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path: root/svx/source/sdr/contact/viewcontactofsdrole2obj.cxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#include <svx/sdr/contact/viewcontactofsdrole2obj.hxx>
#include <svx/svdoole2.hxx>
#include <svx/sdr/contact/viewobjectcontactofsdrole2obj.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svx/sdr/primitive2d/sdrole2primitive2d.hxx>
#include <drawinglayer/primitive2d/graphicprimitive2d.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
#include <svtools/colorcfg.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <vcl/svapp.hxx>
#include <svx/sdr/primitive2d/sdrolecontentprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
#include <svx/charthelper.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
    namespace contact
    {
        // Create a Object-Specific ViewObjectContact, set ViewContact and
        // ObjectContact. Always needs to return something.
        ViewObjectContact& ViewContactOfSdrOle2Obj::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
        {
            ViewObjectContact* pRetval = new ViewObjectContactOfSdrOle2Obj(rObjectContact, *this);
            DBG_ASSERT(pRetval, "ViewContact::CreateObjectSpecificViewObjectContact() failed (!)");

            return *pRetval;
        }

        ViewContactOfSdrOle2Obj::ViewContactOfSdrOle2Obj(SdrOle2Obj& rOle2Obj)
        :   ViewContactOfSdrRectObj(rOle2Obj)
        {
        }

        ViewContactOfSdrOle2Obj::~ViewContactOfSdrOle2Obj()
        {
        }

        basegfx::B2DHomMatrix ViewContactOfSdrOle2Obj::createObjectTransform() const
        {
            // take unrotated snap rect (direct model data) for position and size
            Rectangle rRectangle = GetOle2Obj().GetGeoRect();
            // Hack for calc, transform position of object according
            // to current zoom so as objects relative position to grid
            // appears stable
            rRectangle += GetOle2Obj().GetGridOffset();
            const basegfx::B2DRange aObjectRange(rRectangle.Left(), rRectangle.Top(), rRectangle.Right(), rRectangle.Bottom());

            // create object matrix
            const GeoStat& rGeoStat(GetOle2Obj().GetGeoStat());
            const double fShearX(rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0);
            const double fRotate(rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0);

            return basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
                aObjectRange.getWidth(), aObjectRange.getHeight(),
                fShearX,
                fRotate,
                aObjectRange.getMinX(), aObjectRange.getMinY());
        }

        drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createPrimitive2DSequenceWithParameters() const
        {
            // get object transformation
            const basegfx::B2DHomMatrix aObjectMatrix(createObjectTransform());

            // Prepare attribute settings, will be used soon anyways
            const SfxItemSet& rItemSet = GetOle2Obj().GetMergedItemSet();
            const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
                drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
                    rItemSet,
                    GetOle2Obj().getText(0)));
            drawinglayer::primitive2d::Primitive2DReference xContent;

            if(GetOle2Obj().IsChart())
            {
                // try to get chart primitives and chart range directly from xChartModel
                basegfx::B2DRange aChartContentRange;
                const drawinglayer::primitive2d::Primitive2DSequence aChartSequence(
                    ChartHelper::tryToGetChartContentAsPrimitive2DSequence(
                        GetOle2Obj().getXModel(),
                        aChartContentRange));
                const double fWidth(aChartContentRange.getWidth());
                const double fHeight(aChartContentRange.getHeight());

                if(aChartSequence.hasElements()
                    && basegfx::fTools::more(fWidth, 0.0)
                    && basegfx::fTools::more(fHeight, 0.0))
                {
                    // create embedding transformation
                    basegfx::B2DHomMatrix aEmbed(
                        basegfx::tools::createTranslateB2DHomMatrix(
                            -aChartContentRange.getMinX(),
                            -aChartContentRange.getMinY()));

                    aEmbed.scale(1.0 / fWidth, 1.0 / fHeight);
                    aEmbed = aObjectMatrix * aEmbed;
                    xContent = new drawinglayer::primitive2d::TransformPrimitive2D(
                        aEmbed,
                        aChartSequence);
                }
            }

            if(!xContent.is())
            {
                // #i102063# embed OLE content in an own primitive; this will be able to decompose accessing
                // the weak SdrOle2 reference and will also implement getB2DRange() for fast BoundRect
                // calculations without OLE Graphic access (which may trigger e.g. chart recalculation).
                // It will also take care of HighContrast and ScaleContent
                xContent = new drawinglayer::primitive2d::SdrOleContentPrimitive2D(
                    GetOle2Obj(),
                    aObjectMatrix,

                    // #i104867# add GraphicVersion number to be able to check for
                    // content change in the primitive later
                    GetOle2Obj().getEmbeddedObjectRef().getGraphicVersion() );
            }

            // create primitive. Use Ole2 primitive here. Prepare attribute settings, will
            // be used soon anyways. Always create primitives to allow the decomposition of
            // SdrOle2Primitive2D to create needed invisible elements for HitTest and/or BoundRect
            const drawinglayer::primitive2d::Primitive2DReference xReference(
                new drawinglayer::primitive2d::SdrOle2Primitive2D(
                    drawinglayer::primitive2d::Primitive2DSequence(&xContent, 1),
                    aObjectMatrix,
                    aAttribute));

            return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
        }

        drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createViewIndependentPrimitive2DSequence() const
        {
            return createPrimitive2DSequenceWithParameters();
        }
    } // end of namespace contact
} // end of namespace sdr

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */