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authorArmin Weiss <aw@openoffice.org>2008-06-24 14:31:09 +0000
committerArmin Weiss <aw@openoffice.org>2008-06-24 14:31:09 +0000
commit1e21f485d87bad15c424df116165c42fe0f9f08d (patch)
tree7a27a0143cc31857ee4ffbfed11b800686552c64 /drawinglayer/source/primitive3d/sdrextrudeprimitive3d.cxx
parentca734fe7777bd7f4211557c8c61d0bc5fe9bbf37 (diff)
#i39532# corrections
Diffstat (limited to 'drawinglayer/source/primitive3d/sdrextrudeprimitive3d.cxx')
-rw-r--r--drawinglayer/source/primitive3d/sdrextrudeprimitive3d.cxx249
1 files changed, 240 insertions, 9 deletions
diff --git a/drawinglayer/source/primitive3d/sdrextrudeprimitive3d.cxx b/drawinglayer/source/primitive3d/sdrextrudeprimitive3d.cxx
index 2aef562d1e2c..838de828cb8b 100644
--- a/drawinglayer/source/primitive3d/sdrextrudeprimitive3d.cxx
+++ b/drawinglayer/source/primitive3d/sdrextrudeprimitive3d.cxx
@@ -4,9 +4,9 @@
*
* $RCSfile: sdrextrudeprimitive3d.cxx,v $
*
- * $Revision: 1.13 $
+ * $Revision: 1.14 $
*
- * last change: $Author: aw $ $Date: 2008-06-10 09:29:33 $
+ * last change: $Author: aw $ $Date: 2008-06-24 15:31:08 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
@@ -43,6 +43,7 @@
#include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
#include <basegfx/tools/canvastools.hxx>
#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
+#include <drawinglayer/geometry/viewinformation3d.hxx>
//////////////////////////////////////////////////////////////////////////////
@@ -54,7 +55,7 @@ namespace drawinglayer
{
namespace primitive3d
{
- Primitive3DSequence SdrExtrudePrimitive3D::createLocalDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
+ Primitive3DSequence SdrExtrudePrimitive3D::createLocalDecomposition(const geometry::ViewInformation3D& rViewInformation) const
{
Primitive3DSequence aRetval;
@@ -189,12 +190,209 @@ namespace drawinglayer
// add line
if(getSdrLFSAttribute().getLine())
{
- basegfx::B3DPolyPolygon aLine;
- extractLinesFromSlice(aLine, rSliceVector, false,
- !getSdr3DObjectAttribute().getReducedLineGeometry(),
- true);
- const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives(aLine, getTransform(), *getSdrLFSAttribute().getLine()));
- appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines);
+ if(getSdr3DObjectAttribute().getReducedLineGeometry())
+ {
+ // create geometric outlines with reduced line geometry for chart.
+ const basegfx::B3DPolyPolygon aVerLine(extractVerticalLinesFromSlice(rSliceVector));
+ const sal_uInt32 nCount(aVerLine.count());
+ basegfx::B3DPolyPolygon aReducedLoops;
+ basegfx::B3DPolyPolygon aNewLineGeometry;
+
+ // sort out doubles (front and back planes when no edge rounding is done). Since
+ // this is a line geometry merged from PolyPolygons, loop over all Polygons
+ for(sal_uInt32 a(0); a < nCount; a++)
+ {
+ const sal_uInt32 nReducedCount(aReducedLoops.count());
+ const basegfx::B3DPolygon aCandidate(aVerLine.getB3DPolygon(a));
+ bool bAdd(true);
+
+ if(nReducedCount)
+ {
+ bool bAdd(true);
+
+ for(sal_uInt32 b(0); bAdd && b < nReducedCount; b++)
+ {
+ if(aCandidate == aReducedLoops.getB3DPolygon(b))
+ {
+ bAdd = false;
+ }
+ }
+ }
+
+ if(bAdd)
+ {
+ aReducedLoops.append(aCandidate);
+ }
+ }
+
+ // from here work with reduced loops and reduced count without changing them
+ const sal_uInt32 nReducedCount(aReducedLoops.count());
+
+ if(nReducedCount > 1)
+ {
+ for(sal_uInt32 b(1); b < nReducedCount; b++)
+ {
+ // get loop pair
+ const basegfx::B3DPolygon aCandA(aReducedLoops.getB3DPolygon(b - 1));
+ const basegfx::B3DPolygon aCandB(aReducedLoops.getB3DPolygon(b));
+
+ // for each loop pair create the connection edges
+ createReducedOutlines(
+ rViewInformation,
+ getTransform(),
+ aCandA,
+ aCandB,
+ aNewLineGeometry);
+ }
+ }
+
+ // add reduced loops themselves
+ aNewLineGeometry.append(aReducedLoops);
+
+ // to create vertical edges at non-C1/C2 steady loops, use maCorrectedPolyPolygon
+ // directly since the 3D Polygons do not suport this.
