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path: root/hw/dmx/glxProxy/g_renderswap.c
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Diffstat (limited to 'hw/dmx/glxProxy/g_renderswap.c')
-rw-r--r--hw/dmx/glxProxy/g_renderswap.c2735
1 files changed, 1482 insertions, 1253 deletions
diff --git a/hw/dmx/glxProxy/g_renderswap.c b/hw/dmx/glxProxy/g_renderswap.c
index e434a71b6..ce1c609bd 100644
--- a/hw/dmx/glxProxy/g_renderswap.c
+++ b/hw/dmx/glxProxy/g_renderswap.c
@@ -34,2401 +34,2630 @@
#include "unpack.h"
#include "compsize.h"
-void __glXDispSwap_CallList(GLbyte *pc)
+void
+__glXDispSwap_CallList(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_ListBase(GLbyte *pc)
+void
+__glXDispSwap_ListBase(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_Begin(GLbyte *pc)
+void
+__glXDispSwap_Begin(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_Color3bv(GLbyte *pc)
+void
+__glXDispSwap_Color3bv(GLbyte * pc)
{
}
-void __glXDispSwap_Color3dv(GLbyte *pc)
+void
+__glXDispSwap_Color3dv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 24);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 24);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_Color3fv(GLbyte *pc)
+void
+__glXDispSwap_Color3fv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_Color3iv(GLbyte *pc)
+void
+__glXDispSwap_Color3iv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_Color3sv(GLbyte *pc)
+void
+__glXDispSwap_Color3sv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_Color3ubv(GLbyte *pc)
+void
+__glXDispSwap_Color3ubv(GLbyte * pc)
{
}
-void __glXDispSwap_Color3uiv(GLbyte *pc)
+void
+__glXDispSwap_Color3uiv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_Color3usv(GLbyte *pc)
+void
+__glXDispSwap_Color3usv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_Color4bv(GLbyte *pc)
+void
+__glXDispSwap_Color4bv(GLbyte * pc)
{
}
-void __glXDispSwap_Color4dv(GLbyte *pc)
+void
+__glXDispSwap_Color4dv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 32);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 32);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
}
-void __glXDispSwap_Color4fv(GLbyte *pc)
+void
+__glXDispSwap_Color4fv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
}
-void __glXDispSwap_Color4iv(GLbyte *pc)
+void
+__glXDispSwap_Color4iv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
}
-void __glXDispSwap_Color4sv(GLbyte *pc)
+void
+__glXDispSwap_Color4sv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
}
-void __glXDispSwap_Color4ubv(GLbyte *pc)
+void
+__glXDispSwap_Color4ubv(GLbyte * pc)
{
}
-void __glXDispSwap_Color4uiv(GLbyte *pc)
+void
+__glXDispSwap_Color4uiv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
}
-void __glXDispSwap_Color4usv(GLbyte *pc)
+void
+__glXDispSwap_Color4usv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
}
-void __glXDispSwap_EdgeFlagv(GLbyte *pc)
+void
+__glXDispSwap_EdgeFlagv(GLbyte * pc)
{
}
-void __glXDispSwap_End(GLbyte *pc)
+void
+__glXDispSwap_End(GLbyte * pc)
{
}
-void __glXDispSwap_Indexdv(GLbyte *pc)
+void
+__glXDispSwap_Indexdv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 8);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 8);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
}
-void __glXDispSwap_Indexfv(GLbyte *pc)
+void
+__glXDispSwap_Indexfv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
}
-void __glXDispSwap_Indexiv(GLbyte *pc)
+void
+__glXDispSwap_Indexiv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT_ARRAY(pc + 0, 1);
+ __GLX_SWAP_INT_ARRAY(pc + 0, 1);
}
-void __glXDispSwap_Indexsv(GLbyte *pc)
+void
+__glXDispSwap_Indexsv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
}
-void __glXDispSwap_Normal3bv(GLbyte *pc)
+void
+__glXDispSwap_Normal3bv(GLbyte * pc)
{
}
-void __glXDispSwap_Normal3dv(GLbyte *pc)
+void
+__glXDispSwap_Normal3dv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 24);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 24);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_Normal3fv(GLbyte *pc)
+void
+__glXDispSwap_Normal3fv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_Normal3iv(GLbyte *pc)
+void
+__glXDispSwap_Normal3iv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_Normal3sv(GLbyte *pc)
+void
+__glXDispSwap_Normal3sv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_RasterPos2dv(GLbyte *pc)
+void
+__glXDispSwap_RasterPos2dv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 16);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 16);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
}
-void __glXDispSwap_RasterPos2fv(GLbyte *pc)
+void
+__glXDispSwap_RasterPos2fv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
}
-void __glXDispSwap_RasterPos2iv(GLbyte *pc)
+void
+__glXDispSwap_RasterPos2iv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_INT_ARRAY(pc + 0, 2);
}
-void __glXDispSwap_RasterPos2sv(GLbyte *pc)
+void
+__glXDispSwap_RasterPos2sv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
}
-void __glXDispSwap_RasterPos3dv(GLbyte *pc)
+void
+__glXDispSwap_RasterPos3dv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 24);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 24);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_RasterPos3fv(GLbyte *pc)
+void
+__glXDispSwap_RasterPos3fv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_RasterPos3iv(GLbyte *pc)
+void
+__glXDispSwap_RasterPos3iv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_RasterPos3sv(GLbyte *pc)
+void
+__glXDispSwap_RasterPos3sv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_RasterPos4dv(GLbyte *pc)
+void
+__glXDispSwap_RasterPos4dv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 32);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 32);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
