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authorChris Wilson <chris@chris-wilson.co.uk>2011-02-03 09:41:48 +0000
committerChris Wilson <chris@chris-wilson.co.uk>2011-02-03 09:41:48 +0000
commitda990536eca09c6de74627541cd56ecfad925eda (patch)
tree40e44b607c110d46b51dc27e47d11e23428139a0 /uxa
parentce1e0969058f8c70b624bc85bb8d6698a35794d3 (diff)
uxa: Undo damage translation before appending
The region is used to paint onto the backing pixmap (and thus translated) prior to being passed to the damage layer (wrt to the drawable). So the local translation needs to be undone first. Identified by Christopher James Halse Rogers. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=33650 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'uxa')
-rw-r--r--uxa/uxa-render.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/uxa/uxa-render.c b/uxa/uxa-render.c
index cf8b8ea6..02bfa039 100644
--- a/uxa/uxa-render.c
+++ b/uxa/uxa-render.c
@@ -1090,6 +1090,7 @@ try_solid:
/* XXX xserver-1.8: CompositeRects is not tracked by Damage, so we must
* manually append the damaged regions ourselves.
*/
+ pixman_region_translate(&region, -dst_x, -dst_y);
DamageRegionAppend(dst->pDrawable, &region);
pixman_region_fini(&region);