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authorEric Anholt <eric@anholt.net>2009-01-19 14:29:25 -0800
committerEric Anholt <eric@anholt.net>2009-01-20 10:50:19 -0800
commit7be668179a12918918cad863f6936ced4ab78dbf (patch)
tree0e7eee0154f7b61e02276ff305172957bbac323f
parentc7db3201106f07f3228c989014d6db5ace5378f6 (diff)
Move 965 video setup to a separate function so we can move it around.
-rw-r--r--src/i965_video.c346
1 files changed, 174 insertions, 172 deletions
diff --git a/src/i965_video.c b/src/i965_video.c
index e9f5ced6..3c626ca4 100644
--- a/src/i965_video.c
+++ b/src/i965_video.c
@@ -714,6 +714,179 @@ i965_create_cc_state(ScrnInfoPtr scrn)
return cc_bo;
}
+static void
+i965_emit_video_setup(ScrnInfoPtr pScrn, drm_intel_bo *bind_bo, int n_src_surf)
+{
+ I830Ptr pI830 = I830PTR(pScrn);
+ int urb_vs_start, urb_vs_size;
+ int urb_gs_start, urb_gs_size;
+ int urb_clip_start, urb_clip_size;
+ int urb_sf_start, urb_sf_size;
+ int urb_cs_start, urb_cs_size;
+
+ IntelEmitInvarientState(pScrn);
+ *pI830->last_3d = LAST_3D_VIDEO;
+
+ urb_vs_start = 0;
+ urb_vs_size = URB_VS_ENTRIES * URB_VS_ENTRY_SIZE;
+ urb_gs_start = urb_vs_start + urb_vs_size;
+ urb_gs_size = URB_GS_ENTRIES * URB_GS_ENTRY_SIZE;
+ urb_clip_start = urb_gs_start + urb_gs_size;
+ urb_clip_size = URB_CLIP_ENTRIES * URB_CLIP_ENTRY_SIZE;
+ urb_sf_start = urb_clip_start + urb_clip_size;
+ urb_sf_size = URB_SF_ENTRIES * URB_SF_ENTRY_SIZE;
+ urb_cs_start = urb_sf_start + urb_sf_size;
+ urb_cs_size = URB_CS_ENTRIES * URB_CS_ENTRY_SIZE;
+
+ BEGIN_BATCH(2);
+ OUT_BATCH(MI_FLUSH |
+ MI_STATE_INSTRUCTION_CACHE_FLUSH |
+ BRW_MI_GLOBAL_SNAPSHOT_RESET);
+ OUT_BATCH(MI_NOOP);
+ ADVANCE_BATCH();
+
+ /* brw_debug (pScrn, "before base address modify"); */
+ BEGIN_BATCH(12);
+ /* Match Mesa driver setup */
+ if (IS_G4X(pI830))
+ OUT_BATCH(NEW_PIPELINE_SELECT | PIPELINE_SELECT_3D);
+ else
+ OUT_BATCH(BRW_PIPELINE_SELECT | PIPELINE_SELECT_3D);
+
+ /* Mesa does this. Who knows... */
+ OUT_BATCH(BRW_CS_URB_STATE | 0);
+ OUT_BATCH((0 << 4) | /* URB Entry Allocation Size */
+ (0 << 0)); /* Number of URB Entries */
+
+ /* Zero out the two base address registers so all offsets are
+ * absolute
+ */
+ OUT_BATCH(BRW_STATE_BASE_ADDRESS | 4);
+ OUT_BATCH(0 | BASE_ADDRESS_MODIFY); /* Generate state base address */
+ OUT_BATCH(0 | BASE_ADDRESS_MODIFY); /* Surface state base address */
+ OUT_BATCH(0 | BASE_ADDRESS_MODIFY); /* media base addr, don't care */
+ /* general state max addr, disabled */
+ OUT_BATCH(0x10000000 | BASE_ADDRESS_MODIFY);
+ /* media object state max addr, disabled */
+ OUT_BATCH(0x10000000 | BASE_ADDRESS_MODIFY);
+
+ /* Set system instruction pointer */
+ OUT_BATCH(BRW_STATE_SIP | 0);
+ /* system instruction pointer */
+ OUT_RELOC(pI830->video.gen4_sip_kernel_bo,
+ I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
+
+ OUT_BATCH(MI_NOOP);
+ ADVANCE_BATCH();
+
+ /* brw_debug (pScrn, "after base address modify"); */
+
+ BEGIN_BATCH(38);
+ /* Enable VF statistics */
+ OUT_BATCH(BRW_3DSTATE_VF_STATISTICS | 1);
+
+ /* Pipe control */
+ OUT_BATCH(BRW_PIPE_CONTROL |
+ BRW_PIPE_CONTROL_NOWRITE |
+ BRW_PIPE_CONTROL_IS_FLUSH |
+ 2);
+ OUT_BATCH(0); /* Destination address */
+ OUT_BATCH(0); /* Immediate data low DW */
+ OUT_BATCH(0); /* Immediate data high DW */
+
+ /* Binding table pointers */
+ OUT_BATCH(BRW_3DSTATE_BINDING_TABLE_POINTERS | 4);
+ OUT_BATCH(0); /* vs */
+ OUT_BATCH(0); /* gs */
+ OUT_BATCH(0); /* clip */
+ OUT_BATCH(0); /* sf */
+ /* Only the PS uses the binding table */
+ OUT_RELOC(bind_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
+ drm_intel_bo_unreference(bind_bo);
+
+ /* Blend constant color (magenta is fun) */
+ OUT_BATCH(BRW_3DSTATE_CONSTANT_COLOR | 3);
+ OUT_BATCH(float_to_uint (1.0));
+ OUT_BATCH(float_to_uint (0.0));
+ OUT_BATCH(float_to_uint (1.0));
+ OUT_BATCH(float_to_uint (1.0));
+
+ /* The drawing rectangle clipping is always on. Set it to values that
+ * shouldn't do any clipping.
