Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2009-06-08 | R6xx/r7xx: don't clamp tex coords in composite VS | Alex Deucher | 1 | -8/+8 |
2009-05-13 | R6xx/R7xx Xv: normalize texture coordinates in the vertex shader | Alex Deucher | 1 | -7/+76 |
2009-05-13 | R6xx/R7xx: do EXA transforms in the vertex shader | Alex Deucher | 1 | -32/+505 |
2009-04-17 | R6xx/R7xx: implement Xv attributes | Alex Deucher | 1 | -302/+138 |
2009-03-26 | R6xx/R7xx EXA: rework composite pixel shader | Alex Deucher | 1 | -20/+14 |
2009-03-02 | R6xx/R7xx EXA: combine composite mask/non-mask VS | Alex Deucher | 1 | -159/+208 |
2009-03-02 | R6xx/R7xx Xv: combine packed and planar shaders | Alex Deucher | 1 | -536/+115 |
2009-03-01 | R6xx/R7xx: move shaders to r600_shader.c and fixup Xv PS | Christian Koenig | 1 | -0/+2226 |