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authorSam Lantinga <slouken@libsdl.org>2006-07-10 21:04:37 +0000
committerSam Lantinga <slouken@libsdl.org>2006-07-10 21:04:37 +0000
commit0f030a1802c6205f4782adf086fcc6ad416aa52a (patch)
treed6fe19c1f8605151b3b800a9158e26f979b96563 /include/SDL_events.h
parent91a32b77a24e61974f415d0c9d7aee208c29b2b5 (diff)
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401938
Diffstat (limited to 'include/SDL_events.h')
-rw-r--r--include/SDL_events.h481
1 files changed, 303 insertions, 178 deletions
diff --git a/include/SDL_events.h b/include/SDL_events.h
index 9fe918c7..bc2df346 100644
--- a/include/SDL_events.h
+++ b/include/SDL_events.h
@@ -20,14 +20,18 @@
slouken@libsdl.org
*/
-/* Include file for SDL event handling */
+/**
+ * \file SDL_events.h
+ *
+ * Include file for SDL event handling
+ */
#ifndef _SDL_events_h
#define _SDL_events_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
-#include "SDL_active.h"
+#include "SDL_video.h"
#include "SDL_keyboard.h"
#include "SDL_mouse.h"
#include "SDL_joystick.h"
@@ -36,202 +40,304 @@
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
+/* *INDENT-OFF* */
extern "C" {
+/* *INDENT-ON* */
#endif
/* General keyboard/mouse state definitions */
#define SDL_RELEASED 0
#define SDL_PRESSED 1
-/* Event enumerations */
-typedef enum {
- SDL_NOEVENT = 0, /* Unused (do not remove) */
- SDL_ACTIVEEVENT, /* Application loses/gains visibility */
- SDL_KEYDOWN, /* Keys pressed */
- SDL_KEYUP, /* Keys released */
- SDL_MOUSEMOTION, /* Mouse moved */
- SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */
- SDL_MOUSEBUTTONUP, /* Mouse button released */
- SDL_JOYAXISMOTION, /* Joystick axis motion */
- SDL_JOYBALLMOTION, /* Joystick trackball motion */
- SDL_JOYHATMOTION, /* Joystick hat position change */
- SDL_JOYBUTTONDOWN, /* Joystick button pressed */
- SDL_JOYBUTTONUP, /* Joystick button released */
- SDL_QUIT, /* User-requested quit */
- SDL_SYSWMEVENT, /* System specific event */
- SDL_EVENT_RESERVEDA, /* Reserved for future use.. */
- SDL_EVENT_RESERVEDB, /* Reserved for future use.. */
- SDL_VIDEORESIZE, /* User resized video mode */
- SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */
- SDL_EVENT_RESERVED2, /* Reserved for future use.. */
- SDL_EVENT_RESERVED3, /* Reserved for future use.. */
- SDL_EVENT_RESERVED4, /* Reserved for future use.. */
- SDL_EVENT_RESERVED5, /* Reserved for future use.. */
- SDL_EVENT_RESERVED6, /* Reserved for future use.. */
- SDL_EVENT_RESERVED7, /* Reserved for future use.. */
- /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
- SDL_USEREVENT = 24,
- /* This last event is only for bounding internal arrays
- It is the number of bits in the event mask datatype -- Uint32
- */
- SDL_NUMEVENTS = 32
+/**
+ * \enum SDL_EventType
+ *
+ * \brief The types of events that can be delivered
+ */
+typedef enum
+{
+ SDL_NOEVENT = 0, /**< Unused (do not remove) */
+ SDL_WINDOWEVENT, /**< Window state change */
+ SDL_KEYDOWN, /**< Keys pressed */
+ SDL_KEYUP, /**< Keys released */
+ SDL_TEXTINPUT, /**< Keyboard text input */
+ SDL_MOUSEMOTION, /**< Mouse moved */
+ SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */
+ SDL_MOUSEBUTTONUP, /**< Mouse button released */
+ SDL_MOUSEWHEEL, /**< Mouse wheel motion */
+ SDL_JOYAXISMOTION, /**< Joystick axis motion */
+ SDL_JOYBALLMOTION, /**< Joystick trackball motion */
+ SDL_JOYHATMOTION, /**< Joystick hat position change */
+ SDL_JOYBUTTONDOWN, /**< Joystick button pressed */
+ SDL_JOYBUTTONUP, /**< Joystick button released */
+ SDL_QUIT, /**< User-requested quit */
+ SDL_SYSWMEVENT, /**< System specific event */
+ SDL_EVENT_RESERVED1, /**< Reserved for future use... */
+ SDL_EVENT_RESERVED2, /**< Reserved for future use... */
+ SDL_EVENT_RESERVED3, /**< Reserved for future use... */
+ /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */
+ SDL_USEREVENT = 24,
+ /* This last event is only for bounding internal arrays
+ It is the number of bits in the event mask datatype -- Uint32
+ */
+ SDL_NUMEVENTS = 32
} SDL_EventType;
-/* Predefined event masks */
+/**
+ * \enum SDL_EventMask
+ *
+ * \brief Predefined event masks
+ */
#define SDL_EVENTMASK(X) (1<<(X))