}
-void __glXDispSwap_RasterPos4fv(GLbyte *pc)
+void
+__glXDispSwap_RasterPos4fv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
}
-void __glXDispSwap_RasterPos4iv(GLbyte *pc)
+void
+__glXDispSwap_RasterPos4iv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
}
-void __glXDispSwap_RasterPos4sv(GLbyte *pc)
+void
+__glXDispSwap_RasterPos4sv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
}
-void __glXDispSwap_Rectdv(GLbyte *pc)
+void
+__glXDispSwap_Rectdv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 32);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 32);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
- __GLX_SWAP_DOUBLE_ARRAY(pc + 16, 2);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 16, 2);
}
-void __glXDispSwap_Rectfv(GLbyte *pc)
+void
+__glXDispSwap_Rectfv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
- __GLX_SWAP_FLOAT_ARRAY(pc + 8, 2);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, 2);
}
-void __glXDispSwap_Rectiv(GLbyte *pc)
+void
+__glXDispSwap_Rectiv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT_ARRAY(pc + 0, 2);
- __GLX_SWAP_INT_ARRAY(pc + 8, 2);
+ __GLX_SWAP_INT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_INT_ARRAY(pc + 8, 2);
}
-void __glXDispSwap_Rectsv(GLbyte *pc)
+void
+__glXDispSwap_Rectsv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
- __GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
}
-void __glXDispSwap_TexCoord1dv(GLbyte *pc)
+void
+__glXDispSwap_TexCoord1dv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 8);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 8);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
}
-void __glXDispSwap_TexCoord1fv(GLbyte *pc)
+void
+__glXDispSwap_TexCoord1fv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
}
-void __glXDispSwap_TexCoord1iv(GLbyte *pc)
+void
+__glXDispSwap_TexCoord1iv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT_ARRAY(pc + 0, 1);
+ __GLX_SWAP_INT_ARRAY(pc + 0, 1);
}
-void __glXDispSwap_TexCoord1sv(GLbyte *pc)
+void
+__glXDispSwap_TexCoord1sv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
}
-void __glXDispSwap_TexCoord2dv(GLbyte *pc)
+void
+__glXDispSwap_TexCoord2dv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 16);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 16);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
}
-void __glXDispSwap_TexCoord2fv(GLbyte *pc)
+void
+__glXDispSwap_TexCoord2fv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
}
-void __glXDispSwap_TexCoord2iv(GLbyte *pc)
+void
+__glXDispSwap_TexCoord2iv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_INT_ARRAY(pc + 0, 2);
}
-void __glXDispSwap_TexCoord2sv(GLbyte *pc)
+void
+__glXDispSwap_TexCoord2sv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
}
-void __glXDispSwap_TexCoord3dv(GLbyte *pc)
+void
+__glXDispSwap_TexCoord3dv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 24);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 24);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_TexCoord3fv(GLbyte *pc)
+void
+__glXDispSwap_TexCoord3fv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_TexCoord3iv(GLbyte *pc)
+void
+__glXDispSwap_TexCoord3iv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_TexCoord3sv(GLbyte *pc)
+void
+__glXDispSwap_TexCoord3sv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_TexCoord4dv(GLbyte *pc)
+void
+__glXDispSwap_TexCoord4dv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 32);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 32);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
}
-void __glXDispSwap_TexCoord4fv(GLbyte *pc)
+void
+__glXDispSwap_TexCoord4fv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
}
-void __glXDispSwap_TexCoord4iv(GLbyte *pc)
+void
+__glXDispSwap_TexCoord4iv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
}
-void __glXDispSwap_TexCoord4sv(GLbyte *pc)
+void
+__glXDispSwap_TexCoord4sv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
}
-void __glXDispSwap_Vertex2dv(GLbyte *pc)
+void
+__glXDispSwap_Vertex2dv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 16);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 16);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
}
-void __glXDispSwap_Vertex2fv(GLbyte *pc)
+void
+__glXDispSwap_Vertex2fv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
}
-void __glXDispSwap_Vertex2iv(GLbyte *pc)
+void
+__glXDispSwap_Vertex2iv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_INT_ARRAY(pc + 0, 2);
}
-void __glXDispSwap_Vertex2sv(GLbyte *pc)
+void
+__glXDispSwap_Vertex2sv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
}
-void __glXDispSwap_Vertex3dv(GLbyte *pc)
+void
+__glXDispSwap_Vertex3dv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 24);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 24);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_Vertex3fv(GLbyte *pc)
+void
+__glXDispSwap_Vertex3fv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_Vertex3iv(GLbyte *pc)
+void
+__glXDispSwap_Vertex3iv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT_ARRAY(pc + 0, 3);
+ __GLX_SWAP_INT_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_Vertex3sv(GLbyte *pc)
+void
+__glXDispSwap_Vertex3sv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_Vertex4dv(GLbyte *pc)
+void
+__glXDispSwap_Vertex4dv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 32);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 32);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
}
-void __glXDispSwap_Vertex4fv(GLbyte *pc)
+void
+__glXDispSwap_Vertex4fv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
}
-void __glXDispSwap_Vertex4iv(GLbyte *pc)
+void