+ */
+ OUT_BATCH(BRW_3DSTATE_DRAWING_RECTANGLE | 2); /* XXX 3 for BLC or CTG */
+ OUT_BATCH(0x00000000); /* ymin, xmin */
+ OUT_BATCH((pScrn->virtualX - 1) |
+ (pScrn->virtualY - 1) << 16); /* ymax, xmax */
+ OUT_BATCH(0x00000000); /* yorigin, xorigin */
+
+ /* skip the depth buffer */
+ /* skip the polygon stipple */
+ /* skip the polygon stipple offset */
+ /* skip the line stipple */
+
+ /* Set the pointers to the 3d pipeline state */
+ OUT_BATCH(BRW_3DSTATE_PIPELINED_POINTERS | 5);
+ OUT_RELOC(pI830->video.gen4_vs_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
+ /* disable GS, resulting in passthrough */
+ OUT_BATCH(BRW_GS_DISABLE);
+ /* disable CLIP, resulting in passthrough */
+ OUT_BATCH(BRW_CLIP_DISABLE);
+ OUT_RELOC(pI830->video.gen4_sf_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
+ if (n_src_surf == 1)
+ OUT_RELOC(pI830->video.gen4_wm_packed_bo,
+ I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
+ else
+ OUT_RELOC(pI830->video.gen4_wm_planar_bo,
+ I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
+ OUT_RELOC(pI830->video.gen4_cc_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
+
+ /* URB fence */
+ OUT_BATCH(BRW_URB_FENCE |
+ UF0_CS_REALLOC |
+ UF0_SF_REALLOC |
+ UF0_CLIP_REALLOC |
+ UF0_GS_REALLOC |
+ UF0_VS_REALLOC |
+ 1);
+ OUT_BATCH(((urb_clip_start + urb_clip_size) << UF1_CLIP_FENCE_SHIFT) |
+ ((urb_gs_start + urb_gs_size) << UF1_GS_FENCE_SHIFT) |
+ ((urb_vs_start + urb_vs_size) << UF1_VS_FENCE_SHIFT));
+ OUT_BATCH(((urb_cs_start + urb_cs_size) << UF2_CS_FENCE_SHIFT) |
+ ((urb_sf_start + urb_sf_size) << UF2_SF_FENCE_SHIFT));
+
+ /* Constant buffer state */
+ OUT_BATCH(BRW_CS_URB_STATE | 0);
+ OUT_BATCH(((URB_CS_ENTRY_SIZE - 1) << 4) |
+ (URB_CS_ENTRIES << 0));
+
+ /* Set up our vertex elements, sourced from the single vertex buffer. */
+ OUT_BATCH(BRW_3DSTATE_VERTEX_ELEMENTS | 3);
+ /* offset 0: X,Y -> {X, Y, 1.0, 1.0} */
+ OUT_BATCH((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
+ VE0_VALID |
+ (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) |
+ (0 << VE0_OFFSET_SHIFT));
+ OUT_BATCH((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) |
+ (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) |
+ (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) |
+ (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) |
+ (0 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT));
+ /* offset 8: S0, T0 -> {S0, T0, 1.0, 1.0} */
+ OUT_BATCH((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
+ VE0_VALID |
+ (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) |
+ (8 << VE0_OFFSET_SHIFT));
+ OUT_BATCH((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) |
+ (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) |
+ (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) |
+ (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) |
+ (4 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT));
+
+ OUT_BATCH(MI_NOOP); /* pad to quadword */
+ ADVANCE_BATCH();
+}
+
void
I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
RegionPtr dstRegion,
@@ -726,11 +899,6 @@ I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
I830Ptr pI830 = I830PTR(pScrn);
BoxPtr pbox;
int nbox, dxo, dyo, pix_xoff, pix_yoff;
- int urb_vs_start, urb_vs_size;
- int urb_gs_start, urb_gs_size;
- int urb_clip_start, urb_clip_size;
- int urb_sf_start, urb_sf_size;
- int urb_cs_start, urb_cs_size;
float src_scale_x, src_scale_y;
int src_surf, i;
int n_src_surf;