-typedef enum {
- SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT),
- SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
- SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
- SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN)|
- SDL_EVENTMASK(SDL_KEYUP),
- SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
- SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
- SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
- SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)|
- SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)|
- SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
- SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
- SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
- SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
- SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
- SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
- SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)|
- SDL_EVENTMASK(SDL_JOYBALLMOTION)|
- SDL_EVENTMASK(SDL_JOYHATMOTION)|
- SDL_EVENTMASK(SDL_JOYBUTTONDOWN)|
- SDL_EVENTMASK(SDL_JOYBUTTONUP),
- SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE),
- SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE),
- SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
- SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT)
-} SDL_EventMask ;
+typedef enum
+{
+ SDL_WINDOWEVENTMASK = SDL_EVENTMASK(SDL_WINDOWEVENT),
+ SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN),
+ SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP),
+ SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP),
+ SDL_TEXTINPUTMASK = SDL_EVENTMASK(SDL_TEXTINPUT),
+ SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION),
+ SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN),
+ SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
+ SDL_MOUSEWHEELMASK = SDL_EVENTMASK(SDL_MOUSEWHEEL),
+ SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) |
+ SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK(SDL_MOUSEBUTTONUP),
+ SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION),
+ SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION),
+ SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION),
+ SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN),
+ SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP),
+ SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) |
+ SDL_EVENTMASK(SDL_JOYBALLMOTION) |
+ SDL_EVENTMASK(SDL_JOYHATMOTION) |
+ SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | SDL_EVENTMASK(SDL_JOYBUTTONUP),
+ SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT),
+ SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT)
+} SDL_EventMask;
#define SDL_ALLEVENTS 0xFFFFFFFF
-/* Application visibility event structure */
-typedef struct SDL_ActiveEvent {
- Uint8 type; /* SDL_ACTIVEEVENT */
- Uint8 gain; /* Whether given states were gained or lost (1/0) */
- Uint8 state; /* A mask of the focus states */
-} SDL_ActiveEvent;
-
-/* Keyboard event structure */
-typedef struct SDL_KeyboardEvent {
- Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */
- Uint8 which; /* The keyboard device index */
- Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
- SDL_keysym keysym;
+/**
+ * \struct SDL_WindowEvent
+ *
+ * \brief Window state change event data
+ */
+typedef struct SDL_WindowEvent
+{
+ Uint8 type; /**< SDL_WINDOWEVENT */
+ Uint8 event; /**< SDL_WindowEventID */
+ int data1; /**< event dependent data */
+ int data2; /**< event dependent data */
+ SDL_WindowID windowID; /**< The associated window */
+} SDL_WindowEvent;
+
+/**
+ * \struct SDL_KeyboardEvent
+ *
+ * \brief Keyboard button event structure
+ */
+typedef struct SDL_KeyboardEvent
+{
+ Uint8 type; /**< SDL_KEYDOWN or SDL_KEYUP */
+ Uint8 which; /**< The keyboard device index */
+ Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
+ SDL_keysym keysym; /**< The key that was pressed or released */
+ SDL_WindowID windowID; /**< The window with keyboard focus, if any */
} SDL_KeyboardEvent;
-/* Mouse motion event structure */
-typedef struct SDL_MouseMotionEvent {
- Uint8 type; /* SDL_MOUSEMOTION */
- Uint8 which; /* The mouse device index */
