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authorKristian Høgsberg <krh@bitplanet.net>2010-07-29 20:36:25 -0400
committerKristian Høgsberg <krh@bitplanet.net>2010-08-06 08:30:47 -0400
commit8d7b7a0d71e0b89321b3341b781bc8845386def6 (patch)
tree023440464af3a1b8ee71b59930da17ebff001e95
parentc65f610e12f9df168d5639534ed3c2bd40afffc8 (diff)
Set DamageSetReportAfterOp to true for the damage extension
Change the damage extension reporter to queue up events after we chain to the wrapped functions. Damage events are typically sent out after the rendering happens anyway, since we submit batch buffers from the flush callback chain and then flush client io buffers. Compositing managers relie on this order, and there is no way we could reliably provide damage events to clients before the rendering happens anyway. By queueing up the damage events before the rendering happens, there's a risk that the client io buffer may overflow and send the damage events to the client before the driver has even seen the rendering request. Reporting damage events after the rendering fixes this corner case and better corresponds with how we expect this to work. Signed-off-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Keith Packard <keithp@keithp.com>
-rw-r--r--damageext/damageext.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/damageext/damageext.c b/damageext/damageext.c
index f5265ddfc..b4bb478dd 100644
--- a/damageext/damageext.c
+++ b/damageext/damageext.c
@@ -217,6 +217,7 @@ ProcDamageCreate (ClientPtr client)
if (!AddResource (stuff->damage, DamageExtType, (pointer) pDamageExt))
return BadAlloc;
+ DamageSetReportAfterOp (pDamageExt->pDamage, TRUE);
DamageRegister (pDamageExt->pDrawable, pDamageExt->pDamage);
if (pDrawable->type == DRAWABLE_WINDOW)