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-rw-r--r--src/sna/gen3_render.h1479
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diff --git a/src/sna/gen3_render.h b/src/sna/gen3_render.h
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+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef _I915_REG_H_
+#define _I915_REG_H_
+
+#define CMD_3D (3 << 29)
+
+#define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
+
+#define PRIM3D (CMD_3D | (0x1f<<24))
+#define PRIM3D_INDIRECT_SEQUENTIAL ((1<<23) | (0<<17))
+#define PRIM3D_TRILIST (PRIM3D | (0x0<<18))
+#define PRIM3D_TRISTRIP (PRIM3D | (0x1<<18))
+#define PRIM3D_TRISTRIP_RVRSE (PRIM3D | (0x2<<18))
+#define PRIM3D_TRIFAN (PRIM3D | (0x3<<18))
+#define PRIM3D_POLY (PRIM3D | (0x4<<18))
+#define PRIM3D_LINELIST (PRIM3D | (0x5<<18))
+#define PRIM3D_LINESTRIP (PRIM3D | (0x6<<18))
+#define PRIM3D_RECTLIST (PRIM3D | (0x7<<18))
+#define PRIM3D_POINTLIST (PRIM3D | (0x8<<18))
+#define PRIM3D_DIB (PRIM3D | (0x9<<18))
+#define PRIM3D_CLEAR_RECT (PRIM3D | (0xa<<18))
+#define PRIM3D_ZONE_INIT (PRIM3D | (0xd<<18))
+#define PRIM3D_MASK (0x1f<<18)
+
+
+/* p137 */
+#define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24))
+#define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16)
+#define AA_LINE_ECAAR_WIDTH_0_5 0
+#define AA_LINE_ECAAR_WIDTH_1_0 (1<<14)
+#define AA_LINE_ECAAR_WIDTH_2_0 (2<<14)
+#define AA_LINE_ECAAR_WIDTH_4_0 (3<<14)
+#define AA_LINE_REGION_WIDTH_ENABLE (1<<8)
+#define AA_LINE_REGION_WIDTH_0_5 0
+#define AA_LINE_REGION_WIDTH_1_0 (1<<6)
+#define AA_LINE_REGION_WIDTH_2_0 (2<<6)
+#define AA_LINE_REGION_WIDTH_4_0 (3<<6)
+
+/* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/
+#define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8<<24))
+#define BFO_ENABLE_STENCIL_REF (1<<23)
+#define BFO_STENCIL_REF_SHIFT 15
+#define BFO_STENCIL_REF_MASK (0xff<<15)
+#define BFO_ENABLE_STENCIL_FUNCS (1<<14)
+#define BFO_STENCIL_TEST_SHIFT 11
+#define BFO_STENCIL_TEST_MASK (0x7<<11)
+#define BFO_STENCIL_FAIL_SHIFT 8
+#define BFO_STENCIL_FAIL_MASK (0x7<<8)
+#define BFO_STENCIL_PASS_Z_FAIL_SHIFT 5
+#define BFO_STENCIL_PASS_Z_FAIL_MASK (0x7<<5)
+#define BFO_STENCIL_PASS_Z_PASS_SHIFT 2
+#define BFO_STENCIL_PASS_Z_PASS_MASK (0x7<<2)
+#define BFO_ENABLE_STENCIL_TWO_SIDE (1<<1)
+#define BFO_STENCIL_TWO_SIDE (1<<0)
+
+/* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */
+#define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9<<24))
+#define BFM_ENABLE_STENCIL_TEST_MASK (1<<17)
+#define BFM_ENABLE_STENCIL_WRITE_MASK (1<<16)
+#define BFM_STENCIL_TEST_MASK_SHIFT 8
+#define BFM_STENCIL_TEST_MASK_MASK (0xff<<8)
+#define BFM_STENCIL_WRITE_MASK_SHIFT 0
+#define BFM_STENCIL_WRITE_MASK_MASK (0xff<<0)
+
+/* 3DSTATE_BIN_CONTROL p141 */
+
+/* p143 */
+#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
+/* Dword 1 */
+#define BUF_3D_ID_COLOR_BACK (0x3<<24)
+#define BUF_3D_ID_DEPTH (0x7<<24)
+#define BUF_3D_USE_FENCE (1<<23)
+#define BUF_3D_TILED_SURFACE (1<<22)
+#define BUF_3D_TILE_WALK_X 0
+#define BUF_3D_TILE_WALK_Y (1<<21)
+/* Dword 2 */
+#define BUF_3D_ADDR(x) ((x) & ~0x3)
+
+/* 3DSTATE_CHROMA_KEY */
+
+/* 3DSTATE_CLEAR_PARAMETERS, p150 */
+#define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5)
+/* Dword 1 */
+#define CLEARPARAM_CLEAR_RECT (1 << 16)
+#define CLEARPARAM_ZONE_INIT (0 << 16)
+#define CLEARPARAM_WRITE_COLOR (1 << 2)
+#define CLEARPARAM_WRITE_DEPTH (1 << 1)
+#define CLEARPARAM_WRITE_STENCIL (1 << 0)
+
+/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
+#define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16))
+
+/* 3DSTATE_COORD_SET_BINDINGS, p154 */
+#define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16<<24))
+#define CSB_TCB(iunit, eunit) ((eunit)<<(iunit*3))
+
+/* p156 */
+#define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16))
+
+/* p157 */
+#define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16))
+
+/* p158 */
+#define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16))
+
+/* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */
+#define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d<<24) | (0x97<<16))
+/* scale in dword 1 */
+
+/* The depth subrectangle is not supported, but must be disabled. */
+/* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
+#define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<<19) | (1 << 1) | (0 << 0))
+
+/* p161 */
+#define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16))
+/* Dword 1 */
+#define TEX_DEFAULT_COLOR_OGL (0<<30)
+#define TEX_DEFAULT_COLOR_D3D (1<<30)
+#define ZR_EARLY_DEPTH (1<<29)
+#define LOD_PRECLAMP_OGL (1<<28)
+#define LOD_PRECLAMP_D3D (0<<28)
+#define DITHER_FULL_ALWAYS (0<<26)
+#define DITHER_FULL_ON_FB_BLEND (1<<26)
+#define DITHER_CLAMPED_ALWAYS (2<<26)
+#define LINEAR_GAMMA_BLEND_32BPP (1<<25)
+#define DEBUG_DISABLE_ENH_DITHER (1<<24)
+#define DSTORG_HORT_BIAS(x) ((x)<<20)
+#define DSTORG_VERT_BIAS(x) ((x)<<16)
+#define COLOR_4_2_2_CHNL_WRT_ALL 0
+#define COLOR_4_2_2_CHNL_WRT_Y (1<<12)
+#define COLOR_4_2_2_CHNL_WRT_CR (2<<12)
+#define COLOR_4_2_2_CHNL_WRT_CB (3<<12)
+#define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12)
+#define COLR_BUF_8BIT 0
+#define COLR_BUF_RGB555 (1<<8)
+#define COLR_BUF_RGB565 (2<<8)
+#define COLR_BUF_ARGB8888 (3<<8)
+#define COLR_BUF_ARGB4444 (8<<8)
+#define COLR_BUF_ARGB1555 (9<<8)
+#define COLR_BUF_ARGB2AAA (0xa<<8)
+#define DEPTH_IS_Z 0
+#define DEPTH_IS_W (1<<6)
+#define DEPTH_FRMT_16_FIXED 0
+#define DEPTH_FRMT_16_FLOAT (1<<2)
+#define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2)
+#define DEPTH_FRMT_24_FLOAT_8_OTHER (3<<2)
+#define VERT_LINE_STRIDE_1 (1<<1)
+#define VERT_LINE_STRIDE_0 0
+#define VERT_LINE_STRIDE_OFS_1 1
+#define VERT_LINE_STRIDE_OFS_0 0
+
+/* p166 */