- Uint8 state; /* The current button state */
- Uint16 x, y; /* The X/Y coordinates of the mouse */
- Sint16 xrel; /* The relative motion in the X direction */
- Sint16 yrel; /* The relative motion in the Y direction */
+/**
+ * \struct SDL_TextInputEvent
+ *
+ * \brief Keyboard text input event structure
+ */
+typedef struct SDL_TextInputEvent
+{
+ Uint8 type; /**< SDL_TEXTINPUT */
+ Uint8 which; /**< The keyboard device index */
+ char text[32]; /**< The input text */
+ SDL_WindowID windowID; /**< The window with keyboard focus, if any */
+} SDL_TextInputEvent;
+
+/**
+ * \struct SDL_MouseMotionEvent
+ *
+ * \brief Mouse motion event structure
+ */
+typedef struct SDL_MouseMotionEvent
+{
+ Uint8 type; /**< SDL_MOUSEMOTION */
+ Uint8 which; /**< The mouse device index */
+ Uint8 state; /**< The current button state */
+ int x; /**< X coordinate, relative to window */
+ int y; /**< Y coordinate, relative to window */
+ int xrel; /**< The relative motion in the X direction */
+ int yrel; /**< The relative motion in the Y direction */
+ SDL_WindowID windowID; /**< The window with mouse focus, if any */
} SDL_MouseMotionEvent;
-/* Mouse button event structure */
-typedef struct SDL_MouseButtonEvent {
- Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
- Uint8 which; /* The mouse device index */
- Uint8 button; /* The mouse button index */
- Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
- Uint16 x, y; /* The X/Y coordinates of the mouse at press time */
+/**
+ * \struct SDL_MouseButtonEvent
+ *
+ * \brief Mouse button event structure
+ */
+typedef struct SDL_MouseButtonEvent
+{
+ Uint8 type; /**< SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
+ Uint8 which; /**< The mouse device index */
+ Uint8 button; /**< The mouse button index */
+ Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
+ int x; /**< X coordinate, relative to window */
+ int y; /**< Y coordinate, relative to window */
+ SDL_WindowID windowID; /**< The window with mouse focus, if any */
} SDL_MouseButtonEvent;
-/* Joystick axis motion event structure */
-typedef struct SDL_JoyAxisEvent {
- Uint8 type; /* SDL_JOYAXISMOTION */
- Uint8 which; /* The joystick device index */
- Uint8 axis; /* The joystick axis index */
- Sint16 value; /* The axis value (range: -32768 to 32767) */
+/**
+ * \struct SDL_MouseWheelEvent
+ *
+ * \brief Mouse wheel event structure
+ */
+typedef struct SDL_MouseWheelEvent
+{
+ Uint8 type; /**< SDL_MOUSEWHEEL */
+ Uint8 which; /**< The mouse device index */
+ int motion; /**< The direction and distance scrolled */
+ SDL_WindowID windowID; /**< The window with mouse focus, if any */
+} SDL_MouseWheelEvent;
+
+/**
+ * \struct SDL_JoyAxisEvent
+ *
+ * \brief Joystick axis motion event structure
+ */
+typedef struct SDL_JoyAxisEvent
+{
+ Uint8 type; /**< SDL_JOYAXISMOTION */
+ Uint8 which; /**< The joystick device index */
+ Uint8 axis; /**< The joystick axis index */
+ int value; /**< The axis value (range: -32768 to 32767) */
} SDL_JoyAxisEvent;
-/* Joystick trackball motion event structure */
-typedef struct SDL_JoyBallEvent {
- Uint8 type; /* SDL_JOYBALLMOTION */
- Uint8 which; /* The joystick device index */
- Uint8 ball; /* The joystick trackball index */
- Sint16 xrel; /* The relative motion in the X direction */
- Sint16 yrel; /* The relative motion in the Y direction */
+/**
+ * \struct SDL_JoyBallEvent
+ *
+ * \brief Joystick trackball motion event structure
+ */
+typedef struct SDL_JoyBallEvent
+{
+ Uint8 type; /**< SDL_JOYBALLMOTION */
+ Uint8 which; /**< The joystick device index */
+ Uint8 ball; /**< The joystick trackball index */
+ int xrel; /**< The relative motion in the X direction */
+ int yrel; /**< The relative motion in the Y direction */
} SDL_JoyBallEvent;
-/* Joystick hat position change event structure */
-typedef struct SDL_JoyHatEvent {
- Uint8 type; /* SDL_JOYHATMOTION */
- Uint8 which; /* The joystick device index */
- Uint8 hat; /* The joystick hat index */
- Uint8 value; /* The hat position value:
- SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
- SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
- SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
- Note that zero means the POV is centered.