+__glXDispSwap_Vertex4iv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT_ARRAY(pc + 0, 4);
+ __GLX_SWAP_INT_ARRAY(pc + 0, 4);
}
-void __glXDispSwap_Vertex4sv(GLbyte *pc)
+void
+__glXDispSwap_Vertex4sv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
+ __GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
}
-void __glXDispSwap_ClipPlane(GLbyte *pc)
+void
+__glXDispSwap_ClipPlane(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 36);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 36);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_INT(pc + 32);
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+ __GLX_SWAP_INT(pc + 32);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
}
-void __glXDispSwap_ColorMaterial(GLbyte *pc)
+void
+__glXDispSwap_ColorMaterial(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
}
-void __glXDispSwap_CullFace(GLbyte *pc)
+void
+__glXDispSwap_CullFace(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_Fogf(GLbyte *pc)
+void
+__glXDispSwap_Fogf(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
}
-void __glXDispSwap_Fogfv(GLbyte *pc)
+void
+__glXDispSwap_Fogfv(GLbyte * pc)
{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLenum pname;
+ GLint compsize;
+
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- pname = *(GLenum *)(pc + 0);
- compsize = __glFogfv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *) (pc + 0);
+ compsize = __glFogfv_size(pname);
+ if (compsize < 0)
+ compsize = 0;
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
}
-void __glXDispSwap_Fogi(GLbyte *pc)
+void
+__glXDispSwap_Fogi(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
}
-void __glXDispSwap_Fogiv(GLbyte *pc)
+void
+__glXDispSwap_Fogiv(GLbyte * pc)
{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLenum pname;
+ GLint compsize;
- __GLX_SWAP_INT(pc + 0);
- pname = *(GLenum *)(pc + 0);
- compsize = __glFogiv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT_ARRAY(pc + 4, compsize);
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *) (pc + 0);
+ compsize = __glFogiv_size(pname);
+ if (compsize < 0)
+ compsize = 0;
+ __GLX_SWAP_INT_ARRAY(pc + 4, compsize);
}
-void __glXDispSwap_FrontFace(GLbyte *pc)
+void
+__glXDispSwap_FrontFace(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_Hint(GLbyte *pc)
+void
+__glXDispSwap_Hint(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
}
-void __glXDispSwap_Lightf(GLbyte *pc)
+void
+__glXDispSwap_Lightf(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
}
-void __glXDispSwap_Lightfv(GLbyte *pc)
+void
+__glXDispSwap_Lightfv(GLbyte * pc)
{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLenum pname;
+ GLint compsize;
+
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glLightfv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *) (pc + 4);
+ compsize = __glLightfv_size(pname);
+ if (compsize < 0)
+ compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
}
-void __glXDispSwap_Lighti(GLbyte *pc)
+void
+__glXDispSwap_Lighti(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
}
-void __glXDispSwap_Lightiv(GLbyte *pc)
+void
+__glXDispSwap_Lightiv(GLbyte * pc)
{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLenum pname;
+ GLint compsize;
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glLightiv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *) (pc + 4);
+ compsize = __glLightiv_size(pname);
+ if (compsize < 0)
+ compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
}
-void __glXDispSwap_LightModelf(GLbyte *pc)
+void
+__glXDispSwap_LightModelf(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
}
-void __glXDispSwap_LightModelfv(GLbyte *pc)
+void
+__glXDispSwap_LightModelfv(GLbyte * pc)
{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLenum pname;
+ GLint compsize;
+
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- pname = *(GLenum *)(pc + 0);
- compsize = __glLightModelfv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *) (pc + 0);
+ compsize = __glLightModelfv_size(pname);
+ if (compsize < 0)
+ compsize = 0;
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
}
-void __glXDispSwap_LightModeli(GLbyte *pc)
+void
+__glXDispSwap_LightModeli(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
}
-void __glXDispSwap_LightModeliv(GLbyte *pc)
+void
+__glXDispSwap_LightModeliv(GLbyte * pc)
{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLenum pname;
+ GLint compsize;
+
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- pname = *(GLenum *)(pc + 0);
- compsize = __glLightModeliv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT_ARRAY(pc + 4, compsize);
+ __GLX_SWAP_INT(pc + 0);
+ pname = *(GLenum *) (pc + 0);
+ compsize = __glLightModeliv_size(pname);
+ if (compsize < 0)
+ compsize = 0;
+ __GLX_SWAP_INT_ARRAY(pc + 4, compsize);
}
-void __glXDispSwap_LineStipple(GLbyte *pc)
+void
+__glXDispSwap_LineStipple(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_SHORT(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT(pc + 4);
}
-void __glXDispSwap_LineWidth(GLbyte *pc)
+void
+__glXDispSwap_LineWidth(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 0);
}
-void __glXDispSwap_Materialf(GLbyte *pc)
+void
+__glXDispSwap_Materialf(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
}
-void __glXDispSwap_Materialfv(GLbyte *pc)
+void
+__glXDispSwap_Materialfv(GLbyte * pc)
{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLenum pname;
+ GLint compsize;
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glMaterialfv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *) (pc + 4);
+ compsize = __glMaterialfv_size(pname);
+ if (compsize < 0)
+ compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
}
-void __glXDispSwap_Materiali(GLbyte *pc)
+void
+__glXDispSwap_Materiali(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
