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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#include <FloatingTableButton.hxx>
#include <HeaderFooterWin.hxx>
#include <edtwin.hxx>
#include <strings.hrc>
#include <vcl/metric.hxx>
#include <viewopt.hxx>
#include <drawinglayer/primitive2d/textprimitive2d.hxx>
#include <drawinglayer/processor2d/baseprocessor2d.hxx>
#include <drawinglayer/attribute/fontattribute.hxx>
#include <drawinglayer/primitive2d/textlayoutdevice.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <drawinglayer/processor2d/processorfromoutputdevice.hxx>
#include <basegfx/vector/b2dvector.hxx>
#define TEXT_PADDING 3
#define BOX_DISTANCE 3
#define BUTTON_WIDTH 12
FloatingTableButton::FloatingTableButton(SwEditWin* pEditWin, const SwFrame* pFrame)
: SwFrameMenuButtonBase(pEditWin, pFrame)
, m_sLabel(SwResId(STR_UNFLOAT_TABLE))
{
}
FloatingTableButton::~FloatingTableButton() { disposeOnce(); }
void FloatingTableButton::SetOffset(Point aBottomRightPixel)
{
// Compute the text size and get the box position & size from it
tools::Rectangle aTextRect;
GetTextBoundRect(aTextRect, m_sLabel);
tools::Rectangle aTextPxRect = LogicToPixel(aTextRect);
FontMetric aFontMetric = GetFontMetric(GetFont());
Size aBoxSize(aTextPxRect.GetWidth() + BUTTON_WIDTH + TEXT_PADDING * 2,
aFontMetric.GetLineHeight() + TEXT_PADDING * 2);
Point aBoxPos(aBottomRightPixel.X() - aBoxSize.Width() - BOX_DISTANCE,
aBottomRightPixel.Y() - aBoxSize.Height());
if (AllSettings::GetLayoutRTL())
{
aBoxPos.setX(aBottomRightPixel.X() + BOX_DISTANCE);
}
// Set the position & Size of the window
SetPosSizePixel(aBoxPos, aBoxSize);
}
void FloatingTableButton::MouseButtonDown(const MouseEvent& /*rMEvt*/)
{
// Move the table outside of the frame
}
void FloatingTableButton::Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle&)
{
SetMapMode(MapMode(MapUnit::MapPixel));
drawinglayer::primitive2d::Primitive2DContainer aSeq;
const ::tools::Rectangle aRect(
::tools::Rectangle(Point(0, 0), rRenderContext.PixelToLogic(GetSizePixel())));
// Create button
SwFrameButtonPainter::PaintButton(aSeq, aRect, false);
// Create the text primitive
basegfx::BColor aLineColor = SwViewOption::GetHeaderFooterMarkColor().getBColor();
basegfx::B2DVector aFontSize;
drawinglayer::attribute::FontAttribute aFontAttr
= drawinglayer::primitive2d::getFontAttributeFromVclFont(
aFontSize, rRenderContext.GetFont(), false, false);
FontMetric aFontMetric = rRenderContext.GetFontMetric(rRenderContext.GetFont());
double nTextOffsetY = aFontMetric.GetAscent() + TEXT_PADDING;
double nTextOffsetX = std::abs(aRect.GetWidth() - rRenderContext.GetTextWidth(m_sLabel)) / 2.0;
Point aTextPos(nTextOffsetX, nTextOffsetY);
basegfx::B2DHomMatrix aTextMatrix(basegfx::utils::createScaleTranslateB2DHomMatrix(
aFontSize.getX(), aFontSize.getY(), static_cast<double>(aTextPos.X()),
static_cast<double>(aTextPos.Y())));
aSeq.push_back(drawinglayer::primitive2d::Primitive2DReference(
new drawinglayer::primitive2d::TextSimplePortionPrimitive2D(
aTextMatrix, m_sLabel, 0, m_sLabel.getLength(), std::vector<double>(), aFontAttr,
css::lang::Locale(), aLineColor)));
// Create the processor and process the primitives
const drawinglayer::geometry::ViewInformation2D aNewViewInfos;
std::unique_ptr<drawinglayer::processor2d::BaseProcessor2D> pProcessor(
drawinglayer::processor2d::createBaseProcessor2DFromOutputDevice(rRenderContext,
aNewViewInfos));
pProcessor->process(aSeq);
}
void FloatingTableButton::ShowAll(bool bShow) { Show(bShow); }
bool FloatingTableButton::Contains(const Point& rDocPt) const
{
::tools::Rectangle aRect(GetPosPixel(), GetSizePixel());
if (aRect.IsInside(rDocPt))
return true;
return false;
}
void FloatingTableButton::SetReadonly(bool bReadonly) { ShowAll(!bReadonly); }
/* vim:set shiftwidth=4 softtabstop=4 expandtab cinoptions=b1,g0,N-s cinkeys+=0=break: */
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