- */
+/**
+ * \struct SDL_JoyHatEvent
+ *
+ * \brief Joystick hat position change event structure
+ */
+typedef struct SDL_JoyHatEvent
+{
+ Uint8 type; /**< SDL_JOYHATMOTION */
+ Uint8 which; /**< The joystick device index */
+ Uint8 hat; /**< The joystick hat index */
+ Uint8 value; /**< The hat position value:
+ SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP
+ SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT
+ SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN
+ Note that zero means the POV is centered.
+ */
} SDL_JoyHatEvent;
-/* Joystick button event structure */
-typedef struct SDL_JoyButtonEvent {
- Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
- Uint8 which; /* The joystick device index */
- Uint8 button; /* The joystick button index */
- Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
+/**
+ * \struct SDL_JoyButtonEvent
+ *
+ * \brief Joystick button event structure
+ */
+typedef struct SDL_JoyButtonEvent
+{
+ Uint8 type; /**< SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
+ Uint8 which; /**< The joystick device index */
+ Uint8 button; /**< The joystick button index */
+ Uint8 state; /**< SDL_PRESSED or SDL_RELEASED */
} SDL_JoyButtonEvent;
-/* The "window resized" event
- When you get this event, you are responsible for setting a new video
- mode with the new width and height.
+/**
+ * \struct SDL_QuitEvent
+ *
+ * \brief The "quit requested" event
*/
-typedef struct SDL_ResizeEvent {
- Uint8 type; /* SDL_VIDEORESIZE */
- int w; /* New width */
- int h; /* New height */
-} SDL_ResizeEvent;
-
-/* The "screen redraw" event */
-typedef struct SDL_ExposeEvent {
- Uint8 type; /* SDL_VIDEOEXPOSE */
-} SDL_ExposeEvent;
-
-/* The "quit requested" event */
-typedef struct SDL_QuitEvent {
- Uint8 type; /* SDL_QUIT */
+typedef struct SDL_QuitEvent
+{
+ Uint8 type; /**< SDL_QUIT */
} SDL_QuitEvent;
-/* A user-defined event type */
-typedef struct SDL_UserEvent {
- Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */
- int code; /* User defined event code */
- void *data1; /* User defined data pointer */
- void *data2; /* User defined data pointer */
+/**
+ * \struct SDL_UserEvent
+ *
+ * \brief A user-defined event type
+ */
+typedef struct SDL_UserEvent
+{
+ Uint8 type; /**< SDL_USEREVENT through SDL_NUMEVENTS-1 */
+ int code; /**< User defined event code */
+ void *data1; /**< User defined data pointer */
+ void *data2; /**< User defined data pointer */
} SDL_UserEvent;
-/* If you want to use this event, you should include SDL_syswm.h */
+/**
+ * \struct SDL_SysWMEvent
+ *
+ * \brief A video driver dependent system event
+ *
+ * \note If you want to use this event, you should include SDL_syswm.h
+ */
struct SDL_SysWMmsg;
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
-typedef struct SDL_SysWMEvent {
- Uint8 type;
- SDL_SysWMmsg *msg;
+typedef struct SDL_SysWMEvent
+{
+ Uint8 type; /**< SDL_SYSWMEVENT */
+ SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */
} SDL_SysWMEvent;
-/* General event structure */
-typedef union SDL_Event {
- Uint8 type;
- SDL_ActiveEvent active;
- SDL_KeyboardEvent key;
- SDL_MouseMotionEvent motion;
- SDL_MouseButtonEvent button;
- SDL_JoyAxisEvent jaxis;
- SDL_JoyBallEvent jball;
- SDL_JoyHatEvent jhat;
- SDL_JoyButtonEvent jbutton;
- SDL_ResizeEvent resize;
- SDL_ExposeEvent expose;
- SDL_QuitEvent quit;
- SDL_UserEvent user;
- SDL_SysWMEvent syswm;
+/* Typedefs for backwards compatibility */
+typedef struct SDL_ActiveEvent
+{
+ Uint8 type;
+ Uint8 gain;
+ Uint8 state;
+} SDL_ActiveEvent;
+typedef struct SDL_ResizeEvent
+{
+ Uint8 type;
+ int w;
+ int h;
+} SDL_ResizeEvent;
+
+/**
+ * \union SDL_Event
+ *
+ * \brief General event structure
+ */
+typedef union SDL_Event
+{
+ Uint8 type; /**< Event type, shared with all events */
+ SDL_WindowEvent window; /**< Window event data */
+ SDL_KeyboardEvent key; /**< Keyboard event data */
+ SDL_TextInputEvent text; /**< Text input event data */
+ SDL_MouseMotionEvent motion; /**< Mouse motion event data */