@@ -798,25 +966,11 @@ I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
return;
}
- IntelEmitInvarientState(pScrn);
- *pI830->last_3d = LAST_3D_VIDEO;
-
#if 0
ErrorF("dst surf: 0x%08x\n", state_base_offset + dest_surf_offset);
ErrorF("src surf: 0x%08x\n", state_base_offset + src_surf_offset);
#endif
- urb_vs_start = 0;
- urb_vs_size = URB_VS_ENTRIES * URB_VS_ENTRY_SIZE;
- urb_gs_start = urb_vs_start + urb_vs_size;
- urb_gs_size = URB_GS_ENTRIES * URB_GS_ENTRY_SIZE;
- urb_clip_start = urb_gs_start + urb_gs_size;
- urb_clip_size = URB_CLIP_ENTRIES * URB_CLIP_ENTRY_SIZE;
- urb_sf_start = urb_clip_start + urb_clip_size;
- urb_sf_size = URB_SF_ENTRIES * URB_SF_ENTRY_SIZE;
- urb_cs_start = urb_sf_start + urb_sf_size;
- urb_cs_size = URB_CS_ENTRIES * URB_CS_ENTRY_SIZE;
-
/* We'll be poking the state buffers that could be in use by the 3d
* hardware here, but we should have synced the 3D engine already in
* I830PutImage.
@@ -903,159 +1057,7 @@ I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id,
}
}
- {
- BEGIN_BATCH(2);
- OUT_BATCH(MI_FLUSH |
- MI_STATE_INSTRUCTION_CACHE_FLUSH |
- BRW_MI_GLOBAL_SNAPSHOT_RESET);
- OUT_BATCH(MI_NOOP);
- ADVANCE_BATCH();
- }
-
- /* brw_debug (pScrn, "before base address modify"); */
- {
- BEGIN_BATCH(12);
- /* Match Mesa driver setup */
- if (IS_G4X(pI830))
- OUT_BATCH(NEW_PIPELINE_SELECT | PIPELINE_SELECT_3D);
- else
- OUT_BATCH(BRW_PIPELINE_SELECT | PIPELINE_SELECT_3D);
-
- /* Mesa does this. Who knows... */
- OUT_BATCH(BRW_CS_URB_STATE | 0);
- OUT_BATCH((0 << 4) | /* URB Entry Allocation Size */
- (0 << 0)); /* Number of URB Entries */
-
- /* Zero out the two base address registers so all offsets are
- * absolute
- */
- OUT_BATCH(BRW_STATE_BASE_ADDRESS | 4);
- OUT_BATCH(0 | BASE_ADDRESS_MODIFY); /* Generate state base address */
- OUT_BATCH(0 | BASE_ADDRESS_MODIFY); /* Surface state base address */
- OUT_BATCH(0 | BASE_ADDRESS_MODIFY); /* media base addr, don't care */
- /* general state max addr, disabled */
- OUT_BATCH(0x10000000 | BASE_ADDRESS_MODIFY);
- /* media object state max addr, disabled */
- OUT_BATCH(0x10000000 | BASE_ADDRESS_MODIFY);
-
- /* Set system instruction pointer */
- OUT_BATCH(BRW_STATE_SIP | 0);
- /* system instruction pointer */
- OUT_RELOC(pI830->video.gen4_sip_kernel_bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
-
- OUT_BATCH(MI_NOOP);
- ADVANCE_BATCH();
- }
-
- /* brw_debug (pScrn, "after base address modify"); */
-
- {
- BEGIN_BATCH(38);
- /* Enable VF statistics */
- OUT_BATCH(BRW_3DSTATE_VF_STATISTICS | 1);
-
- /* Pipe control */
- OUT_BATCH(BRW_PIPE_CONTROL |
- BRW_PIPE_CONTROL_NOWRITE |
- BRW_PIPE_CONTROL_IS_FLUSH |
- 2);
- OUT_BATCH(0); /* Destination address */
- OUT_BATCH(0); /* Immediate data low DW */
- OUT_BATCH(0); /* Immediate data high DW */
-
- /* Binding table pointers */
- OUT_BATCH(BRW_3DSTATE_BINDING_TABLE_POINTERS | 4);
- OUT_BATCH(0); /* vs */
- OUT_BATCH(0); /* gs */
- OUT_BATCH(0); /* clip */
- OUT_BATCH(0); /* sf */
- /* Only the PS uses the binding table */
- OUT_RELOC(bind_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
- drm_intel_bo_unreference(bind_bo);
-
- /* Blend constant color (magenta is fun) */
- OUT_BATCH(BRW_3DSTATE_CONSTANT_COLOR | 3);
- OUT_BATCH(float_to_uint (1.0));
- OUT_BATCH(float_to_uint (0.0));
- OUT_BATCH(float_to_uint (1.0));
- OUT_BATCH(float_to_uint (1.0));
-
- /* The drawing rectangle clipping is always on. Set it to values that
- * shouldn't do any clipping.
