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diff --git a/src/gallium/drivers/freedreno/a3xx/fd3_program.h b/src/gallium/drivers/freedreno/a3xx/fd3_program.h
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+/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
+
+/*
+ * Copyright (C) 2013 Rob Clark <robclark@freedesktop.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <robclark@freedesktop.org>
+ */
+
+#ifndef FD3_PROGRAM_H_
+#define FD3_PROGRAM_H_
+
+#include "pipe/p_context.h"
+
+#include "freedreno_context.h"
+
+#include "ir-a3xx.h"
+#include "disasm.h"
+
+struct fd3_shader_stateobj {
+ enum shader_t type;
+
+ struct fd_bo *bo;
+
+ struct ir3_shader_info info;
+ struct ir3_shader *ir;
+
+ /* is shader using (or more precisely, is color_regid) half-
+ * precision register?
+ */
+ bool half_precision;
+
+ /* special output register locations: */
+ uint8_t pos_regid, psize_regid, color_regid;
+
+ /* the instructions length is in units of instruction groups
+ * (4 instructions, 8 dwords):
+ */
+ unsigned instrlen;
+
+ /* the constants length is in units of vec4's, and is the sum of
+ * the uniforms and the built-in compiler constants
+ */
+ unsigned constlen;
+
+ /* About Linkage:
+ * + Let the frag shader determine the position/compmask for the
+ * varyings, since it is the place where we know if the varying
+ * is actually used, and if so, which components are used. So
+ * what the hw calls "outloc" is taken from the "inloc" of the
+ * frag shader.
+ * + From the vert shader, we only need the output regid
+ */
+
+ /* varyings/outputs: */
+ unsigned outputs_count;
+ struct {
+ uint8_t regid;
+ } outputs[16];
+
+ /* vertices/inputs: */
+ unsigned inputs_count;
+ struct {
+ uint8_t regid;
+ uint8_t compmask;
+ /* in theory inloc of fs should match outloc of vs: */
+ uint8_t inloc;
+ } inputs[16];
+
+ unsigned total_in; /* sum of inputs (scalar) */
+
+ /* samplers: */
+ unsigned samplers_count;
+
+ /* const reg # of first immediate, ie. 1 == c1
+ * (not regid, because TGSI thinks in terms of vec4 registers,
+ * not scalar registers)
+ */
+ unsigned first_immediate;
+ unsigned immediates_count;
+ struct {
+ uint32_t val[4];
+ } immediates[64];
+
+ /* so far, only used for blit_prog shader.. values for
+ * VPC_VARYING_INTERP[i].MODE and VPC_VARYING_PS_REPL[i].MODE
+ */
+ uint32_t vinterp[4], vpsrepl[4];
+};
+
+void fd3_program_emit(struct fd_ringbuffer *ring,
+ struct fd_program_stateobj *prog);
+
+void fd3_prog_init(struct pipe_context *pctx);
+void fd3_prog_fini(struct pipe_context *pctx);
+
+#endif /* FD3_PROGRAM_H_ */