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authorBrian Paul <brianp@vmware.com>2011-06-17 09:56:15 -0600
committerBrian Paul <brianp@vmware.com>2011-06-17 10:22:06 -0600
commitfcb4d445169989d5ddcceb26ffbff3406587e372 (patch)
tree3e7a3246f8534f31285189be85111ef1843a3aea
parentcb978fb74c5042214576e6e4bbfec0e9a0cee7d1 (diff)
viewmemory: view uninitialized video memory
See comments for details.
-rw-r--r--src/tests/CMakeLists.txt1
-rw-r--r--src/tests/Makefile.am1
-rw-r--r--src/tests/viewmemory.c206
3 files changed, 208 insertions, 0 deletions
diff --git a/src/tests/CMakeLists.txt b/src/tests/CMakeLists.txt
index 53aac259..32187bcd 100644
--- a/src/tests/CMakeLists.txt
+++ b/src/tests/CMakeLists.txt
@@ -115,6 +115,7 @@ set (targets
texobj
texrect
unfilledclip
+ viewmemory
vparray
vpeval
vptest1
diff --git a/src/tests/Makefile.am b/src/tests/Makefile.am
index ef1a2079..4c0985ad 100644
--- a/src/tests/Makefile.am
+++ b/src/tests/Makefile.am
@@ -149,6 +149,7 @@ noinst_PROGRAMS = \
texobjshare \
texrect \
unfilledclip \
+ viewmemory \
vparray \
vpeval \
vptest1 \
diff --git a/src/tests/viewmemory.c b/src/tests/viewmemory.c
new file mode 100644
index 00000000..d87a8d0a
--- /dev/null
+++ b/src/tests/viewmemory.c
@@ -0,0 +1,206 @@
+/**
+ * Try to see other parts of the user's video memory by creating textures
+ * with uninitialized contents. Display those textures in the window.
+ * Insprired by stories of WebGL security issues.
+ *
+ * The OpenGL driver should probably initialize all memory allocations
+ * to zero (textures, renderbuffers, buffer objects, etc).
+ *
+ * Brian Paul
+ * June 2011
+ */
+
+#define GL_GLEXT_PROTOTYPES
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+#include "glut_wrap.h"
+
+static int Win;
+static int WinWidth = 1024, WinHeight = 512;
+static GLboolean Anim = GL_FALSE;
+
+static GLuint *Textures;
+static GLuint TexWidth = 1024, TexHeight = 512;
+static GLuint NumTextures = 50, CurTexture;
+
+
+static void
+Idle(void)
+{
+ static int prevTime = 0;
+ int curTime = glutGet(GLUT_ELAPSED_TIME);
+
+ if (!prevTime) {
+ prevTime = curTime;
+ }
+ else {
+ if (curTime - prevTime > 250) {
+ prevTime = curTime;
+ CurTexture = (CurTexture + 1) % NumTextures;
+ glutPostRedisplay();
+ }
+ }
+}
+
+
+static void
+MakeTextures(void)
+{
+ GLuint i;
+
+ Textures = (GLuint *) malloc(NumTextures * sizeof(GLuint));
+
+ glGenTextures(NumTextures, Textures);
+ for (i = 0; i < NumTextures; i++) {
+ glBindTexture(GL_TEXTURE_2D, Textures[i]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TexWidth, TexHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ }
+}
+
+
+static void
+PrintString(const char *s)
+{
+ while (*s) {
+ glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
+ s++;
+ }
+}
+
+
+static void
+Draw(void)
+{
+ char s[100];
+
+ sprintf(s, "Texture %u", CurTexture);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, CurTexture);
+
+ glBegin(GL_POLYGON);
+ glTexCoord2f(0, 0); glVertex2f(0, 0);
+ glTexCoord2f(1, 0); glVertex2f(WinWidth, 0);
+ glTexCoord2f(1, 1); glVertex2f(WinWidth, WinHeight);
+ glTexCoord2f(0, 1); glVertex2f(0, WinHeight);
+ glEnd();
+
+ glDisable(GL_TEXTURE_2D);
+ glColor3f(0, 1, 0);
+ glWindowPos2iARB(10, 10);
+ PrintString(s);
+
+ glutSwapBuffers();
+}
+
+
+static void
+Reshape(int width, int height)
+{
+ WinWidth = width;
+ WinHeight = height;
+ glViewport(0, 0, width, height);
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, WinWidth, 0, WinHeight, -1, 1);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+
+static void
+Key(unsigned char key, int x, int y)
+{
+ switch (key) {
+ case 'a':
+ case 'A':
+ Anim = !Anim;
+ if (Anim)
+ glutIdleFunc(Idle);
+ else
+ glutIdleFunc(NULL);
+ break;
+ case 27:
+ glutDestroyWindow(Win);
+ exit(0);
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+SpecialKey(int key, int x, int y)
+{
+ (void) x;
+ (void) y;
+ switch (key) {
+ case GLUT_KEY_LEFT:
+ if (CurTexture > 0)
+ CurTexture--;
+ break;
+ case GLUT_KEY_RIGHT:
+ if (CurTexture + 1 < NumTextures)
+ CurTexture++;
+ break;
+ }
+ glutPostRedisplay();
+}
+
+
+static void
+Init(void)
+{
+ printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
+ if (glutExtensionSupported("GL_ARB_robustness"))
+ printf("GL_ARB_robustness supported\n");
+ else
+ printf("GL_ARB_robustness not supported\n");
+
+ MakeTextures();
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ printf("Keys:\n");
+ printf(" a: toggle animation\n");
+ printf(" Left/Right: back / next frame\n");
+ printf(" Esc: exit\n");
+}
+
+
+int
+main(int argc, char *argv[])
+{
+ glutInit(&argc, argv);
+
+ if (argc > 1) {
+ NumTextures = atoi(argv[1]);
+ if (NumTextures < 1) {
+ printf("Invalid argument (number of textures)\n");
+ return 1;
+ }
+ }
+ printf("Creating %u textures\n", NumTextures);
+
+ glutInitWindowSize(WinWidth, WinHeight);
+ glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
+ Win = glutCreateWindow(argv[0]);
+ glutReshapeFunc(Reshape);
+ glutKeyboardFunc(Key);
+ glutSpecialFunc(SpecialKey);
+ glutDisplayFunc(Draw);
+
+ if (Anim)
+ glutIdleFunc(Idle);
+
+ Init();
+
+ glutMainLoop();
+ return 0;
+}