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authorChris Wilson <chris@chris-wilson.co.uk>2010-03-26 09:59:51 +0000
committerChris Wilson <chris@chris-wilson.co.uk>2010-05-12 12:50:31 +0100
commitcb887cfc670bf63993bd313ff33927afb8198eae (patch)
tree649bc4b0775ffa00b59efc0eaba2c160b7d170dd
parentc8e10f7791fecf0fed7ad606db062d87d8ff263c (diff)
uxa: solid rects
The cost of performing relocations outweigh the advantages of using the blitter for solids with lots of rectangles. References: Bug 22127 - [UXA] 50% performance regression for XRenderFillRectangles https://bugs.freedesktop.org/show_bug.cgi?id=22127 By using the 3D pipeline we improve our performance by around 4x on i945, measured by the jxbench microbenchmark, and a factor of 10x by short-cutting to the 3D pipeline for blended rectangles. Before, on a i945GME: 19982.412060 Ops/s; rects (!); 15x15 9599.131693 Ops/s; rects (!); 75x75 3803.654743 Ops/s; rects (!); 250x250 6836.743772 Ops/s; rects blended; 15x15 1443.750000 Ops/s; rects blended; 75x75 495.335821 Ops/s; rects blended; 250x250 23247.933884 Ops/s; rects composition (!); 15x15 10993.073048 Ops/s; rects composition (!); 75x75 3595.905172 Ops/s; rects composition (!); 250x250 After: 87271.145975 Ops/s; rects (!); 15x15 32347.744361 Ops/s; rects (!); 75x75 5884.177215 Ops/s; rects (!); 250x250 73500.000000 Ops/s; rects blended; 15x15 33580.882353 Ops/s; rects blended; 75x75 5858.811749 Ops/s; rects blended; 250x250 25582.317073 Ops/s; rects composition (!); 15x15 6664.728682 Ops/s; rects composition (!); 75x75 14965.909091 Ops/s; rects composition (!); 250x250 [suspicious] This has no impact on Cairo, but I have a suspicion from watching xtrace that Qt likes to blit thousands of 1x1 rectangles with the same colour. However, we are still around 2-3x slower than the reported figures for EXA! Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
-rw-r--r--uxa/uxa-priv.h8
-rw-r--r--uxa/uxa-render.c69
-rw-r--r--uxa/uxa.c4
3 files changed, 81 insertions, 0 deletions
diff --git a/uxa/uxa-priv.h b/uxa/uxa-priv.h
index c1f3688c..a4763b41 100644
--- a/uxa/uxa-priv.h
+++ b/uxa/uxa-priv.h
@@ -156,6 +156,7 @@ typedef struct {
BitmapToRegionProcPtr SavedBitmapToRegion;
#ifdef RENDER
CompositeProcPtr SavedComposite;
+ CompositeRectsProcPtr SavedCompositeRects;
TrianglesProcPtr SavedTriangles;
GlyphsProcPtr SavedGlyphs;
TrapezoidsProcPtr SavedTrapezoids;
@@ -417,6 +418,13 @@ uxa_composite_rects(CARD8 op,
PicturePtr pDst, int nrect, uxa_composite_rect_t * rects);
void
+uxa_solid_rects (CARD8 op,
+ PicturePtr dst,
+ xRenderColor *color,
+ int num_rects,
+ xRectangle *rects);
+
+void
uxa_trapezoids(CARD8 op, PicturePtr pSrc, PicturePtr pDst,
PictFormatPtr maskFormat, INT16 xSrc, INT16 ySrc,
int ntrap, xTrapezoid * traps);
diff --git a/uxa/uxa-render.c b/uxa/uxa-render.c
index 244d2746..f8105aff 100644
--- a/uxa/uxa-render.c
+++ b/uxa/uxa-render.c
@@ -828,6 +828,75 @@ uxa_acquire_mask(ScreenPtr screen,
out_x, out_y);
}
+void
+uxa_solid_rects (CARD8 op,
+ PicturePtr dst,
+ xRenderColor *color,
+ int num_rects,
+ xRectangle *rects)
+{
+ ScreenPtr screen = dst->pDrawable->pScreen;
+ uxa_screen_t *uxa_screen = uxa_get_screen(screen);
+ PixmapPtr pixmap;
+ int dst_x, dst_y;
+ PicturePtr src;
+ int error;
+
+ /* Using GEM, the relocation costs outweigh the advantages of the blitter */
+ if (num_rects == 1)
+ goto fallback;
+
+ if (dst->alphaMap)
+ goto fallback;
+
+ if (!uxa_screen->info->check_composite_texture)
+ goto fallback;
+
+ pixmap = uxa_get_offscreen_pixmap(dst->pDrawable, &dst_x, &dst_y);
+ if (!pixmap)
+ goto fallback;
+
+ if (op == PictOpClear)
+ color->red = color->green = color->blue = color->alpha = 0;
+ if (PICT_FORMAT_A(dst->format) == 0)
+ color->alpha = 0xffff;
+ if (color->alpha >= 0xff00 && op == PictOpOver)
+ op = PictOpSrc;
+
+ src = CreateSolidPicture(0, color, &error);
+ if (!src)
+ goto fallback;
+
+ if (!uxa_screen->info->check_composite(op, src, NULL, dst) ||
+ !uxa_screen->info->check_composite_texture(screen, src)) {
+ FreePicture(src, 0);
+ goto fallback;
+ }
+
+ if (!uxa_screen->info->prepare_composite(op, src, NULL, dst, NULL, NULL, pixmap)) {
+ FreePicture(src, 0);
+ goto fallback;
+ }
+
+ while (num_rects--) {
+ uxa_screen->info->composite(pixmap,
+ 0, 0, 0, 0,
+ rects->x + dst_x,
+ rects->y + dst_y,
+ rects->width,
+ rects->height);
+ rects++;
+ }
+
+ uxa_screen->info->done_composite(pixmap);
+ FreePicture(src, 0);
+
+ return;
+
+fallback:
+ uxa_screen->SavedCompositeRects(op, dst, color, num_rects, rects);
+}
+
static int
uxa_try_driver_composite_rects(CARD8 op,
PicturePtr pSrc,
diff --git a/uxa/uxa.c b/uxa/uxa.c
index d6ad5a63..9ea14662 100644
--- a/uxa/uxa.c
+++ b/uxa/uxa.c
@@ -388,6 +388,7 @@ static Bool uxa_close_screen(int i, ScreenPtr pScreen)
#ifdef RENDER
if (ps) {
ps->Composite = uxa_screen->SavedComposite;
+ ps->CompositeRects = uxa_screen->SavedCompositeRects;
ps->Glyphs = uxa_screen->SavedGlyphs;
ps->Trapezoids = uxa_screen->SavedTrapezoids;
ps->AddTraps = uxa_screen->SavedAddTraps;
@@ -517,6 +518,9 @@ Bool uxa_driver_init(ScreenPtr screen, uxa_driver_t * uxa_driver)
uxa_screen->SavedComposite = ps->Composite;
ps->Composite = uxa_composite;
+ uxa_screen->SavedCompositeRects = ps->CompositeRects;
+ ps->CompositeRects = uxa_solid_rects;
+
uxa_screen->SavedGlyphs = ps->Glyphs;
ps->Glyphs = uxa_glyphs;