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I'm playing with SDL on android, and did notice a problem in latest sources ( branch "default" ) :
SDL/src/render/opengles/SDL_glesfuncs.h:10: error: 'glDrawTexiOES' undeclared (first use in this function)
SDL/src/render/opengles/SDL_glesfuncs.h:10: error: (Each undeclared identifier is reported only once
If it can help you win some time here is the fix, applied to the "Android.mk" file :
LOCAL_CFLAGS += -D GL_GLEXT_PROTOTYPES
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SDL_glesfuncs.h
--HG--
rename : src/video/SDL_glfuncs.h => src/render/opengl/SDL_glfuncs.h
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about the definition of UNICODE and have core utility functions for Windows that all modules can share.
I think this also fixes the bug relating to non-latin characters in filenames, since UNICODE wasn't defined in SDL_rwops.c
--HG--
rename : src/SDL_android.cpp => src/core/android/SDL_android.cpp
rename : src/SDL_android.h => src/core/android/SDL_android.h
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correctly with SDL_image and SDL_ttf.
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