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authorEric Anholt <eric@anholt.net>2014-04-17 18:18:49 -0700
committerEric Anholt <eric@anholt.net>2014-04-23 10:32:02 -0700
commitabf12027063dbe22bec1d055ad8db365cf07395a (patch)
tree306b0df0614f21830d279672476b387ac89e3f10
parentf12221cbd8ff33070fa2ca086bccf7ed32115f0e (diff)
glx: Move the GLX variable caching what GL context is current to dix.
GLX is trying to track whether the context it wants is current, to avoid the glFlush() (and the rest of the overhead) that occurs on all MakeCurrent calls. However, its cache can be incorrect now that glamor exists. This is a step toward getting glamor to coordinate with GLX. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> Reviewed-by: Adam Jackson <ajax@redhat.com>
-rw-r--r--dix/dixutils.c25
-rw-r--r--glx/glxcmds.c11
-rw-r--r--glx/glxext.c26
-rw-r--r--glx/glxserver.h1
-rw-r--r--include/dix.h2
5 files changed, 39 insertions, 26 deletions
diff --git a/dix/dixutils.c b/dix/dixutils.c
index 5de74c8b4..cdd370bd6 100644
--- a/dix/dixutils.c
+++ b/dix/dixutils.c
@@ -866,3 +866,28 @@ InitCallbackManager(void)
{
DeleteCallbackManager();
}
+
+/**
+ * Coordinates the global GL context used by modules in the X Server
+ * doing rendering with OpenGL.
+ *
+ * When setting a GL context (glXMakeCurrent() or eglMakeCurrent()),
+ * there is an expensive implied glFlush() required by the GLX and EGL
+ * APIs, so modules don't want to have to do it on every request. But
+ * the individual modules using GL also don't know about each other,
+ * so they have to coordinate who owns the current context.
+ *
+ * When you're about to do a MakeCurrent, you should set this variable
+ * to your context's address, and you can skip MakeCurrent if it's
+ * already set to yours.
+ *
+ * When you're about to do a DestroyContext, you should set this to
+ * NULL if it's set to your context.
+ *
+ * When you're about to do an unbindContext on a DRI driver, you
+ * should set this to NULL. Despite the unbindContext interface
+ * sounding like it only unbinds the passed in context, it actually
+ * unconditionally clears the dispatch table even if the given
+ * context wasn't current.
+ */
+void *lastGLContext = NULL;
diff --git a/glx/glxcmds.c b/glx/glxcmds.c
index 187e42665..a451d2b43 100644
--- a/glx/glxcmds.c
+++ b/glx/glxcmds.c
@@ -188,7 +188,7 @@ validGlxDrawable(ClientPtr client, XID id, int type, int access_mode,
void
__glXContextDestroy(__GLXcontext * context)
{
- __glXFlushContextCache();
+ lastGLContext = NULL;
}
static void
@@ -434,9 +434,8 @@ static void
StopUsingContext(__GLXcontext * glxc)
{
if (glxc) {
- if (glxc == __glXLastContext) {
- /* Tell server GL library */
- __glXLastContext = 0;
+ if (glxc == lastGLContext) {
+ lastGLContext = NULL;
}
glxc->currentClient = NULL;
if (!glxc->idExists) {
@@ -448,7 +447,7 @@ StopUsingContext(__GLXcontext * glxc)
static void
StartUsingContext(__GLXclientState * cl, __GLXcontext * glxc)
{
- __glXLastContext = glxc;
+ lastGLContext = glxc;
glxc->currentClient = cl->client;
}
@@ -627,7 +626,7 @@ DoMakeCurrent(__GLXclientState * cl,
if (!(*prevglxc->loseCurrent) (prevglxc)) {
return __glXError(GLXBadContext);
}
- __glXFlushContextCache();
+ lastGLContext = NULL;
if (!prevglxc->isDirect) {
prevglxc->drawPriv = NULL;
prevglxc->readPriv = NULL;
diff --git a/glx/glxext.c b/glx/glxext.c
index c9b8cc5b3..85fd219df 100644
--- a/glx/glxext.c
+++ b/glx/glxext.c
@@ -48,12 +48,6 @@
#include "indirect_util.h"
/*
-** The last context used by the server. It is the context that is current
-** from the server's perspective.
-*/
-__GLXcontext *__glXLastContext;
-
-/*
** X resources.
*/
RESTYPE __glXContextRes;
@@ -79,7 +73,7 @@ static int __glXDispatch(ClientPtr);
static void
ResetExtension(ExtensionEntry * extEntry)
{
- __glXFlushContextCache();
+ lastGLContext = NULL;
}
/*
@@ -141,8 +135,8 @@ DrawableGone(__GLXdrawable * glxPriv, XID xid)
(c->drawPriv == glxPriv || c->readPriv == glxPriv)) {
/* just force a re-bind the next time through */
(*c->loseCurrent) (c);
- if (c == __glXLastContext)
- __glXFlushContextCache();
+ if (c == lastGLContext)
+ lastGLContext = NULL;
}
if (c->drawPriv == glxPriv)
c->drawPriv = NULL;
@@ -203,8 +197,8 @@ __glXFreeContext(__GLXcontext * cx)
free(cx->feedbackBuf);
free(cx->selectBuf);
- if (cx == __glXLastContext) {
- __glXFlushContextCache();
+ if (cx == lastGLContext) {
+ lastGLContext = NULL;
}
/* We can get here through both regular dispatching from
@@ -406,12 +400,6 @@ GlxExtensionInit(void)
/************************************************************************/
-void
-__glXFlushContextCache(void)
-{
- __glXLastContext = 0;
-}
-
/*
** Make a context the current one for the GL (in this implementation, there
** is only one instance of the GL, and we use it to serve all GL clients by
@@ -449,7 +437,7 @@ __glXForceCurrent(__GLXclientState * cl, GLXContextTag tag, int *error)
if (cx->wait && (*cx->wait) (cx, cl, error))
return NULL;
- if (cx == __glXLastContext) {
+ if (cx == lastGLContext) {
/* No need to re-bind */
return cx;
}
@@ -463,7 +451,7 @@ __glXForceCurrent(__GLXclientState * cl, GLXContextTag tag, int *error)
return 0;
}
}
- __glXLastContext = cx;
+ lastGLContext = cx;
return cx;
}
diff --git a/glx/glxserver.h b/glx/glxserver.h
index 3f2ae3593..a324b290f 100644
--- a/glx/glxserver.h
+++ b/glx/glxserver.h
@@ -84,7 +84,6 @@ void __glXScreenInitVisuals(__GLXscreen * screen);
/*
** The last context used (from the server's persective) is cached.
*/
-extern __GLXcontext *__glXLastContext;
extern __GLXcontext *__glXForceCurrent(__GLXclientState *, GLXContextTag,
int *);
diff --git a/include/dix.h b/include/dix.h
index 8371df072..f42e23655 100644
--- a/include/dix.h
+++ b/include/dix.h
@@ -608,4 +608,6 @@ CorePointerProc(DeviceIntPtr dev, int what);
extern _X_HIDDEN int
CoreKeyboardProc(DeviceIntPtr dev, int what);
+extern _X_EXPORT void *lastGLContext;
+
#endif /* DIX_H */