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authorKristian Høgsberg <krh@bitplanet.net>2013-05-08 22:38:05 -0400
committerKristian Høgsberg <krh@bitplanet.net>2013-05-08 22:38:05 -0400
commit7b9195f9d6e84308a4a779f171fc7432e415ae10 (patch)
treeb1405f895987df56164ea9e4fc657977aee26344
parent659f2adacfcaa7af19e0a1fc94a88f5161c9514c (diff)
compositor: Move gl-renderer vertex arrays into gl-renderer.c
They were still sitting in struct weston_compositor.
-rw-r--r--src/compositor.c4
-rw-r--r--src/compositor.h3
-rw-r--r--src/gl-renderer.c35
3 files changed, 22 insertions, 20 deletions
diff --git a/src/compositor.c b/src/compositor.c
index d89d7597..93bd7369 100644
--- a/src/compositor.c
+++ b/src/compositor.c
@@ -2072,10 +2072,6 @@ weston_compositor_shutdown(struct weston_compositor *ec)
weston_plane_release(&ec->primary_plane);
- wl_array_release(&ec->vertices);
- wl_array_release(&ec->indices);
- wl_array_release(&ec->vtxcnt);
-
wl_event_loop_destroy(ec->input_loop);
}
diff --git a/src/compositor.h b/src/compositor.h
index 4de6e714..606497bb 100644
--- a/src/compositor.h
+++ b/src/compositor.h
@@ -523,9 +523,6 @@ struct weston_compositor {
int idle_time; /* timeout, s */
/* Repaint state. */
- struct wl_array vertices;
- struct wl_array indices; /* only used in compositor-wayland */
- struct wl_array vtxcnt;
struct weston_plane primary_plane;
uint32_t focus;
diff --git a/src/gl-renderer.c b/src/gl-renderer.c
index 43fa39d9..12451f8f 100644
--- a/src/gl-renderer.c
+++ b/src/gl-renderer.c
@@ -84,6 +84,10 @@ struct gl_renderer {
int32_t width, height;
} border;
+ struct wl_array vertices;
+ struct wl_array indices; /* only used in compositor-wayland */
+ struct wl_array vtxcnt;
+
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d;
PFNEGLCREATEIMAGEKHRPROC create_image;
PFNEGLDESTROYIMAGEKHRPROC destroy_image;
@@ -531,6 +535,7 @@ texture_region(struct weston_surface *es, pixman_region32_t *region,
{
struct gl_surface_state *gs = get_surface_state(es);
struct weston_compositor *ec = es->compositor;
+ struct gl_renderer *gr = get_renderer(ec);
GLfloat *v, inv_width, inv_height;
unsigned int *vtxcnt, nvtx = 0;
pixman_box32_t *rects, *surf_rects;
@@ -542,8 +547,8 @@ texture_region(struct weston_surface *es, pixman_region32_t *region,
/* worst case we can have 8 vertices per rect (ie. clipped into
* an octagon):
*/
- v = wl_array_add(&ec->vertices, nrects * nsurf * 8 * 4 * sizeof *v);
- vtxcnt = wl_array_add(&ec->vtxcnt, nrects * nsurf * sizeof *vtxcnt);
+ v = wl_array_add(&gr->vertices, nrects * nsurf * 8 * 4 * sizeof *v);
+ vtxcnt = wl_array_add(&gr->vtxcnt, nrects * nsurf * sizeof *vtxcnt);
inv_width = 1.0 / gs->pitch;
@@ -660,12 +665,12 @@ repaint_region(struct weston_surface *es, pixman_region32_t *region,
* coordinates. texture_region() will iterate over all pairs of
* rectangles from both regions, compute the intersection
* polygon for each pair, and store it as a triangle fan if
- * it has a non-zero area (at least 3 vertices, actually).
+ * it has a non-zero area (at least 3 vertices1, actually).
*/
nfans = texture_region(es, region, surf_region);
- v = ec->vertices.data;
- vtxcnt = ec->vtxcnt.data;
+ v = gr->vertices.data;
+ vtxcnt = gr->vtxcnt.data;
/* position: */
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
@@ -685,8 +690,8 @@ repaint_region(struct weston_surface *es, pixman_region32_t *region,
glDisableVertexAttribArray(1);
glDisableVertexAttribArray(0);
- ec->vertices.size = 0;
- ec->vtxcnt.size = 0;
+ gr->vertices.size = 0;
+ gr->vtxcnt.size = 0;
}
static int
@@ -863,8 +868,8 @@ texture_border(struct weston_output *output)
v[3] = 1.0;
n = 8;
- d = wl_array_add(&ec->vertices, n * 16 * sizeof *d);
- p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
+ d = wl_array_add(&gr->vertices, n * 16 * sizeof *d);
+ p = wl_array_add(&gr->indices, n * 6 * sizeof *p);
k = 0;
for (i = 0; i < 3; i++)
@@ -931,20 +936,20 @@ draw_border(struct weston_output *output)
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, gr->border.texture);
- v = ec->vertices.data;
+ v = gr->vertices.data;
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glDrawElements(GL_TRIANGLES, n * 6,
- GL_UNSIGNED_INT, ec->indices.data);
+ GL_UNSIGNED_INT, gr->indices.data);
glDisableVertexAttribArray(1);
glDisableVertexAttribArray(0);
- ec->vertices.size = 0;
- ec->indices.size = 0;
+ gr->vertices.size = 0;
+ gr->indices.size = 0;
}
static void
@@ -1710,6 +1715,10 @@ gl_renderer_destroy(struct weston_compositor *ec)
eglTerminate(gr->egl_display);
eglReleaseThread();
+ wl_array_release(&gr->vertices);
+ wl_array_release(&gr->indices);
+ wl_array_release(&gr->vtxcnt);
+
free(gr);
}