}
-void __glXDispSwap_Materialiv(GLbyte *pc)
+void
+__glXDispSwap_Materialiv(GLbyte * pc)
{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLenum pname;
+ GLint compsize;
+
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glMaterialiv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *) (pc + 4);
+ compsize = __glMaterialiv_size(pname);
+ if (compsize < 0)
+ compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
}
-void __glXDispSwap_PointSize(GLbyte *pc)
+void
+__glXDispSwap_PointSize(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 0);
}
-void __glXDispSwap_PolygonMode(GLbyte *pc)
+void
+__glXDispSwap_PolygonMode(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
}
-void __glXDispSwap_Scissor(GLbyte *pc)
+void
+__glXDispSwap_Scissor(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
}
-void __glXDispSwap_ShadeModel(GLbyte *pc)
+void
+__glXDispSwap_ShadeModel(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_TexParameterf(GLbyte *pc)
+void
+__glXDispSwap_TexParameterf(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
}
-void __glXDispSwap_TexParameterfv(GLbyte *pc)
+void
+__glXDispSwap_TexParameterfv(GLbyte * pc)
{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLenum pname;
+ GLint compsize;
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glTexParameterfv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *) (pc + 4);
+ compsize = __glTexParameterfv_size(pname);
+ if (compsize < 0)
+ compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
}
-void __glXDispSwap_TexParameteri(GLbyte *pc)
+void
+__glXDispSwap_TexParameteri(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
}
-void __glXDispSwap_TexParameteriv(GLbyte *pc)
+void
+__glXDispSwap_TexParameteriv(GLbyte * pc)
{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLenum pname;
+ GLint compsize;
+
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glTexParameteriv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *) (pc + 4);
+ compsize = __glTexParameteriv_size(pname);
+ if (compsize < 0)
+ compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
}
-void __glXDispSwap_TexEnvf(GLbyte *pc)
+void
+__glXDispSwap_TexEnvf(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
}
-void __glXDispSwap_TexEnvfv(GLbyte *pc)
+void
+__glXDispSwap_TexEnvfv(GLbyte * pc)
{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLenum pname;
+ GLint compsize;
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glTexEnvfv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *) (pc + 4);
+ compsize = __glTexEnvfv_size(pname);
+ if (compsize < 0)
+ compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
}
-void __glXDispSwap_TexEnvi(GLbyte *pc)
+void
+__glXDispSwap_TexEnvi(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
}
-void __glXDispSwap_TexEnviv(GLbyte *pc)
+void
+__glXDispSwap_TexEnviv(GLbyte * pc)
{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLenum pname;
+ GLint compsize;
+
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glTexEnviv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *) (pc + 4);
+ compsize = __glTexEnviv_size(pname);
+ if (compsize < 0)
+ compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
}
-void __glXDispSwap_TexGend(GLbyte *pc)
+void
+__glXDispSwap_TexGend(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 16);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 16);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_DOUBLE(pc + 0);
}
-void __glXDispSwap_TexGendv(GLbyte *pc)
+void
+__glXDispSwap_TexGendv(GLbyte * pc)
{
- GLenum pname;
- GLint cmdlen;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLenum pname;
+ GLint cmdlen;
+ GLint compsize;
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glTexGendv_size(pname);
- if (compsize < 0) compsize = 0;
- cmdlen = __GLX_PAD(8+compsize*8);
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *) (pc + 4);
+ compsize = __glTexGendv_size(pname);
+ if (compsize < 0)
+ compsize = 0;
+ cmdlen = __GLX_PAD(8 + compsize * 8);
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, cmdlen);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, cmdlen);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_DOUBLE_ARRAY(pc + 8, compsize);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 8, compsize);
}
-void __glXDispSwap_TexGenf(GLbyte *pc)
+void
+__glXDispSwap_TexGenf(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
}
-void __glXDispSwap_TexGenfv(GLbyte *pc)
+void
+__glXDispSwap_TexGenfv(GLbyte * pc)
{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLenum pname;
+ GLint compsize;
+
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glTexGenfv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *) (pc + 4);
+ compsize = __glTexGenfv_size(pname);
+ if (compsize < 0)
+ compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
}
-void __glXDispSwap_TexGeni(GLbyte *pc)
+void
+__glXDispSwap_TexGeni(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
}
-void __glXDispSwap_TexGeniv(GLbyte *pc)
+void
+__glXDispSwap_TexGeniv(GLbyte * pc)
{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLenum pname;
+ GLint compsize;
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glTexGeniv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *) (pc + 4);
+ compsize = __glTexGeniv_size(pname);
+ if (compsize < 0)
+ compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
}
-void __glXDispSwap_InitNames(GLbyte *pc)
+void
+__glXDispSwap_InitNames(GLbyte * pc)
{
}
-void __glXDispSwap_LoadName(GLbyte *pc)
+void
+__glXDispSwap_LoadName(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_PassThrough(GLbyte *pc)
+void
+__glXDispSwap_PassThrough(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 0);
}
-void __glXDispSwap_PopName(GLbyte *pc)
+void