+#define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3)
+/* Dword 1 */
+#define DRAW_RECT_DIS_DEPTH_OFS (1<<30)
+#define DRAW_DITHER_OFS_X(x) ((x)<<26)
+#define DRAW_DITHER_OFS_Y(x) ((x)<<24)
+/* Dword 2 */
+#define DRAW_YMIN(x) ((uint16_t)(x)<<16)
+#define DRAW_XMIN(x) ((uint16_t)(x))
+/* Dword 3 */
+#define DRAW_YMAX(x) ((uint16_t)(x)<<16)
+#define DRAW_XMAX(x) ((uint16_t)(x))
+/* Dword 4 */
+#define DRAW_YORG(x) ((uint16_t)(x)<<16)
+#define DRAW_XORG(x) ((uint16_t)(x))
+
+/* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */
+
+/* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */
+
+/* _3DSTATE_FOG_COLOR, p173 */
+#define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24))
+#define FOG_COLOR_RED(x) ((x)<<16)
+#define FOG_COLOR_GREEN(x) ((x)<<8)
+#define FOG_COLOR_BLUE(x) (x)
+
+/* _3DSTATE_FOG_MODE, p174 */
+#define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2)
+/* Dword 1 */
+#define FMC1_FOGFUNC_MODIFY_ENABLE (1<<31)
+#define FMC1_FOGFUNC_VERTEX (0<<28)
+#define FMC1_FOGFUNC_PIXEL_EXP (1<<28)
+#define FMC1_FOGFUNC_PIXEL_EXP2 (2<<28)
+#define FMC1_FOGFUNC_PIXEL_LINEAR (3<<28)
+#define FMC1_FOGFUNC_MASK (3<<28)
+#define FMC1_FOGINDEX_MODIFY_ENABLE (1<<27)
+#define FMC1_FOGINDEX_Z (0<<25)
+#define FMC1_FOGINDEX_W (1<<25)
+#define FMC1_C1_C2_MODIFY_ENABLE (1<<24)
+#define FMC1_DENSITY_MODIFY_ENABLE (1<<23)
+#define FMC1_C1_ONE (1<<13)
+#define FMC1_C1_MASK (0xffff<<4)
+/* Dword 2 */
+#define FMC2_C2_ONE (1<<16)
+/* Dword 3 */
+#define FMC3_D_ONE (1<<16)
+
+/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */
+#define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24))
+#define IAB_MODIFY_ENABLE (1<<23)
+#define IAB_ENABLE (1<<22)
+#define IAB_MODIFY_FUNC (1<<21)
+#define IAB_FUNC_SHIFT 16
+#define IAB_MODIFY_SRC_FACTOR (1<<11)
+#define IAB_SRC_FACTOR_SHIFT 6
+#define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6)
+#define IAB_MODIFY_DST_FACTOR (1<<5)
+#define IAB_DST_FACTOR_SHIFT 0
+#define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0)
+
+#define BLENDFACT_ZERO 0x01
+#define BLENDFACT_ONE 0x02
+#define BLENDFACT_SRC_COLR 0x03
+#define BLENDFACT_INV_SRC_COLR 0x04
+#define BLENDFACT_SRC_ALPHA 0x05
+#define BLENDFACT_INV_SRC_ALPHA 0x06
+#define BLENDFACT_DST_ALPHA 0x07
+#define BLENDFACT_INV_DST_ALPHA 0x08
+#define BLENDFACT_DST_COLR 0x09
+#define BLENDFACT_INV_DST_COLR 0x0a
+#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
+#define BLENDFACT_CONST_COLOR 0x0c
+#define BLENDFACT_INV_CONST_COLOR 0x0d
+#define BLENDFACT_CONST_ALPHA 0x0e
+#define BLENDFACT_INV_CONST_ALPHA 0x0f
+#define BLENDFACT_MASK 0x0f
+
+#define BLENDFUNC_ADD 0x0
+#define BLENDFUNC_SUBTRACT 0x1
+#define BLENDFUNC_REVERSE_SUBTRACT 0x2
+#define BLENDFUNC_MIN 0x3
+#define BLENDFUNC_MAX 0x4
+#define BLENDFUNC_MASK 0x7
+
+/* 3DSTATE_LOAD_INDIRECT, p180 */
+
+#define _3DSTATE_LOAD_INDIRECT (CMD_3D|(0x1d<<24)|(0x7<<16))
+#define LI0_STATE_STATIC_INDIRECT (0x01<<8)
+#define LI0_STATE_DYNAMIC_INDIRECT (0x02<<8)
+#define LI0_STATE_SAMPLER (0x04<<8)
+#define LI0_STATE_MAP (0x08<<8)
+#define LI0_STATE_PROGRAM (0x10<<8)
+#define LI0_STATE_CONSTANTS (0x20<<8)
+
+#define SIS0_BUFFER_ADDRESS(x) ((x)&~0x3)
+#define SIS0_FORCE_LOAD (1<<1)
+#define SIS0_BUFFER_VALID (1<<0)
+#define SIS1_BUFFER_LENGTH(x) ((x)&0xff)
+
+#define DIS0_BUFFER_ADDRESS(x) ((x)&~0x3)
+#define DIS0_BUFFER_RESET (1<<1)
+#define DIS0_BUFFER_VALID (1<<0)
+
+#define SSB0_BUFFER_ADDRESS(x) ((x)&~0x3)
+#define SSB0_FORCE_LOAD (1<<1)
+#define SSB0_BUFFER_VALID (1<<0)
+#define SSB1_BUFFER_LENGTH(x) ((x)&0xff)
+
+#define MSB0_BUFFER_ADDRESS(x) ((x)&~0x3)
+#define MSB0_FORCE_LOAD (1<<1)
+#define MSB0_BUFFER_VALID (1<<0)
+#define MSB1_BUFFER_LENGTH(x) ((x)&0xff)
+
+#define PSP0_BUFFER_ADDRESS(x) ((x)&~0x3)
+#define PSP0_FORCE_LOAD (1<<1)
+#define PSP0_BUFFER_VALID (1<<0)
+#define PSP1_BUFFER_LENGTH(x) ((x)&0xff)
+
+#define PSC0_BUFFER_ADDRESS(x) ((x)&~0x3)
+#define PSC0_FORCE_LOAD (1<<1)
+#define PSC0_BUFFER_VALID (1<<0)
+#define PSC1_BUFFER_LENGTH(x) ((x)&0xff)
+
+/* _3DSTATE_RASTERIZATION_RULES */
+#define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24))
+#define ENABLE_POINT_RASTER_RULE (1<<15)
+#define OGL_POINT_RASTER_RULE (1<<13)
+#define ENABLE_TEXKILL_3D_4D (1<<10)
+#define TEXKILL_3D (0<<9)
+#define TEXKILL_4D (1<<9)
+#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8)
+#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5)
+#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6)
+#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3)
+
+/* _3DSTATE_SCISSOR_ENABLE, p256 */
+#define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19))
+#define ENABLE_SCISSOR_RECT ((1<<1) | 1)
+#define DISABLE_SCISSOR_RECT (1<<1)
+
+/* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */
+#define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1)
+/* Dword 1 */
+#define SCISSOR_RECT_0_YMIN(x) ((x)<<16)
+#define SCISSOR_RECT_0_XMIN(x) (x)
+/* Dword 2 */
+#define SCISSOR_RECT_0_YMAX(x) ((x)<<16)
+#define SCISSOR_RECT_0_XMAX(x) (x)
+
+/* p189 */
+#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 ((0x3<<29)|(0x1d<<24)|(0x04<<16))
+#define I1_LOAD_S(n) (1<<(4+n))
+
+#define S0_VB_OFFSET_MASK 0xffffffc
+#define S0_AUTO_CACHE_INV_DISABLE (1<<0)
+
+#define S1_VERTEX_WIDTH_SHIFT 24
+#define S1_VERTEX_WIDTH_MASK (0x3f<<24)
+#define S1_VERTEX_PITCH_SHIFT 16
+#define S1_VERTEX_PITCH_MASK (0x3f<<16)
+
+#define TEXCOORDFMT_2D 0x0
+#define TEXCOORDFMT_3D 0x1
+#define TEXCOORDFMT_4D 0x2
+#define TEXCOORDFMT_1D 0x3
+#define TEXCOORDFMT_2D_16 0x4
+#define TEXCOORDFMT_4D_16 0x5
+#define TEXCOORDFMT_NOT_PRESENT 0xf
+#define S2_TEXCOORD_FMT0_MASK 0xf
+#define S2_TEXCOORD_FMT1_SHIFT 4
+#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4))
+#define S2_TEXCOORD_NONE (~0)
+
