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authorAndrea Gelmini <andrea.gelmini@gelma.net>2024-03-14 12:58:54 +0100
committerJulien Nabet <serval2412@yahoo.fr>2024-03-14 13:45:32 +0100
commit4176b89523efd0052b2a8c817f816d316797d3a0 (patch)
treee6aee760be370f436d0b1d377ad987bbb3b024c6 /oox
parentbe29cfe3663d81b579895acade39adb089b942d1 (diff)
Fix typos
Change-Id: I94df85715874013a28167d417107b09609f0293e Reviewed-on: https://gerrit.libreoffice.org/c/core/+/164831 Tested-by: Julien Nabet <serval2412@yahoo.fr> Reviewed-by: Julien Nabet <serval2412@yahoo.fr>
Diffstat (limited to 'oox')
-rw-r--r--oox/source/drawingml/scene3dhelper.cxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/oox/source/drawingml/scene3dhelper.cxx b/oox/source/drawingml/scene3dhelper.cxx
index 39a6217c9ae6..cfea2e93613b 100644
--- a/oox/source/drawingml/scene3dhelper.cxx
+++ b/oox/source/drawingml/scene3dhelper.cxx
@@ -688,9 +688,9 @@ void lcl_getLightDirectionsFromRig(const PrstLightRigValues& rLightRig,
/** Converts the directions from MSO specification to coordinates in the shape coordinate system.
@details The extruded shape uses a left-hand Cartesian coordinate system with x-axis right, y-axis
- down and z-axis towards observer. When L(Lx,Ly,Lz) is the specified ligth direction, then
+ down and z-axis towards observer. When L(Lx,Ly,Lz) is the specified light direction, then
V(-Ly, -Lx, Lz) is the direction in the shape coordinate system.
- @param [in,out] rLightDirVec contains for each indiviual light its direction.*/
+ @param [in,out] rLightDirVec contains for each individual light its direction.*/
void lcl_AdaptAndNormalizeLightDirections(std::vector<basegfx::B3DVector>& rLightDirVec)
{
basegfx::B3DHomMatrix aTransform; // unit matrix
@@ -747,7 +747,7 @@ void lcl_ApplyShapeRotationToLights(std::vector<basegfx::B3DVector>& rLightDirVe
have an element 'rot', that describes a rotation by spherical coordinates 'lat', 'lon' and
'rev'. The element has precedence over the attribute.
@param [in] p3DProperties contains info about light rig.
- @param {in, out] rLightDirVec contains for each indiviual light its direction in shape coordinate
+ @param {in, out] rLightDirVec contains for each individual light its direction in shape coordinate
system with x-axis right, y-axis down, z-axis toward observer.*/
void lcl_IncorporateRigRotationIntoLightDirections(
const oox::drawingml::Shape3DPropertiesPtr p3DProperties,