1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
|
# This is an example plymouth plugin script
SpriteWindowSetBackgroundTopColor(0.234, 0.43, 0.705);
SpriteWindowSetBackgroundBottomColor(0.16, 0.25, 0.44);
logo.image = ImageNew("special://logo");
logo.sprite = SpriteNew();
SpriteSetImage(logo.sprite, logo.image);
logo.opacity_angle = 0;
fun refresh_callback ()
{
if (status == "normal")
{
logo.opacity_angle += ((2 * 3.14) / 50) * 0.5; # 0.5 HZ
min_opacity = 0.3;
opacity = (MathCos(logo.opacity_angle) + 1) / 2;
opacity *= 1 - min_opacity;
opacity += min_opacity;
SpriteSetX (logo.sprite, SpriteWindowGetWidth() / 2 - ImageGetWidth(logo.image) / 2);
SpriteSetY (logo.sprite, SpriteWindowGetHeight() / 2 - ImageGetHeight(logo.image) / 2);
SpriteSetOpacity (logo.sprite, opacity);
}
else
{
SpriteSetX (logo.sprite, 0);
SpriteSetY (logo.sprite, 0);
SpriteSetOpacity (logo.sprite, 1);
}
}
PlymouthSetRefreshFunction (refresh_callback);
#----------------------------------------- Dialogue --------------------------------
status = "normal";
fun dialogue_setup()
{
local.box;
local.lock;
local.entry;
box.image = ImageNew("box.png");
lock.image = ImageNew("lock.png");
entry.image = ImageNew("entry.png");
box.sprite = SpriteNew();
SpriteSetImage(box.sprite, box.image);
box.x = SpriteWindowGetWidth() / 2 - ImageGetWidth (box.image)/2;
box.y = SpriteWindowGetHeight() / 2 - ImageGetHeight(box.image)/2;
box.z = 10000;
SpriteSetPosition(box.sprite, box.x, box.y, box.z);
lock.sprite = SpriteNew();
SpriteSetImage(lock.sprite, lock.image);
lock.x = box.x + ImageGetWidth(box.image)/2 - (ImageGetWidth(lock.image) + ImageGetWidth(entry.image)) / 2;
lock.y = box.y + ImageGetHeight(box.image)/2 - ImageGetHeight(lock.image)/2;
lock.z = box.z + 1;
SpriteSetPosition(lock.sprite, lock.x, lock.y, lock.z);
entry.sprite = SpriteNew();
SpriteSetImage(entry.sprite, entry.image);
entry.x = lock.x + ImageGetWidth(lock.image);
entry.y = box.y + ImageGetHeight(box.image)/2 - ImageGetHeight(entry.image)/2;
entry.z = box.z + 1;
SpriteSetPosition(entry.sprite, entry.x, entry.y, entry.z);
global.dialogue.box = box;
global.dialogue.lock = lock;
global.dialogue.entry = entry;
global.dialogue.bullet_image = ImageNew("bullet.png");
dialogue_opacity (1);
}
fun dialogue_opacity(opacity)
{
SpriteSetOpacity (dialogue.box.sprite, opacity);
SpriteSetOpacity (dialogue.lock.sprite, opacity);
SpriteSetOpacity (dialogue.entry.sprite, opacity);
for (index = 0; dialogue.bullet[index]; index++)
{
SpriteSetOpacity(dialogue.bullet[index].sprite, opacity);
}
}
fun display_normal_callback ()
{
global.status = "normal";
if (global.dialogue)
dialogue_opacity (0);
}
fun display_password_callback (prompt, bullets)
{
global.status = "password";
if (!global.dialogue) dialogue_setup();
for (index = 0; dialogue.bullet[index] || index < bullets; index++)
{
if (!dialogue.bullet[index])
{
dialogue.bullet[index].sprite = SpriteNew();
SpriteSetImage(dialogue.bullet[index].sprite, dialogue.bullet_image);
dialogue.bullet[index].x = dialogue.entry.x + index * ImageGetWidth(dialogue.bullet_image);
dialogue.bullet[index].y = dialogue.entry.y + ImageGetHeight(dialogue.entry.image) / 2 - ImageGetHeight(dialogue.bullet_image) / 2;
dialogue.bullet[index].z = dialogue.entry.z + 1;
SpriteSetPosition(dialogue.bullet[index].sprite, dialogue.bullet[index].x, dialogue.bullet[index].y, dialogue.bullet[index].z);
}
if (index < bullets)
SpriteSetOpacity(dialogue.bullet[index].sprite, 1);
else
SpriteSetOpacity(dialogue.bullet[index].sprite, 0);
}
}
PlymouthSetDisplayNormalFunction(display_normal_callback);
PlymouthSetDisplayPasswordFunction(display_password_callback);
#----------------------------------------- Progress Bar --------------------------------
progress_box.image = ImageNew("progress_box.png");
progress_box.sprite = SpriteNew();
SpriteSetImage(progress_box.sprite, progress_box.image);
progress_box.x = SpriteWindowGetWidth() / 2 - ImageGetWidth(progress_box.image) / 2;
progress_box.y = SpriteWindowGetHeight() * 0.75 - ImageGetHeight(progress_box.image) / 2;
SpriteSetPosition(progress_box.sprite, progress_box.x, progress_box.y, 0);
progress_bar.original_image = ImageNew("progress_bar.png");
progress_bar.sprite = SpriteNew();
progress_bar.x = SpriteWindowGetWidth() / 2 - ImageGetWidth(progress_bar.original_image) / 2;
progress_bar.y = SpriteWindowGetHeight() / 2 * 1.5 - ImageGetHeight(progress_box.image) / 2 + (ImageGetHeight(progress_box.image) - ImageGetHeight(progress_bar.original_image)) / 2;
SpriteSetPosition(progress_bar.sprite, progress_bar.x, progress_bar.y, 1);
fun progress_callback (duration, progress)
{
if (ImageGetWidth (progress_bar.image) != MathInt (ImageGetWidth (progress_bar.original_image) * progress))
{
progress_bar.image = ImageScale(progress_bar.original_image, ImageGetWidth(progress_bar.original_image) * progress, ImageGetHeight(progress_bar.original_image));
SpriteSetImage (progress_bar.sprite, progress_bar.image);
}
}
PlymouthSetBootProgressFunction(progress_callback);
|