+#define TEXCOORD_WRAP_SHORTEST_TCX 8
+#define TEXCOORD_WRAP_SHORTEST_TCY 4
+#define TEXCOORD_WRAP_SHORTEST_TCZ 2
+#define TEXCOORD_PERSPECTIVE_DISABLE 1
+
+#define S3_WRAP_SHORTEST_TCX(unit) (TEXCOORD_WRAP_SHORTEST_TCX << ((unit) * 4))
+#define S3_WRAP_SHORTEST_TCY(unit) (TEXCOORD_WRAP_SHORTEST_TCY << ((unit) * 4))
+#define S3_WRAP_SHORTEST_TCZ(unit) (TEXCOORD_WRAP_SHORTEST_TCZ << ((unit) * 4))
+#define S3_PERSPECTIVE_DISABLE(unit) (TEXCOORD_PERSPECTIVE_DISABLE << ((unit) * 4))
+
+/* S3 not interesting */
+
+#define S4_POINT_WIDTH_SHIFT 23
+#define S4_POINT_WIDTH_MASK (0x1ff<<23)
+#define S4_LINE_WIDTH_SHIFT 19
+#define S4_LINE_WIDTH_ONE (0x2<<19)
+#define S4_LINE_WIDTH_MASK (0xf<<19)
+#define S4_FLATSHADE_ALPHA (1<<18)
+#define S4_FLATSHADE_FOG (1<<17)
+#define S4_FLATSHADE_SPECULAR (1<<16)
+#define S4_FLATSHADE_COLOR (1<<15)
+#define S4_CULLMODE_BOTH (0<<13)
+#define S4_CULLMODE_NONE (1<<13)
+#define S4_CULLMODE_CW (2<<13)
+#define S4_CULLMODE_CCW (3<<13)
+#define S4_CULLMODE_MASK (3<<13)
+#define S4_VFMT_POINT_WIDTH (1<<12)
+#define S4_VFMT_SPEC_FOG (1<<11)
+#define S4_VFMT_COLOR (1<<10)
+#define S4_VFMT_DEPTH_OFFSET (1<<9)
+#define S4_VFMT_XYZ (1<<6)
+#define S4_VFMT_XYZW (2<<6)
+#define S4_VFMT_XY (3<<6)
+#define S4_VFMT_XYW (4<<6)
+#define S4_VFMT_XYZW_MASK (7<<6)
+#define S4_FORCE_DEFAULT_DIFFUSE (1<<5)
+#define S4_FORCE_DEFAULT_SPECULAR (1<<4)
+#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3)
+#define S4_VFMT_FOG_PARAM (1<<2)
+#define S4_SPRITE_POINT_ENABLE (1<<1)
+#define S4_LINE_ANTIALIAS_ENABLE (1<<0)
+
+#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \
+ S4_VFMT_SPEC_FOG | \
+ S4_VFMT_COLOR | \
+ S4_VFMT_DEPTH_OFFSET | \
+ S4_VFMT_XYZW_MASK | \
+ S4_VFMT_FOG_PARAM)
+
+#define S5_WRITEDISABLE_ALPHA (1<<31)
+#define S5_WRITEDISABLE_RED (1<<30)
+#define S5_WRITEDISABLE_GREEN (1<<29)
+#define S5_WRITEDISABLE_BLUE (1<<28)
+#define S5_WRITEDISABLE_MASK (0xf<<28)
+#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27)
+#define S5_LAST_PIXEL_ENABLE (1<<26)
+#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25)
+#define S5_FOG_ENABLE (1<<24)
+#define S5_STENCIL_REF_SHIFT 16
+#define S5_STENCIL_REF_MASK (0xff<<16)
+#define S5_STENCIL_TEST_FUNC_SHIFT 13
+#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13)
+#define S5_STENCIL_FAIL_SHIFT 10
+#define S5_STENCIL_FAIL_MASK (0x7<<10)
+#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7
+#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7)
+#define S5_STENCIL_PASS_Z_PASS_SHIFT 4
+#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4)
+#define S5_STENCIL_WRITE_ENABLE (1<<3)
+#define S5_STENCIL_TEST_ENABLE (1<<2)
+#define S5_COLOR_DITHER_ENABLE (1<<1)
+#define S5_LOGICOP_ENABLE (1<<0)
+
+#define S6_ALPHA_TEST_ENABLE (1<<31)
+#define S6_ALPHA_TEST_FUNC_SHIFT 28
+#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28)
+#define S6_ALPHA_REF_SHIFT 20
+#define S6_ALPHA_REF_MASK (0xff<<20)
+#define S6_DEPTH_TEST_ENABLE (1<<19)
+#define S6_DEPTH_TEST_FUNC_SHIFT 16
+#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16)
+#define S6_CBUF_BLEND_ENABLE (1<<15)
+#define S6_CBUF_BLEND_FUNC_SHIFT 12
+#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12)
+#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8
+#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8)
+#define S6_CBUF_DST_BLEND_FACT_SHIFT 4
+#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4)
+#define S6_DEPTH_WRITE_ENABLE (1<<3)
+#define S6_COLOR_WRITE_ENABLE (1<<2)
+#define S6_TRISTRIP_PV_SHIFT 0
+#define S6_TRISTRIP_PV_MASK (0x3<<0)
+
+#define S7_DEPTH_OFFSET_CONST_MASK ~0
+
+/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
+/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
+
+/* _3DSTATE_MODES_4, p218 */
+#define _3DSTATE_MODES_4_CMD (CMD_3D|(0x0d<<24))
+#define ENABLE_LOGIC_OP_FUNC (1<<23)
+#define LOGIC_OP_FUNC(x) ((x)<<18)
+#define LOGICOP_MASK (0xf<<18)
+#define LOGICOP_COPY 0xc
+#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00))
+#define ENABLE_STENCIL_TEST_MASK (1<<17)
+#define STENCIL_TEST_MASK(x) ((x)<<8)
+#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff))
+#define ENABLE_STENCIL_WRITE_MASK (1<<16)
+#define STENCIL_WRITE_MASK(x) ((x)&0xff)
+
+/* _3DSTATE_MODES_5, p220 */
+#define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24))
+#define PIPELINE_FLUSH_RENDER_CACHE (1<<18)
+#define PIPELINE_FLUSH_TEXTURE_CACHE (1<<16)
+
+/* p221 */
+#define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D|(0x1d<<24)|(0x6<<16))
+#define PS1_REG(n) (1<<(n))
+#define PS2_CONST_X(n) (n)
+#define PS3_CONST_Y(n) (n)
+#define PS4_CONST_Z(n) (n)
+#define PS5_CONST_W(n) (n)
+
+/* p222 */
+
+#define I915_MAX_TEX_INDIRECT 4
+#define I915_MAX_TEX_INSN 32
+#define I915_MAX_ALU_INSN 64
+#define I915_MAX_DECL_INSN 27
+#define I915_MAX_TEMPORARY 16
+
+/* Each instruction is 3 dwords long, though most don't require all
+ * this space. Maximum of 123 instructions. Smaller maxes per insn
+ * type.
+ */
+#define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16))
+
+#define REG_TYPE_R 0 /* temporary regs, no need to
+ * dcl, must be written before
+ * read -- Preserved between
+ * phases.
+ */
+#define REG_TYPE_T 1 /* Interpolated values, must be
+ * dcl'ed before use.
+ *
+ * 0..7: texture coord,
+ * 8: diffuse spec,
+ * 9: specular color,
+ * 10: fog parameter in w.
+ */
+#define REG_TYPE_CONST 2 /* Restriction: only one const
+ * can be referenced per
+ * instruction, though it may be
+ * selected for multiple inputs.
+ * Constants not initialized
+ * default to zero.
+ */
+#define REG_TYPE_S 3 /* sampler */
+#define REG_TYPE_OC 4 /* output color (rgba) */
+#define REG_TYPE_OD 5 /* output depth (w), xyz are
+ * temporaries. If not written,
+ * interpolated depth is used?
+ */
+#define REG_TYPE_U 6 /* unpreserved temporaries */
+#define REG_TYPE_MASK 0x7
+#define REG_NR_MASK 0xf
+
+/* REG_TYPE_T:
+ */
+#define T_TEX0 0
+#define T_TEX1 1
+#define T_TEX2 2
+#define T_TEX3 3
+#define T_TEX4 4
+#define T_TEX5 5
+#define T_TEX6 6
+#define T_TEX7 7
+#define T_DIFFUSE 8
+#define T_SPECULAR 9
+#define T_FOG_W 10 /* interpolated fog is in W coord */
+
+/* Arithmetic instructions */
+
+/* .replicate_swizzle == selection and replication of a particular
+ * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
+ */
+#define A0_NOP (0x0<<24) /* no operation */
+#define A0_ADD (0x1<<24) /* dst = src0 + src1 */
+#define A0_MOV (0x2<<24) /* dst = src0 */
+#define A0_MUL (0x3<<24) /* dst = src0 * src1 */
+#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */
+#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
+#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */
+#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */
+#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */
+#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */
+#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
+#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */
+#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
+#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */
+#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */
+#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */
+#define A0_FLR (0x10<<24) /* dst = floor(src0) */
+#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */
+#define A0_TRC (0x12<<24) /* dst = int(src0) */
+#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */
+#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */
+#define A0_DEST_SATURATE (1<<22)
+#define A0_DEST_TYPE_SHIFT 19
+/* Allow: R, OC, OD, U */
+#define A0_DEST_NR_SHIFT 14
+/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
+#define A0_DEST_CHANNEL_X (1<<10)
+#define A0_DEST_CHANNEL_Y (2<<10)
+#define A0_DEST_CHANNEL_Z (4<<10)
+#define A0_DEST_CHANNEL_W (8<<10)
+#define A0_DEST_CHANNEL_ALL (0xf<<10)
+#define A0_DEST_CHANNEL_SHIFT 10
+#define A0_SRC0_TYPE_SHIFT 7
+#define A0_SRC0_NR_SHIFT 2
+
+#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
+#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
+
+#define SRC_X 0
+#define SRC_Y 1
+#define SRC_Z 2
+#define SRC_W 3
+#define SRC_ZERO 4
+#define SRC_ONE 5
+
+#define A1_SRC0_CHANNEL_X_NEGATE (1<<31)
+#define A1_SRC0_CHANNEL_X_SHIFT 28
+#define A1_SRC0_CHANNEL_Y_NEGATE (1<<27)
+#define A1_SRC0_CHANNEL_Y_SHIFT 24
+#define A1_SRC0_CHANNEL_Z_NEGATE (1<<23)
+#define A1_SRC0_CHANNEL_Z_SHIFT 20
+#define A1_SRC0_CHANNEL_W_NEGATE (1<<19)
+#define A1_SRC0_CHANNEL_W_SHIFT 16
+#define A1_SRC1_TYPE_SHIFT 13
+#define A1_SRC1_NR_SHIFT 8
+#define A1_SRC1_CHANNEL_X_NEGATE (1<<7)
+#define A1_SRC1_CHANNEL_X_SHIFT 4
+#define A1_SRC1_CHANNEL_Y_NEGATE (1<<3)
+#define A1_SRC1_CHANNEL_Y_SHIFT 0
+
+#define A2_SRC1_CHANNEL_Z_NEGATE (1<<31)
+#define A2_SRC1_CHANNEL_Z_SHIFT 28
+#define A2_SRC1_CHANNEL_W_NEGATE (1<<27)
+#define A2_SRC1_CHANNEL_W_SHIFT 24
+#define A2_SRC2_TYPE_SHIFT 21
+#define A2_SRC2_NR_SHIFT 16
+#define A2_SRC2_CHANNEL_X_NEGATE (1<<15)
+#define A2_SRC2_CHANNEL_X_SHIFT 12
+#define A2_SRC2_CHANNEL_Y_NEGATE (1<<11)
+#define A2_SRC2_CHANNEL_Y_SHIFT 8
+#define A2_SRC2_CHANNEL_Z_NEGATE (1<<7)
+#define A2_SRC2_CHANNEL_Z_SHIFT 4
+#define A2_SRC2_CHANNEL_W_NEGATE (1<<3)
+#define A2_SRC2_CHANNEL_W_SHIFT 0
+
+/* Texture instructions */
+#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared
+ * sampler and address, and output
+ * filtered texel data to destination
+ * register */
+#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a
+ * perspective divide of the texture
+ * coordinate .xyz values by .w before
+ * sampling. */
+#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the
+ * computed LOD by w. Only S4.6 two's
+ * comp is used. This implies that a
+ * float to fixed conversion is
+ * done. */
+#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling
+ * operation. Simply kills the pixel
+ * if any channel of the address
+ * register is < 0.0. */
+#define T0_DEST_TYPE_SHIFT 19
+/* Allow: R, OC, OD, U */
+/* Note: U (unpreserved) regs do not retain their values between
+ * phases (cannot be used for feedback)
+ *
+ * Note: oC and OD registers can only be used as the destination of a
+ * texture instruction once per phase (this is an implementation
+ * restriction).
+ */
+#define T0_DEST_NR_SHIFT 14
+/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
+#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */
+#define T0_SAMPLER_NR_MASK (0xf<<0)
+
+#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */
+/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
+#define T1_ADDRESS_REG_NR_SHIFT 17
+#define T2_MBZ 0
+
+/* Declaration instructions */
+#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib)
+ * register or an s (sampler)
+ * register. */
+#define D0_SAMPLE_TYPE_SHIFT 22
+#define D0_SAMPLE_TYPE_2D (0x0<<22)
+#define D0_SAMPLE_TYPE_CUBE (0x1<<22)
+#define D0_SAMPLE_TYPE_VOLUME (0x2<<22)
+#define D0_SAMPLE_TYPE_MASK (0x3<<22)
+
+#define D0_TYPE_SHIFT 19
+/* Allow: T, S */
+#define D0_NR_SHIFT 14
+/* Allow T: 0..10, S: 0..15 */
+#define D0_CHANNEL_X (1<<10)
+#define D0_CHANNEL_Y (2<<10)
+#define D0_CHANNEL_Z (4<<10)
+#define D0_CHANNEL_W (8<<10)
+#define D0_CHANNEL_ALL (0xf<<10)
+#define D0_CHANNEL_NONE (0<<10)
+
+#define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y)
+#define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z)
+
+/* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
+ * or specular declarations.
+ *
+ * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
+ *
+ * Must be zero for S (sampler) dcls
+ */
+#define D1_MBZ 0
+#define D2_MBZ 0
+
+/* p207.
+ * The DWORD count is 3 times the number of bits set in MS1_MAPMASK_MASK
+ */
+#define _3DSTATE_MAP_STATE (CMD_3D|(0x1d<<24)|(0x0<<16))
+
+#define MS1_MAPMASK_SHIFT 0
+#define MS1_MAPMASK_MASK (0x8fff<<0)
+
+#define MS2_UNTRUSTED_SURFACE (1<<31)
+#define MS2_ADDRESS_MASK 0xfffffffc
+#define MS2_VERTICAL_LINE_STRIDE (1<<1)
+#define MS2_VERTICAL_OFFSET (1<<1)
+
+#define MS3_HEIGHT_SHIFT 21
+#define MS3_WIDTH_SHIFT 10
+#define MS3_PALETTE_SELECT (1<<9)
+#define MS3_MAPSURF_FORMAT_SHIFT 7
+#define MS3_MAPSURF_FORMAT_MASK (0x7<<7)
+#define MAPSURF_8BIT (1<<7)
+#define MAPSURF_16BIT (2<<7)
+#define MAPSURF_32BIT (3<<7)
+#define MAPSURF_422 (5<<7)
+#define MAPSURF_COMPRESSED (6<<7)
+#define MAPSURF_4BIT_INDEXED (7<<7)
+#define MS3_MT_FORMAT_MASK (0x7 << 3)
+#define MS3_MT_FORMAT_SHIFT 3
+#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */
+#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */
+#define MT_8BIT_L8 (1<<3)
+#define MT_8BIT_A8 (4<<3)
+#define MT_8BIT_MONO8 (5<<3)
+#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */
+#define MT_16BIT_ARGB1555 (1<<3)
+#define MT_16BIT_ARGB4444 (2<<3)
+#define MT_16BIT_AY88 (3<<3)
+#define MT_16BIT_88DVDU (5<<3)
+#define MT_16BIT_BUMP_655LDVDU (6<<3)
+#define MT_16BIT_I16 (7<<3)
+#define MT_16BIT_L16 (8<<3)
+#define MT_16BIT_A16 (9<<3)
+#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */
+#define MT_32BIT_ABGR8888 (1<<3)
+#define MT_32BIT_XRGB8888 (2<<3)
+#define MT_32BIT_XBGR8888 (3<<3)
+#define MT_32BIT_QWVU8888 (4<<3)
+#define MT_32BIT_AXVU8888 (5<<3)
+#define MT_32BIT_LXVU8888 (6<<3)
+#define MT_32BIT_XLVU8888 (7<<3)
+#define MT_32BIT_ARGB2101010 (8<<3)
+#define MT_32BIT_ABGR2101010 (9<<3)
+#define MT_32BIT_AWVU2101010 (0xA<<3)
+#define MT_32BIT_GR1616 (0xB<<3)
+#define MT_32BIT_VU1616 (0xC<<3)
+#define MT_32BIT_xI824 (0xD<<3)
+#define MT_32BIT_xA824 (0xE<<3)
+#define MT_32BIT_xL824 (0xF<<3)
+#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */
+#define MT_422_YCRCB_NORMAL (1<<3)
+#define MT_422_YCRCB_SWAPUV (2<<3)
+#define MT_422_YCRCB_SWAPUVY (3<<3)
+#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */
+#define MT_COMPRESS_DXT2_3 (1<<3)
+#define MT_COMPRESS_DXT4_5 (2<<3)
+#define MT_COMPRESS_FXT1 (3<<3)
+#define MT_COMPRESS_DXT1_RGB (4<<3)
+#define MS3_USE_FENCE_REGS (1<<2)
+#define MS3_TILED_SURFACE (1<<1)
+#define MS3_TILE_WALK (1<<0)
+
+/* The pitch is the pitch measured in DWORDS, minus 1 */
+#define MS4_PITCH_SHIFT 21
+#define MS4_CUBE_FACE_ENA_NEGX (1<<20)
+#define MS4_CUBE_FACE_ENA_POSX (1<<19)
+#define MS4_CUBE_FACE_ENA_NEGY (1<<18)
+#define MS4_CUBE_FACE_ENA_POSY (1<<17)
+#define MS4_CUBE_FACE_ENA_NEGZ (1<<16)
+#define MS4_CUBE_FACE_ENA_POSZ (1<<15)
+#define MS4_CUBE_FACE_ENA_MASK (0x3f<<15)
+#define MS4_MAX_LOD_SHIFT 9
+#define MS4_MAX_LOD_MASK (0x3f<<9)
+#define MS4_MIP_LAYOUT_LEGACY (0<<8)
+#define MS4_MIP_LAYOUT_BELOW_LPT (0<<8)
+#define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8)
+#define MS4_VOLUME_DEPTH_SHIFT 0
+#define MS4_VOLUME_DEPTH_MASK (0xff<<0)
+
+/* p244.
+ * The DWORD count is 3 times the number of bits set in SS1_MAPMASK_MASK.
+ */
+#define _3DSTATE_SAMPLER_STATE (CMD_3D|(0x1d<<24)|(0x1<<16))
+
+#define SS1_MAPMASK_SHIFT 0
+#define SS1_MAPMASK_MASK (0x8fff<<0)
+
+#define SS2_REVERSE_GAMMA_ENABLE (1<<31)
+#define SS2_PACKED_TO_PLANAR_ENABLE (1<<30)
+#define SS2_COLORSPACE_CONVERSION (1<<29)
+#define SS2_CHROMAKEY_SHIFT 27
+#define SS2_BASE_MIP_LEVEL_SHIFT 22
+#define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22)
+#define SS2_MIP_FILTER_SHIFT 20
+#define SS2_MIP_FILTER_MASK (0x3<<20)
+#define MIPFILTER_NONE 0
+#define MIPFILTER_NEAREST 1
+#define MIPFILTER_LINEAR 3
+#define SS2_MAG_FILTER_SHIFT 17
+#define SS2_MAG_FILTER_MASK (0x7<<17)
+#define FILTER_NEAREST 0
+#define FILTER_LINEAR 1
+#define FILTER_ANISOTROPIC 2
+#define FILTER_4X4_1 3
+#define FILTER_4X4_2 4
+#define FILTER_4X4_FLAT 5
+#define FILTER_6X5_MONO 6 /* XXX - check */
+#define SS2_MIN_FILTER_SHIFT 14
+#define SS2_MIN_FILTER_MASK (0x7<<14)
+#define SS2_LOD_BIAS_SHIFT 5
+#define SS2_LOD_BIAS_ONE (0x10<<5)
+#define SS2_LOD_BIAS_MASK (0x1ff<<5)
+/* Shadow requires:
+ * MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
+ * FILTER_4X4_x MIN and MAG filters
+ */
+#define SS2_SHADOW_ENABLE (1<<4)
+#define SS2_MAX_ANISO_MASK (1<<3)
+#define SS2_MAX_ANISO_2 (0<<3)
+#define SS2_MAX_ANISO_4 (1<<3)
+#define SS2_SHADOW_FUNC_SHIFT 0
+#define SS2_SHADOW_FUNC_MASK (0x7<<0)
+/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
+
+#define SS3_MIN_LOD_SHIFT 24
+#define SS3_MIN_LOD_ONE (0x10<<24)
+#define SS3_MIN_LOD_MASK (0xff<<24)
+#define SS3_KILL_PIXEL_ENABLE (1<<17)
+#define SS3_TCX_ADDR_MODE_SHIFT 12
+#define SS3_TCX_ADDR_MODE_MASK (0x7<<12)
+#define TEXCOORDMODE_WRAP 0
+#define TEXCOORDMODE_MIRROR 1
+#define TEXCOORDMODE_CLAMP_EDGE 2
+#define TEXCOORDMODE_CUBE 3
+#define TEXCOORDMODE_CLAMP_BORDER 4
+#define TEXCOORDMODE_MIRROR_ONCE 5
+#define SS3_TCY_ADDR_MODE_SHIFT 9
+#define SS3_TCY_ADDR_MODE_MASK (0x7<<9)
+#define SS3_TCZ_ADDR_MODE_SHIFT 6
+#define SS3_TCZ_ADDR_MODE_MASK (0x7<<6)
+#define SS3_NORMALIZED_COORDS (1<<5)
+#define SS3_TEXTUREMAP_INDEX_SHIFT 1
+#define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1)
+#define SS3_DEINTERLACER_ENABLE (1<<0)
+
+#define SS4_BORDER_COLOR_MASK (~0)
+
+/* 3DSTATE_SPAN_STIPPLE, p258
+ */
+#define _3DSTATE_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16))
+#define ST1_ENABLE (1<<16)
+#define ST1_MASK (0xffff)
+
+#define FLUSH_MAP_CACHE (1<<0)
+#define FLUSH_RENDER_CACHE (1<<1)
+
+#endif
+/* -*- c-basic-offset: 4 -*- */
+/*
+ * Copyright © 2006,2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <eric@anholt.net>
+ * Chris Wilson <chris@chris-wilson.co.uk>
+ *
+ */
+
+/* Each instruction is 3 dwords long, though most don't require all
+ * this space. Maximum of 123 instructions. Smaller maxes per insn
+ * type.
+ */
+#define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16))
+
+#define REG_TYPE_R 0 /* temporary regs, no need to
+ * dcl, must be written before
+ * read -- Preserved between
+ * phases.
+ */
+#define REG_TYPE_T 1 /* Interpolated values, must be
+ * dcl'ed before use.
+ *
+ * 0..7: texture coord,
+ * 8: diffuse spec,
+ * 9: specular color,
+ * 10: fog parameter in w.
+ */
+#define REG_TYPE_CONST 2 /* Restriction: only one const
+ * can be referenced per
+ * instruction, though it may be
+ * selected for multiple inputs.
+ * Constants not initialized
+ * default to zero.
+ */
+#define REG_TYPE_S 3 /* sampler */
+#define REG_TYPE_OC 4 /* output color (rgba) */
+#define REG_TYPE_OD 5 /* output depth (w), xyz are
+ * temporaries. If not written,
+ * interpolated depth is used?
+ */
+#define REG_TYPE_U 6 /* unpreserved temporaries */
+#define REG_TYPE_MASK 0x7
+#define REG_TYPE_SHIFT 4
+#define REG_NR_MASK 0xf
+
+/* REG_TYPE_T:
+*/
+#define T_TEX0 0
+#define T_TEX1 1
+#define T_TEX2 2
+#define T_TEX3 3
+#define T_TEX4 4
+#define T_TEX5 5
+#define T_TEX6 6
+#define T_TEX7 7
+#define T_DIFFUSE 8
+#define T_SPECULAR 9
+#define T_FOG_W 10 /* interpolated fog is in W coord */
+
+/* Arithmetic instructions */
+
+/* .replicate_swizzle == selection and replication of a particular
+ * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
+ */
+#define A0_NOP (0x0<<24) /* no operation */
+#define A0_ADD (0x1<<24) /* dst = src0 + src1 */
+#define A0_MOV (0x2<<24) /* dst = src0 */
+#define A0_MUL (0x3<<24) /* dst = src0 * src1 */
+#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */
+#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
+#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */
+#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */
+#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */
+#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */
+#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
+#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */
+#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
+#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */
+#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */
+#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */
+#define A0_FLR (0x10<<24) /* dst = floor(src0) */
+#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */
+#define A0_TRC (0x12<<24) /* dst = int(src0) */
+#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */
+#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */
+#define A0_DEST_SATURATE (1<<22)
+#define A0_DEST_TYPE_SHIFT 19
+/* Allow: R, OC, OD, U */
+#define A0_DEST_NR_SHIFT 14
+/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
+#define A0_DEST_CHANNEL_X (1<<10)
+#define A0_DEST_CHANNEL_Y (2<<10)
+#define A0_DEST_CHANNEL_Z (4<<10)
+#define A0_DEST_CHANNEL_W (8<<10)
+#define A0_DEST_CHANNEL_ALL (0xf<<10)
+#define A0_DEST_CHANNEL_SHIFT 10
+#define A0_SRC0_TYPE_SHIFT 7
+#define A0_SRC0_NR_SHIFT 2
+
+#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
+#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
+
+#define SRC_X 0
+#define SRC_Y 1
+#define SRC_Z 2
+#define SRC_W 3
+#define SRC_ZERO 4
+#define SRC_ONE 5
+
+#define A1_SRC0_CHANNEL_X_NEGATE (1<<31)
+#define A1_SRC0_CHANNEL_X_SHIFT 28
+#define A1_SRC0_CHANNEL_Y_NEGATE (1<<27)
+#define A1_SRC0_CHANNEL_Y_SHIFT 24
+#define A1_SRC0_CHANNEL_Z_NEGATE (1<<23)
+#define A1_SRC0_CHANNEL_Z_SHIFT 20
+#define A1_SRC0_CHANNEL_W_NEGATE (1<<19)
+#define A1_SRC0_CHANNEL_W_SHIFT 16
+#define A1_SRC1_TYPE_SHIFT 13
+#define A1_SRC1_NR_SHIFT 8
+#define A1_SRC1_CHANNEL_X_NEGATE (1<<7)
+#define A1_SRC1_CHANNEL_X_SHIFT 4
+#define A1_SRC1_CHANNEL_Y_NEGATE (1<<3)
+#define A1_SRC1_CHANNEL_Y_SHIFT 0
+
+#define A2_SRC1_CHANNEL_Z_NEGATE (1<<31)
+#define A2_SRC1_CHANNEL_Z_SHIFT 28
+#define A2_SRC1_CHANNEL_W_NEGATE (1<<27)
+#define A2_SRC1_CHANNEL_W_SHIFT 24
+#define A2_SRC2_TYPE_SHIFT 21
+#define A2_SRC2_NR_SHIFT 16
+#define A2_SRC2_CHANNEL_X_NEGATE (1<<15)
+#define A2_SRC2_CHANNEL_X_SHIFT 12
+#define A2_SRC2_CHANNEL_Y_NEGATE (1<<11)
+#define A2_SRC2_CHANNEL_Y_SHIFT 8
+#define A2_SRC2_CHANNEL_Z_NEGATE (1<<7)
+#define A2_SRC2_CHANNEL_Z_SHIFT 4
+#define A2_SRC2_CHANNEL_W_NEGATE (1<<3)
+#define A2_SRC2_CHANNEL_W_SHIFT 0
+
+/* Texture instructions */
+#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared
+ * sampler and address, and output
+ * filtered texel data to destination
+ * register */
+#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a
+ * perspective divide of the texture
+ * coordinate .xyz values by .w before
+ * sampling. */
+#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the
+ * computed LOD by w. Only S4.6 two's
+ * comp is used. This implies that a
+ * float to fixed conversion is
+ * done. */
+#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling
+ * operation. Simply kills the pixel
+ * if any channel of the address
+ * register is < 0.0. */
+#define T0_DEST_TYPE_SHIFT 19
+/* Allow: R, OC, OD, U */
+/* Note: U (unpreserved) regs do not retain their values between
+ * phases (cannot be used for feedback)
+ *
+ * Note: oC and OD registers can only be used as the destination of a
+ * texture instruction once per phase (this is an implementation
+ * restriction).
+ */
+#define T0_DEST_NR_SHIFT 14
+/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
+#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */
+#define T0_SAMPLER_NR_MASK (0xf<<0)
+
+#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */
+/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
+#define T1_ADDRESS_REG_NR_SHIFT 17
+#define T2_MBZ 0
+
+/* Declaration instructions */
+#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib)
+ * register or an s (sampler)
+ * register. */
+#define D0_SAMPLE_TYPE_SHIFT 22
+#define D0_SAMPLE_TYPE_2D (0x0<<22)
+#define D0_SAMPLE_TYPE_CUBE (0x1<<22)
+#define D0_SAMPLE_TYPE_VOLUME (0x2<<22)
+#define D0_SAMPLE_TYPE_MASK (0x3<<22)
+
+#define D0_TYPE_SHIFT 19
+/* Allow: T, S */
+#define D0_NR_SHIFT 14
+/* Allow T: 0..10, S: 0..15 */
+#define D0_CHANNEL_X (1<<10)
+#define D0_CHANNEL_Y (2<<10)
+#define D0_CHANNEL_Z (4<<10)
+#define D0_CHANNEL_W (8<<10)
+#define D0_CHANNEL_ALL (0xf<<10)
+#define D0_CHANNEL_NONE (0<<10)
+
+#define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y)
+#define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z)
+
+/* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
+ * or specular declarations.
+ *
+ * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
+ *
+ * Must be zero for S (sampler) dcls
+ */
+#define D1_MBZ 0
+#define D2_MBZ 0
+
+
+/* MASK_* are the unshifted bitmasks of the destination mask in arithmetic
+ * operations
+ */
+#define MASK_X 0x1
+#define MASK_Y 0x2
+#define MASK_Z 0x4
+#define MASK_W 0x8
+#define MASK_XYZ (MASK_X | MASK_Y | MASK_Z)
+#define MASK_XYZW (MASK_XYZ | MASK_W)
+#define MASK_SATURATE 0x10
+
+/* Temporary, undeclared regs. Preserved between phases */
+#define FS_R0 ((REG_TYPE_R << REG_TYPE_SHIFT) | 0)
+#define FS_R1 ((REG_TYPE_R << REG_TYPE_SHIFT) | 1)
+#define FS_R2 ((REG_TYPE_R << REG_TYPE_SHIFT) | 2)
+#define FS_R3 ((REG_TYPE_R << REG_TYPE_SHIFT) | 3)
+
+/* Texture coordinate regs. Must be declared. */
+#define FS_T0 ((REG_TYPE_T << REG_TYPE_SHIFT) | 0)
+#define FS_T1 ((REG_TYPE_T << REG_TYPE_SHIFT) | 1)
+#define FS_T2 ((REG_TYPE_T << REG_TYPE_SHIFT) | 2)
+#define FS_T3 ((REG_TYPE_T << REG_TYPE_SHIFT) | 3)
+#define FS_T4 ((REG_TYPE_T << REG_TYPE_SHIFT) | 4)
+#define FS_T5 ((REG_TYPE_T << REG_TYPE_SHIFT) | 5)
+#define FS_T6 ((REG_TYPE_T << REG_TYPE_SHIFT) | 6)
+#define FS_T7 ((REG_TYPE_T << REG_TYPE_SHIFT) | 7)
+#define FS_T8 ((REG_TYPE_T << REG_TYPE_SHIFT) | 8)
+#define FS_T9 ((REG_TYPE_T << REG_TYPE_SHIFT) | 9)
+#define FS_T10 ((REG_TYPE_T << REG_TYPE_SHIFT) | 10)
+
+/* Constant values */
+#define FS_C0 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 0)
+#define FS_C1 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 1)
+#define FS_C2 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 2)
+#define FS_C3 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 3)
+#define FS_C4 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 4)
+#define FS_C5 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 5)
+#define FS_C6 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 6)
+#define FS_C7 ((REG_TYPE_CONST << REG_TYPE_SHIFT) | 7)
+
+/* Sampler regs */
+#define FS_S0 ((REG_TYPE_S << REG_TYPE_SHIFT) | 0)
+#define FS_S1 ((REG_TYPE_S << REG_TYPE_SHIFT) | 1)
+#define FS_S2 ((REG_TYPE_S << REG_TYPE_SHIFT) | 2)
+#define FS_S3 ((REG_TYPE_S << REG_TYPE_SHIFT) | 3)
+
+/* Output color */
+#define FS_OC ((REG_TYPE_OC << REG_TYPE_SHIFT) | 0)
+
+/* Output depth */
+#define FS_OD ((REG_TYPE_OD << REG_TYPE_SHIFT) | 0)
+
+/* Unpreserved temporary regs */
+#define FS_U0 ((REG_TYPE_U << REG_TYPE_SHIFT) | 0)
+#define FS_U1 ((REG_TYPE_U << REG_TYPE_SHIFT) | 1)
+#define FS_U2 ((REG_TYPE_U << REG_TYPE_SHIFT) | 2)
+#define FS_U3 ((REG_TYPE_U << REG_TYPE_SHIFT) | 3)
+
+#define X_CHANNEL_SHIFT (REG_TYPE_SHIFT + 3)
+#define Y_CHANNEL_SHIFT (X_CHANNEL_SHIFT + 4)
+#define Z_CHANNEL_SHIFT (Y_CHANNEL_SHIFT + 4)
+#define W_CHANNEL_SHIFT (Z_CHANNEL_SHIFT + 4)
+
+#define REG_CHANNEL_MASK 0xf
+
+#define REG_NR(reg) ((reg) & REG_NR_MASK)
+#define REG_TYPE(reg) (((reg) >> REG_TYPE_SHIFT) & REG_TYPE_MASK)
+#define REG_X(reg) (((reg) >> X_CHANNEL_SHIFT) & REG_CHANNEL_MASK)
+#define REG_Y(reg) (((reg) >> Y_CHANNEL_SHIFT) & REG_CHANNEL_MASK)
+#define REG_Z(reg) (((reg) >> Z_CHANNEL_SHIFT) & REG_CHANNEL_MASK)
+#define REG_W(reg) (((reg) >> W_CHANNEL_SHIFT) & REG_CHANNEL_MASK)
+
+enum gen3_fs_channel {
+ X_CHANNEL_VAL = 0,
+ Y_CHANNEL_VAL,
+ Z_CHANNEL_VAL,
+ W_CHANNEL_VAL,
+ ZERO_CHANNEL_VAL,
+ ONE_CHANNEL_VAL,
+
+ NEG_X_CHANNEL_VAL = X_CHANNEL_VAL | 0x8,
+ NEG_Y_CHANNEL_VAL = Y_CHANNEL_VAL | 0x8,
+ NEG_Z_CHANNEL_VAL = Z_CHANNEL_VAL | 0x8,
+ NEG_W_CHANNEL_VAL = W_CHANNEL_VAL | 0x8,
+ NEG_ONE_CHANNEL_VAL = ONE_CHANNEL_VAL | 0x8
+};
+
+#define gen3_fs_operand(reg, x, y, z, w) \
+ (reg) | \
+(x##_CHANNEL_VAL << X_CHANNEL_SHIFT) | \
+(y##_CHANNEL_VAL << Y_CHANNEL_SHIFT) | \
+(z##_CHANNEL_VAL << Z_CHANNEL_SHIFT) | \
+(w##_CHANNEL_VAL << W_CHANNEL_SHIFT)
+
+/**
+ * Construct an operand description for using a register with no swizzling
+ */
+#define gen3_fs_operand_reg(reg) \
+ gen3_fs_operand(reg, X, Y, Z, W)
+
+#define gen3_fs_operand_reg_negate(reg) \
+ gen3_fs_operand(reg, NEG_X, NEG_Y, NEG_Z, NEG_W)
+
+/**
+ * Returns an operand containing (0.0, 0.0, 0.0, 0.0).
