1/+1
2012-01-10David Carre cpasjuste@gmail.comSam Lantinga1-0/+1
I'm playing with SDL on android, and did notice a problem in latest sources ( branch "default" ) : SDL/src/render/opengles/SDL_glesfuncs.h:10: error: 'glDrawTexiOES' undeclared (first use in this function) SDL/src/render/opengles/SDL_glesfuncs.h:10: error: (Each undeclared identifier is reported only once If it can help you win some time here is the fix, applied to the "Android.mk" file : LOCAL_CFLAGS += -D GL_GLEXT_PROTOTYPES
2011-02-06Fixed building on Android, added SDL_opengles2.h, removed unnecessary ↵Sam Lantinga1-3/+2
SDL_glesfuncs.h --HG-- rename : src/video/SDL_glfuncs.h => src/render/opengl/SDL_glfuncs.h
2011-02-03Fixed building for AndroidSam Lantinga1-0/+3
2011-01-24Fixed Android buildSam Lantinga1-2/+2
2011-01-24Include windows.h in a single point in the source, so we can be consistent ↵Sam Lantinga1-11/+12
about the definition of UNICODE and have core utility functions for Windows that all modules can share. I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c --HG-- rename : src/SDL_android.cpp => src/core/android/SDL_android.cpp rename : src/SDL_android.h => src/core/android/SDL_android.h
2011-01-15Updated the atomic API for better use casesSam Lantinga1-1/+2
2011-01-06Build the SDL library as a shared object on Android, so it will work ↵Sam Lantinga1-0/+41
correctly with SDL_image and SDL_ttf.