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path: root/src/mesa/drivers/dri/radeon/radeon_maos_vbtmp.h
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2010-10-13Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg1-1/+1
2009-11-19tnl: Replace deprecated FogCoordPtr with AttribPtr[_TNL_ATTRIB_FOG]Eric Anholt1-3/+3
2009-11-19tnl: Replace deprecated ColorPtr[] with AttribPtr or new BackfaceColorPtr.Eric Anholt1-6/+6
2009-11-19tnl: Replace deprecated ObjPtr with AttribPtr[_TNL_ATTRIB_POS]Eric Anholt1-2/+2
2009-11-19tnl: Replace deprecated TexCoordPtr with AttribPtr[_TNL_ATTRIB_TEX*]Eric Anholt1-15/+15
2009-11-19tnl: Replace NormalPtr with AttribPtr[_TNL_ATTRIB_NORMAL]Eric Anholt1-3/+3
2009-08-31r100: Use shared debug code.Pauli Nieminen1-2/+1
Converted r100 to use shared debug code with sed and fast compile check. New code has compability layer so old debugging code doesn't have to be changed all immidiatly.
2005-10-17add GL_EXT_fog_coord support to radeon driver. No vtxfmt code (just uses ↵Roland Scheidegger1-8/+7
fallback) yet. May cause a tcl fallback if fog coord is used together with separate specular lighting. Fog factors are precomputed and then submitted instead of the raw coords (chip limitation, same as on r200).
2005-10-13enable 3rd texture unit on radeon (default still 2 enabled units). Disable ↵Roland Scheidegger1-0/+2
some multitexcoord codegen stuff noone understands to make it work. Replace most code testing explicitly for unit 0 and 1 with loops instead of adding test for unit 2, smaller/more readable code at the cost of maybe some slight performance hit. (Code provided by Andreas Stenglein, some adjustments by me.)
2005-10-11Minor driver cleanup. Remove unnecessery/unneded ↵Roland Scheidegger1-2/+0
radeon/r200AllocDmaRegionVerts function. No longer compile the radeon_compat stuff which was for drm 1.1 compatibility presumably but unused since about forever into the driver.
2005-10-05Remove the tcl fallback for texture rectangle (by manipulating the texture ↵Roland Scheidegger1-3/+21
matrix) (tested with texrect). Enable texgen for r/q coordinates (tested with projtex). Fix projected texcoords when an app uses TexCoord3x and the texture matrix to save on vertex size (fixes ut2k3 shadow projectors in tcl mode). From texgenmix, all cases with all texgen or no texgen work, with the exception of texgen enabled for s/t only, this one works with hw tcl, but not with vtxfmt (suspect issues with vtxfmt), the mixed cases do not work (which is expected, and should be rare in practice), with the exception of the first one which hits a tcl fallback.
2003-11-24Import vtx-0-2-branchKeith Whitwell1-149/+65
2003-08-22patch to import Jon Smirl's work from BitkeeperBrian Paul1-0/+368