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authorMichel Dänzer <daenzer@vmware.com>2009-12-04 08:37:14 +0100
committerKeith Packard <keithp@keithp.com>2009-12-04 07:46:15 -0800
commitbb7acfbcfbc37869c2215c26791c6175a5a6c526 (patch)
tree1225a3ec5a4fa00a7b617cd7be708151cfdeb1a7
parent0f4ef7123d3e6e09e04dc55e8edb47aecf017648 (diff)
EXA: Use correct coordinate system for calculating Composite fallback region.
Fixes incorrectly skipped rendering of some Composite operations to windows. Signed-off-by: Michel Dänzer <daenzer@vmware.com> Reviewed-by: Keith Packard <keithp@keithp.com> Signed-off-by: Keith Packard <keithp@keithp.com>
-rw-r--r--exa/exa_unaccel.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/exa/exa_unaccel.c b/exa/exa_unaccel.c
index 9bc765a53..eee14da4a 100644
--- a/exa/exa_unaccel.c
+++ b/exa/exa_unaccel.c
@@ -414,7 +414,9 @@ ExaCheckComposite (CARD8 op,
PixmapPtr pDstPix;
if (!miComputeCompositeRegion (&region, pSrc, pMask, pDst,
- xSrc, ySrc, xMask, yMask, xDst, yDst,
+ xSrc, ySrc, xMask, yMask,
+ xDst + pDst->pDrawable->x,
+ yDst + pDst->pDrawable->y,
width, height))
goto skip;