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authorRobert Morell <rmorell@nvidia.com>2014-04-18 18:29:42 -0700
committerKeith Packard <keithp@keithp.com>2014-04-21 11:44:02 -0700
commit668321e7e5acb41c0c7b299f57165e86dc74d7ed (patch)
tree5366b0400fbe156f87ab2a9fc1fd490582bb3530 /randr
parent138bf5ac9703b410a6066c303feea067680edf5a (diff)
randr: Fix crash for NULL swap dispatch procs
The previous code was checking the wrong table for function pointers. Signed-off-by: Robert Morell <rmorell@nvidia.com> Reviewed-by: Alan Coopersmith <alan.coopersmith@oracle.com> Signed-off-by: Keith Packard <keithp@keithp.com>
Diffstat (limited to 'randr')
-rw-r--r--randr/randr.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/randr/randr.c b/randr/randr.c
index 3c97714d8..6e3f14b4e 100644
--- a/randr/randr.c
+++ b/randr/randr.c
@@ -679,7 +679,7 @@ static int
SProcRRDispatch(ClientPtr client)
{
REQUEST(xReq);
- if (stuff->data >= RRNumberRequests || !ProcRandrVector[stuff->data])
+ if (stuff->data >= RRNumberRequests || !SProcRandrVector[stuff->data])
return BadRequest;
return (*SProcRandrVector[stuff->data]) (client);
}