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authorAndrea Gelmini <andrea.gelmini@gelma.net>2024-03-14 13:00:18 +0100
committerJulien Nabet <serval2412@yahoo.fr>2024-03-14 13:44:10 +0100
commitec99dac5c4e0d7e93b54a4a3043ac16a6054c2d5 (patch)
treee627d3d6b2c060e4487e981ac71c5ffe85b67802 /oox
parentb049ee456f375c0ffb276e5be43cc90d8cd30baf (diff)
Fix typo
Change-Id: Ifcd144b89f1d5648a3c72471b691529251d26892 Reviewed-on: https://gerrit.libreoffice.org/c/core/+/164832 Tested-by: Julien Nabet <serval2412@yahoo.fr> Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'oox')
-rw-r--r--oox/source/drawingml/scene3dhelper.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/oox/source/drawingml/scene3dhelper.cxx b/oox/source/drawingml/scene3dhelper.cxx
index 8f2d41b9bb12..39a6217c9ae6 100644
--- a/oox/source/drawingml/scene3dhelper.cxx
+++ b/oox/source/drawingml/scene3dhelper.cxx
@@ -734,7 +734,7 @@ void lcl_ApplyShapeRotationToLights(std::vector<basegfx::B3DVector>& rLightDirVe
const double& fY, const double& fZ)
{
basegfx::B3DHomMatrix aTransform; // unit matrix
- // rotate has the order first x, than y, last z. We need order z, y, x.
+ // rotate has the order first x, then y, last z. We need order z, y, x.
aTransform.rotate(0.0, 0.0, -fZ);
aTransform.rotate(0.0, -fY, 0.0);
aTransform.rotate(fX, 0.0, 0.0);