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-rw-r--r--src/i965_render.c54
1 files changed, 25 insertions, 29 deletions
diff --git a/src/i965_render.c b/src/i965_render.c
index 8360be4a..62d0035f 100644
--- a/src/i965_render.c
+++ b/src/i965_render.c
@@ -37,6 +37,7 @@
#include "xf86.h"
#include "i830.h"
#include "i915_reg.h"
+#include "i915_drm.h"
/* bring in brw structs */
#include "brw_defines.h"
@@ -60,7 +61,7 @@ do { \
#endif
#define MAX_VERTEX_PER_COMPOSITE 24
-#define MAX_VERTEX_BUFFERS 256
+#define VERTEX_BUFFER_SIZE (16 * MAX_VERTEX_PER_COMPOSITE)
struct blendinfo {
Bool dst_alpha;
@@ -502,14 +503,14 @@ typedef struct _gen4_state {
[BRW_BLENDFACTOR_COUNT];
struct brw_cc_viewport cc_viewport;
PAD64 (brw_cc_viewport, 0);
-
- float vb[MAX_VERTEX_PER_COMPOSITE * MAX_VERTEX_BUFFERS];
} gen4_state_t;
/** Private data for gen4 render accel implementation. */
struct gen4_render_state {
gen4_state_t *card_state;
uint32_t card_state_offset;
+ dri_bo *vb_bo;
+ int vb_bo_busy;
int binding_table_index;
int surface_state_index;
@@ -1270,12 +1271,11 @@ i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
{
ScrnInfoPtr pScrn = xf86Screens[pDst->drawable.pScreen->myNum];
I830Ptr pI830 = I830PTR(pScrn);
- gen4_state_t *card_state = pI830->gen4_render_state->card_state;
struct gen4_render_state *render_state = pI830->gen4_render_state;
Bool has_mask;
Bool is_affine_src, is_affine_mask, is_affine;
float src_x[3], src_y[3], src_w[3], mask_x[3], mask_y[3], mask_w[3];
- float *vb = card_state->vb;
+ float *vb;
int i;
is_affine_src = i830_transform_is_affine (pI830->transform[0]);
@@ -1352,11 +1352,25 @@ i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
}
}
- if (render_state->vb_offset + MAX_VERTEX_PER_COMPOSITE >= ARRAY_SIZE(card_state->vb)) {
- i830WaitSync(pScrn);
+ /* Arrange for a buffer object with sufficient space for our
+ * vertices, and that isn't "busy", that is, it is not already
+ * referenced by a batch that has been flushed. */
+ if (! render_state->vb_bo || render_state->vb_bo_busy ||
+ render_state->vb_offset + MAX_VERTEX_PER_COMPOSITE > VERTEX_BUFFER_SIZE)
+ {
+ if (render_state->vb_bo)
+ dri_bo_unreference (render_state->vb_bo);
+
+ render_state->vb_bo = dri_bo_alloc (pI830->bufmgr, "vb",
+ VERTEX_BUFFER_SIZE * sizeof (float),
+ 4096);
render_state->vb_offset = 0;
}
+ /* Map the vertex buffer object so we can write to it. */
+ dri_bo_map (render_state->vb_bo, 1);
+ vb = render_state->vb_bo->virtual;
+
i = render_state->vb_offset;
/* rect (x2,y2) */
vb[i++] = (float)(dstX + w);
@@ -1399,7 +1413,9 @@ i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
if (!is_affine)
vb[i++] = mask_w[0];
}
- assert (i * 4 <= sizeof(card_state->vb));
+ assert (i <= VERTEX_BUFFER_SIZE);
+
+ dri_bo_unmap (render_state->vb_bo);
BEGIN_BATCH(12);
OUT_BATCH(MI_FLUSH);
@@ -1408,7 +1424,7 @@ i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
OUT_BATCH((0 << VB0_BUFFER_INDEX_SHIFT) |
VB0_VERTEXDATA |
(render_state->vertex_size << VB0_BUFFER_PITCH_SHIFT));
- OUT_BATCH(render_state->card_state_offset + offsetof(gen4_state_t, vb) +
+ OUT_RELOC(render_state->vb_bo, I915_GEM_DOMAIN_VERTEX, 0,
render_state->vb_offset * 4);
OUT_BATCH(3);
OUT_BATCH(0); // ignore for VERTEXDATA, but still there
@@ -1431,26 +1447,6 @@ i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
ErrorF("sync after 3dprimitive\n");
I830Sync(pScrn);
#endif
- /* we must be sure that the pipeline is flushed before next exa draw,
- because that will be new state, binding state and instructions*/
- {
- BEGIN_BATCH(4);
- OUT_BATCH(BRW_PIPE_CONTROL |
- BRW_PIPE_CONTROL_NOWRITE |
- BRW_PIPE_CONTROL_WC_FLUSH |
- BRW_PIPE_CONTROL_IS_FLUSH |
- (1 << 10) | /* XXX texture cache flush for BLC/CTG */
- 2);
- OUT_BATCH(0); /* Destination address */
- OUT_BATCH(0); /* Immediate data low DW */
- OUT_BATCH(0); /* Immediate data high DW */
- ADVANCE_BATCH();
- }
-
- /* Mark sync so we can wait for it before setting up the VB on the next
- * rectangle.
- */
- i830MarkSync(pScrn);
}
/**