+__glXDispSwap_PopName(GLbyte * pc)
{
}
-void __glXDispSwap_PushName(GLbyte *pc)
+void
+__glXDispSwap_PushName(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_DrawBuffer(GLbyte *pc)
+void
+__glXDispSwap_DrawBuffer(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_Clear(GLbyte *pc)
+void
+__glXDispSwap_Clear(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_ClearAccum(GLbyte *pc)
+void
+__glXDispSwap_ClearAccum(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_FLOAT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
- __GLX_SWAP_FLOAT(pc + 12);
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 12);
}
-void __glXDispSwap_ClearIndex(GLbyte *pc)
+void
+__glXDispSwap_ClearIndex(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 0);
}
-void __glXDispSwap_ClearColor(GLbyte *pc)
+void
+__glXDispSwap_ClearColor(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_FLOAT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
- __GLX_SWAP_FLOAT(pc + 12);
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 12);
}
-void __glXDispSwap_ClearStencil(GLbyte *pc)
+void
+__glXDispSwap_ClearStencil(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_ClearDepth(GLbyte *pc)
+void
+__glXDispSwap_ClearDepth(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 8);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 8);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 0);
}
-void __glXDispSwap_StencilMask(GLbyte *pc)
+void
+__glXDispSwap_StencilMask(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_ColorMask(GLbyte *pc)
+void
+__glXDispSwap_ColorMask(GLbyte * pc)
{
}
-void __glXDispSwap_DepthMask(GLbyte *pc)
+void
+__glXDispSwap_DepthMask(GLbyte * pc)
{
}
-void __glXDispSwap_IndexMask(GLbyte *pc)
+void
+__glXDispSwap_IndexMask(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_Accum(GLbyte *pc)
+void
+__glXDispSwap_Accum(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
}
-void __glXDispSwap_Disable(GLbyte *pc)
+void
+__glXDispSwap_Disable(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_Enable(GLbyte *pc)
+void
+__glXDispSwap_Enable(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_PopAttrib(GLbyte *pc)
+void
+__glXDispSwap_PopAttrib(GLbyte * pc)
{
}
-void __glXDispSwap_PushAttrib(GLbyte *pc)
+void
+__glXDispSwap_PushAttrib(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_MapGrid1d(GLbyte *pc)
+void
+__glXDispSwap_MapGrid1d(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 20);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 20);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_INT(pc + 16);
- __GLX_SWAP_DOUBLE(pc + 0);
- __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
}
-void __glXDispSwap_MapGrid1f(GLbyte *pc)
+void
+__glXDispSwap_MapGrid1f(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
}
-void __glXDispSwap_MapGrid2d(GLbyte *pc)
+void
+__glXDispSwap_MapGrid2d(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 40);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 40);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_INT(pc + 32);
- __GLX_SWAP_DOUBLE(pc + 0);
- __GLX_SWAP_DOUBLE(pc + 8);
- __GLX_SWAP_INT(pc + 36);
- __GLX_SWAP_DOUBLE(pc + 16);
- __GLX_SWAP_DOUBLE(pc + 24);
+ __GLX_SWAP_INT(pc + 32);
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_INT(pc + 36);
+ __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 24);
}
-void __glXDispSwap_MapGrid2f(GLbyte *pc)
+void
+__glXDispSwap_MapGrid2f(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_FLOAT(pc + 16);
- __GLX_SWAP_FLOAT(pc + 20);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_FLOAT(pc + 16);
+ __GLX_SWAP_FLOAT(pc + 20);
}
-void __glXDispSwap_EvalCoord1dv(GLbyte *pc)
+void
+__glXDispSwap_EvalCoord1dv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 8);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 8);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
}
-void __glXDispSwap_EvalCoord1fv(GLbyte *pc)
+void
+__glXDispSwap_EvalCoord1fv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
}
-void __glXDispSwap_EvalCoord2dv(GLbyte *pc)
+void
+__glXDispSwap_EvalCoord2dv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 16);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 16);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
}
-void __glXDispSwap_EvalCoord2fv(GLbyte *pc)
+void
+__glXDispSwap_EvalCoord2fv(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
}
-void __glXDispSwap_EvalMesh1(GLbyte *pc)
+void
+__glXDispSwap_EvalMesh1(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
}
-void __glXDispSwap_EvalPoint1(GLbyte *pc)
+void
+__glXDispSwap_EvalPoint1(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_EvalMesh2(GLbyte *pc)
+void
+__glXDispSwap_EvalMesh2(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
}
-void __glXDispSwap_EvalPoint2(GLbyte *pc)
+void
+__glXDispSwap_EvalPoint2(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
}
-void __glXDispSwap_AlphaFunc(GLbyte *pc)
+void
+__glXDispSwap_AlphaFunc(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
}
-void __glXDispSwap_BlendFunc(GLbyte *pc)
+void
+__glXDispSwap_BlendFunc(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
}
-void __glXDispSwap_LogicOp(GLbyte *pc)
+void
+__glXDispSwap_LogicOp(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_StencilFunc(GLbyte *pc)
+void
+__glXDispSwap_StencilFunc(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
}
-void __glXDispSwap_StencilOp(GLbyte *pc)
+void
+__glXDispSwap_StencilOp(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
}
-void __glXDispSwap_DepthFunc(GLbyte *pc)
+void
+__glXDispSwap_DepthFunc(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_PixelZoom(GLbyte *pc)
+void