- */
- OUT_BATCH(BRW_3DSTATE_DRAWING_RECTANGLE | 2); /* XXX 3 for BLC or CTG */
- OUT_BATCH(0x00000000); /* ymin, xmin */
- OUT_BATCH((pScrn->virtualX - 1) |
- (pScrn->virtualY - 1) << 16); /* ymax, xmax */
- OUT_BATCH(0x00000000); /* yorigin, xorigin */
-
- /* skip the depth buffer */
- /* skip the polygon stipple */
- /* skip the polygon stipple offset */
- /* skip the line stipple */
-
- /* Set the pointers to the 3d pipeline state */
- OUT_BATCH(BRW_3DSTATE_PIPELINED_POINTERS | 5);
- OUT_RELOC(pI830->video.gen4_vs_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
- /* disable GS, resulting in passthrough */
- OUT_BATCH(BRW_GS_DISABLE);
- /* disable CLIP, resulting in passthrough */
- OUT_BATCH(BRW_CLIP_DISABLE);
- OUT_RELOC(pI830->video.gen4_sf_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
- if (n_src_surf == 1)
- OUT_RELOC(pI830->video.gen4_wm_packed_bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
- else
- OUT_RELOC(pI830->video.gen4_wm_planar_bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
- OUT_RELOC(pI830->video.gen4_cc_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
-
- /* URB fence */
- OUT_BATCH(BRW_URB_FENCE |
- UF0_CS_REALLOC |
- UF0_SF_REALLOC |
- UF0_CLIP_REALLOC |
- UF0_GS_REALLOC |
- UF0_VS_REALLOC |
- 1);
- OUT_BATCH(((urb_clip_start + urb_clip_size) << UF1_CLIP_FENCE_SHIFT) |
- ((urb_gs_start + urb_gs_size) << UF1_GS_FENCE_SHIFT) |
- ((urb_vs_start + urb_vs_size) << UF1_VS_FENCE_SHIFT));
- OUT_BATCH(((urb_cs_start + urb_cs_size) << UF2_CS_FENCE_SHIFT) |
- ((urb_sf_start + urb_sf_size) << UF2_SF_FENCE_SHIFT));
-
- /* Constant buffer state */
- OUT_BATCH(BRW_CS_URB_STATE | 0);
- OUT_BATCH(((URB_CS_ENTRY_SIZE - 1) << 4) |
- (URB_CS_ENTRIES << 0));
-
- /* Set up our vertex elements, sourced from the single vertex buffer. */
- OUT_BATCH(BRW_3DSTATE_VERTEX_ELEMENTS | 3);
- /* offset 0: X,Y -> {X, Y, 1.0, 1.0} */
- OUT_BATCH((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
- VE0_VALID |
- (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) |
- (0 << VE0_OFFSET_SHIFT));
- OUT_BATCH((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) |
- (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) |
- (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) |
- (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) |
- (0 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT));
- /* offset 8: S0, T0 -> {S0, T0, 1.0, 1.0} */
- OUT_BATCH((0 << VE0_VERTEX_BUFFER_INDEX_SHIFT) |
- VE0_VALID |
- (BRW_SURFACEFORMAT_R32G32_FLOAT << VE0_FORMAT_SHIFT) |
- (8 << VE0_OFFSET_SHIFT));
- OUT_BATCH((BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_0_SHIFT) |
- (BRW_VFCOMPONENT_STORE_SRC << VE1_VFCOMPONENT_1_SHIFT) |
- (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_2_SHIFT) |
- (BRW_VFCOMPONENT_STORE_1_FLT << VE1_VFCOMPONENT_3_SHIFT) |
- (4 << VE1_DESTINATION_ELEMENT_OFFSET_SHIFT));
-
- OUT_BATCH(MI_NOOP); /* pad to quadword */
- ADVANCE_BATCH();
- }
+ i965_emit_video_setup(pScrn, bind_bo, n_src_surf);
/* Set up the offset for translating from the given region (in screen
* coordinates) to the backing pixmap.