+ //
+ // Unfortunately there is no bezier polygon provided by the chart module; one reason is
+ // that the API for extrude wants a 3D polygon geometry (for historical reasons, i guess)
+ // and those have no beziers. Another reason is that he chart module uses self-created
+ // stuff to create the 2D geometry (in ShapeFactory::createPieSegment), but this geometry
+ // does not contain bezier infos, either. The only way which is possible for now is to 'detect'
+ // candidates for vertical edges of pie segments by looking for the angles in the polygon.
+ //
+ // This is all not very well designed ATM. Ideally, the ReducedLineGeometry is responsible
+ // for creating the outer geometry edges (createReducedOutlines), but for special edges
+ // like the vertical ones for pie center and both start/end, the incarnation with the
+ // knowledge about that it needs to create those and IS a pie segment -> in this case,
+ // the chart itself.
+ const sal_uInt32 nPolyCount(maCorrectedPolyPolygon.count());
+
+ for(sal_uInt32 c(0); c < nPolyCount; c++)
+ {
+ const basegfx::B2DPolygon aCandidate(maCorrectedPolyPolygon.getB2DPolygon(c));
+ const sal_uInt32 nPointCount(aCandidate.count());
+
+ if(nPointCount > 2)
+ {
+ sal_uInt32 nIndexA(nPointCount);
+ sal_uInt32 nIndexB(nPointCount);
+ sal_uInt32 nIndexC(nPointCount);
+
+ for(sal_uInt32 d(0); d < nPointCount; d++)
+ {
+ const sal_uInt32 nPrevInd((d + nPointCount - 1) % nPointCount);
+ const sal_uInt32 nNextInd((d + 1) % nPointCount);
+ const basegfx::B2DPoint aPoint(aCandidate.getB2DPoint(d));
+ const basegfx::B2DVector aPrev(aCandidate.getB2DPoint(nPrevInd) - aPoint);
+ const basegfx::B2DVector aNext(aCandidate.getB2DPoint(nNextInd) - aPoint);
+ const double fAngle(aPrev.angle(aNext));
+
+ // take each angle which deviates more than 10% from going straight as
+ // special edge. This will detect the two outer edges of pie segments,
+ // but not always the center one (think about a near 180 degree pie)
+ if(F_PI - fabs(fAngle) > F_PI * 0.1)
+ {
+ if(nPointCount == nIndexA)
+ {
+ nIndexA = d;
+ }
+ else if(nPointCount == nIndexB)
+ {
+ nIndexB = d;
+ }
+ else if(nPointCount == nIndexC)
+ {
+ nIndexC = d;
+ d = nPointCount;
+ }
+ }
+ }
+
+ const bool bIndexAUsed(nIndexA != nPointCount);
+ const bool bIndexBUsed(nIndexB != nPointCount);
+ bool bIndexCUsed(nIndexC != nPointCount);
+
+ if(bIndexCUsed)
+ {
+ // already three special edges found, so the center one was already detected
+ // and does not need to be searched
+ }
+ else if(bIndexAUsed && bIndexBUsed)
+ {
+ // outer edges detected (they are approx. 90 degrees), but center one not.