+ */
+#define gen3_fs_operand_zero() gen3_fs_operand(FS_R0, ZERO, ZERO, ZERO, ZERO)
+
+/**
+ * Returns an unused operand
+ */
+#define gen3_fs_operand_none() gen3_fs_operand_zero()
+
+/**
+ * Returns an operand containing (1.0, 1.0, 1.0, 1.0).
+ */
+#define gen3_fs_operand_one() gen3_fs_operand(FS_R0, ONE, ONE, ONE, ONE)
+
+#define gen3_get_hardware_channel_val(val, shift, negate) \
+ (((val & 0x7) << shift) | ((val & 0x8) ? negate : 0))
+
+/**
+ * Outputs a fragment shader command to declare a sampler or texture register.
+ */
+#define gen3_fs_dcl(reg) \
+ do { \
+ OUT_BATCH(D0_DCL | \
+ (REG_TYPE(reg) << D0_TYPE_SHIFT) | \
+ (REG_NR(reg) << D0_NR_SHIFT) | \
+ ((REG_TYPE(reg) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0)); \
+ OUT_BATCH(0); \
+ OUT_BATCH(0); \
+ } while (0)
+
+#define gen3_fs_texld(dest_reg, sampler_reg, address_reg) \
+ do { \
+ OUT_BATCH(T0_TEXLD | \
+ (REG_TYPE(dest_reg) << T0_DEST_TYPE_SHIFT) | \
+ (REG_NR(dest_reg) << T0_DEST_NR_SHIFT) | \
+ (REG_NR(sampler_reg) << T0_SAMPLER_NR_SHIFT)); \
+ OUT_BATCH((REG_TYPE(address_reg) << T1_ADDRESS_REG_TYPE_SHIFT) | \
+ (REG_NR(address_reg) << T1_ADDRESS_REG_NR_SHIFT)); \
+ OUT_BATCH(0); \
+ } while (0)
+
+#define gen3_fs_texldp(dest_reg, sampler_reg, address_reg) \
+ do { \
+ OUT_BATCH(T0_TEXLDP | \
+ (REG_TYPE(dest_reg) << T0_DEST_TYPE_SHIFT) | \
+ (REG_NR(dest_reg) << T0_DEST_NR_SHIFT) | \
+ (REG_NR(sampler_reg) << T0_SAMPLER_NR_SHIFT)); \
+ OUT_BATCH((REG_TYPE(address_reg) << T1_ADDRESS_REG_TYPE_SHIFT) | \
+ (REG_NR(address_reg) << T1_ADDRESS_REG_NR_SHIFT)); \
+ OUT_BATCH(0); \
+ } while (0)
+
+#define gen3_fs_arith_masked(op, dest_reg, dest_mask, operand0, operand1, operand2) \
+ _gen3_fs_arith_masked(A0_##op, dest_reg, dest_mask, operand0, operand1, operand2)
+
+#define gen3_fs_arith(op, dest_reg, operand0, operand1, operand2) \
+ _gen3_fs_arith(A0_##op, dest_reg, operand0, operand1, operand2)
+
+#define _gen3_fs_arith_masked(cmd, dest_reg, dest_mask, operand0, operand1, operand2) \
+ do { \
+ /* Set up destination register and write mask */ \
+ OUT_BATCH(cmd | \
+ (REG_TYPE(dest_reg) << A0_DEST_TYPE_SHIFT) | \
+ (REG_NR(dest_reg) << A0_DEST_NR_SHIFT) | \
+ (((dest_mask) & ~MASK_SATURATE) << A0_DEST_CHANNEL_SHIFT) | \
+ (((dest_mask) & MASK_SATURATE) ? A0_DEST_SATURATE : 0) | \
+ /* Set up operand 0 */ \
+ (REG_TYPE(operand0) << A0_SRC0_TYPE_SHIFT) | \
+ (REG_NR(operand0) << A0_SRC0_NR_SHIFT)); \
+ OUT_BATCH(gen3_get_hardware_channel_val(REG_X(operand0), \
+ A1_SRC0_CHANNEL_X_SHIFT, \
+ A1_SRC0_CHANNEL_X_NEGATE) | \
+ gen3_get_hardware_channel_val(REG_Y(operand0), \
+ A1_SRC0_CHANNEL_Y_SHIFT, \
+ A1_SRC0_CHANNEL_Y_NEGATE) | \
+ gen3_get_hardware_channel_val(REG_Z(operand0), \
+ A1_SRC0_CHANNEL_Z_SHIFT, \
+ A1_SRC0_CHANNEL_Z_NEGATE) | \
+ gen3_get_hardware_channel_val(REG_W(operand0), \
+ A1_SRC0_CHANNEL_W_SHIFT, \
+ A1_SRC0_CHANNEL_W_NEGATE) | \
+ /* Set up operand 1 */ \
+ (REG_TYPE(operand1) << A1_SRC1_TYPE_SHIFT) | \
+ (REG_NR(operand1) << A1_SRC1_NR_SHIFT) | \
+ gen3_get_hardware_channel_val(REG_X(operand1), \
+ A1_SRC1_CHANNEL_X_SHIFT, \
+ A1_SRC1_CHANNEL_X_NEGATE) | \
+ gen3_get_hardware_channel_val(REG_Y(operand1), \
+ A1_SRC1_CHANNEL_Y_SHIFT, \
+ A1_SRC1_CHANNEL_Y_NEGATE)); \
+ OUT_BATCH(gen3_get_hardware_channel_val(REG_Z(operand1), \
+ A2_SRC1_CHANNEL_Z_SHIFT, \
+ A2_SRC1_CHANNEL_Z_NEGATE) | \
+ gen3_get_hardware_channel_val(REG_W(operand1), \
+ A2_SRC1_CHANNEL_W_SHIFT, \
+ A2_SRC1_CHANNEL_W_NEGATE) | \
+ /* Set up operand 2 */ \
+ (REG_TYPE(operand2) << A2_SRC2_TYPE_SHIFT) | \
+ (REG_NR(operand2) << A2_SRC2_NR_SHIFT) | \
+ gen3_get_hardware_channel_val(REG_X(operand2), \
+ A2_SRC2_CHANNEL_X_SHIFT, \
+ A2_SRC2_CHANNEL_X_NEGATE) | \
+ gen3_get_hardware_channel_val(REG_Y(operand2), \
+ A2_SRC2_CHANNEL_Y_SHIFT, \
+ A2_SRC2_CHANNEL_Y_NEGATE) | \
+ gen3_get_hardware_channel_val(REG_Z(operand2), \
+ A2_SRC2_CHANNEL_Z_SHIFT, \
+ A2_SRC2_CHANNEL_Z_NEGATE) | \
+ gen3_get_hardware_channel_val(REG_W(operand2), \
+ A2_SRC2_CHANNEL_W_SHIFT, \
+ A2_SRC2_CHANNEL_W_NEGATE)); \
+ } while (0)
+
+#define _gen3_fs_arith(cmd, dest_reg, operand0, operand1, operand2) do {\
+ /* Set up destination register and write mask */ \
+ OUT_BATCH(cmd | \
+ (REG_TYPE(dest_reg) << A0_DEST_TYPE_SHIFT) | \
+ (REG_NR(dest_reg) << A0_DEST_NR_SHIFT) | \
+ (A0_DEST_CHANNEL_ALL) | \
+ /* Set up operand 0 */ \
+ (REG_TYPE(operand0) << A0_SRC0_TYPE_SHIFT) | \
+ (REG_NR(operand0) << A0_SRC0_NR_SHIFT)); \
+ OUT_BATCH(gen3_get_hardware_channel_val(REG_X(operand0), \
+ A1_SRC0_CHANNEL_X_SHIFT, \
+ A1_SRC0_CHANNEL_X_NEGATE) | \
+ gen3_get_hardware_channel_val(REG_Y(operand0), \
+ A1_SRC0_CHANNEL_Y_SHIFT, \
+ A1_SRC0_CHANNEL_Y_NEGATE) | \
+ gen3_get_hardware_channel_val(REG_Z(operand0), \
+ A1_SRC0_CHANNEL_Z_SHIFT, \
+ A1_SRC0_CHANNEL_Z_NEGATE) | \
+ gen3_get_hardware_channel_val(REG_W(operand0), \
+ A1_SRC0_CHANNEL_W_SHIFT, \
+ A1_SRC0_CHANNEL_W_NEGATE) | \
+ /* Set up operand 1 */ \
