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authorKeith Packard <keithp@keithp.com>2010-05-10 22:58:49 -0700
committerKeith Packard <keithp@keithp.com>2010-05-10 22:59:52 -0700
commitd745cab6c45b9fce5e46eacbdd04ceae911fddbb (patch)
tree6e2dc30cd2b5d6c003a1c4b5895e3d9ef8ecab70
parent3eded4202ea00d42edf5edad831484ebc6c0c826 (diff)
Must call ValidateGC in i830_uxa_put_image for scratch GC
Always need to call ValidateGC or the scratch GC will not get the right composite clip. Signed-off-by: Keith Packard <keithp@keithp.com>
-rw-r--r--src/i830_uxa.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/i830_uxa.c b/src/i830_uxa.c
index 94a9fa9f..e96f0a9e 100644
--- a/src/i830_uxa.c
+++ b/src/i830_uxa.c
@@ -862,6 +862,7 @@ static Bool i830_uxa_put_image(PixmapPtr pixmap,
if (scratch) {
gc = GetScratchGC(pixmap->drawable.depth, screen);
if (gc) {
+ ValidateGC(&pixmap->drawable, gc);
pixmap->devPrivate.ptr = priv->bo->virtual;
ret = !! fbCopyArea(&scratch->drawable, &pixmap->drawable, gc,
0, 0,