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authorZhigang Gong <zhigang.gong@linux.intel.com>2011-12-31 21:18:15 +0800
committerChris Wilson <chris@chris-wilson.co.uk>2012-01-03 21:35:04 +0000
commitfeb75c55d6105a9ecc5f5ec7830276d1654918b9 (patch)
treef731ba70a4ec7b2fbe31bf8fb60094a50311b586
parentf4ea732d7181d4ef7f97fb2585e87cdcaef99d46 (diff)
uxa/glamor: Route some missing drawing function to glamor
We have to route all the drawing function to glamor first, when glamor is enabled. This adds a few more functions that were previously just falling back to swrast and passes them to glamor instead. Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com> Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
-rw-r--r--uxa/uxa-accel.c142
-rw-r--r--uxa/uxa-glamor.h7
2 files changed, 145 insertions, 4 deletions
diff --git a/uxa/uxa-accel.c b/uxa/uxa-accel.c
index 53ff24cf..4e5bac34 100644
--- a/uxa/uxa-accel.c
+++ b/uxa/uxa-accel.c
@@ -558,6 +558,18 @@ uxa_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
{
int i;
xRectangle *prect;
+ uxa_screen_t *uxa_screen = uxa_get_screen(pDrawable->pScreen);
+
+ if (uxa_screen->info->flags & UXA_USE_GLAMOR) {
+ int ok;
+
+ uxa_prepare_access(pDrawable, UXA_GLAMOR_ACCESS_RW);
+ ok = glamor_poly_point_nf(pDrawable, pGC, mode, npt, ppt);
+ uxa_finish_access(pDrawable, UXA_GLAMOR_ACCESS_RW);
+
+ if (ok)
+ return;
+ }
/* If we can't reuse the current GC as is, don't bother accelerating the
* points.
@@ -596,6 +608,18 @@ uxa_poly_lines(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
xRectangle *prect;
int x1, x2, y1, y2;
int i;
+ uxa_screen_t *uxa_screen = uxa_get_screen(pDrawable->pScreen);
+
+ if (uxa_screen->info->flags & UXA_USE_GLAMOR) {
+ int ok;
+
+ uxa_prepare_access(pDrawable, UXA_GLAMOR_ACCESS_RW);
+ ok = glamor_poly_lines_nf(pDrawable, pGC, mode, npt, ppt);
+ uxa_finish_access(pDrawable, UXA_GLAMOR_ACCESS_RW);
+
+ if (ok)
+ return;
+ }
/* Don't try to do wide lines or non-solid fill style. */
if (pGC->lineWidth != 0 || pGC->lineStyle != LineSolid ||
@@ -657,6 +681,18 @@ uxa_poly_segment(DrawablePtr pDrawable, GCPtr pGC, int nseg, xSegment * pSeg)
{
xRectangle *prect;
int i;
+ uxa_screen_t *uxa_screen = uxa_get_screen(pDrawable->pScreen);
+
+ if (uxa_screen->info->flags & UXA_USE_GLAMOR) {
+ int ok;
+
+ uxa_prepare_access(pDrawable, UXA_GLAMOR_ACCESS_RW);
+ ok = glamor_poly_segment_nf(pDrawable, pGC, nseg, pSeg);
+ uxa_finish_access(pDrawable, UXA_GLAMOR_ACCESS_RW);
+
+ if (ok)
+ return;
+ }
/* Don't try to do wide lines or non-solid fill style. */
if (pGC->lineWidth != 0 || pGC->lineStyle != LineSolid ||
@@ -889,12 +925,110 @@ fallback:
uxa_check_set_spans(pDrawable, gc, src, points, widths, n, sorted);
}
+static RegionPtr
+uxa_copy_plane(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
+ int srcx, int srcy, int w, int h, int dstx, int dsty,
+ unsigned long bitPlane)
+{
+ ScreenPtr screen = pDst->pScreen;
+ uxa_screen_t *uxa_screen = uxa_get_screen(screen);
+
+ if (uxa_screen->info->flags & UXA_USE_GLAMOR) {
+ int ok;
+ RegionPtr region;
+
+ uxa_prepare_access(pDst, UXA_GLAMOR_ACCESS_RW);
+ uxa_prepare_access(pSrc, UXA_GLAMOR_ACCESS_RO);
+ ok = glamor_copy_plane_nf(pSrc, pDst, pGC, srcx, srcy, w, h,
+ dstx, dsty, bitPlane, &region);
+ uxa_finish_access(pSrc, UXA_GLAMOR_ACCESS_RO);