+__glXDispSwap_PixelZoom(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_FLOAT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
}
-void __glXDispSwap_PixelTransferf(GLbyte *pc)
+void
+__glXDispSwap_PixelTransferf(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
}
-void __glXDispSwap_PixelTransferi(GLbyte *pc)
+void
+__glXDispSwap_PixelTransferi(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
}
-void __glXDispSwap_PixelMapfv(GLbyte *pc)
+void
+__glXDispSwap_PixelMapfv(GLbyte * pc)
{
- GLint mapsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLint mapsize;
- __GLX_SWAP_INT(pc + 4);
- mapsize = *(GLint *)(pc + 4);
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 8, mapsize);
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ mapsize = *(GLint *) (pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, mapsize);
}
-void __glXDispSwap_PixelMapuiv(GLbyte *pc)
+void
+__glXDispSwap_PixelMapuiv(GLbyte * pc)
{
- GLint mapsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLint mapsize;
+
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 4);
- mapsize = *(GLint *)(pc + 4);
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 8, mapsize);
+ __GLX_SWAP_INT(pc + 4);
+ mapsize = *(GLint *) (pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, mapsize);
}
-void __glXDispSwap_PixelMapusv(GLbyte *pc)
+void
+__glXDispSwap_PixelMapusv(GLbyte * pc)
{
- GLint mapsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLint mapsize;
- __GLX_SWAP_INT(pc + 4);
- mapsize = *(GLint *)(pc + 4);
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_SHORT_ARRAY(pc + 8, mapsize);
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ mapsize = *(GLint *) (pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 8, mapsize);
}
-void __glXDispSwap_ReadBuffer(GLbyte *pc)
+void
+__glXDispSwap_ReadBuffer(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_CopyPixels(GLbyte *pc)
+void
+__glXDispSwap_CopyPixels(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
}
-void __glXDispSwap_DepthRange(GLbyte *pc)
+void
+__glXDispSwap_DepthRange(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 16);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 16);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE(pc + 0);
- __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
}
-void __glXDispSwap_Frustum(GLbyte *pc)
+void
+__glXDispSwap_Frustum(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 48);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 48);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE(pc + 0);
- __GLX_SWAP_DOUBLE(pc + 8);
- __GLX_SWAP_DOUBLE(pc + 16);
- __GLX_SWAP_DOUBLE(pc + 24);
- __GLX_SWAP_DOUBLE(pc + 32);
- __GLX_SWAP_DOUBLE(pc + 40);
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 24);
+ __GLX_SWAP_DOUBLE(pc + 32);
+ __GLX_SWAP_DOUBLE(pc + 40);
}
-void __glXDispSwap_LoadIdentity(GLbyte *pc)
+void
+__glXDispSwap_LoadIdentity(GLbyte * pc)
{
}
-void __glXDispSwap_LoadMatrixf(GLbyte *pc)
+void
+__glXDispSwap_LoadMatrixf(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
}
-void __glXDispSwap_LoadMatrixd(GLbyte *pc)
+void
+__glXDispSwap_LoadMatrixd(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 128);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 128);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
}
-void __glXDispSwap_MatrixMode(GLbyte *pc)
+void
+__glXDispSwap_MatrixMode(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_MultMatrixf(GLbyte *pc)
+void
+__glXDispSwap_MultMatrixf(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
}
-void __glXDispSwap_MultMatrixd(GLbyte *pc)
+void
+__glXDispSwap_MultMatrixd(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 128);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 128);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
}
-void __glXDispSwap_Ortho(GLbyte *pc)
+void
+__glXDispSwap_Ortho(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 48);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 48);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE(pc + 0);
- __GLX_SWAP_DOUBLE(pc + 8);
- __GLX_SWAP_DOUBLE(pc + 16);
- __GLX_SWAP_DOUBLE(pc + 24);
- __GLX_SWAP_DOUBLE(pc + 32);
- __GLX_SWAP_DOUBLE(pc + 40);
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 24);
+ __GLX_SWAP_DOUBLE(pc + 32);
+ __GLX_SWAP_DOUBLE(pc + 40);
}
-void __glXDispSwap_PopMatrix(GLbyte *pc)
+void
+__glXDispSwap_PopMatrix(GLbyte * pc)
{
}
-void __glXDispSwap_PushMatrix(GLbyte *pc)
+void
+__glXDispSwap_PushMatrix(GLbyte * pc)
{
}
-void __glXDispSwap_Rotated(GLbyte *pc)
+void
+__glXDispSwap_Rotated(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 32);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 32);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE(pc + 0);
- __GLX_SWAP_DOUBLE(pc + 8);
- __GLX_SWAP_DOUBLE(pc + 16);
- __GLX_SWAP_DOUBLE(pc + 24);
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 24);
}
-void __glXDispSwap_Rotatef(GLbyte *pc)
+void
+__glXDispSwap_Rotatef(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_FLOAT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
- __GLX_SWAP_FLOAT(pc + 12);
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 12);
}
-void __glXDispSwap_Scaled(GLbyte *pc)
+void
+__glXDispSwap_Scaled(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 24);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 24);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE(pc + 0);
- __GLX_SWAP_DOUBLE(pc + 8);
- __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
}
-void __glXDispSwap_Scalef(GLbyte *pc)
+void
+__glXDispSwap_Scalef(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_FLOAT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
}
-void __glXDispSwap_Translated(GLbyte *pc)
+void
