summaryrefslogtreecommitdiff
path: root/themes/script/script.script
blob: a993f97d111e7e7d6d44e338831554683bae650e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
# This is an example plymouth plugin script

SpriteWindowSetBackgroundTopColor(0.234, 0.43, 0.705);
SpriteWindowSetBackgroundBottomColor(0.16, 0.25, 0.44);

logo.image = ImageNew("special://logo");
logo.sprite = SpriteNew();
SpriteSetImage(logo.sprite, logo.image);
logo.opacity_angle = 0;

fun refresh_callback ()
  {
    if (status == "normal")
      {
        logo.opacity_angle += ((2 * 3.14) / 50) * 0.5;  # 0.5 HZ
        min_opacity = 0.3;
        opacity = (MathCos(logo.opacity_angle) + 1) / 2;
        opacity *= 1 - min_opacity;
        opacity += min_opacity;
        SpriteSetX (logo.sprite, SpriteWindowGetWidth()  / 2 - ImageGetWidth(logo.image)  / 2);
        SpriteSetY (logo.sprite, SpriteWindowGetHeight() / 2 - ImageGetHeight(logo.image) / 2);
        SpriteSetOpacity (logo.sprite, opacity);
      }
    else
      {
        SpriteSetX (logo.sprite, 0);
        SpriteSetY (logo.sprite, 0);
        SpriteSetOpacity (logo.sprite, 1);
      }
  }
  
PlymouthSetRefreshFunction (refresh_callback);

#----------------------------------------- Dialogue --------------------------------

status = "normal";

fun dialogue_setup()
  {
    local.box;
    local.lock;
    local.entry;
    
    box.image = ImageNew("box.png");
    lock.image = ImageNew("lock.png");
    entry.image = ImageNew("entry.png");
    
    box.sprite = SpriteNew();
    SpriteSetImage(box.sprite, box.image);
    box.x = SpriteWindowGetWidth()  / 2 - ImageGetWidth (box.image)/2;
    box.y = SpriteWindowGetHeight() / 2 - ImageGetHeight(box.image)/2;
    box.z = 10000;
    SpriteSetPosition(box.sprite, box.x, box.y, box.z);
    
    lock.sprite = SpriteNew();
    SpriteSetImage(lock.sprite, lock.image);
    lock.x = box.x + ImageGetWidth(box.image)/2 - (ImageGetWidth(lock.image) + ImageGetWidth(entry.image)) / 2;
    lock.y = box.y + ImageGetHeight(box.image)/2 - ImageGetHeight(lock.image)/2;
    lock.z = box.z + 1;
    SpriteSetPosition(lock.sprite, lock.x, lock.y, lock.z);
    
    entry.sprite = SpriteNew();
    SpriteSetImage(entry.sprite, entry.image);
    entry.x = lock.x + ImageGetWidth(lock.image);
    entry.y = box.y + ImageGetHeight(box.image)/2 - ImageGetHeight(entry.image)/2;
    entry.z = box.z + 1;
    SpriteSetPosition(entry.sprite, entry.x, entry.y, entry.z);
    
    global.dialogue.box = box;
    global.dialogue.lock = lock;
    global.dialogue.entry = entry;
    global.dialogue.bullet_image = ImageNew("bullet.png");
    dialogue_opacity (1);
  }
    
fun dialogue_opacity(opacity)
  {
    SpriteSetOpacity (dialogue.box.sprite, opacity);
    SpriteSetOpacity (dialogue.lock.sprite, opacity);
    SpriteSetOpacity (dialogue.entry.sprite, opacity);
    for (index = 0; dialogue.bullet[index]; index++)
      {
        SpriteSetOpacity(dialogue.bullet[index].sprite, opacity);
      }
  }

fun display_normal_callback ()
  {
    global.status = "normal";
    if (global.dialogue)
      dialogue_opacity (0);
  }

fun display_password_callback (prompt, bullets)
  {
    global.status = "password";
    if (!global.dialogue) dialogue_setup();
    for (index = 0; dialogue.bullet[index] || index < bullets; index++)
      {
        if (!dialogue.bullet[index])
          {
            dialogue.bullet[index].sprite = SpriteNew();
            SpriteSetImage(dialogue.bullet[index].sprite, dialogue.bullet_image);
            dialogue.bullet[index].x = dialogue.entry.x + index * ImageGetWidth(dialogue.bullet_image);
            dialogue.bullet[index].y = dialogue.entry.y + ImageGetHeight(dialogue.entry.image) / 2 - ImageGetHeight(dialogue.bullet_image) / 2;
            dialogue.bullet[index].z = dialogue.entry.z + 1;
            SpriteSetPosition(dialogue.bullet[index].sprite, dialogue.bullet[index].x, dialogue.bullet[index].y, dialogue.bullet[index].z);
          }
        if (index < bullets)
          SpriteSetOpacity(dialogue.bullet[index].sprite, 1);
        else
          SpriteSetOpacity(dialogue.bullet[index].sprite, 0);
      }
  }

PlymouthSetDisplayNormalFunction(display_normal_callback);
PlymouthSetDisplayPasswordFunction(display_password_callback);

#----------------------------------------- Progress Bar --------------------------------

progress_box.image = ImageNew("progress_box.png");
progress_box.sprite = SpriteNew();
SpriteSetImage(progress_box.sprite, progress_box.image);

progress_box.x = SpriteWindowGetWidth()  / 2 -    ImageGetWidth(progress_box.image)  / 2;
progress_box.y = SpriteWindowGetHeight() * 0.75 - ImageGetHeight(progress_box.image) / 2;
SpriteSetPosition(progress_box.sprite, progress_box.x, progress_box.y, 0);

progress_bar.original_image = ImageNew("progress_bar.png");
progress_bar.sprite = SpriteNew();

progress_bar.x = SpriteWindowGetWidth()  / 2 -        ImageGetWidth(progress_bar.original_image) / 2;
progress_bar.y = SpriteWindowGetHeight() / 2 * 1.5  - ImageGetHeight(progress_box.image) / 2 + (ImageGetHeight(progress_box.image) - ImageGetHeight(progress_bar.original_image)) / 2;
SpriteSetPosition(progress_bar.sprite, progress_bar.x, progress_bar.y, 1);

fun progress_callback (duration, progress)
  {
    if (ImageGetWidth (progress_bar.image) != MathInt (ImageGetWidth (progress_bar.original_image) * progress))
      {
        progress_bar.image = ImageScale(progress_bar.original_image, ImageGetWidth(progress_bar.original_image) * progress, ImageGetHeight(progress_bar.original_image));
        SpriteSetImage (progress_bar.sprite, progress_bar.image);
      }
  }

PlymouthSetBootProgressFunction(progress_callback);