index
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~airlied/virglrenderer
arb_gpu_shader5-devel
arb_gpu_shader_fp64
arb_tessellation_shader-hacks
fix-red-blit
fix-red-blit-shader
gl-4.1
gl-4.1-rebase
large-shaders
master
shader-temps-fix
so-wip
tests-new
thread-sync
virgl-gles31-sketch
virgl-gles31-sketch2
virgl-refactor-tex
virgl-wip-tess
warnings
virgil3d renderer standalone repo
airlied
summary
refs
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commit
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author
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Commit message (
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Author
Files
Lines
2018-03-28
refactor the ssbo code further
virgl-gles31-sketch
Dave Airlie
1
-28
/
+26
2018-03-28
refactor out image bindings
Dave Airlie
1
-19
/
+28
2018-03-28
refactor ubo location alloc
Dave Airlie
1
-14
/
+21
2018-03-28
refactor ssbo binding
Dave Airlie
1
-20
/
+38
2018-03-28
shader: handle some more compute issues
Dave Airlie
1
-7
/
+12
2018-03-28
compute: handle indirect dispatch
Dave Airlie
1
-0
/
+15
2018-03-28
misc fixes
Dave Airlie
1
-5
/
+14
2018-03-28
rough sketch of some more ssbo atomics
Dave Airlie
1
-13
/
+36
2018-03-28
fix build
Dave Airlie
1
-0
/
+6
2018-03-28
fixup ssbo indexing
Dave Airlie
1
-1
/
+1
2018-03-28
vrend: some ssbo support
Dave Airlie
3
-0
/
+128
2018-03-28
basic compute + launch grid
Dave Airlie
7
-6
/
+172
2018-03-28
start basics of ssbos
Dave Airlie
3
-5
/
+54
2018-03-27
images: add conversion to load /atomic
Dave Airlie
1
-3
/
+16
2018-03-27
set some extensions up as needed for images
Dave Airlie
1
-0
/
+9
2018-03-27
handle layering for 3d
Dave Airlie
1
-1
/
+2
2018-03-27
handle volatile flag
Dave Airlie
1
-1
/
+7
2018-03-27
handle early depth
Dave Airlie
3
-1
/
+11
2018-03-27
start translating atomics
Dave Airlie
1
-0
/
+92
2018-03-27
fix image store values
Dave Airlie
1
-2
/
+14
2018-03-27
fix layering
Dave Airlie
1
-1
/
+2
2018-03-27
moar images supportr
Dave Airlie
1
-15
/
+207
2018-03-27
vrend: more image + barrier support
Dave Airlie
6
-8
/
+250
2018-03-27
tgsi: update for images/buffers/memory
Dave Airlie
8
-58
/
+303
2018-03-27
vrend: start images
Dave Airlie
4
-1
/
+86
2018-03-27
renderer: add ARB_gpu_shader5 support.
Dave Airlie
5
-73
/
+454
2018-03-27
tgsi: handle parsing vertex streams
Dave Airlie
3
-3
/
+68
2018-03-27
scan: add ability to find dimension files
Dave Airlie
2
-0
/
+7
2018-03-27
shader: start running tgsi scanner on shader.
Dave Airlie
1
-0
/
+3
2018-03-27
shader: start plumbing number of cull outputs through
Dave Airlie
3
-13
/
+56
2018-03-27
shader: handle declaring fragment shader clip distance input.
Dave Airlie
2
-1
/
+8
2018-03-27
shader: rename some shader info and key vars.
Dave Airlie
3
-9
/
+11
2018-03-26
shader: handle clip dist swizzling properly.
Dave Airlie
1
-7
/
+18
2018-03-26
shader: refactor out swizzled clipdist create.
Dave Airlie
1
-8
/
+21
2018-03-26
shader: Add explicit location for out in gles mode
Lepton Wu
1
-1
/
+4
2018-03-26
vrend: specify GL_UNPACK_IMAGE_HEIGHT
Gurchetan Singh
1
-1
/
+6
2018-03-26
vrend: Don't set resolve filter for non-RGBA buffers
Stéphane Marchesin
1
-1
/
+2
2018-03-22
virglrenderer: add ARB_cull_distance support.
Dave Airlie
2
-7
/
+49
2018-03-22
Fix bug which does sizeof for pointer.
Lepton Wu
1
-1
/
+1
2018-03-22
vrend: Take swizzle + fallback combination into account
Stéphane Marchesin
1
-25
/
+29
2018-03-21
vrend: Do not set GL_TEXTURE_CUBE_MAP_SEAMLESS on GLES
Jakob Bornecrantz
1
-4
/
+14
2018-03-21
vrend: Rework caps for running on GLES hosts v3
Jakob Bornecrantz
1
-70
/
+226
2018-03-21
vrend: Support R10G10B10{A2, X2} formats v2
Alexandros Frantzis
3
-0
/
+7
2018-03-21
vrend: Update p_format.h from latest Mesa
Alexandros Frantzis
1
-4
/
+52
2018-03-21
vrend: use u_minify instead of right shift
Gurchetan Singh
1
-4
/
+4
2018-03-20
vrend: Fix RGB565 format support
Alexandros Frantzis
1
-1
/
+1
2018-03-20
vrend: Fix format warnings in vrend_shader.c
Alexandros Frantzis
1
-3
/
+3
2018-03-20
vrend: specify correct offset in resource copy fallback path
Gurchetan Singh
1
-4
/
+6
2018-03-20
vrend: create a helper function that returns texture depth
Gurchetan Singh
1
-7
/
+14
2018-03-20
vrend: Increase VREND_MAX_CTX to 64.
Lepton Wu
1
-1
/
+1
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