+__glXDispSwap_Translated(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 24);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 24);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_DOUBLE(pc + 0);
- __GLX_SWAP_DOUBLE(pc + 8);
- __GLX_SWAP_DOUBLE(pc + 16);
+ __GLX_SWAP_DOUBLE(pc + 0);
+ __GLX_SWAP_DOUBLE(pc + 8);
+ __GLX_SWAP_DOUBLE(pc + 16);
}
-void __glXDispSwap_Translatef(GLbyte *pc)
+void
+__glXDispSwap_Translatef(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_FLOAT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
}
-void __glXDispSwap_Viewport(GLbyte *pc)
+void
+__glXDispSwap_Viewport(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
}
-void __glXDispSwap_PolygonOffset(GLbyte *pc)
+void
+__glXDispSwap_PolygonOffset(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_FLOAT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
}
-void __glXDispSwap_CopyTexImage1D(GLbyte *pc)
+void
+__glXDispSwap_CopyTexImage1D(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
- __GLX_SWAP_INT(pc + 20);
- __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 24);
}
-void __glXDispSwap_CopyTexImage2D(GLbyte *pc)
+void
+__glXDispSwap_CopyTexImage2D(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
- __GLX_SWAP_INT(pc + 20);
- __GLX_SWAP_INT(pc + 24);
- __GLX_SWAP_INT(pc + 28);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_INT(pc + 28);
}
-void __glXDispSwap_CopyTexSubImage1D(GLbyte *pc)
+void
+__glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
- __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
}
-void __glXDispSwap_CopyTexSubImage2D(GLbyte *pc)
+void
+__glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
- __GLX_SWAP_INT(pc + 20);
- __GLX_SWAP_INT(pc + 24);
- __GLX_SWAP_INT(pc + 28);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_INT(pc + 28);
}
-void __glXDispSwap_BindTexture(GLbyte *pc)
+void
+__glXDispSwap_BindTexture(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
}
-void __glXDispSwap_PrioritizeTextures(GLbyte *pc)
+void
+__glXDispSwap_PrioritizeTextures(GLbyte * pc)
{
- GLsizei n;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLsizei n;
- __GLX_SWAP_INT(pc + 0);
- n = *(GLsizei *)(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 4, n);
- __GLX_SWAP_FLOAT_ARRAY(pc + 4+n*4, n);
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 0);
+ n = *(GLsizei *) (pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, n);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4 + n * 4, n);
}
-void __glXDispSwap_Indexubv(GLbyte *pc)
+void
+__glXDispSwap_Indexubv(GLbyte * pc)
{
}
-void __glXDispSwap_BlendColor(GLbyte *pc)
+void
+__glXDispSwap_BlendColor(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_FLOAT(pc + 0);
- __GLX_SWAP_FLOAT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
- __GLX_SWAP_FLOAT(pc + 12);
+ __GLX_SWAP_FLOAT(pc + 0);
+ __GLX_SWAP_FLOAT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_FLOAT(pc + 12);
}
-void __glXDispSwap_BlendEquation(GLbyte *pc)
+void
+__glXDispSwap_BlendEquation(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_ColorTableParameterfv(GLbyte *pc)
+void
+__glXDispSwap_ColorTableParameterfv(GLbyte * pc)
{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLenum pname;
+ GLint compsize;
+
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glColorTableParameterfv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *) (pc + 4);
+ compsize = __glColorTableParameterfv_size(pname);
+ if (compsize < 0)
+ compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
}
-void __glXDispSwap_ColorTableParameteriv(GLbyte *pc)
+void
+__glXDispSwap_ColorTableParameteriv(GLbyte * pc)
{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLenum pname;
+ GLint compsize;
+
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glColorTableParameteriv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *) (pc + 4);
+ compsize = __glColorTableParameteriv_size(pname);
+ if (compsize < 0)
+ compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
}
-void __glXDispSwap_CopyColorTable(GLbyte *pc)
+void
+__glXDispSwap_CopyColorTable(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
}
-void __glXDispSwap_CopyColorSubTable(GLbyte *pc)
+void
+__glXDispSwap_CopyColorSubTable(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
}
-void __glXDispSwap_ConvolutionParameterf(GLbyte *pc)
+void
+__glXDispSwap_ConvolutionParameterf(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_FLOAT(pc + 8);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_FLOAT(pc + 8);
}
-void __glXDispSwap_ConvolutionParameterfv(GLbyte *pc)
+void
+__glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLenum pname;
+ GLint compsize;
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glConvolutionParameterfv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *) (pc + 4);
+ compsize = __glConvolutionParameterfv_size(pname);
+ if (compsize < 0)
+ compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
}
-void __glXDispSwap_ConvolutionParameteri(GLbyte *pc)
+void
+__glXDispSwap_ConvolutionParameteri(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
}
-void __glXDispSwap_ConvolutionParameteriv(GLbyte *pc)
+void
+__glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
{
- GLenum pname;
- GLint compsize;
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ GLenum pname;
+ GLint compsize;
+
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 4);
- pname = *(GLenum *)(pc + 4);
- compsize = __glConvolutionParameteriv_size(pname);
- if (compsize < 0) compsize = 0;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
+ __GLX_SWAP_INT(pc + 4);
+ pname = *(GLenum *) (pc + 4);
+ compsize = __glConvolutionParameteriv_size(pname);
+ if (compsize < 0)
+ compsize = 0;
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 8, compsize);
}