+ (REG_TYPE(operand1) << A1_SRC1_TYPE_SHIFT) | \
+ (REG_NR(operand1) << A1_SRC1_NR_SHIFT) | \
+ gen3_get_hardware_channel_val(REG_X(operand1), \
+ A1_SRC1_CHANNEL_X_SHIFT, \
+ A1_SRC1_CHANNEL_X_NEGATE) | \
+ gen3_get_hardware_channel_val(REG_Y(operand1), \
+ A1_SRC1_CHANNEL_Y_SHIFT, \
+ A1_SRC1_CHANNEL_Y_NEGATE)); \
+ OUT_BATCH(gen3_get_hardware_channel_val(REG_Z(operand1), \
+ A2_SRC1_CHANNEL_Z_SHIFT, \
+ A2_SRC1_CHANNEL_Z_NEGATE) | \
+ gen3_get_hardware_channel_val(REG_W(operand1), \
+ A2_SRC1_CHANNEL_W_SHIFT, \
+ A2_SRC1_CHANNEL_W_NEGATE) | \
+ /* Set up operand 2 */ \
+ (REG_TYPE(operand2) << A2_SRC2_TYPE_SHIFT) | \
+ (REG_NR(operand2) << A2_SRC2_NR_SHIFT) | \
+ gen3_get_hardware_channel_val(REG_X(operand2), \
+ A2_SRC2_CHANNEL_X_SHIFT, \
+ A2_SRC2_CHANNEL_X_NEGATE) | \
+ gen3_get_hardware_channel_val(REG_Y(operand2), \
+ A2_SRC2_CHANNEL_Y_SHIFT, \
+ A2_SRC2_CHANNEL_Y_NEGATE) | \
+ gen3_get_hardware_channel_val(REG_Z(operand2), \
+ A2_SRC2_CHANNEL_Z_SHIFT, \
+ A2_SRC2_CHANNEL_Z_NEGATE) | \
+ gen3_get_hardware_channel_val(REG_W(operand2), \
+ A2_SRC2_CHANNEL_W_SHIFT, \
+ A2_SRC2_CHANNEL_W_NEGATE)); \
+} while (0)
+
+#define gen3_fs_mov(dest_reg, operand0) \
+ gen3_fs_arith(MOV, dest_reg, \
+ operand0, \
+ gen3_fs_operand_none(), \
+ gen3_fs_operand_none())
+
+#define gen3_fs_mov_masked(dest_reg, dest_mask, operand0) \
+ gen3_fs_arith_masked (MOV, dest_reg, dest_mask, \
+ operand0, \
+ gen3_fs_operand_none(), \
+ gen3_fs_operand_none())
+
+
+#define gen3_fs_frc(dest_reg, operand0) \
+ gen3_fs_arith (FRC, dest_reg, \
+ operand0, \
+ gen3_fs_operand_none(), \
+ gen3_fs_operand_none())
+
+/** Add operand0 and operand1 and put the result in dest_reg */
+#define gen3_fs_add(dest_reg, operand0, operand1) \
+ gen3_fs_arith (ADD, dest_reg, \
+ operand0, operand1, \
+ gen3_fs_operand_none())
+
+/** Multiply operand0 and operand1 and put the result in dest_reg */
+#define gen3_fs_mul(dest_reg, operand0, operand1) \
+ gen3_fs_arith (MUL, dest_reg, \
+ operand0, operand1, \
+ gen3_fs_operand_none())
+
+/** Computes 1/(operand0.replicate_swizzle) puts the result in dest_reg */
+#define gen3_fs_rcp(dest_reg, dest_mask, operand0) \
+ do { \
+ if (dest_mask) { \
+ gen3_fs_arith_masked (RCP, dest_reg, dest_mask, \
+ operand0, \
+ gen3_fs_operand_none (), \
+ gen3_fs_operand_none ()); \
+ } else { \
+ gen3_fs_arith (RCP, dest_reg, \
+ operand0, \
+ gen3_fs_operand_none (), \
+ gen3_fs_operand_none ()); \
+ } \
+ } while (0)
+
+/** Computes 1/sqrt(operand0.replicate_swizzle) puts the result in dest_reg */
+#define gen3_fs_rsq(dest_reg, dest_mask, operand0) \
+ do { \
+ if (dest_mask) { \
+ gen3_fs_arith_masked (RSQ, dest_reg, dest_mask, \
+ operand0, \
+ gen3_fs_operand_none (), \
+ gen3_fs_operand_none ()); \
+ } else { \
+ gen3_fs_arith (RSQ, dest_reg, \
+ operand0, \
+ gen3_fs_operand_none (), \
+ gen3_fs_operand_none ()); \
+ } \
+ } while (0)
+
+/** Puts the minimum of operand0 and operand1 in dest_reg */
+#define gen3_fs_min(dest_reg, operand0, operand1) \
+ gen3_fs_arith (MIN, dest_reg, \
+ operand0, operand1, \
+ gen3_fs_operand_none())
+
+/** Puts the maximum of operand0 and operand1 in dest_reg */
+#define gen3_fs_max(dest_reg, operand0, operand1) \
+ gen3_fs_arith (MAX, dest_reg, \
+ operand0, operand1, \
+ gen3_fs_operand_none())
+
+#define gen3_fs_cmp(dest_reg, operand0, operand1, operand2) \
+ gen3_fs_arith (CMP, dest_reg, operand0, operand1, operand2)
+
+/** Perform operand0 * operand1 + operand2 and put the result in dest_reg */
+#define gen3_fs_mad(dest_reg, dest_mask, op0, op1, op2) \
+ do { \
+ if (dest_mask) { \
+ gen3_fs_arith_masked (MAD, dest_reg, dest_mask, op0, op1, op2); \
+ } else { \
+ gen3_fs_arith (MAD, dest_reg, op0, op1, op2); \
+ } \
+ } while (0)
+
+#define gen3_fs_dp2add(dest_reg, dest_mask, op0, op1, op2) \
+ do { \
+ if (dest_mask) { \
+ gen3_fs_arith_masked (DP2ADD, dest_reg, dest_mask, op0, op1, op2); \
+ } else { \
+ gen3_fs_arith (DP2ADD, dest_reg, op0, op1, op2); \
+ } \
+ } while (0)
+
+/**
+ * Perform a 3-component dot-product of operand0 and operand1 and put the
+ * resulting scalar in the channels of dest_reg specified by the dest_mask.
+ */
+#define gen3_fs_dp3(dest_reg, dest_mask, op0, op1) \
+ do { \
+ if (dest_mask) { \
+ gen3_fs_arith_masked (DP3, dest_reg, dest_mask, \
+ op0, op1,\
+ gen3_fs_operand_none()); \
+ } else { \
+ gen3_fs_arith (DP3, dest_reg, op0, op1,\
+ gen3_fs_operand_none()); \
+ } \
+ } while (0)
+
+/**
+ * Perform a 4-component dot-product of operand0 and operand1 and put the
+ * resulting scalar in the channels of dest_reg specified by the dest_mask.
+ */
+#define gen3_fs_dp4(dest_reg, dest_mask, op0, op1) \
+ do { \
+ if (dest_mask) { \
+ gen3_fs_arith_masked (DP4, dest_reg, dest_mask, \
+ op0, op1,\
+ gen3_fs_operand_none()); \
+ } else { \
+ gen3_fs_arith (DP4, dest_reg, op0, op1,\
+ gen3_fs_operand_none()); \
+ } \
+ } while (0)
+
+#define SHADER_TRAPEZOIDS (1 << 24)