+ // Look with the knowledge that it's in-between the two found ones
+ if(((nIndexA + 2) % nPointCount) == nIndexB)
+ {
+ nIndexC = (nIndexA + 1) % nPointCount;
+ }
+ else if(((nIndexA + nPointCount - 2) % nPointCount) == nIndexB)
+ {
+ nIndexC = (nIndexA + nPointCount - 1) % nPointCount;
+ }
+
+ bIndexCUsed = (nIndexC != nPointCount);
+ }
+
+ if(bIndexAUsed)
+ {
+ const basegfx::B2DPoint aPoint(aCandidate.getB2DPoint(nIndexA));
+ const basegfx::B3DPoint aStart(aPoint.getX(), aPoint.getY(), 0.0);
+ const basegfx::B3DPoint aEnd(aPoint.getX(), aPoint.getY(), getDepth());
+ basegfx::B3DPolygon aToBeAdded;
+
+ aToBeAdded.append(aStart);
+ aToBeAdded.append(aEnd);
+ aNewLineGeometry.append(aToBeAdded);
+ }
+
+ if(bIndexBUsed)
+ {
+ const basegfx::B2DPoint aPoint(aCandidate.getB2DPoint(nIndexB));
+ const basegfx::B3DPoint aStart(aPoint.getX(), aPoint.getY(), 0.0);
+ const basegfx::B3DPoint aEnd(aPoint.getX(), aPoint.getY(), getDepth());
+ basegfx::B3DPolygon aToBeAdded;
+
+ aToBeAdded.append(aStart);
+ aToBeAdded.append(aEnd);
+ aNewLineGeometry.append(aToBeAdded);
+ }
+
+ if(bIndexCUsed)
+ {
+ const basegfx::B2DPoint aPoint(aCandidate.getB2DPoint(nIndexC));
+ const basegfx::B3DPoint aStart(aPoint.getX(), aPoint.getY(), 0.0);
+ const basegfx::B3DPoint aEnd(aPoint.getX(), aPoint.getY(), getDepth());
+ basegfx::B3DPolygon aToBeAdded;
+
+ aToBeAdded.append(aStart);
+ aToBeAdded.append(aEnd);
+ aNewLineGeometry.append(aToBeAdded);
+ }
+ }
+ }
+
+ // append loops themselves
+ aNewLineGeometry.append(aReducedLoops);
+
+ if(aNewLineGeometry.count())
+ {
+ const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives(aNewLineGeometry, getTransform(), *getSdrLFSAttribute().getLine()));
+ appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines);
+ }
+ }
+ else
+ {
+ // extract line geometry from slices
+ const basegfx::B3DPolyPolygon aHorLine(extractHorizontalLinesFromSlice(rSliceVector, false));
+ const basegfx::B3DPolyPolygon aVerLine(extractVerticalLinesFromSlice(rSliceVector));
+
+ // add horizontal lines
+ const Primitive3DSequence aHorLines(create3DPolyPolygonLinePrimitives(aHorLine, getTransform(), *getSdrLFSAttribute().getLine()));
+ appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aHorLines);
+
+ // add vertical lines
+ const Primitive3DSequence aVerLines(create3DPolyPolygonLinePrimitives(aVerLine, getTransform(), *getSdrLFSAttribute().getLine()));
+ appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aVerLines);
+ }
}
// add shadow
@@ -250,10 +448,13 @@ namespace drawinglayer
bool bCloseFront,
bool bCloseBack)
: SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute),
+ maCorrectedPolyPolygon(),
+ maSlices(),
maPolyPolygon(rPolyPolygon),
mfDepth(fDepth),
mfDiagonal(fDiagonal),
mfBackScale(fBackScale),
+ mpLastRLGViewInformation(0),
mbSmoothNormals(bSmoothNormals),
mbSmoothHorizontalNormals(bSmoothHorizontalNormals),
mbSmoothLids(bSmoothLids),
@@ -290,6 +491,14 @@ namespace drawinglayer
}
}
+ SdrExtrudePrimitive3D::~SdrExtrudePrimitive3D()
+ {
+ if(mpLastRLGViewInformation)
+ {
+ delete mpLastRLGViewInformation;
+ }
+ }
+
bool SdrExtrudePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
{
if(SdrPrimitive3D::operator==(rPrimitive))
@@ -322,6 +531,28 @@ namespace drawinglayer
return get3DRangeFromSlices(getSlices());
}
+ Primitive3DSequence SdrExtrudePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
+ {
+ if(getSdr3DObjectAttribute().getReducedLineGeometry())
+ {
+ if(!mpLastRLGViewInformation ||
+ (getLocalDecomposition().hasElements()
+ && *mpLastRLGViewInformation != rViewInformation))
+ {
+ // conditions of last local decomposition with reduced lines have changed. Remember
+ // new one and clear current decompositiopn
+ ::osl::Mutex m_mutex;
+ SdrExtrudePrimitive3D* pThat = const_cast< SdrExtrudePrimitive3D* >(this);
+ pThat->setLocalDecomposition(Primitive3DSequence());
+ delete pThat->mpLastRLGViewInformation;
+ pThat->mpLastRLGViewInformation = new geometry::ViewInformation3D(rViewInformation);
+ }
+ }
+
+ // no test for buffering needed, call parent
+ return SdrPrimitive3D::get3DDecomposition(rViewInformation);
+ }
+
// provide unique ID
ImplPrimitrive3DIDBlock(SdrExtrudePrimitive3D, PRIMITIVE3D_ID_SDREXTRUDEPRIMITIVE3D)