-void __glXDispSwap_CopyConvolutionFilter1D(GLbyte *pc)
+void
+__glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
}
-void __glXDispSwap_CopyConvolutionFilter2D(GLbyte *pc)
+void
+__glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
- __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
}
-void __glXDispSwap_Histogram(GLbyte *pc)
+void
+__glXDispSwap_Histogram(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
}
-void __glXDispSwap_Minmax(GLbyte *pc)
+void
+__glXDispSwap_Minmax(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
}
-void __glXDispSwap_ResetHistogram(GLbyte *pc)
+void
+__glXDispSwap_ResetHistogram(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_ResetMinmax(GLbyte *pc)
+void
+__glXDispSwap_ResetMinmax(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_CopyTexSubImage3D(GLbyte *pc)
+void
+__glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT(pc + 4);
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_INT(pc + 12);
- __GLX_SWAP_INT(pc + 16);
- __GLX_SWAP_INT(pc + 20);
- __GLX_SWAP_INT(pc + 24);
- __GLX_SWAP_INT(pc + 28);
- __GLX_SWAP_INT(pc + 32);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 4);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_INT(pc + 12);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_INT(pc + 20);
+ __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_INT(pc + 28);
+ __GLX_SWAP_INT(pc + 32);
}
-void __glXDispSwap_ActiveTextureARB(GLbyte *pc)
+void
+__glXDispSwap_ActiveTextureARB(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT(pc + 0);
}
-void __glXDispSwap_MultiTexCoord1dvARB(GLbyte *pc)
+void
+__glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 12);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 12);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_INT(pc + 8);
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
+ __GLX_SWAP_INT(pc + 8);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
}
-void __glXDispSwap_MultiTexCoord1fvARB(GLbyte *pc)
+void
+__glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 4, 1);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, 1);
}
-void __glXDispSwap_MultiTexCoord1ivARB(GLbyte *pc)
+void
+__glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 4, 1);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, 1);
}
-void __glXDispSwap_MultiTexCoord1svARB(GLbyte *pc)
+void
+__glXDispSwap_MultiTexCoord1svARB(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_SHORT_ARRAY(pc + 4, 1);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 1);
}
-void __glXDispSwap_MultiTexCoord2dvARB(GLbyte *pc)
+void
+__glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 20);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 20);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_INT(pc + 16);
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
+ __GLX_SWAP_INT(pc + 16);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
}
-void __glXDispSwap_MultiTexCoord2fvARB(GLbyte *pc)
+void
+__glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 4, 2);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, 2);
}
-void __glXDispSwap_MultiTexCoord2ivARB(GLbyte *pc)
+void
+__glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 4, 2);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, 2);
}
-void __glXDispSwap_MultiTexCoord2svARB(GLbyte *pc)
+void
+__glXDispSwap_MultiTexCoord2svARB(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
}
-void __glXDispSwap_MultiTexCoord3dvARB(GLbyte *pc)
+void
+__glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 28);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 28);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_INT(pc + 24);
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
+ __GLX_SWAP_INT(pc + 24);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
}
-void __glXDispSwap_MultiTexCoord3fvARB(GLbyte *pc)
+void
+__glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 4, 3);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, 3);
}
-void __glXDispSwap_MultiTexCoord3ivARB(GLbyte *pc)
+void
+__glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 4, 3);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, 3);
}
-void __glXDispSwap_MultiTexCoord3svARB(GLbyte *pc)
+void
+__glXDispSwap_MultiTexCoord3svARB(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_SHORT_ARRAY(pc + 4, 3);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 3);
}
-void __glXDispSwap_MultiTexCoord4dvARB(GLbyte *pc)
+void
+__glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
-
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
- if ((unsigned long)(pc) & 7) {
- __GLX_MEM_COPY(pc-4, pc, 36);
- pc -= 4;
- }
+ if ((unsigned long) (pc) & 7) {
+ __GLX_MEM_COPY(pc - 4, pc, 36);
+ pc -= 4;
+ }
#endif
- __GLX_SWAP_INT(pc + 32);
- __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
+ __GLX_SWAP_INT(pc + 32);
+ __GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
}
-void __glXDispSwap_MultiTexCoord4fvARB(GLbyte *pc)
+void
+__glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_FLOAT_ARRAY(pc + 4, 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_FLOAT_ARRAY(pc + 4, 4);
}
-void __glXDispSwap_MultiTexCoord4ivARB(GLbyte *pc)
+void
+__glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_INT_ARRAY(pc + 4, 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_INT_ARRAY(pc + 4, 4);
}
-void __glXDispSwap_MultiTexCoord4svARB(GLbyte *pc)
+void
+__glXDispSwap_MultiTexCoord4svARB(GLbyte * pc)
{
- __GLX_DECLARE_SWAP_VARIABLES;
- __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
+ __GLX_DECLARE_SWAP_VARIABLES;
+ __GLX_DECLARE_SWAP_ARRAY_VARIABLES;
- __GLX_SWAP_INT(pc + 0);
- __GLX_SWAP_SHORT_ARRAY(pc + 4, 4);
+ __GLX_SWAP_INT(pc + 0);
+ __GLX_SWAP_SHORT_ARRAY(pc + 4, 4);
}
-