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authorMarek Olšák <marek.olsak@amd.com>2019-04-16 10:16:24 -0400
committerDave Airlie <airlied@redhat.com>2019-04-25 06:10:25 +1000
commitd7a7a4f73ae512bbec81e2201d210e14b6417023 (patch)
tree173ab9b35526bc2ac6d5e31db0e403959b26b25a
parent3323cf08f002e63f26d83268c12c635866aa102b (diff)
glsl: fix shader_storage_blocks_write_access for SSBO block arrays (v2)jenkins
This fixes KHR-GL45.compute_shader.resources-max on radeonsi. Fixes: 4e1e8f684bf "glsl: remember which SSBOs are not read-only and pass it to gallium" v2: use is_interface_array, protect again assertion failures in u_bit_consecutive
-rw-r--r--src/compiler/glsl/link_uniforms.cpp22
1 files changed, 19 insertions, 3 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index ef124111991..aa96227a7e1 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -522,8 +522,10 @@ public:
prog->data->ShaderStorageBlocks : prog->data->UniformBlocks;
unsigned num_blks = var->is_in_shader_storage_block() ?
prog->data->NumShaderStorageBlocks : prog->data->NumUniformBlocks;
+ bool is_interface_array =
+ var->is_interface_instance() && var->type->is_array();
- if (var->is_interface_instance() && var->type->is_array()) {
+ if (is_interface_array) {
unsigned l = strlen(var->get_interface_type()->name);
for (unsigned i = 0; i < num_blks; i++) {
@@ -544,8 +546,22 @@ public:
assert(buffer_block_index != -1);
if (var->is_in_shader_storage_block() &&
- !var->data.memory_read_only)
- shader_storage_blocks_write_access |= 1 << buffer_block_index;
+ !var->data.memory_read_only) {
+ unsigned array_size = is_interface_array ?
+ var->type->array_size() : 1;
+
+ STATIC_ASSERT(MAX_SHADER_STORAGE_BUFFERS <= 32);
+
+ /* Shaders that use too many SSBOs will fail to compile, which
+ * we don't care about.
+ *
+ * This is true for shaders that do not use too many SSBOs:
+ */
+ if (buffer_block_index + array_size <= 32) {
+ shader_storage_blocks_write_access |=
+ u_bit_consecutive(buffer_block_index, array_size);
+ }
+ }
/* Uniform blocks that were specified with an instance name must be
* handled a little bit differently. The name of the variable is the