+ SDL_MouseButtonEvent button; /**< Mouse button event data */
+ SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
+ SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
+ SDL_JoyBallEvent jball; /**< Joystick ball event data */
+ SDL_JoyHatEvent jhat; /**< Joystick hat event data */
+ SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
+ SDL_QuitEvent quit; /**< Quit request event data */
+ SDL_UserEvent user; /**< Custom event data */
+ SDL_SysWMEvent syswm; /**< System dependent window event data */
+
+ /* Temporarily here for backwards compatibility */
+ SDL_ActiveEvent active;
+ SDL_ResizeEvent resize;
} SDL_Event;
@@ -255,32 +361,38 @@ extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
This function returns the number of events actually stored, or -1
if there was an error. This function is thread-safe.
*/
-typedef enum {
- SDL_ADDEVENT,
- SDL_PEEKEVENT,
- SDL_GETEVENT
+typedef enum
+{
+ SDL_ADDEVENT,
+ SDL_PEEKEVENT,
+ SDL_GETEVENT
} SDL_eventaction;
/* */
-extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
- SDL_eventaction action, Uint32 mask);
+extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
+ SDL_eventaction action,
+ Uint32 mask);
+
+/* Checks to see if certain event types are in the event queue.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 mask);
/* Polls for currently pending events, and returns 1 if there are any pending
events, or 0 if there are none available. If 'event' is not NULL, the next
event is removed from the queue and stored in that area.
*/
-extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event);
+extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
/* Waits indefinitely for the next available event, returning 1, or 0 if there
was an error while waiting for events. If 'event' is not NULL, the next
event is removed from the queue and stored in that area.
*/
-extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
+extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
/* Add an event to the event queue.
- This function returns 0 on success, or -1 if the event queue was full
- or there was some other error.
+ This function returns 1 on success, 0 if the event was filtered,
+ or -1 if the event queue was full or there was some other error.
*/
-extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
+extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
/*
This function sets up a filter to process all events before they
@@ -288,7 +400,7 @@ extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
The filter is protypted as:
*/
-typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
+typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
/*
If the filter returns 1, then the event will be added to the internal queue.
If it returns 0, then the event will be dropped from the queue, but the
@@ -305,13 +417,22 @@ typedef int (SDLCALL *SDL_EventFilter)(const SDL_Event *event);
If the quit event is generated by an interrupt signal, it will bypass the
internal queue and be delivered to the application at the next event poll.
*/
-extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter);
+extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
+ void *userdata);
/*
Return the current event filter - can be used to "chain" filters.
- If there is no event filter set, this function returns NULL.
+ If there is no event filter set, this function returns SDL_FALSE.
*/
-extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void);
+extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
+ void **userdata);
+
+/*
+ Run the filter function on the current event queue, removing any
+ events for which the filter returns 0.
+*/
+extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
+ void *userdata);
/*
This function allows you to set the state of processing certain events.
@@ -330,8 +451,12 @@ extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
+/* *INDENT-OFF* */
}
+/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_events_h */
+
+/* vi: set ts=4 sw=4 expandtab: */