+ uxa_finish_access(pDst, UXA_GLAMOR_ACCESS_RW);
+ if (!ok)
+ goto fallback;
+ return region;
+ }
+
+fallback:
+ return uxa_check_copy_plane(pSrc, pDst, pGC, srcx, srcy, w, h,
+ dstx, dsty, bitPlane);
+}
+
+static void
+uxa_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
+ int x, int y, unsigned int nglyph,
+ CharInfoPtr * ppci, pointer pglyphBase)
+{
+ ScreenPtr screen = pDrawable->pScreen;
+ uxa_screen_t *uxa_screen = uxa_get_screen(screen);
+
+ if (uxa_screen->info->flags & UXA_USE_GLAMOR) {
+ int ok;
+
+ uxa_prepare_access(pDrawable, UXA_GLAMOR_ACCESS_RW);
+ ok = glamor_image_glyph_blt_nf(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase);
+ uxa_finish_access(pDrawable, UXA_GLAMOR_ACCESS_RW);
+ if (!ok)
+ goto fallback;
+ return;
+ }
+
+fallback:
+ uxa_check_image_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase);
+}
+
+static void
+uxa_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
+ int x, int y, unsigned int nglyph,
+ CharInfoPtr * ppci, pointer pglyphBase)
+{
+ ScreenPtr screen = pDrawable->pScreen;
+ uxa_screen_t *uxa_screen = uxa_get_screen(screen);
+
+ if (uxa_screen->info->flags & UXA_USE_GLAMOR) {
+ int ok;
+
+ uxa_prepare_access(pDrawable, UXA_GLAMOR_ACCESS_RW);
+ ok = glamor_poly_glyph_blt_nf(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase);
+ uxa_finish_access(pDrawable, UXA_GLAMOR_ACCESS_RW);
+ if (!ok)
+ goto fallback;
+ return;
+ }
+
+fallback:
+ uxa_check_poly_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase);
+}
+
+static void
+uxa_push_pixels(GCPtr pGC, PixmapPtr pBitmap,
+ DrawablePtr pDrawable, int w, int h, int x, int y)
+{
+ ScreenPtr screen = pDrawable->pScreen;
+ uxa_screen_t *uxa_screen = uxa_get_screen(screen);
+
+ if (uxa_screen->info->flags & UXA_USE_GLAMOR) {
+ int ok;
+
+ uxa_prepare_access(pDrawable, UXA_GLAMOR_ACCESS_RW);
+ uxa_prepare_access(&pBitmap->drawable, UXA_GLAMOR_ACCESS_RO);
+ ok = glamor_push_pixels_nf(pGC, pBitmap, pDrawable, w, h, x, y);
+ uxa_finish_access(&pBitmap->drawable, UXA_GLAMOR_ACCESS_RO);
+ uxa_prepare_access(pDrawable, UXA_GLAMOR_ACCESS_RW);
+ if (!ok)
+ goto fallback;
+ return;
+ }
+
+fallback:
+ uxa_check_push_pixels(pGC, pBitmap, pDrawable, w, h, x, y);
+}
+
const GCOps uxa_ops = {
uxa_fill_spans,
uxa_set_spans,
uxa_put_image,
uxa_copy_area,
- uxa_check_copy_plane,
+ uxa_copy_plane,
uxa_poly_point,
uxa_poly_lines,
uxa_poly_segment,
@@ -907,9 +1041,9 @@ const GCOps uxa_ops = {
miPolyText16,
miImageText8,
miImageText16,
- uxa_check_image_glyph_blt,
- uxa_check_poly_glyph_blt,
- uxa_check_push_pixels,
+ uxa_image_glyph_blt,
+ uxa_poly_glyph_blt,
+ uxa_push_pixels,
};
void uxa_copy_window(WindowPtr pWin, DDXPointRec ptOldOrg, RegionPtr prgnSrc)
diff --git a/uxa/uxa-glamor.h b/uxa/uxa-glamor.h
index 950a8781..5ff19e05 100644
--- a/uxa/uxa-glamor.h
+++ b/uxa/uxa-glamor.h
@@ -53,6 +53,13 @@
#define glamor_add_traps_nf(...) FALSE
#define glamor_create_gc(...) FALSE
#define glamor_validate_gc(...) do { } while(0)
+#define glamor_poly_point_nf(...) FALSE
+#define glamor_poly_segment_nf(...) FALSE
+#define glamor_poly_lines_nf(...) FALSE
+#define glamor_push_pixels_nf(...) FALSE
+#define glamor_copy_plane_nf(...) FALSE
+#define glamor_image_glyph_blt_nf(...) FALSE
+#define glamor_poly_glyph_blt_nf(...) FALSE
#endif
#endif /* UXA_GLAMOR_H */