diff options
Diffstat (limited to 'dix/touch.c')
-rw-r--r-- | dix/touch.c | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/dix/touch.c b/dix/touch.c index 9fa2f3c8d..f9d16172b 100644 --- a/dix/touch.c +++ b/dix/touch.c @@ -31,6 +31,122 @@ #include "inputstr.h" #include "scrnintstr.h" +#include "eventstr.h" +#include "exevents.h" + +/** + * Some documentation about touch points: + * The driver submits touch events with it's own (unique) touch point ID. + * The driver may re-use those IDs, the DDX doesn't care. It just passes on + * the data to the DIX. In the server, the driver's ID is referred to as the + * DDX id anyway. + * + * On a TouchBegin, we create a DDXTouchPointInfo that contains the DDX id + * and the client ID that this touchpoint will have. The client ID is the + * one visible on the protocol. + * + * TouchUpdate and TouchEnd will only be processed if there is an active + * touchpoint with the same DDX id. + * + * The DDXTouchPointInfo struct is stored dev->last.touches. When the event + * being processed, it becomes a TouchPointInfo in dev->touch-touches which + * contains amongst other things the sprite trace and delivery information. + */ + +/** + * Given the DDX-facing ID (which is _not_ DeviceEvent::detail.touch), find the + * associated DDXTouchPointInfoRec. + * + * @param dev The device to create the touch point for + * @param ddx_id Touch id assigned by the driver/ddx + * @param create Create the touchpoint if it cannot be found + */ +DDXTouchPointInfoPtr +TouchFindByDDXID(DeviceIntPtr dev, uint32_t ddx_id, Bool create) +{ + DDXTouchPointInfoPtr ti; + int i; + + if (!dev->touch) + return NULL; + + for (i = 0; i < dev->last.num_touches; i++) + { + ti = &dev->last.touches[i]; + if (ti->active && ti->ddx_id == ddx_id) + return ti; + } + + return create ? TouchBeginDDXTouch(dev, ddx_id) : NULL; +} + +/** + * Given a unique DDX ID for a touchpoint, create a touchpoint record and + * return it. + * + * If no other touch points are active, mark new touchpoint for pointer + * emulation. + * + * Returns NULL on failure (i.e. if another touch with that ID is already active, + * allocation failure). + */ +DDXTouchPointInfoPtr +TouchBeginDDXTouch(DeviceIntPtr dev, uint32_t ddx_id) +{ + static int next_client_id = 1; + int i; + TouchClassPtr t = dev->touch; + DDXTouchPointInfoPtr ti = NULL; + Bool emulate_pointer = (t->mode == XIDirectTouch); + + if (!t) + return NULL; + + /* Look for another active touchpoint with the same DDX ID. DDX + * touchpoints must be unique. */ + if (TouchFindByDDXID(dev, ddx_id, FALSE)) + return NULL; + + for (i = 0; i < dev->last.num_touches; i++) + { + /* Only emulate pointer events on the first touch */ + if (dev->last.touches[i].active) + emulate_pointer = FALSE; + else if (!ti) /* ti is now first non-active touch rec */ + ti = &dev->last.touches[i]; + + if (!emulate_pointer && ti) + break; + } + + if (ti) + { + int client_id; + ti->active = TRUE; + ti->ddx_id = ddx_id; + client_id = next_client_id; + next_client_id++; + if (next_client_id == 0) + next_client_id = 1; + ti->client_id = client_id; + ti->emulate_pointer = emulate_pointer; + return ti; + } + + /* If we get here, then we've run out of touches, drop the event */ + return NULL; +} + +void +TouchEndDDXTouch(DeviceIntPtr dev, DDXTouchPointInfoPtr ti) +{ + TouchClassPtr t = dev->touch; + + if (!t) + return; + + ti->active = FALSE; +} void TouchInitDDXTouchPoint(DeviceIntPtr dev, DDXTouchPointInfoPtr ddxtouch) |